Download
(132Kb)
Download
Updated: 12-08-14 01:49 PM
Pictures
File Info
Compatibility:
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-08-14 01:49 PM
Created:09-11-10 12:31 PM
Downloads:126,879
Favorites:192
MD5:

Balance Power Tracker  Popular! (More than 5000 hits)

Version: 2.0.1
by: Copialinex [More]

Updated for WoD

BalancePowerTracker is an addon designed to provide a highly configurable bar to track Lunar/Solar energy, Eclipse direction and Peak buff.
It also can fire wanrnings when you gain Eclipse and provides energy prediction.
It's focused on using the CPU strictly necessary and no more.

PREDICTED ENERGY:
Predicted energy analizes your current cast/GCD and adds its cast time to your current energy, so BPT predicts where your energy is going to be, and if you are going to proc any Peak or not.
Unlike former versions, calculating predicted energy is now more difficult (due to fast switch when near 0 and lag), so it's done by approximation. This means that prediction accuracy is no longer 100% (near 100 and -100 is pretty much completely accurate and near 0 you can get +2/-2, usually +1/-1 averaged)
You can configure the indicators (bar,text,icons,arrow) of the mod to either display predicted or real info.
Also, you can configure the alerts to fire when you are going to get a Peak.
(Author's note: I feel Predicted Energy is the heart of BPT, I think without this option I wouldn't have made this addon, also it has taken up most of the time invested in the addon, however, I understand people value the choice to turn this off. At least, give it a try!)
WARNING: Euphoria is untested and Astral Communion error margin is higher


Provides LibSharedMedia, Masque & MikSBT support:

  • LibSharedMedia: Bar textures, alert sounds, fonts
  • Masque: Eclipse icons skin
  • MikSBT: Fire alerts through MikSBT

FAQ:

Can I disable it out of combat?
You can't disable it out of combat, but you can turn the Alpha Out Of Combar to 0, so it won't bother you (CPU load out of combat is pretty much 0).

The energy seems a little erratic...?
Predicted energy & peak are enabled by default, with this enabled, the mod will add the energy of you current cast to the bar, if you only want to change the size & position of the energy bar, I suggest you to uncheck this option.

Is there any way to have the awesome Blizzard art?
Enable default art module, you'll get a bar like Blizzard's with some options (not nearly as many as with the Eclipse bar module).

Green bar:
BPT is unable to access the bar/border texture, check if you have uninstalled it.

How do I configure it?
Type /bpt, in the tab "addons" you will find all the options for BPT.

Castbar mode ...? When casting a spell, the Eclipse bar will turn in a sort of castbar, still showing the arrow and the energy text. Just have this in mind: this isn't a castbar mod, so it shouldn't replace it, but this option reduces the places you need to have your eyes on (you need to have the spark enabled).

ADDON AUTHORS:

LibBalancePowerTracker
In v1.1.0 the energy track and predict features were moved into a library called LibBalancePowerTracker. This library is standalone and will avoid loading itself more than once. The API is commented in the first lines of LibBalancePowerTracker-2.0.lua.

v 2.0.1 Updated LibBalancePowerTracker to v2.0.1:
Improved death recognition
Fixed Euphoria detection
Improved Euphoria prediction
Removed unused public var warnedVEclipse in EclipseBar
Added timer to peak buff, can be shown either as CD (works with OmniCC), text or both

v 2.0.0: Overhaul for WoD

v 1.3.5 FIX: Updated LibBalancePowerTracker, hopefully fixing the annoying arrow bug
FEATURE: Added option to show/hide bars in vehicles
FEATURE: Added warning when disabling pipe
FEATURE: Castbar mode has an option to show all spells, even if they don't provide energy
FEATURE: Added option to edit font path in warnings
FIX: EclipseBar hiding switched to use alpha to avoid tainting
FIX: Balance check uses GetSpecialization()
FIX: DefaultArt bar should be hidden correctly
FIX: Improved vehicle detection

v 1.3.4 FIX: Included "" string in localized critter name zhCN to avoid errors in chinese client (couldn't log in beta with that locale)
FEATURE: Added option to completely disable border
FEATURE: Added option to change border size
FEATURE: Grow bar returns
FEATURE: Added option to enable/disable complete addon
FEATURE: Show only icons option added to default art bar
FIX: Options GUI update when changing options from outside
FIX: Options descriptions

v 1.3.3 (Release for MoP)
FIX: Bar spark when having weird screen resolutions
FEATURE: Eclipse Icons added
FEATURE: Default art added
CHANGE: Pipe disabled on action blocked by any addon, just in case
FEATURE: LibSharedMedia support
FEATURE: LibButtonFacade support
FEATURE: Options completed
CHANGE: Removed LibBetterBlizzOptions
CHANGE: Updated LibBalancePowerTracker

v 1.3.2 CHANGE: Very alpha release of new BPT for MoP, UI coded from 0, still many things to do...

v 1.3.1 FIX: New mechanics in LBPT, some weird interactions between skills now are handled OK
(try to gain a Eclipse and then spend a "talent" point... you will see)

v 1.3.0 FIX: Early fix to work with MoP, both BPT and LBPT, many changes inconming!

v 1.2.7 FIX: Module loader fix when having disabled all BPT's side addons
FIX: Conflict with kgpanels via LibSharedMedia

v 1.2.6 CHANGE: Option to ignore virtual energy when you can gain both lunar and solar at the same time (Updated BalancePowerTracker_Options)
FIX: Updated LibBalancePowerTracker (Memory leak fixed, eclipse direction when entering arena, increased time to delete flying spells)
CHANGE: Updated .toc
FIX: Module loader fixed


v 1.2.5 FIX: Updated LibBalancePowerTracker to handle Euphoria & 4T12 bonus hotfix

v 1.2.4 FIX: Issues with lightmymacro
CHANGE: Option to disable the loading message, BalancePowerTracker_Options updated
CHANGE: LibBalancePowerTracker updated

v 1.2.3 FIX: Move freely is now working again
FIX: LibBalancePowerTracker had some bugs fixed and is now updated.

v 1.2.2 FIX; Lua error when Shooting stars proc

v 1.2.1 FIX: Tier 12 fully supported now
CHANGE: LibBalancePowerTracker updated
CHANGE: Minor change due to reachEnd converted into VirtualEcipse (still using reachEnd)

v 1.2.0 FIX: Now working in 4.2 patch.
FIX: Updated libraries.
FEATURE: BalancePowerTracker_Pipe: now you can use BPT's values in PowerAuras when this module is loaded.
FEATURE: BalancePowerTracker_Log: Found a bug? Please, log it with this tool.
CHANGE: BalancePowerTracker_Options: BPT's options were moved into a new AddOn in order to free a little memory.

v 1.1.8 FIX: Now working in 4.1 patch.
LibBalancePowerTracker:
Future log compatibility functions
The mark shouldn´t 'dance' at 0,100 and -100 energy anymore.
Extra functions to avoid letting a spell remain in the queue when it must be erased.

v 1.1.7 FIX: MSBT displaying "Move me!" when having alert warning turned off.
FEATURE: You can configure BPT to show/hide Eclipse spell effect using virtual info.

V 1.1.6 FIX: Still more issues with loading/storing settings.

v 1.1.5 FIX: Issues with loading/storing settings.

v 1.1.4 CHANGE: Updated LibBalancePowerTracker.
FEATURE: Added sound effects alerts.
CHANGE: Minor improvements to code.
CHANGE: Updated to use the most recent ACE3 libs

v 1.1.3 FEATURE: Custom form show/hide
FIX: Check Eclipse buff and energy on teleport (for when entering arena)
FEATURE: Option to display lunar energy as negative energy
CHANGE: Updated LibBalancePowerTracker to the last build (1.0.3)
FIX: Reset works with callbacks
FEATURE: Eclipse Chance calculation (Beta stage): See advanced tab.
FETAURE: Statistically Energy calculation (Beta stage): See advanced tab.

v 1.1.2 FEATURE: Added option to change icon texture to media tab.
FIX: Original icons fixed
CHANGE: Icon offset range changed to [-30,30]
FEATURE: Added warning when you interrupt/fail to cast the spell that was going to give you Eclipse
FEATURE: Added other glow.
-LibBalancePowerTracker updated to include PvP bonus and improved eclipse direction fetching

v 1.1.1 CHANGE: Oops, forgot to remove unused libraries, also updated the others.
FEATURE: Added option to change relative point.
FIX: When deactivating LBF, the icons scale correctly.
CHANGE: Minor interface changes to allow the use of external skins.

v 1.1.0 CHANGE: Massive changes to reduce CPU usage by 70%
- Energy track moved to library

v 1.0.8 FIX: Showing addon when visible was not enabled
FEATURE: BalancePowerTracker_SharedInfo.hidden added
FEATURE: BalancePowerTracker_SharedInfo.enabled added
FEATURE: MSBT support
FEATURE: Text color and size can be changed
FEATURE: Icon offset can be changed
FIX: Position sliders gap reduced
CHANGE: Some functions moved from ADDON_LOADED to PLAYER_LOGIN, shouldn't be any problem
FIX: Removed LibButtonFacade, but ButtonFacade is still supported
CHANGE: Hiding behaviour improved
FIX: Arrow not working like it should after teleporting

v 1.0.7 FIX: Showing default blizz frame when getting out of vehicle
FIX: Not showing the foresee energy bar when reaching end
FIX: Bar not updating when teleporting & changing form at the same time
FIX: Enlarging both icons when there was no eclipse direction
FEATURE: Arrow can be scaled
FEATURE: Eclipse icons can be hidden
FEATURE: Show addon when not in Caster/Moonkin Form option
FEATURE: Border color can be changed
FEATURE: Added option to color the entire bar based on direction (You can select the info used to color the bar)
FEATURE: /bpt & /balancepowertracker show the config window
CHANGE: You can now select the info displayed on the icons (before, it used arrow's info)
CHANGE: Icons can be scaled
FEATURE: Original Icons can be selected (Need some tweaks)
FEATURE: ButtonFacade support
FEATURE: Bar can be set to vertical or horizontal
FEATURE: Added public functions to enable/disable/show/hide the addon and to start/stop foreseeing energy

v 1.0.6 Not detecting instant SS bug fixed (I didn't find this one on time)

v 1.0.5 Created & using SpellQueue ADT, easier to maintain code
In text you can configure which energy should be displayed
In arrow you can configure which info should be displayed
You can hide the former "addEnergy" bar without losing the benefits of Foresee energy
Add energy renamed to "Foresee energy"
Options clarified

v 1.0.4 Perfomance improved: CPU usage reduced by aprox. 65-70%!
Alpha OOC added!
Fixed textures
Fixed not showing Virtual Eclipse on instant SS cast bug
Share Info and Same Color options removed
Options Revamped
Added screenflash warning
Added function to enlarge the icon of the eclipse you should aim to

v 1.0.3 Uptaded "add energy" to the last ptr build (13082)
You can choose between arrow instead and spark (if you choose arrow, the text will move so you can see the arrow)
You can hide the energy text
New function added: Warnings
Bunch of minor bugs fixes

v 1.0.2 Uptaded "add energy" to the last ptr build (13033):
-SS fixed energy
-fixed WR sometimes 14 energy
-smoothly!
-unregister its events when not using it, to free CPU
Fixed checking form when not having all forms trained
Info box in style tab
Strata and alpha can be changed!
v 1.0.1 Fixed Blizz Frame showing when not Balance and some bugs also with Blizz Frame & Power tracker
Fixed missing lib
v 1.0.0 Release
Optional Files (0)


Post A Reply Comment Options
Unread 11-15-12, 05:08 PM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
BETA

I've decided to upload it as it is, so I'm tagging this as BETA until someone confirms me that the arrow bug is gone
If you have any other bugs, please let me know
Thank you


Originally Posted by Copialinex
Yesterday I spent nearly all afternoon checking the code, and I think I found it.
The problem is the Cooldown frames I use for the delayed updates (in order to avoid checking every frame)
This delayed update was used to unregister an event used to check energy changes when changing talents (event fires also when teleporting), but the event was never unregistered because the change in the cooldown frames, this event updated BPT's internal values when reaching an eclipse, the problem is that it updated them with the wrong direction and then prevented the update for that very energy, thus locking the wrong direction (and preventing the Eclipse change)

I think it should be fixed in my copy, unfortunately I don't have the time to test it (I don't have access to LFR), and I'm waiting for a error log since there's been a bug reported with Amber-shaper Un'sok fight.

I'll update when I fix this problem (or if it takes too long, I'll release it without fixing it, expect a release on Friday), hoping it's fixed, (and a confirmation would be very appreciated)

Originally Posted by Fyl
I suspect the "Reversed Eclipse direction" bug may be caused by frame-rate lag or latency spikes that occur when Eclipse procs, since it happens much more frequently in LFRs and rarely if ever while soloing.
Report comment to moderator  
Reply With Quote
Unread 11-15-12, 07:53 AM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
Yesterday I spent nearly all afternoon checking the code, and I think I found it.
The problem is the Cooldown frames I use for the delayed updates (in order to avoid checking every frame)
This delayed update was used to unregister an event used to check energy changes when changing talents (event fires also when teleporting), but the event was never unregistered because the change in the cooldown frames, this event updated BPT's internal values when reaching an eclipse, the problem is that it updated them with the wrong direction and then prevented the update for that very energy, thus locking the wrong direction (and preventing the Eclipse change)

I think it should be fixed in my copy, unfortunately I don't have the time to test it (I don't have access to LFR), and I'm waiting for a error log since there's been a bug reported with Amber-shaper Un'sok fight.

I'll update when I fix this problem (or if it takes too long, I'll release it without fixing it, expect a release on Friday), hoping it's fixed, (and a confirmation would be very appreciated)

Originally Posted by Fyl
I suspect the "Reversed Eclipse direction" bug may be caused by frame-rate lag or latency spikes that occur when Eclipse procs, since it happens much more frequently in LFRs and rarely if ever while soloing.
Report comment to moderator  
Reply With Quote
Unread 11-15-12, 03:10 AM  
Fyl
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I suspect the "Reversed Eclipse direction" bug may be caused by frame-rate lag or latency spikes that occur when Eclipse procs, since it happens much more frequently in LFRs and rarely if ever while soloing.
Last edited by Fyl : 11-15-12 at 03:17 AM.
Report comment to moderator  
Reply With Quote
Unread 11-10-12, 07:33 AM  
Fyl
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by kaustos
I get this sometimes too. Could it be related it spell misses perhaps? I've had it happen on Feng (Epicenter 75% miss debuff) and I noticed when I had also reforged incorrectly below hit cap (damn crystal of insanity). I went to test while under hit cap and immediately got the bug on a boss test dummy, but I don't know what actually caused it.
I'm like so over hit cap so I doubt this is the case.
Report comment to moderator  
Reply With Quote
Unread 11-09-12, 05:23 AM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
This can be useful info, I'll check it later
Thank you

Originally Posted by kaustos
Originally Posted by Fyl
Not sure why but today I've had this bug occur at least 4 times tonight in a single LFR run.
I get this sometimes too. Could it be related it spell misses perhaps? I've had it happen on Feng (Epicenter 75% miss debuff) and I noticed when I had also reforged incorrectly below hit cap (damn crystal of insanity). I went to test while under hit cap and immediately got the bug on a boss test dummy, but I don't know what actually caused it.
Report comment to moderator  
Reply With Quote
Unread 11-08-12, 07:58 PM  
kaustos
A Kobold Labourer
 
kaustos's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 42
Uploads: 1
Originally Posted by Fyl
Not sure why but today I've had this bug occur at least 4 times tonight in a single LFR run.
I get this sometimes too. Could it be related it spell misses perhaps? I've had it happen on Feng (Epicenter 75% miss debuff) and I noticed when I had also reforged incorrectly below hit cap (damn crystal of insanity). I went to test while under hit cap and immediately got the bug on a boss test dummy, but I don't know what actually caused it.
Report comment to moderator  
Reply With Quote
Unread 11-06-12, 06:42 PM  
Fyl
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by Copialinex
I've been trying to catch that bug for a long time now, but since I'm quite busy and I seldom play, it's very difficult.
I'm planning in making it update direction every time the bar is drawn, not only when reaching a Eclipse/Dying/Spec as it's now.
However, any info related to this is welcomed.
Not sure why but today I've had this bug occur at least 4 times tonight in a single LFR run.
Report comment to moderator  
Reply With Quote
Unread 10-29-12, 03:22 PM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
Sorry, atm there's no way to show the bar while in vehicle, although it may change in the future.

Originally Posted by Glasse
Is there a way to have it not hide itself in vehicles? I can't figure out how to do it... -.-
Report comment to moderator  
Reply With Quote
Unread 10-28-12, 10:03 AM  
Glasse
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Is there a way to have it not hide itself in vehicles? I can't figure out how to do it... -.-
Report comment to moderator  
Reply With Quote
Unread 10-25-12, 02:05 PM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
I've been trying to catch that bug for a long time now, but since I'm quite busy and I seldom play, it's very difficult.
I'm planning in making it update direction every time the bar is drawn, not only when reaching a Eclipse/Dying/Spec as it's now.
However, any info related to this is welcomed.

Originally Posted by Fyl
Hey I've had this rare (and random) bug occur from time to time: basically the bar displays the incorrect direction after an Eclipse occurs, and so all the display becomes incorrect (e.g. I just hit Solar Eclipse, but the arrow still points towards Solar, and when I exit Solar Eclipse the bar says now I'm in Lunar Eclipse even though I just exited Solar). This happens very rarely and is difficult to reproduce, but I wonder if there's a way of preventing this happening - add a self-correcting mechanism to check if the direction is correct.
Report comment to moderator  
Reply With Quote
Unread 10-24-12, 07:47 PM  
Fyl
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Hey I've had this rare (and random) bug occur from time to time: basically the bar displays the incorrect direction after an Eclipse occurs, and so all the display becomes incorrect (e.g. I just hit Solar Eclipse, but the arrow still points towards Solar, and when I exit Solar Eclipse the bar says now I'm in Lunar Eclipse even though I just exited Solar). This happens very rarely and is difficult to reproduce, but I wonder if there's a way of preventing this happening - add a self-correcting mechanism to check if the direction is correct.
Report comment to moderator  
Reply With Quote
Unread 10-16-12, 02:01 PM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
Originally Posted by kaustos
Got this error during the last boss of H:Scholomance on my fresh 90 druid:



http://pastebin.com/7MGNqZ1W
The fight you were doing had any special mechanics involving spellcasts (specially starting the cast & pushback)? I haven't logged in a long time and I'm quite busy atm.
The var was set to nil by a call to the WoW API (UnitCastingInfo or UnitChannelInfo), and I thought they were pretty much safe. However, I'll need to revise it. Any additional info would be appreciated, thank you.
Report comment to moderator  
Reply With Quote
Unread 10-15-12, 09:01 AM  
kaustos
A Kobold Labourer
 
kaustos's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 42
Uploads: 1
Got this error during the last boss of H:Scholomance on my fresh 90 druid:

Message: ...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua line 719:
attempt to compare number with nil
http://pastebin.com/7MGNqZ1W
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 01:02 PM  
Copialinex
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 79
Uploads: 6
Although I agree with you, it's a really nice art, I wont add it because I'd be stealing the art someone else has made (I know he/she released it with a public domain license, but I still don't think it's right).
You could argue that I'm hypocrite because I have a bar with Blizzard art, but I didn't copy anything, neither art nor code. I just used the files Blizz provides us to make a bar that looks the same as the default one

However, there's no need to chose between them, you can use both, BPT disabled modules use 0 CPU.

e: From a comment of mine in curse:
Asking never hurts, and if someday I've given the impression of it bothering me, I apologize, English is not my native language and I don't know all the nuances.

Originally Posted by Zathan666
Would it be possible to add http://www.curse.com/addons/wow/clceclipsebar
as a "skin" option? It's a really nice skin but I need BPT
Last edited by Copialinex : 10-08-12 at 04:28 PM.
Report comment to moderator  
Reply With Quote
Unread 10-05-12, 12:39 PM  
Zathan666
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 64
Uploads: 4
Would it be possible to add http://www.curse.com/addons/wow/clceclipsebar
as a "skin" option? It's a really nice skin but I need BPT
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.