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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 04-14-10, 01:04 PM  
Jzar
A Chromatic Dragonspawn
 
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Oh happy day! That was getting REALLY frustrating for me! I tried to isolate what was causing it so I could give an intelligent bug report, but I couldn't find a common cause; I never thought of shapeshifting. Thanks for the bugfix, Mundocani! You are as always, the best.
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Unread 04-15-10, 09:52 AM  
Ramoth
A Kobold Labourer

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Yes my char is a druid, and I was already on despair.

To my shame I must confess I had not seen whether it is a beta version.

But I had noticed that the Outfitter always looking for an ini or raid the Service refused. I did that on the loading screen and the errors made in connection sought in windwos 7th Next time I'm a little bit smarter, or at least try it ....
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Unread 04-15-10, 01:43 PM  
Chmee
A Molten Giant

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I created a new outfit for skinning, with some enhanced gloves. Outfitter does not swap in these gloves when I start skinning, even though I selected the skinning script. The recent nerf to switching weapons in combat makes me wonder if blizzard has nerfed this too - in which case I wonder if they're trying to drive addons of this type out of the game.
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Unread 04-15-10, 04:47 PM  
mundocani
A Defias Bandit
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Originally posted by Chmee
I created a new outfit for skinning, with some enhanced gloves. Outfitter does not swap in these gloves when I start skinning, even though I selected the skinning script. The recent nerf to switching weapons in combat makes me wonder if blizzard has nerfed this too - in which case I wonder if they're trying to drive addons of this type out of the game.
Was the node you tried it on either orange or red to you when you weren't wearing the gloves? The script doesn't equip the gloves if the node is yellow, green or gray to you, only if it's orange or red.
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Unread 04-15-10, 08:01 PM  
Chmee
A Molten Giant

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Originally posted by mundocani
Was the node you tried it on either orange or red to you when you weren't wearing the gloves? The script doesn't equip the gloves if the node is yellow, green or gray to you, only if it's orange or red.
Aha! That would explain it - the node was green. I'll have to go find an orange/red one.
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Unread 04-15-10, 09:21 PM  
doxxx
A Kobold Labourer
 
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When I enabled the Trinket Queue script on my primary full gear set and then Okayed the settings with a list of 4 trinkets, I got the following error:

1x Outfitter-5.0b7\OutfitterOutfits.lua:683: Not implemented
Outfitter-5.0b7\OutfitterOutfits.lua:683: in function `SetItem'
<string>:"Outfit Script":46: in function `Function'
Outfitter-5.0b7\MC2EventLib.lua:41: in function `DispatchEvent'
Outfitter-5.0b7\Outfitter.lua:4629: in function `Function'
Outfitter-5.0b7\MC2SchedulerLib.lua:242: in function `OnUpdate2'
Outfitter-5.0b7\MC2SchedulerLib.lua:178: in function `OnUpdate'
Outfitter-5.0b7\MC2SchedulerLib.lua:20: in function <Outfitter\MC2SchedulerLib.lua:20>

Locals:
self = <table> {
ItemLocations = <table> {}
ScriptSettings = <table> {}
ScriptLockupCount = 0
Script = "-- $EVENTS TIMER
-- $DESC The highest trinket in the list that isn't on cooldown will automatically be equipped for you

-- $SETTING Trinkets={label="Upper slot", type="stringtable"}
-- $SETTING Trinkets2={label="Lower slot", type="stringtable"}

if not isEquipped then
return
end

local itemInfo0, itemInfo1

if setting.Trinkets and #setting.Trinkets > 0 then
itemInfo0 = Outfitter:FindNextCooldownItem(setting.Trinkets, true)
end
if setting.Trinkets2 and #setting.Trinkets2 > 0 then
itemInfo1 = Outfitter:FindNextCooldownItem(setting.Trinkets2, true)
end

if itemInfo0
and (Outfitter:GetInventoryCache():ItemsAreSame(itemInfo0, outfit.Items.Trinket0Slot)
or Outfitter:InventoryItemIsActive("Trinket0Slot")) then
itemInfo0 = nil
end

if itemInfo1
and (Outfitter:GetInventoryCache():ItemsAreSame(itemInfo1, outfit.Items.Trinket1Slot)
or Outfitter:InventoryItemIsActive("Trinket1Slot")) then
itemInfo1 = nil
end

if itemInfo0 or itemInfo1 then
Outfitter:BeginEquipmentUpdate()
if item didUnequip = false
Items = <table> {}
BindingIndex = 1
Name = "Normal"
OutfitBar = <table> {}
CategoryID = "Complete"
StoredInEM = true
}
pSlotName = "Trinket1Slot"
pItemInfo = <table> {
JewelCode4 = 0
Code = 44013
UsedInOutfit = true
JewelCode2 = 0
JewelCode3 = 0
Level = 174
Texture = "Interface\Icons\INV_Gizmo_ElementalBlastingPowder"
Quality = 3
Type = "Armor"
InvType = "INVTYPE_TRINKET"
Link = "|Hitem:44013:0:0:0:0:0:0:1414928640:80[Cannoneer's Fuselighter]"
SubCode = 0
ItemSlotName = "Trinket0Slot"
SubType = "Miscellaneous"
JewelCode1 = 0
Name = "Cannoneer's Fuselighter"
UniqueID = 1414928640
Location = <table> {}
EnchantCode = 0
Count = 1
MinLevel = 0
}
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Unread 04-16-10, 12:30 PM  
Canities
A Wyrmkin Dreamwalker

Forum posts: 54
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Hi there,
I've been using outfitter for a while and loving it loads.
One issue i have is i've recently installed AhmUI, which modifies the default character frame. This in turn has had some adverse effects on the location of the Outfitter button and config frame (see attached image below).



I was wondering where in the LUA/XML files this information is stored so that i can tweak them to fit better within the modified frames. I have tried looking myself, but there is a lot of information contained in said files and i would rather not break the addon by changing the wrong thing.

Thanks

Yuki

p.s. i posted on the Wobbleworks forum but had no reply, thought as this gets more activity i would try here.
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Unread 04-16-10, 02:53 PM  
mundocani
A Defias Bandit
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Originally posted by Canities
p.s. i posted on the Wobbleworks forum but had no reply, thought as this gets more activity i would try here.
I actually check my wobbleworks.com site more than I check others, but I didn't have a good answer for you when I read your question -- I needed to go look at the code first. I forgot about it though and the "new message" light wasn't on to remind me anymore of course. Sorry about that.

Originally posted by Canities
I was wondering where in the LUA/XML files this information is stored so that i can tweak them to fit better within the modified frames. I have tried looking myself, but there is a lot of information contained in said files and i would rather not break the addon by changing the wrong thing.
It's the main frame in Outfitter.xml, look for something anchored to PaperDollFrame and named Outfitter I think, I'm not sure -- it's been a while
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Unread 04-17-10, 07:38 AM  
doxxx
A Kobold Labourer
 
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Before the error with the Trinket Queue I reported previously, I had a separate outfit with just the two accessory slots enabled and the Trinket Queue script. It exhibits some weird behaviour (sometimes) where the trinkets swap every couple of seconds, out of combat. I had 4 trinkets, 2 in the settings for the upper slot and the other 2 in the lower slot. The first one of each list were set in the actual outfit as equipped items.
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Unread 04-17-10, 08:16 AM  
doxxx
A Kobold Labourer
 
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Another problem with the Trinket Queue script. If you have an outfit with the script enabled and you activate a trinket out of combat, the next trinket is immediately swapped which removes the buff you got from the trinket you just activated.
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Unread 04-17-10, 09:42 AM  
Canities
A Wyrmkin Dreamwalker

Forum posts: 54
File comments: 11
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Originally posted by mundocani
I actually check my wobbleworks.com site more than I check others, but I didn't have a good answer for you when I read your question -- I needed to go look at the code first. I forgot about it though and the "new message" light wasn't on to remind me anymore of course. Sorry about that.

It's the main frame in Outfitter.xml, look for something anchored to PaperDollFrame and named Outfitter I think, I'm not sure -- it's been a while
Thanks,
after that little pointer i found what i needed for both the button and outfit frame np bout forgetting, bug/problem fixing is more important than me wanting my ui to look right.

For future reference OutfitterButtonFrame and OutfitterFrame are the ones that i've changed and have worked a treat.

Thanks again.
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Unread 05-26-10, 01:08 PM  
panga666
A Murloc Raider

Forum posts: 8
File comments: 29
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Hi.

Would it be possible for the calc routine to make an outfit based on a Weightwatchers Weight , and make it try to optimize for , lets say a specific number of hitrating ?

Maybe it would require Weightwatchers to be aware too ? It would be great if it automatically optimized for as good WWscore as possible and keeping just above the minimum spellhit for instance.

Just a thought...
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Unread 05-26-10, 02:42 PM  
Valandris
A Fallenroot Satyr
 
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Forum posts: 22
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Outfitter and Fury Warriors

Whenever I change armor sets (after going fury) or update my fury set, I unequip my offhand. Can that be fixed? I've caught myself going into combat with 1 weapon by accident
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Unread 07-13-10, 01:33 PM  
Gnobiwan
A Kobold Labourer

Forum posts: 1
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Outfit saved under accessories.

It seems whenever i save a complete outfit, ie all my healing gear. It saves it under the accessories category. I have every slot checked when I save the outfit, not sure what I am doing wrong.

Edit: k i found the issue. when i unclick tabard/shirt it turns into accessory outfit and the automation stops working.
Last edited by Gnobiwan : 07-13-10 at 01:38 PM.
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Unread 08-21-10, 02:24 PM  
GreyWolfSC
A Murloc Raider

Forum posts: 5
File comments: 83
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I've fixed the LUA error on set rename bug.

Change line 5793 of Outfitter.lua
from
Code:
self.Name:SetScript("OnEnterPressed", function (self) self:Done() end)
to

Code:
self.Name:SetScript("OnEnterPressed", function () self:Done() end)
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