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TargetCharms  Popular! (More than 5000 hits)

Version: 1.5.5
by: keegander [More]

TargetCharms allows you to place a floating frame for easy and quick access to assigning charms/raid icons to targets. The series of buttons are highly customizable. The user can display charms/raid icons in whatever arrangement and order you desire, as well as change the frame's opacity, location, and size. A movable "Ready Check" button and world markers/flare menu makes it great for raid leaders!

To move icons or "Ready Check" button, right-click and drag them. They must be set to draggable in the setup menu to allow this. You can ctrl+right-click the frames to bring up the setup menu. To move the world markers you will need to go into setup and click "Move World Markers". The first button will turn into a green square that will be draggable.

v1.5.5
Changed group/raid logic. Thanks Grungra.

v1.5.4
Changed to "mw" macros to resolve taint problems. Thanks HonestyHyj.

v1.5.3
Changed white to yellow world marker
Added option to add icons to world markers
Changed layout and vocabulary on setup menu

v1.5.2
Entering a party/raid when in combat will no longer cause taint

v1.5
Added world markers/flares
Removed outdated cmdlines
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Unread 09-04-12, 11:48 AM  
keegander
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 8
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Re: New version 1.55 missing some new changes.

Originally Posted by Grungra
Hi, I use the addon all the time and find it extremely useful, other than not having the positions saved if not loaded it's a real time saver. New patch has changed a lot of the globals and the addon will bark at anyone trying to use it at this time. These are the changes I made to make it work for me.


Hope this helps you or anyone else. Now if we can just get the save placement, that would be a really good treat for the people that enjoy your addon.

G
Thanks for posting this. I don't have an active account right now so I've reposted the addon with these changes added. I'll try and get the placement issue fixed once I'm playing again.
Last edited by keegander : 09-04-12 at 12:45 PM.
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Unread 09-04-12, 10:39 AM  
Grungra
A Deviate Faerie Dragon

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New version 1.55 missing some new changes.

Hi, I use the addon all the time and find it extremely useful, other than not having the positions saved if not loaded it's a real time saver. New patch has changed a lot of the globals and the addon will bark at anyone trying to use it at this time. These are the changes I made to make it work for me.

Code:
line 100:  self:RegisterEvent("GROUP_ROSTER_UPDATE");

line 150:  if (((GetNumGroupMembers()>0) and not UnitInRaid("player")) or (UnitInRaid("player") and (UnitIsGroupAssistant("player") or UnitIsGroupLeader("player"))))  then

line 179:  if (((GetNumGroupMembers()>0) and not UnitInRaid("player")) or (UnitInRaid("player") and (UnitIsGroupAssistant("player") or UnitIsGroupLeader("player"))))  then

line 215:  if (((GetNumGroupMembers()>0 or UnitInRaid("player")) and (UnitIsGroupAssistant("player") or UnitIsGroupLeader("player"))))  then
Hope this helps you or anyone else. Now if we can just get the save placement, that would be a really good treat for the people that enjoy your addon.

G
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Unread 03-04-12, 12:52 AM  
CoeurDeLapin
A Defias Bandit

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Reset positions

I love using Targetcharms, mainly because of its layout and ease of use. However, I only use it while raiding and I disable it whenever I don't use it (like in arena) - having very many addons, I use Addonswitcher to keep the memoryusage down. This gives me a big annoyance when it comes to Targetcharms, because it resets its position everytime it has been disabled.

Would it be possible to add a feature where the positioning was not reset? Thank you very much
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Unread 06-01-11, 08:25 AM  
briand
A Deviate Faerie Dragon

Forum posts: 10
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Originally posted by keegander
I think authors have gone overboard with minimap buttons... I have way too many as it is. I'll probably update in the future to move the options to the new addon options page. I don't see how a minimap button would be useful after I did that.
Personally I prefer LDB Extensions probably easier to implement as well.
Also, I've had problems with when I go to use it Mapster and Stubby-Auctioneer seem to conflict says the addon has been blocked message.
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Unread 11-24-10, 09:32 AM  
keegander
A Murloc Raider
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Re: Profiles?

Originally posted by tnbp
Have you ever thought about putting in some type of profile element? I use this addon on every character and I have to set it up separately on every character. It would be a nice change towards convenience if I could just load up the exact settings from one toon to the next.
Yes, I haven't had time to add it yet though. Thanks for the suggestion.
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Unread 11-23-10, 03:31 PM  
tnbp
A Kobold Labourer

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Profiles?

Have you ever thought about putting in some type of profile element? I use this addon on every character and I have to set it up separately on every character. It would be a nice change towards convenience if I could just load up the exact settings from one toon to the next.
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Unread 11-05-10, 09:59 AM  
keegander
A Murloc Raider
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Forum posts: 4
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Originally posted by Zidomo
This has long been my favorite icon-marker mod. No CPU time used, reliable, good design, etc.. With one exception.

Uploading new packaged versions of the files...retaining the same version numbers as those uploaded prior. With no indications of what changes (if any) have taken place. A habit carried over from the old days on Curse that had two different "v1.3" downloads, etc.. And carried on both here and on Curse; both places currently have four different "v1.5" downloads with no indication of what changes have taken place between them.

Please change the version numbers and/or list the changes as other mods do? I can do file diffs, but why can't you just change version numbers and/or list the changes in the changelogs? Other people who can't do file diffs are left out in the cold.
I don't change the version number because it forces some of the saved variables to be reset each time when it detects a version change. Since the changes have been minor or cosmetic I didn't want to force people to fix their settings. This is something I have wanted to fix, but just haven't got around to as I rarely update anyways. I've felt bad each time I've pushed an update and haven't been able to change the version number. Bad planning on my part. Just for you, I won't make another update until I've taken care of this ^_-
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Unread 11-05-10, 09:53 AM  
keegander
A Murloc Raider
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Forum posts: 4
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Uploads: 2
Re: Role Check?

Originally posted by Manaman
I didn't see mention of Role Check in the description or the screenshots? Does this support Role Check as well? If not, may I suggest simply right-click of the ready check to do such?
Thanks for the suggestion. I'll probably add it in sometime in the future when I work out exactly how I want it to look. Or more than likely create an addon just for it. Don't want to have too many things added into the mod beyond what people want displayed most of the time.
Last edited by keegander : 11-05-10 at 12:07 PM.
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Unread 11-05-10, 09:52 AM  
Zidomo
A Cliff Giant
 
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This has long been my favorite icon-marker mod. No CPU time used, reliable, good design, etc.. With one exception.

Uploading new packaged versions of the files...retaining the same version numbers as those uploaded prior. With no indications of what changes (if any) have taken place. A habit carried over from the old days on Curse that had two different "v1.3" downloads, etc.. And carried on both here and on Curse; both places currently have four different "v1.5" downloads with no indication of what changes have taken place between them. And yes, there have been code changes between them all.

Please change the version numbers and/or list the changes as other mods do? I can do file diffs, but why can't you just change version numbers and/or list the changes in the changelogs? Other people who can't do file diffs and/or are not LUA programmers who can tell what the code differences do are left out in the cold.
Last edited by Zidomo : 11-05-10 at 09:57 AM.
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Unread 11-05-10, 01:05 AM  
Manaman
An Aku'mai Servant
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Role Check?

I didn't see mention of Role Check in the description or the screenshots? Does this support Role Check as well? If not, may I suggest simply right-click of the ready check to do such?
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Unread 11-02-10, 08:24 AM  
Zoltin
A Murloc Raider

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Ty for this mod, love it.
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Unread 12-21-09, 12:35 PM  
keegander
A Murloc Raider
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Originally posted by SlayersWidow
Thank you very much for this great AddOn. Thats just what I need for my tank since FastMark doesn't work for me anymore.

Sadly the Ready Check Button doesn't work for me when i have assist and not raidlead. Is this intended?
This is a known issue that Blizz will be fixing.
•Raid Assistants are unable to perform ready checks.

http://forums.worldofwarcraft.com/thread.html?topicId=21726252825&sid=1
Last edited by keegander : 12-21-09 at 12:41 PM.
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Unread 12-13-09, 08:53 AM  
SlayersWidow
A Kobold Labourer

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Thank you very much for this great AddOn. Thats just what I need for my tank since FastMark doesn't work for me anymore.

Sadly the Ready Check Button doesn't work for me when i have assist and not raidlead. Is this intended?
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Unread 07-19-09, 06:56 PM  
winston84
A Kobold Labourer

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I am also having the problem where the "Ready?" button cannot be moved, and "draggable" is enabled in the configuration screen. The anchor is off the top of the screen (I don't remember moving it up that high). The charms move no problem. I looked in the savedvariables files and the position doesn't seemed to be saved in them, either.
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Unread 11-30-08, 06:16 PM  
keegander
A Murloc Raider
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Re: Ready button

Originally posted by Aseneth
I'm having some trouble moving the "Ready?" button. It's sitting at the top of my screen and the move box must be off the screen. Is there anyway to change the location manually?
Make sure the option for "draggable" is on in the options and then right click and drag the button.
Last edited by keegander : 11-30-08 at 06:16 PM.
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