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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 04-12-09, 04:51 AM  
zork
A Pyroguard Emberseer
 
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Why would someone want ismine for buffs? Druid hots?
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Last edited by zork : 04-12-09 at 05:13 AM.
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Unread 04-12-09, 08:02 AM  
zedbg
A Kobold Labourer

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I want ismine on buffs so as holy pala i can monitor mine only sacred shield and beacon of light on target.
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Unread 04-13-09, 05:42 AM  
fyren
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Hi Zork !

I use Roth UI which is awesome ! Thanks a lot for your job.

I'm playing moonkin and I would like to add the Internal Cooldown off Eclipse on Rfilter, How can I do that ?

Eclipse : http://www.wowhead.com/?spell=48518

The internal CD : Effect lasts 15 sec and has a 30 sec cooldown.
Last edited by fyren : 04-13-09 at 05:43 AM.
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Unread 04-13-09, 08:23 AM  
zork
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Originally posted by fyren
...
Its a buff, you can only track cooldowns of actions you could activate manually.
You could track the buff duration though.
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Unread 04-16-09, 01:34 PM  
ercantaner
A Kobold Labourer

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Hello,

I had a problem when testing this neat addon. Whenever I cast garrote or cheap shot or whatever debuff to a mob, the debuff icon spawns like 0.5 seconds late. Is there a solution to this, or am I doing something wrong myself? Would appreciate some help as I'm not exactly an expert on lua configuration. Thanks in advance.

Update: After further testing, I found out that it lags kind of randomly. It sometimes spawns almost instantly but it's generally updating some milliseconds later than my unit frame's debuff icons.
Last edited by ercantaner : 04-16-09 at 02:07 PM.
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Unread 04-16-09, 03:43 PM  
zork
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No this is intended. I only update the icons once _every_ second. This is more than enough imo. That why you think its random. Do I intend to change that? No.
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Last edited by zork : 04-16-09 at 03:44 PM.
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Unread 04-17-09, 02:52 PM  
Dimpf
A Fallenroot Satyr
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Originally posted by zork
No this is intended. I only update the icons once _every_ second. This is more than enough imo. That why you think its random. Do I intend to change that? No.
Does this mean that a cooldown spiral isn't possible with how rFilter2 is implemented?
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Unread 04-24-09, 07:56 AM  
kewlbear77
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Is rFilter2 really works with 3.1?? I'm playing in Korean realm and we just got patched yesterday. It worked fine b4 patch but after 3.1 patch is done it starts showing some errors relating "timeleft" and it doesn't seem to work anymore.... does any of you know how to fix this? I tried both rFilter2 in rothui package and directly from rFilter2....
Please, help me with this... w/o this addon working I have to start loook up for another addon

I looked up wowwiki and found out timeleft has been changed to expirationTime and ismine is changed to unitCaster.... Could this problem related to this? if so can you tell me how to fix this? I tried changed every isMine to unitCaster and timeleft to expirationTime but it still doesn't work...
Last edited by kewlbear77 : 04-24-09 at 08:00 AM.
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Unread 04-24-09, 09:39 AM  
zork
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Just checked it. I have no problems. It works properly:
http://img1.abload.de/img/wowscrnsho...09_173c8zc.jpg

Thats the rFilter2 version I am using:
http://code.google.com/p/rothui/sour...c=svn411&r=411
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Unread 04-25-09, 01:26 AM  
kewlbear77
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Argh~~~ It was just language problem..... Since it worked for you and didn't work for me, I figured the only difference could be language difference... so I changed the spellname from Korean to English then it starts work perfectly~~~ Again... Thanx for the great addon and sorry for bugging you with trash problem
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Unread 04-25-09, 04:04 AM  
kewlbear77
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Time Format

I have one question..
Right now cooldown time only shows in number of seconds left no matter how big the cooldown is left.
If I want to change the time text format when cooldown left is greater than 60 seconds to mm:ss format. Where do I need to change the code?

I'm thinking timetext format function as follows:

local function timeformat(rawtime)
if rawtime > 60 then
local m_time, s_time
m_time = floor(timeleft/60)
s_time = timeleft - (m_time*60)
if m_time >= 5 then
return string.format("%.1dM", m_time)
else
return string.format("%.1d:%.2d", m_time, s_time)
end
end
end
But I am not quite sure where to call this function with what variable coming into it as rawtime.. Can you plz help me w/ this??
Last edited by kewlbear77 : 04-25-09 at 04:08 AM.
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Unread 04-25-09, 05:59 AM  
zork
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Re: Time Format

Originally posted by kewlbear77
time
For Buffs and Debuffs look out for f2:SetText(floortime) and for cooldowns look out for f2:SetText(cooldown). Call your func with the floortime/cooldown value.
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Unread 04-25-09, 10:27 PM  
kewlbear77
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Thanks zork~~!!
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Unread 04-28-09, 04:31 AM  
Shestak
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Noticed no valid mapping timer on cooldown.

Frame disappears when the timer is suitable for two seconds, ie, he was gone, and it is possible to use again the spell, but in reality there is still one second.

Can I fix this?
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Unread 05-01-09, 12:09 PM  
DaSaint79
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Possibly a stupid question, can I use this to show procs like Overpower/Revenge? I use it for filters but wish there was see a revenge proc alert...
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