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Updated:04-25-09 08:08 PM
Created:02-28-09 05:50 AM
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STeam Pixel Modular Texture Package  Popular! (More than 5000 hits)

Version: V.2.1
by: Landrell [More]

Name: STEAM PIXEL MODULAR TEXTURE PACKAGE

Created By: Landrell

Requirements to use Texture Package
-----------------------------------

KgPanels
Action Bar Addon (Dominos, Bartender, Trinity, etc.)
Minimap Addon (chinchilla, Ricominimap, etc.)
Chat Addon (Prat, ChatMOD, etc.)

Installation
------------

Please refer to the README for the information provided therein. All texture sizes are located also in the README. If you are having issues on how to use KgPanels, there are turotials here on WoWInterface that will guide you in the right direction on how to use textures in your own UI.

Redistribution
--------------

Please refer to the README for the information provided therein. Failure to comply with these guidelines will result in me pulling the textures and or reporting the compilation of not complying with my guidelines.

Fair Credit
-----------

If you do follow the guidelines and PM me, I will also add your compilation to the list here on the descriptions page of the Texture Package used. This will encourage giving credit to both parties and help keep people, both myself and the compilation Author happy.

Comments & Suggestions
----------------------

Please PM me here on WoWInterface first before sending it to my E-mail (which is in the README) for I will catch it and respond quicker here. All suggestions and comments, critiques are welcome!

Compilations that use this Package
---------------------------------

http://www.wowinterface.com/download...1280x1024.html
http://www.wowinterface.com/download...ingNameUI.html
http://www.wowinterface.com/download...35-EnyoUI.html

Thank you for using Steam Pixel MTP!

Added direct link to compilation using texture package

Updated Descriptions page to be more uniform to information
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Unread 05-22-10, 10:03 AM  
Valandris
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Thumbs down Re: Re: I dl'd and installed the addon to my interface\addons folder

Originally posted by Landrell
what you need to do is make a new folder in your addons folder and called it Textures (I guess) and just upload through Kgpanels config from that folder when you do.

i.e: \\interface\\addons\\Textures\\stxxxx

Once you've entered in the info, you should double check to make sure that the textures are coming up right when you do so. As far as dominos, there is no set way. These textures only provide a backdrop for your own purposes.
I put the info in, reloaded ui, restarted the game, etc. and still nothing.
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Unread 05-12-10, 08:32 PM  
Landrell
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Re: I dl'd and installed the addon to my interface\addons folder

Originally posted by Valandris
But I don't know what path to put in my adding art library for Kgpanels or how they're used with dominos.
what you need to do is make a new folder in your addons folder and called it Textures (I guess) and just upload through Kgpanels config from that folder when you do.

i.e: \\interface\\addons\\Textures\\stxxxx

Once you've entered in the info, you should double check to make sure that the textures are coming up right when you do so. As far as dominos, there is no set way. These textures only provide a backdrop for your own purposes.
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Unread 05-11-10, 01:24 PM  
Valandris
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I dl'd and installed the addon to my interface\addons folder

But I don't know what path to put in my adding art library for Kgpanels or how they're used with dominos.
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Unread 07-21-09, 01:28 PM  
deep92
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About the tutorials, there are quite some on youtube really..
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Unread 07-05-09, 08:06 PM  
Landrell
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Re: overlay problems

Originally posted by Lyshnek
I'm having a problem with the overlay of the panels. I get everything layed out with some panels that will lie behind others, then when i log back in at a later time the panels that were behind are now in the foreground of the others. Not sure if there is any type of settings that can correct this or not? Its not like a whole panel sitting behind another, just edges.
Interesting. You might want to check the strata of each panel and make sure they are correct there. It could be having an issue figuring out which panel should be over the other if they are of the same strata. Other than that, I don't know what the problem could be, since that would be a KGPanels issue and not MTP issue.
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Unread 07-05-09, 09:06 AM  
Lyshnek
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overlay problems

I'm having a problem with the overlay of the panels. I get everything layed out with some panels that will lie behind others, then when i log back in at a later time the panels that were behind are now in the foreground of the others. Not sure if there is any type of settings that can correct this or not? Its not like a whole panel sitting behind another, just edges.
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Unread 05-07-09, 06:40 AM  
deep92
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Ye I thought about that already, I'll see if it helps. I'm having a break in WoW at this moment, gotta finish some schoolwork before I get into trouble :P

Thanks for the advice
Last edited by : 05-07-09 at 06:45 AM.
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Unread 05-04-09, 05:51 PM  
Tempestas
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@deep
I am a noob w/ kgpanels too, so I dont know if or how to do what you are asking...but perhaps another solution:
If your panels cover most of the lower portion of the screen(as it seems in your screenshot), you can change your aperture so that the bottom of you view starts higher on your screen. As an example I will show my work in progress. Note that behind most of the panels, you see black. This is because I changed the aperture to start the view just below the top of the left and right panels, so only a small portion of the center is over the actual view.



If that works for you, do a search for "viewport" here and you will find several addons that do that. I am using Sunn's.

@Landrell
Thank you very much for these panels and I hope you don't mind me changing the colors...I love vibrant blues.
Last edited by Tempestas : 05-04-09 at 06:03 PM.
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Unread 05-04-09, 01:55 AM  
deep92
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Originally posted by Landrell
ah ok! I think I see what you're talking about. I tried to see if there were any in depth tutorials about KgPanels in general, but unfortunately, I couldn't fine anything. I'll see if I have some time to play around with it and reproduce what the issue it and see if I can't come up with a solution for it.
Thanks
It's not like I can't live with it, but would be nice to have that fixed ;p
I might know a solution though, create a new panel (without texture, so it's invisible) scale it exactly so it fits perfectly behind the textures and then make it intercept clicks.
You click through the textures, but the invisible panel behind it blocks it from selecting things. Have to try it out tho :P



Originally posted by Fiercy
Yea there aren't many or any... I did find a pdf for eepanels, but that was on the old ace forums. Anyways, i'd like to thank you for the prompt response/fix ^^

And to the other guy, in order to make the panels click through, just lock them, "lock panel"look for that.
You completely missed the point. Read again
Last edited by : 05-04-09 at 01:56 AM.
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Unread 04-30-09, 11:22 AM  
Fiercy
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Originally posted by Landrell
ah ok! I think I see what you're talking about. I tried to see if there were any in depth tutorials about KgPanels in general, but unfortunately, I couldn't fine anything. I'll see if I have some time to play around with it and reproduce what the issue it and see if I can't come up with a solution for it.
Yea there aren't many or any... I did find a pdf for eepanels, but that was on the old ace forums. Anyways, i'd like to thank you for the prompt response/fix ^^

And to the other guy, in order to make the panels click through, just lock them, "lock panel"look for that.
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Last edited by Fiercy : 04-30-09 at 11:24 AM.
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Unread 04-28-09, 07:33 PM  
Landrell
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Originally posted by deep92
  • I think you missed my problem. I'll tell it like this:
  • I'm in an instance, in combat.
  • Party members and mobs around me.
  • I have to click on a spell or something...
  • I miss click (fail..) and click on the texture.
  • Though there's a party member behind the texture (hidden behind the texture art)
  • I target that party member - because I clicked it.


What I want it to do, is that the art module doesn't let me click through it.. So I can missclick as much as I like without targetting things I don't actually see. Normally this wouldn't be much of a problem, because I see those party members through my buttons (alpha) and are aware that they are actually there. With the art in tehre, I don't see them
As I said before, I can make them click trhough but it'll give some problems for me because the canvas is bigger then the art, but kgPanels doesn't see that. It thinks it's actually that big!
It's not thát bad, just small annoyance.

<3 is still around though

~Deep92
ah ok! I think I see what you're talking about. I tried to see if there were any in depth tutorials about KgPanels in general, but unfortunately, I couldn't fine anything. I'll see if I have some time to play around with it and reproduce what the issue it and see if I can't come up with a solution for it.
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Unread 04-28-09, 03:43 PM  
deep92
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Originally posted by Landrell
Now that is something I've not really messed with. I usually don't have to worry about things like that or haven't run into that sort of issue. The only thing I can think of is changing the background layer from dialog to medium? That could be a possibility and I can be totally wrong about that. I'll have to do a little research and see if I can't find out myself.
  • I think you missed my problem. I'll tell it like this:
  • I'm in an instance, in combat.
  • Party members and mobs around me.
  • I have to click on a spell or something...
  • I miss click (fail..) and click on the texture.
  • Though there's a party member behind the texture (hidden behind the texture art)
  • I target that party member - because I clicked it.


What I want it to do, is that the art module doesn't let me click through it.. So I can missclick as much as I like without targetting things I don't actually see. Normally this wouldn't be much of a problem, because I see those party members through my buttons (alpha) and are aware that they are actually there. With the art in tehre, I don't see them
As I said before, I can make them click trhough but it'll give some problems for me because the canvas is bigger then the art, but kgPanels doesn't see that. It thinks it's actually that big!
It's not thát bad, just small annoyance.

<3 is still around though

~Deep92
Last edited by : 04-28-09 at 03:44 PM.
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Unread 04-28-09, 01:05 PM  
Landrell
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Originally posted by deep92
Ah, that explains why my own textures failed (lol)
But I know when locked it's fine and stuff, I just had a hard time getting them in the same height (due to that the texture isn't always on the same spot on the canvas) but I succeeded

Though, do you know how I can make the textures not click through? I know I can intercept clicks, but then I get into trouble with those big canvasses.. can.. What's the multiple of canvas? lol.. Right.. But you understand what I mean right? :P
Now that is something I've not really messed with. I usually don't have to worry about things like that or haven't run into that sort of issue. The only thing I can think of is changing the background layer from dialog to medium? That could be a possibility and I can be totally wrong about that. I'll have to do a little research and see if I can't find out myself.
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Last edited by Landrell : 04-28-09 at 01:07 PM.
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Unread 04-28-09, 06:55 AM  
deep92
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Originally posted by Landrell
Hey there!

Glad that you like the package, and let me explain a little about the sizing so you'll know why it's done that way. When I originally did the art, the pixel by pixel size was 512x256, or 256x256, etc. When I am done with making the textures, they are rather big so I actually have to size them down 25% so they look better on screen. However, you have to take into account that when this is done, the canvas also gets sized down as well. The canvas itself must maintain the multiples of 2 which, Blizzard dictates this when doing anything graphics-wise. So I have to resize the canvas, throw the alpha on and convert to TARGA and I'm all done!

The blue box that you see is the KgPanel texture box. Once you lock the panel, it'll be fine. Now, if I didn't resize to the multiples of two, you wouldn't be able to see the texture at all. Hence the blue frame you see. I hope that helps you out a little bit.
Ah, that explains why my own textures failed (lol)
But I know when locked it's fine and stuff, I just had a hard time getting them in the same height (due to that the texture isn't always on the same spot on the canvas) but I succeeded

Though, do you know how I can make the textures not click through? I know I can intercept clicks, but then I get into trouble with those big canvasses.. can.. What's the multiple of canvas? lol.. Right.. But you understand what I mean right? :P
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Unread 04-27-09, 06:40 PM  
Landrell
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Originally posted by deep92
<3 the textures, I used KGPanels before so it wasn't to hard to get all aligned

I'll post my UI soon enough in here, I just the omen/recount thing also for my unit frames, dunno why.. Just had to lol XD But nicely done.

Only thing that annoyed me was that your graphics aren't cut very well. I mean if you hover over the art (with kgpanels on) you see the blue/teal(ish) square to move it, but doesn't fit the art. It goes wide(read: wiiiiiiiide) around it :O Maybe want to cut that off? (photoshop?) Should be possible
Makes moving (with x/y in kgpanels) easier

But really nice package whatsoever

Hey there!

Glad that you like the package, and let me explain a little about the sizing so you'll know why it's done that way. When I originally did the art, the pixel by pixel size was 512x256, or 256x256, etc. When I am done with making the textures, they are rather big so I actually have to size them down 25% so they look better on screen. However, you have to take into account that when this is done, the canvas also gets sized down as well. The canvas itself must maintain the multiples of 2 which, Blizzard dictates this when doing anything graphics-wise. So I have to resize the canvas, throw the alpha on and convert to TARGA and I'm all done!

The blue box that you see is the KgPanel texture box. Once you lock the panel, it'll be fine. Now, if I didn't resize to the multiples of two, you wouldn't be able to see the texture at all. Hence the blue frame you see. I hope that helps you out a little bit.
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Last edited by Landrell : 04-27-09 at 06:41 PM.
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