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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:99,948
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 08-03-16, 09:47 AM  
Joker119
A Flamescale Wyrmkin
 
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http://www.wowinterface.com/download...ysRevival.html

Use my updated version.
Disabled orb animations, it's causeing the hidden ui elements bug, still working on a fix for it.
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Unread 07-29-16, 10:33 AM  
Joker119
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File comments: 503
Uploads: 10
Originally Posted by Atonicus
Hello,

Thank you for the great work put into this addon.

With the Legion looming around the corner and with prepatch already active the addon is no longer working properly.

I've patched the addon to show properly the unit plates by replacing the :
Code:
if unit and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
with
Code:
if unit and UnitIsTapDenied(unit) then
in lib.lua line 261 and in tags.lua line 41

And also patched the oUF addon by replacing the
Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)
UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
and not UnitIsTappedByAllThreatList(unit)) then
with
Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and
(isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and
not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then
in health.lua line 112

and

Code:
if(power.colorTapping and not UnitPlayerControlled(unit)
UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
and not UnitIsTappedByAllThreatList(unit)) then
with
Code:
if(power.colorTapping and not UnitPlayerControlled(unit) and
(isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and
not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then
in power.lua line 150

But I get a behavior that I can't find from where is triggered and I require your help to fix it. When the Power bar is under 10% or empty the addon hides all the elements of the ui. In the attached print screen :
you can see that from bags only the amount of items is shown, from the standard wow system menu only the button texts are visible and from healbot only the names of players with their color but not the health bar.
This behavior happens when in raids and the mana drops under 10% or when using a portal with a character that has no power (orb is empty).

There is also a small bug that is just pure visual. When health and/or power is lost the animation and the background color of the orb reduce in size to fit the new value. When health and/or power is restored to a higher value the color rise to that value but the animation remains at the lowest value. Example in linked image :

Thank you in advance for help.
Best regards
I'm currently working on tracking down the Hidden UI Elements bug, however I do not have the animation bug you describe, my animation simply remains at 100% the entire time. Still something I need to look into.
The UI elements bug occures when either the Health or Mana orb are NOT entierly full.
A simple work around is when this bug occures, open the config panel (/diablo config) and use the Reload UI button provided there, that will force the UI to reload while the panel fakes the orbs being full, eliminating the bug.

I will be uploading my own version of Roth UI in it's entierity shortly, I will post back when it is up.
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Unread 07-25-16, 07:02 AM  
Atonicus
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hello,

Thank you for the great work put into this addon.

With the Legion looming around the corner and with prepatch already active the addon is no longer working properly.

I've patched the addon to show properly the unit plates by replacing the :
Code:
if unit and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
with
Code:
if unit and UnitIsTapDenied(unit) then
in lib.lua line 261 and in tags.lua line 41

And also patched the oUF addon by replacing the
Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)
UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
and not UnitIsTappedByAllThreatList(unit)) then
with
Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and
(isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and
not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then
in health.lua line 112

and

Code:
if(power.colorTapping and not UnitPlayerControlled(unit)
UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
and not UnitIsTappedByAllThreatList(unit)) then
with
Code:
if(power.colorTapping and not UnitPlayerControlled(unit) and
(isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and
not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then
in power.lua line 150

But I get a behavior that I can't find from where is triggered and I require your help to fix it. When the Power bar is under 10% or empty the addon hides all the elements of the ui. In the attached print screen :
you can see that from bags only the amount of items is shown, from the standard wow system menu only the button texts are visible and from healbot only the names of players with their color but not the health bar.
This behavior happens when in raids and the mana drops under 10% or when using a portal with a character that has no power (orb is empty).

There is also a small bug that is just pure visual. When health and/or power is lost the animation and the background color of the orb reduce in size to fit the new value. When health and/or power is restored to a higher value the color rise to that value but the animation remains at the lowest value. Example in linked image :

Thank you in advance for help.
Best regards
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Unread 06-18-16, 10:59 AM  
Joker119
A Flamescale Wyrmkin
 
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Forum posts: 113
File comments: 503
Uploads: 10
Re: additional actionbarbackground

Originally Posted by terransystem
Hello. great addon!!

how do i add additional rows of background for another 2 or 3 action bars?
Edit the artwork for the background yourself and add them.
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Unread 03-23-16, 08:02 AM  
terransystem
A Kobold Labourer

Forum posts: 0
File comments: 6
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additional actionbarbackground

Hello. great addon!!

how do i add additional rows of background for another 2 or 3 action bars?
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Unread 11-26-15, 06:36 AM  
Joker119
A Flamescale Wyrmkin
 
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Healing Prediction on Player

Sorry if this has been asked before but, how woudl I go about adding Healing Prediction to the players health orb?
Adding the function to the player's unit lua and creating an enable/disable option in the config added a sort of heal prediction, but it sits to the side of the orb, rather than filling empty space in the orb.

Unfortunately I'm not skilled enough with LUA to do this on my own, so i was hoping you could help me out.


Additionally, would it be possible to add a profile save/load for the positioning of UI elements aswell as orb templates?
Last edited by Joker119 : 11-26-15 at 06:53 AM.
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Unread 11-09-15, 10:17 PM  
Conceptual
A Kobold Labourer

Forum posts: 0
File comments: 8
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target character portrait

How do I make it so that target character portrait is in between "100 Humanoid" and their health bar?
Last edited by Conceptual : 11-10-15 at 06:20 PM.
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Unread 08-21-15, 12:29 PM  
Elrigh
A Murloc Raider

Forum posts: 7
File comments: 19
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Wäre es möglich, sämtliche Elemente des UI zu verbergen, wenn man a) nicht im Kampf ist und b) kein Ziel hat? Und mit sämtliche Elemente meine ich den Hintergrund, Dämon und Engel, EXP-Bar usw...

Is it possible to hide every part of the UI if I am a) out of combat and b) have no target? And with "every part" I mean the background, Daemon and Angel, EXP-Bar, etc...
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Unread 07-25-15, 10:26 AM  
Sasenna
A Murloc Raider
 
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Re: Health bar?

Zork uses the orbs as the playerframe. If you want to have a more traditional playerframe then use this link. I keep it updated for those that like Zork's style but want a playerframe over the orbs.

Originally Posted by RaccoonRocket
I enabled my portrait for the ui, but when i did the health bar widget didnt show up underneath it

i really would like to replace the orb with my health bar if that is possible? Hopefully someone can help me! thanks for reading
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Last edited by Sasenna : 07-25-15 at 12:33 PM.
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Unread 07-25-15, 05:55 AM  
RaccoonRocket
A Kobold Labourer

Forum posts: 1
File comments: 3
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Health bar?

I enabled my portrait for the ui, but when i did the health bar widget didnt show up underneath it

i really would like to replace the orb with my health bar if that is possible? Hopefully someone can help me! thanks for reading
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Unread 02-15-15, 05:41 AM  
zork
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@Mollekkita
https://code.google.com/p/rothui/sou...config.lua#563
Change the scale variable to anything you like.
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Unread 02-14-15, 08:25 PM  
Mollekkita
A Kobold Labourer

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Good evening, I searched the posts and topics and not found anything about, in which configuration I could increase the size of the raid frame? he could spells that can lead dispel? you guys could help me?
Last edited by Mollekkita : 02-14-15 at 08:26 PM.
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Unread 01-21-15, 04:44 AM  
rms
A Defias Bandit

Forum posts: 2
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Hi, I have a problem. This addon makes Shadowed Unit Frames not update properly the target and focus units MANA bar (energy, rage and focus power works perfectly). It overlaps Shadowed Unit Frames color for mana and the power bar text also remains static, unless I target something else and target back, but then again it freezes. I have everything in OUF Diablo disabled except for the player unit. What could be wrong?}

UPDATE: nvm, solved it removing some lines withing config.lua, below the ---other--- tag ,regarding the mana static color or something like that...
Last edited by rms : 01-21-15 at 04:57 AM.
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Unread 12-29-14, 08:39 AM  
Pandemius
A Kobold Labourer
 
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Thank you very much!
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Unread 12-28-14, 05:51 AM  
zork
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Re: Diablo Unit Frame without Orbs

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