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Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:452,551
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


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Unread 11-29-17, 11:26 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by wingsofscion
Hi there; thanks for the reply regarding the toy box, hopefully it can be figured out eventually.

Another question, however.

I can't seem to get my druid's stealth bar working correctly, and I'm not sure what to do. If I go into Prowl without already being in cat form (I don't actually play cat druid, so this is a frequent occurrence), then it won't recognize a separate bar for being both in cat form and being in Prowl. It will remember for a split second, but then default to my caster stance bar, which I do not want. How can I get around this?
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
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Unread 11-30-17, 10:06 AM  
wingsofscion
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Originally Posted by Soyier
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
Yes, I do. Haven't had any issues with any other characters that might use stealth (even in previous iterations like Ion this had been an issue), but without any lua knowledge, the only thing I can see is that it requires going into cat form in order to use prowl. Since it does this, as far as I am aware, all but simultaneously, I wonder if that's causing the issue?
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Unread 11-30-17, 06:23 PM  
raysmith
A Kobold Labourer

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Minor niche issue... I recently revamped my "Default" bar set and am starting to revamp my toon bars based on that, in doing that I copy over the Default set to the toon's set, then I add back buttons and such. As part of that I generally edit a few buttons to macro additional abilities to buttons...

That seems to be the issue, I can see the additional spells on the button but it doesn't actually happen. If I move the button to another button slot it loses the changes, it seems like in this specific scenario the button edit doesn't fully stick/activate until relogging.

Easy enough to work around, of course, so mostly just an FYI if it's a quick/easy fix or if anyone else runs into this.
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Unread 12-01-17, 02:53 PM  
Coralin
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by Coralin
Having trouble at first glance finding a method of having the "rep bar" show my artifact weapon XP - how is this done?
The rep bar cannot show artifact weapon power, the XP bar can. Just right click on the XP bar and select artifact power from the list.
Any way to force XP bars to stay one or the other? I have two status bars, one for XP and one for Artifact power; but when I gain XP, the artifact power bar changes to XP occasionally, and vice-versa - I keep ending up with two redundant bars showing either player OR artifact XP, but not both.
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Unread 12-01-17, 03:31 PM  
Soyier
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Originally Posted by Coralin
Originally Posted by Soyier
Originally Posted by Coralin
Having trouble at first glance finding a method of having the "rep bar" show my artifact weapon XP - how is this done?
The rep bar cannot show artifact weapon power, the XP bar can. Just right click on the XP bar and select artifact power from the list.
Any way to force XP bars to stay one or the other? I have two status bars, one for XP and one for Artifact power; but when I gain XP, the artifact power bar changes to XP occasionally, and vice-versa - I keep ending up with two redundant bars showing either player OR artifact XP, but not both.
Weird, I thought I had it coded such that it should stay put once you set it. If this really is the case, this is a bug for sure. I can fix it pretty quick though in the next release.

Can you please file a bug report for this, and any other issues you find on the github, it's getting hard for me to track the bugs in all these comments and threads. It'd be much easier and more consolidated to deal with it there :-)
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Unread 12-01-17, 03:32 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by raysmith
Minor niche issue... I recently revamped my "Default" bar set and am starting to revamp my toon bars based on that, in doing that I copy over the Default set to the toon's set, then I add back buttons and such. As part of that I generally edit a few buttons to macro additional abilities to buttons...

That seems to be the issue, I can see the additional spells on the button but it doesn't actually happen. If I move the button to another button slot it loses the changes, it seems like in this specific scenario the button edit doesn't fully stick/activate until relogging.

Easy enough to work around, of course, so mostly just an FYI if it's a quick/easy fix or if anyone else runs into this.
Can you file this bug on Github and include any relevant info to help me track it down and fix it, thanks!
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Unread 12-01-17, 03:33 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by wingsofscion
Originally Posted by Soyier
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
Yes, I do. Haven't had any issues with any other characters that might use stealth (even in previous iterations like Ion this had been an issue), but without any lua knowledge, the only thing I can see is that it requires going into cat form in order to use prowl. Since it does this, as far as I am aware, all but simultaneously, I wonder if that's causing the issue?
Ditto to the below requests to file the bug on github, thanks!
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Unread 12-03-17, 04:28 AM  
Soyier
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Originally Posted by wingsofscion
Originally Posted by Soyier
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
Yes, I do. Haven't had any issues with any other characters that might use stealth (even in previous iterations like Ion this had been an issue), but without any lua knowledge, the only thing I can see is that it requires going into cat form in order to use prowl. Since it does this, as far as I am aware, all but simultaneously, I wonder if that's causing the issue?
Ugh this bug is a pain in the ass to fix. Blizzard in their infinite wisdom has it coded such that the shapeshift aura fires AFTER the stealth aura. Thus why the stealth bar gets immediately overwritten. It nearly instantly gets superceded by the shapeshift aura which set the stance bar.

I have a 70% fix testing right now that adds some conditionals (which are hella ugly) to the code to query if you are /aren't stealthed, but the problem is that sometimes the query happens before the bar switch (which is good) but sometimes the bar switch beats it (~20% of the time) and the bars pop away from the stealth bars.


**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Last edited by Soyier : 12-03-17 at 03:17 PM.
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Unread 12-03-17, 08:36 PM  
wingsofscion
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Originally Posted by Soyier
**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Thanks for the fix, seems to work just fine, and apologies for not putting it up on github (have been away from computer for a few days thanks to work).

As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
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Unread 12-04-17, 06:48 PM  
raysmith
A Kobold Labourer

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Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
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Unread 12-04-17, 08:10 PM  
Soyier
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Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
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Unread 12-05-17, 06:05 PM  
Soyier
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Originally Posted by wingsofscion
Originally Posted by Soyier
**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Thanks for the fix, seems to work just fine, and apologies for not putting it up on github (have been away from computer for a few days thanks to work).

As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
I'm actually not very well versed with how the flyout functionality works atm unfortunately. This feature predates me, and I have yet to investigate it fully. You probably know more about it now than I do heh
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Unread 12-09-17, 12:52 PM  
raysmith
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Last edited by raysmith : 12-09-17 at 01:07 PM.
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Unread 12-09-17, 03:06 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
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Unread 12-12-17, 11:48 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by Soyier
Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
Ok so interesting development. First, I made it so the GUI will show the stance option for shamans, the reason it wasn't is because there's a condition that GetNumShapeshiftForms() must be >=1 for the stance button to show, but at least for my shaman it comes back as 0. Secondly, I can't replicate your bug. Ghost wolf doesn't make my bar switch, even with the stance enabled. So this is sufficiently confusing.
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