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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 02-08-13, 10:46 AM  
Zitrone008
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Thank you for the quick response,
i adjusted the textures, any advice for getting icon etc in position or can you just tell me where the size (usw.) is defined?
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Unread 02-09-13, 05:24 AM  
zork
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Unread 03-01-13, 07:34 PM  
zork
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The first version of the orb config panel is done.



You can open it with:

/diablo config

Some of the animations will not show up. They will in 5.2. Those will rip your eyes out. I promise.

----------------------

In case you need some more pre-defined templates you can check out my savedVariable:

http://rothui.googlecode.com/svn/tru...oUF_Diablo.lua

That file has to be put into the "WTF\Account\ACCOUNTNAME\SavedVariables" folder
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Last edited by zork : 03-01-13 at 07:51 PM.
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Unread 03-01-13, 08:17 PM  
Degarren
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First off, awesome compilation of addons. I love the flavor. Ran into a problem with the new version. After installing the new oUF_Diablo you just uploaded today, I have green boxes behind the orbs on the bottom bar. I know it should be simple to fix this, but I can't for the life of me figure it out. Its as if whatever background panel the orbs are resting on is completely filled in a bright green color. Everything else seems to work as usual though.
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Unread 03-01-13, 08:23 PM  
zork
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Fixed already. Get 50100.02a.

I created a test addon for my new orbs and on two textures I forgot to change the texture path. DOH!
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Last edited by zork : 03-01-13 at 08:26 PM.
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Unread 03-15-13, 08:05 PM  
Ezekiel2517
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All unlockes well but powerorb. Solved in config by cfg.framesLocked = true. But /diablo unlockbars still not worked for powerorb.
Last edited by Ezekiel2517 : 03-15-13 at 08:30 PM.
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Unread 03-16-13, 03:43 AM  
zork
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Sorry my fault. Forgot to update the layout. Roth UI already has the fixed version.
Gonna fix that now.

*edit*

Updated version is online. Added a bonus texture (dominion) as compensation.
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Last edited by zork : 03-16-13 at 03:50 AM.
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Unread 06-22-13, 07:08 PM  
Imithat
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Hi zork,

Erstmal klasse Addon. Ich bin ein großer fan deiner Addons.

Gerade die Class Bars und die Castbar haben es mir echt angetan. Weltklasse!

Habe jedoch eine frage:
Ich möchte die Originalen Unit Frames behalten (spiele einfach irgendwie besser mit denen). Die Classbars oder die Castbar würde ich nutzen wollen. Habe nichts vergleichbares gefunden. Wirklich erste Klasse, möchte ich ungern vermissen wollen. Gibt es da einen weg?

(Die Texture von den Aktionsleisten kann ich weg blenden mit FluidFrames. In der config.lua hab ich schon entdeckt das man die Originalen UF mit "show = false," einblenden kann. Jedoch hängt die castbar und die Classbars in der player.lua fest. Wenn ich die auf false setze verschwindet das alles


Dank dir herzlich
Last edited by Imithat : 06-22-13 at 07:48 PM.
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Unread 06-22-13, 08:12 PM  
zork
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Jepp das geht nicht. Die Orbs sind das Player Frame und da hängen dann eben auch Sachen wie Cast/Classbars dran. Sorry.
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Unread 07-07-13, 06:37 AM  
Tolil77
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Is it possible to customize the font? I tried mucking with the only font reference I could find in the config, but anything i changed broke text entirely.
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Unread 07-08-13, 01:22 AM  
zork
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Of course you can.

By default I use the WoW standard variable which contains the default text font.
Lua Code:
  1. cfg.font = STANDARD_TEXT_FONT

You can copy your own font in the fonts folder and reference it by path. (the path has to link to the font...whereever you have put it)
Lua Code:
  1. cfg.font = "Fonts\\FRIZQT__.TTF"
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Unread 09-19-13, 12:44 PM  
GReaper786
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Ok I got my addon almost setup, however im having a problem with the combat and the pvp icons showing up.

In the config.lua under the player section, these lines no matter if they are set to true/false it still doesn't show the flagged pvp icon or the in combat icon. On a side note I also changed the resting part to false to see if it didn't show up but it was still showing after I reloaded the ui.

cfg.units = {
-- PLAYER
player = {
show = true,
size = 150,
scale = 0.82,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -260, y = -9 },
health = {
frequentUpdates = false,
smooth = true,
},
power = {
frequentUpdates = false,
smooth = true,
},
icons = {
pvp = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = -95, y = 42 }, --position in relation to self object
},
combat = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = 0, y = 86 }, --position in relation to self object
},
resting = {
show = true,
pos = { a1 = "CENTER", a2 = "CENTER", x = -72, y = 60 }, --position in relation to self objec
},

No results, any help would be greatly appreciated. On a side note I did scale my bars, orbs, etc to 1.25 up from 0.82. Also on the flagged pvp icon does it show the timer as well like in the default ui?
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Unread 09-19-13, 12:53 PM  
zork
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3 options.
You are editing the wrong config.lua (not the one that is used by wow).
You forgot to save the file.
You override your settings in the charspecific.lua.

I just tested it. All icons react properly.
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Last edited by zork : 09-19-13 at 12:56 PM.
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Unread 09-19-13, 01:52 PM  
GReaper786
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Yep didn't save it. It shows up now, btw is there any timer that displays with the pvp flag (not a big deal... I would be fine without it, thought id ask.)

Thanks again.
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Unread 09-19-13, 02:08 PM  
zork
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Hmmm no. But afaik you can do that via macro.

Code:
/run print(math.floor(GetPVPTimer()/1000).." seconds remaining")
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Last edited by zork : 09-19-13 at 02:08 PM.
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