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Plunderstorm (10.2.6)
Updated:03-20-24 01:00 AM
Created:05-06-12 07:53 AM
Downloads:54,414
Favorites:103
MD5:
Categories:PvP, Arena, BattleGrounds, Combat Mods, Data Mods, Map, Coords, Compasses
10.2.6

REPorter - Battleground Map  Popular! (More than 5000 hits)

Version: v2.10.2
by: AcidWeb [More]



Features:

  • Slim, customizable and readable overview of the situation on the battleground.
  • Capture timers, state of all battleground nodes and flag respawn time is tracked.
  • Quick report sending. About the current position or any other node on the map.
  • Gate health tracking on Isle of Conquest and Strand of the Ancients.
  • Winner estimator providing information about time left to end of a current match.
  • ElvUI skin - AddOnSkins
Keybinds:
  • Hold Shift + Alt to hide all player blips and show node timers/gate health.
  • Hold Shift + Ctrl to highlight friendly healers, raid markers, vehicles and flags.
  • Click any node to open report menu.
  • Shift + Click score estimator to send it to battleground channel.
Map legend:
  • Blip - Friendly player. Class colored.
  • Blip with black dot - Friendly player in combat.
  • Blip with red dot - Friendly player in combat. Low health.
  • Blip with cross - Dead player or ghost.
Map control:

Short demo
  • The map can be moved by dragging.
  • Dragging + SHIFT will move map inside the frame.
  • Map frame can be resized by using holder at the bottom right corner.
  • Scroll wheel control map zoom.
Known caveats:
  • Deepwind Gorge, Silvershard Mines, Temple of Kotmogu, Arathi Blizzard and Southshore vs Tarren Mill maps don't have subzones. Report bar is hidden there.
  • Pin refresh speed might decrease on big battlegrounds. It is throttled on Blizzard side.
  • Due to API behavior map functionalities are vastly limited on Arathi Blizzard.

REPorter
v2.10.2 (2024-03-20)
Full Changelog Previous Releases
  • TOC bump
Archived Files (23)
File Name
Version
Size
Author
Date
v2.10.1
1MB
AcidWeb
01-17-24 01:27 AM
v2.10.0
1MB
AcidWeb
11-08-23 10:24 AM
v2.9.10
1MB
AcidWeb
09-06-23 12:05 AM
v2.9.9
1MB
AcidWeb
07-12-23 12:40 AM
v2.9.8
1MB
AcidWeb
05-03-23 12:49 AM
v2.9.7
1MB
AcidWeb
04-15-23 02:01 PM
v2.9.6
1MB
AcidWeb
03-26-23 01:33 AM
v2.9.5
1MB
AcidWeb
03-22-23 01:20 AM
v2.9.4
1MB
AcidWeb
01-25-23 01:52 AM
v2.9.3
1MB
AcidWeb
11-16-22 03:58 AM
v2.9.2
1MB
AcidWeb
10-29-22 01:16 AM
v2.9.1
1MB
AcidWeb
10-28-22 03:13 PM
v2.9.0
1MB
AcidWeb
10-26-22 01:31 AM
v2.8.9
1MB
AcidWeb
08-17-22 08:44 AM
v2.8.8
1MB
AcidWeb
06-01-22 03:40 AM
v2.8.7
1MB
AcidWeb
02-23-22 06:03 AM
v2.8.6
1MB
AcidWeb
11-03-21 12:38 AM
v2.8.5
1MB
AcidWeb
06-30-21 05:59 AM
v2.8.4
1MB
AcidWeb
05-11-21 02:48 PM
v2.8.3
1MB
AcidWeb
03-22-21 04:23 AM
v2.8.2
1MB
AcidWeb
03-10-21 12:30 AM
v2.8.1
1MB
AcidWeb
02-08-21 06:14 AM
v2.8.0
1MB
AcidWeb
01-19-21 03:14 PM


Post A Reply Comment Options
Unread 07-30-16, 03:22 PM  
Dixon Butz
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 61
Uploads: 2
This new version with the map scaling messed my screen.
When entering a BG for the first time with this new version, the map was super magnified. It covered the whole screen. All graphics were messed up. I was able to press escape and go to interface addons somehow. Changed the scaling and it fixed it.
Then I entered a different BG and same issue. Adjusted scaling and it was fine.
Going to try to get a screen cap with a different BG.
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Unread 07-25-16, 02:07 AM  
AcidWeb
A Theradrim Guardian
 
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Forum posts: 68
File comments: 173
Uploads: 11
Most of Legion bugs are fixed. Random map flicker is WoW bug - we will see what next patch will bring.

Only thing on my TODO list is making scale setting save separately for every battleground.

I'm open to suggestion what to add next. When addon translations will be completed I plan to release 1.0 version.
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Unread 07-01-16, 02:23 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Originally Posted by AcidWeb
And proper fix for GoldRush and SilvershardMines region names.

Originally Posted by nfrog_net
Add
GoldRush: Unknown problem the current position name.
SilvershardMines: Unknown problem the current position name.
"Add" means that a temporary fix.
- SilvershardMines
https://youtu.be/Nx5xVWHv1WA?list=PL...lbgpWPL7&t=616

 Chat Window

[Enu] 적 3 - 2번(7시 상향) - [REporter] means
[Enu] Enemy 3 - No.2(7:00) - [REpoter]



-GoldRush
https://youtu.be/V6u8FIXrdTM?list=PL...lbgpWPL7&t=464

 Chat Window
[Enu] 적 1 - 고블린 광산 (얼라이언스) - 아군 플레이어 수 : 1 - [Reporter] means
[Enu] Enemy 1 - Goblin mines (Alliance) - Friendly Player : 1 - [Reporter]
Last edited by nfrog_net : 07-01-16 at 02:41 AM.
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Unread 07-01-16, 02:08 AM  
AcidWeb
A Theradrim Guardian
 
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Forum posts: 68
File comments: 173
Uploads: 11
Estimator is fixed.
IoC and SotA gate health detection is fixed.
AV should be fixed too - still checking it.

Currently I'm working on slight UI tweaks. And proper fix for GoldRush and SilvershardMines region names.
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Unread 07-01-16, 01:25 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Originally Posted by AcidWeb
Wow. Not expected that anybody still use it.
I will check out links you provided.

EDIT:
OK. I checked that fan-fix version. Everything fixed there I already fixed in my new version. It will be released in July.
This addon is the best on the battleground.

I think u need check below list.

lately fan-fix comment.

- problem
 all bg: Winner estimator not work.
   ex) Winning score has been changed 1600 to 1500.
   ex) 5 base score in Arathi Basin: 30 point / per 1 second. etc.
 Alterac Valley: Capture timer and color does not work properly. many problem.
 Isle of Conquest: health of the gate is not correct.
 Sea of the Acient: health of the gate is not correct.


- add
 all bg: add shourcut "REPORTERCLEARABLE" to report 'enable defense'
 GoldRush: Unknown problem the current position name.
 SilvershardMines: Unknown problem the current position name.
   It called 1, 2, 3 and 4( or 1시: = 1:00 direction ) in Korea.
   

- change
Code:
			if playerNumber ~= 0 then
				return " - ".."아군".." "..L["players in area"]..": "..playerNumber;
				-- 원본 return " - "..UnitFactionGroup("player").." "..L["players in area"]..": "..playerNumber;
			else
 '아군 ' means Friendly.


by google translater
Last edited by nfrog_net : 07-01-16 at 02:03 AM.
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Unread 06-30-16, 11:26 PM  
AcidWeb
A Theradrim Guardian
 
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Forum posts: 68
File comments: 173
Uploads: 11
Wow. Not expected that anybody still use it.
I will check out links you provided.

EDIT:
OK. I checked that fan-fix version. Everything fixed there I already fixed in my new version. It will be released in July.
Last edited by AcidWeb : 07-01-16 at 12:36 AM.
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Unread 06-30-16, 10:14 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
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We waiting for you.

Originally Posted by AcidWeb
I'm back.

I already have beta version for WoD. But I'm not sure if I will release it before Legion pre-patch.

We had been wainting a long time for ur return.

There are lots of bugs still using this add-on, in Korea.

Important features was fixed to operate by this add-on's fans.




Using this add-on video until recently can be found here.

https://www.youtube.com/channel/UCVf...V84GWAK6EwFrcw

http://tvpot.daum.net/mypot/Top.do?ownerid=yJiakxffxSE0


The image and flash over the add-on are effect of the broadcast.



lately fan fix,

http://pds.inven.co.kr/upload/2016/0...4(ByMoosi).zip



Thread in korea

http://wow.inven.co.kr/dataninfo/add...ype%3Dmyupload
Last edited by nfrog_net : 06-30-16 at 11:20 PM.
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Unread 06-30-16, 01:52 PM  
AcidWeb
A Theradrim Guardian
 
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Forum posts: 68
File comments: 173
Uploads: 11
I'm back.

I already have beta version for WoD. But I'm not sure if I will release it before Legion pre-patch.
Last edited by AcidWeb : 06-30-16 at 01:55 PM.
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Unread 12-07-14, 07:35 PM  
Ronnycox
A Kobold Labourer

Forum posts: 0
File comments: 2
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plz update this addon
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Unread 11-13-14, 12:59 AM  
alivejamie
A Murloc Raider

Forum posts: 7
File comments: 2
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Any chance of a 6.0 update?
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Unread 10-20-13, 08:02 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
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Later Flags shown

In the Temple of Kotmogu,
Reporter shows orbs 4~5 sec later or after someone get the new orbs when orb returned.




-------------------


(add.)

I fixed this problem by myself.

Orbs return massage fired from "CHAT_MSG_RAID_BOSS_EMOTE" event in Temple of Kotmogu.
So I added this event.

add #1 REporter.lua Line 327
Code:
function REPorter_OnHide(self)
 ...

 REPorterExternal:UnregisterEvent("CHAT_MSG_RAID_BOSS_EMOTE");		-- add for fix delay orbs return at Temple of Kotmogu

 ...
end
add #2 REporter.lua Line 1203
Code:
if mapFileName == "TempleofKotmogu" then
...

 REPorterExternal:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE");	-- add for fix delay orbs return at Temple of Kotmogu 

...
end

edit #1 REporter.lua Line 542
Code:
elseif event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" or event == "CHAT_MSG_BG_SYSTEM_HORDE" or event == "CHAT_MSG_SYSTEM" then
to
Code:
elseif event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" or event == "CHAT_MSG_BG_SYSTEM_HORDE" or event == "CHAT_MSG_SYSTEM" or event == "CHAT_MSG_RAID_BOSS_EMOTE" then	-- add for fix delay orbs return at Temple of Kotmogu
Last edited by nfrog_net : 11-12-13 at 04:36 AM.
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Unread 06-14-13, 05:24 PM  
3arpbl3y
A Kobold Labourer

Forum posts: 1
File comments: 16
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hi, can you add hide/show button and hotkey for that action?
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Unread 05-24-13, 04:17 PM  
GeneralWurst
A Defias Bandit

Forum posts: 2
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Hi,

i love this addon but i have one little wish. Is it possible to add the option to change the chat output language manually? I'm playing with the english language wow client on german servers and it would be nice to only set the chat output to german.

BG Defender has this option to let the player decide rather then letting the addon automatically decide the output language.
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Unread 05-22-13, 04:14 AM  
AcidWeb
A Theradrim Guardian
 
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Forum posts: 68
File comments: 173
Uploads: 11
Orb problem is fixed in 0.8.4.
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Unread 01-27-13, 10:20 AM  
LiNK2088
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 10
File comments: 246
Uploads: 1
Re: Temple of Kotmogu orb locations.

Originally Posted by vilhu
For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
I can confirm this issue, not sure about the 90 degree rotation.
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