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Legion (7.0.3)
Updated:08-23-16 09:24 AM
Created:11-02-10 05:07 PM
Downloads:26,103
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oUF Karma  Popular! (More than 5000 hits)

Version: 1.6.6
by: Sauerkraut, Unkn

Simple, Minimalistic oUF frames.
Use the included oUF until further notice.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:

Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013

1.6.6
Removed Druid eclipse bar (no longer used)
Fixed class power and combo points

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
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Unread 12-05-10, 05:29 AM  
Thalyra
A Deviate Faerie Dragon
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i think i found the error, i will update ouf vengeance
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Unread 12-04-10, 02:26 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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It looks like a Vengeance error but I'll see if I can duplicate it.
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Unread 12-04-10, 01:39 PM  
Faraque
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Having errors while using this with ouf_vengeance. Started throwing errors when I switched from my Arms spec to my Prot spec while leveling in Un'Goro. Error is below.

I'll cross post this with ouf_vengeance since I'm not sure which it belongs to.

Code:
Message: Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:102: attempt to call method 'SetText' (a nil value)
Time: 12/04/10 11:32:43
Count: 47
Stack: Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:102: in function <Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:79>
(tail call): ?

Locals: self = oUF_karmaPlayer {
 0 = <userdata>
 MasterLooter = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:289
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:171
 Resting = <unnamed> {
 }
 UNIT_MAXHEALTH = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:12
 Power = <unnamed> {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:117
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:12
 style = "karma"
 SmoothBar = <function> defined @Interface\AddOns\oUF_Karma\Elements\smooth.lua:15
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:43
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:19
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:13
 UNIT_CONNECTION = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:73
 Vengeance = <unnamed> {
 }
 PLAYER_LOGIN = <table> {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:103
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:15
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:87
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:131
 UNIT_POWER = <function> defined @Interface\AddOns\oUF\elements\health.lua:62
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:30
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:12
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:242
 PvP = <unnamed> {
 }
 UNIT_AURA = <function> defined @Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:79
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 PARTY_MEMBERS_CHANGED = <table> {
 }
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:84
 Combat = <unnamed> {
 }
 Assistant = <unnamed> {
 }
 mystyle = "player"
 unit = "player"
 UNIT_FACTION = <table> {
 }
 PLAYER_TALENT_UPDATE = <function> defined @Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:43
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:152
 Health = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\oUF_Karma\lib.lua:76
 Castbar = oUF_karmaCastbarplayer {
 }
 RaidIcon = <unnamed> {
 }
 __elements = <table> {
 }
 Highlight = <unnamed> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:65
}
bar = <unnamed> {
 0 = <userdata>
 Text = <unnamed> {
 }
 bg = <unnamed> {
 }
 isTank = true
}
name = "Vengeance"
text = "VengeanceEnrageIncreases attack power by 2."
value = 2
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
 Text = <unnamed> {
 }
 bg = <unnamed> {
 }
 isTank = true
}
(*temporary) = 2
(*temporary) = "attempt to call method 'SetText' (a nil value)"
vengeance = "Vengeance"
tooltip = VengeanceTooltip {
 0 = <userdata>
 updateTooltip = 0.2
}
getTooltipText = <function> defined @Interface\AddOns\oUF_Vengeance\oUF_Vengeance.lua:32
__________________
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Unread 12-02-10, 12:20 PM  
turbozone
A Kobold Labourer

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Originally posted by Sauerkraut
Just remove the
Code:
and UnitLevel(u) < 0
and it will show for all targets.
thanks and GZ for the 1k downloads.
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Unread 11-29-10, 08:30 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by turbozone
Uhm ok , doesnt it make more sense to see all target's mana (bosses,mobs,npc,players) like in default interface? I'm asking because it would be useful for the upcoming leveling in cataclysm and also as I think a replacement for the default UI should always be better and more informative
Just remove the
Code:
and UnitLevel(u) < 0
and it will show for all targets.
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Unread 11-29-10, 03:35 AM  
turbozone
A Kobold Labourer

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Originally posted by Sauerkraut
has to be a boss "??" level traget
Uhm ok , doesnt it make more sense to see all target's mana (bosses,mobs,npc,players) like in default interface? I'm asking because it would be useful for the upcoming leveling in cataclysm and also as I think a replacement for the default UI should always be better and more informative
Last edited by turbozone : 11-29-10 at 03:39 AM.
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Unread 11-28-10, 10:08 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by turbozone
thanks for the fast reply. it seems I had no luck , I edited all but i didn't see the result. So i decided to update ouf_karma to latest version but it seems i cant see the mana on boss target.
Screen :

blizzard default ui : http://img695.imageshack.us/f/wowscr...910013417.jpg/
ouf karma :
http://img87.imageshack.us/f/wowscrn...910013436.jpg/

Am I doing something wrong ?
has to be a boss "??" level traget
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Unread 11-28-10, 06:38 PM  
turbozone
A Kobold Labourer

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thanks for the fast reply. it seems I had no luck , I edited all but i didn't see the result. So i decided to update ouf_karma to latest version but it seems i cant see the mana on boss target.
Screen :

blizzard default ui : http://img695.imageshack.us/f/wowscr...910013417.jpg/
ouf karma :
http://img87.imageshack.us/f/wowscrn...910013436.jpg/

Am I doing something wrong ?
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Unread 11-28-10, 08:00 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by turbozone
Sorry if I ask , is it possible to know which part of code is related to this change only? I tried to compare the code , started wow and addon won't load , I guess I forgot something. As I dont need to use totembars or stuff for me it would be just enough for now to know the part of code where it's included the change to mana bar, copy-paste and restart karma
Turbo, replace the tag [karma: pp] in the tags.lua file with
Code:
oUF.Tags['karma:pp'] = function(u)
    if u == "player" or u == "target" and UnitLevel(u) < 0 then 
		local _, str = UnitPowerType(u)
		if str then
			return hex(pcolors.power[str] or {250/255,  75/255,  60/255})..SVal(UnitPower(u))
		end
	end
end
oUF.TagEvents['karma:pp'] = 'UNIT_POWER UNIT_MAXPOWER'
then add

Code:
	local level 
		if f.mystyle == "player" then level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2, "THINOUTLINE")
		elseif f.mystyle == "target" then level = lib.gen_fontstring(f.Health, cfg.font, 12, "THINOUTLINE")
		end
	if f.mystyle == "player" and cfg.ShowPlayerName then
		level:SetPoint("TOPRIGHT", f.Health, "TOPRIGHT", 0, 10)
		level:SetJustifyH("RIGHT")
	elseif f.mystyle =="target" then
		level:SetPoint("BOTTOMRIGHT", f.Health, "BOTTOMRIGHT", 8, -14)
		level:SetJustifyH("RIGHT")
	end
	if f.mystyle == "player" and cfg.ShowPlayerName then
		f:Tag(level, "[karma:level] [karma:color][name]")
	elseif f.mystyle =="target" then
		f:Tag(level, "[karma:pp]")
	end
at the bottom of the
Code:
--gen hp strings func
  lib.gen_hpstrings = function(f, unit)
in the lib.lua file
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Unread 11-28-10, 07:26 AM  
turbozone
A Kobold Labourer

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Originally posted by Sauerkraut
Yes it was added and working in 1.0.7
Sorry if I ask , is it possible to know which part of code is related to this change only? I tried to compare the code , started wow and addon won't load , I guess I forgot something. As I dont need to use totembars or stuff for me it would be just enough for now to know the part of code where it's included the change to mana bar, copy-paste and restart karma
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Unread 11-27-10, 07:05 PM  
MadCow
A Chromatic Dragonspawn
 
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thanks for totembar support I love your oUF
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Unread 11-27-10, 03:36 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by rtsamuel3
Didn't see any post(s) relating to this, but there is a bug in regards to unit power call within tag.lua when dealing with "world bosses". Here is the code:


Code:
oUF.Tags["karma:afkdnd"] = function(unit) 
	
	if (UnitClassification(unit) == "worldboss") then
		local _, str = UnitPowerType(u)
		if str then
			return hex(pcolors.power[str] or {250/255,  75/255,  60/255})..SVal(UnitPower(u))
		end
	else
	return UnitIsAFK(unit) and "|cffCFCFCF <afk>|r" or UnitIsDND(unit) and "|cffCFCFCF <dnd>|r" or ""
	end
end
If you change the u's to "unit" you do not get any more errors. Basically you are calling a function with a local variable that is not defined (i.e. unit is defined on the global function call, then you use "u" for some reason).

Cheers and thanks for the mod.
Ahh it's leftover code I forgot to remove.
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Unread 11-27-10, 02:07 PM  
rtsamuel3
A Kobold Labourer

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Didn't see any post(s) relating to this, but there is a bug in regards to unit power call within tag.lua when dealing with "world bosses". Here is the code:


Code:
oUF.Tags["karma:afkdnd"] = function(unit) 
	
	if (UnitClassification(unit) == "worldboss") then
		local _, str = UnitPowerType(u)
		if str then
			return hex(pcolors.power[str] or {250/255,  75/255,  60/255})..SVal(UnitPower(u))
		end
	else
	return UnitIsAFK(unit) and "|cffCFCFCF <afk>|r" or UnitIsDND(unit) and "|cffCFCFCF <dnd>|r" or ""
	end
end
If you change the u's to "unit" you do not get any more errors. Basically you are calling a function with a local variable that is not defined (i.e. unit is defined on the global function call, then you use "u" for some reason).

Cheers and thanks for the mod.
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Unread 11-27-10, 08:44 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by turbozone
Is the support for Target mana bar with absolute number has been added? I'm asking coz i customized my Ouf karma and before upgrading it i'd like to make sure it's a version with all features to avoid doing it once again in a few days.
Yes it was added and working in 1.0.7
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Unread 11-27-10, 08:02 AM  
turbozone
A Kobold Labourer

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Is the support for Target mana bar with absolute number has been added? I'm asking coz i customized my Ouf karma and before upgrading it i'd like to make sure it's a version with all features to avoid doing it once again in a few days.
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