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Compatible with Retail, Classic & TBC
Updated: 04-30-24 09:41 AM
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Compatibility:
Cataclysm Classic (4.4.0)
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:04-30-24 09:41 AM
Created:unknown
Downloads:301,974
Favorites:661
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Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.6

TellMeWhen  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 10.2.5
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.5
  • Support for Cata Classic.

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Archived Files (25)
File Name
Version
Size
Author
Date
10.2.4
2MB
orbenn
03-22-24 08:52 PM
10.2.3
2MB
orbenn
02-06-24 08:16 PM
10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM


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Unread 12-27-10, 08:07 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 394
Uploads: 0
Getting the following error:
Code:
1x Interface\FrameXML\UIParent.lua:2717: bad argument #1 to 'pairs' (table expected, got nil):
Interface\FrameXML\UIParent.lua:2717: in function `CopyTable':
TellMeWhen-2.2.3\TellMeWhen.lua:603: in function `TellMeWhen_BuildDSNTables'
TellMeWhen-2.2.3\TellMeWhen_options.lua:158: in function `TellMeWhen_Options_Compile'
TellMeWhen-2.2.3\TellMeWhen.lua:324: in function `TellMeWhen_VarsLoaded'
TellMeWhen-2.2.3\TellMeWhen.lua:632: in function <TellMeWhen\TellMeWhen.lua:630>

Locals:
settings = nil
copy = <table> {
}

  ---

*edit:

Also got the following error just now while trying to configure a new icon. I copied another icon and the window for copying wouldn't go away after I clicked Copy (despite clicking on Close).

Code:
3x TellMeWhen-2.2.3\TellMeWhen_options.lua:1482: bad argument #1 to 'strsub' (string expected, got nil)
TellMeWhen-2.2.3\TellMeWhen_options.lua:1482: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize':
TellMeWhen-2.2.3\TellMeWhen_options.lua:1675: in function `TellMeWhen_Conditions_CreateGroups'
TellMeWhen-2.2.3\TellMeWhen.lua:613: in function `TellMeWhen_Update'
TellMeWhen-2.2.3\TellMeWhen_options.lua:125: in function `TellMeWhen_LockToggle'
TellMeWhen-2.2.3\LDB.lua:104: in function `OnClick'
Fortress-1.1.5 \Core.lua:294: in function <Fortress\Core.lua:279>

Locals:
frame = TellMeWhen_ConditionEditorGroup1Icon {
 0 = <userdata>
 initialize = <function> @ TellMeWhen\TellMeWhen_options.lua:1477:
 selectedValue = ""
 noResize = 1
}
(for index) = 7
(for limit) = 12
(for step) = 1
i = 7
info = <table> {
 func = <function> @ TellMeWhen\TellMeWhen_options.lua:1473:
}
text = nil
TMW = <table> {
 1 = "TellMeWhen"
 2 = <table> {}
 Stances = <table> {}
 Defaults = <table> {}
 CAI = <table> {}
 Icon_DeletedSettings = <table> {}
 BE = <table> {}
 D = <table> {}
 IconMenu_SubMenus = <table> {}
 CI = <table> {}
 Warns = <table> {}
 Condition_Defaults = <table> {}
 IconMenuOptions = <table> {}
 CondtMenu_AndOrs = <table> {}
 Group_Defaults = <table> {}
 LDBMenu = <table> {}
 Initd = true
 CondtMenu_Operators = <table> {}
 CondtMenu_Types = <table> {}
 CCoI = <table> {}
 TempEnabled = <table> {}
 CurrConditions = <table> {}
 CNI = <table> {}
 Icons = <table> {}
 Icon_Defaults = <table> {}
 Flags = <table> {}
 DS = <table> {}
 CCnI = <table> {}
 CS = <table> {}
 CSN = <table> {}
 DontRun = true
 Warned = true
 GCDSpells = <table> {}
}
_G = <table> {
 ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {}
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {}
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {}
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 KBASE_NUM_FAKE_CATEGORIES = 1
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 DF_FX_OVERLAY_TIMER_13_Q2 = DF_FX_OVERLAY_TIMER_13_Q2 {}
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 FusionHUDMinimapButtonIcon = FusionHUDMinimapButtonIcon {}
 TutorialFrameLeft19 = TutorialFrameLeft19 {}
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {}
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {}
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {}
 VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {}
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {}
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {}
 VdAc7Hd7Bar = VdAc7Hd7Bar {}
 DFcooldownalphaThumb = DFcooldownalphaThumb {}
 CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
 CHAT_CONFIG_OTHER_COMBAT = <table> {}
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {}
 MoneyFrame_OnEvent = <function> @ Interface\FrameXML\MoneyFrame.lua:199:
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {}
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> @ Interface\FrameXML\InterfaceOptionsPanels.lua:1442:
 LFGTeleport = <function> defined =[C]:-1
 SpellButton6Cooldown = SpellButton6Cooldown {}
 VdAc7Hd14 = VdAc7Hd14 {}
 ChannelMemberButton10Name = ChannelMemberButton10Name {}
 UIDROPDOWNMENU_OPEN_MENU = TellMeWhen_Group2_Icon2DropDown {}
 Graphics_QualityText = Graphics_QualityText {}
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {}
 VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
 MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {}
 DFhealthbarorientMiddle = DFhealthbarorientMiddle {}
 VideoOptionsPanel_Cancel = <function> @ Interface\FrameXML\VideoOptionsPanels.lua:247:
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {}
 SecureCmdItemParse = <function> @ Interface\FrameXML\ChatFrame.lua:980:
 SL
  ---
Last edited by Aisenfaire : 12-27-10 at 11:50 AM.
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Unread 12-27-10, 01:56 PM  
Zoeymac
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Devius
/tmw just locks/unlocks the groups for moving, resizing, configuring.
The rest of the configuration is under ESC menu > Interface > Addons.
If it's not showing there try loading with only tellmewhen installed. If it does show then try adding the rest of your addons slowly so you can find out if something is conflicting with it. NeedtoKnow was conficting with TellmeWhen, but that was before cata and the new version of tellmewhen.
I tried turning off all mods except Tell Me When and when I do that I don't even get a Addons tab in my interface menu. I am not getting any LUA errors, and the group 1 bar still shows up. This looks like a fantastic mod, and I really hope to fix the problem, it's a shame I can't just have 2 or 3 copies of the 1 bar mod


Edit to add: I'm not that good when it comes to computers, I just tend to have good luck when it comes to BS-ing possible solutions. I made it work Tim Gunn style by using the second most recent version. I deleted version 2.2.3 and downloaded 2.2.2 and BAM there it is! Thanks everyone for the help, I'll just try to grab the newest version the next time it is updated
Last edited by Zoeymac : 12-27-10 at 02:08 PM.
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Unread 12-27-10, 02:33 PM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 273
Uploads: 6
Originally posted by flyg
dont know if this is possible but im trying to get an alert for when ive been ambushed. at low level pvp a single ambush takes a good 50-60% hp off and i need to react quickly. it would be great if an icon could show up for parsing the combat log for amush? its not a debuff so im not sure how to do it atm if its possible.

thanks
Look at your health bar?
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Unread 12-27-10, 02:40 PM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 273
Uploads: 6
Originally posted by Zoeymac
I tried turning off all mods except Tell Me When and when I do that I don't even get a Addons tab in my interface menu. I am not getting any LUA errors, and the group 1 bar still shows up. This looks like a fantastic mod, and I really hope to fix the problem, it's a shame I can't just have 2 or 3 copies of the 1 bar mod


Edit to add: I'm not that good when it comes to computers, I just tend to have good luck when it comes to BS-ing possible solutions. I made it work Tim Gunn style by using the second most recent version. I deleted version 2.2.3 and downloaded 2.2.2 and BAM there it is! Thanks everyone for the help, I'll just try to grab the newest version the next time it is updated

Going to have to call this one invalid. Absolutely unable to reproduce under any circumstances.
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Unread 12-28-10, 01:43 AM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 273
Uploads: 6
Nevermind. A ticket on CurseForge (which is where you are supposed to be submitting these errors) was the missing link. Should be fixed in the next version (going to upload a small fix version for now because I'm getting some teeth out and probably won't be conscious for more than an hour at a time for the next few days; the next version is pretty big.)
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Unread 01-03-11, 07:31 AM  
kirafishy
A Defias Bandit

Forum posts: 2
File comments: 6
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BurstHaste-Improved Soulfire(Destruction Warlock's talent, spellID:85114),Power Infusion(Discipline Priest's talent, spellID:10060)
these two skills can't stack with other BurstHaste buff, hope you can add them into BurstHaste buff

86105, 85547 Jinx: Curse of the Elements should in SpellDamageTaken
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Unread 01-04-11, 04:59 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally posted by kirafishy
BurstHaste-Improved Soulfire(Destruction Warlock's talent, spellID:85114),Power Infusion(Discipline Priest's talent, spellID:10060)
these two skills can't stack with other BurstHaste buff, hope you can add them into BurstHaste buff

86105, 85547 Jinx: Curse of the Elements should in SpellDamageTaken
BurstHaste is just the name that i have given to the heroism/lust preset. Perhaps I should rename it to prevent confusion. If you want to track all of these in one icon, use this:

BurstHaste;10060;85114

As for jinx, I'll add it in. Thanks.
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Unread 01-05-11, 08:20 PM  
Devius
A Kobold Labourer

Forum posts: 0
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Hi again. I think I found a way for you to fix and test the Dark Simulacrum problem.

I actually had the same problem on my druid when adding Prowl as a cooldown icon. In the case of Prowl when I enter prowl the icon instead of changing to the fading head icon that the normal(the one on my bars) prowl icon turns into, it starts counting down the cd of prowl while showing the normal prowl icon and after it's done it just stays on (I have it showing when unusable).

I guess it's the same kind of deal.
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Unread 01-05-11, 10:06 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally posted by Devius
Hi again. I think I found a way for you to fix and test the Dark Simulacrum problem.

I actually had the same problem on my druid when adding Prowl as a cooldown icon. In the case of Prowl when I enter prowl the icon instead of changing to the fading head icon that the normal(the one on my bars) prowl icon turns into, it starts counting down the cd of prowl while showing the normal prowl icon and after it's done it just stays on (I have it showing when unusable).

I guess it's the same kind of deal.
I don't get it. How is this a way to fix and test dark sim? There is a new icon type altogether to track dark sim because the only way to figure out the texture for it is to get the texture from an action bar slot.
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Unread 01-06-11, 09:52 AM  
Devius
A Kobold Labourer

Forum posts: 0
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Originally posted by Cybeloras
I don't get it. How is this a way to fix and test dark sim? There is a new icon type altogether to track dark sim because the only way to figure out the texture for it is to get the texture from an action bar slot.
I was thinking that if you manage to fix the way prowl shows when in use, then dark sim would work too since they probably use the same tech to change the icon of an ability in the spellbook temporarily. Might be wrong though, just thought it could be the same deal.

No worries. If it's stupid just ignore it
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Unread 01-08-11, 10:10 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally posted by Devius
I was thinking that if you manage to fix the way prowl shows when in use, then dark sim would work too since they probably use the same tech to change the icon of an ability in the spellbook temporarily. Might be wrong though, just thought it could be the same deal.

No worries. If it's stupid just ignore it
This gave me the idea to expand the dark sim icon type to any ability, so thanks for that. The only problem with it in the first place is that I forgot to make it so the icon would still work when it didn't have a name.
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Unread 01-09-11, 01:11 AM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
File comments: 98
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Ok so yea... i have to say this addon is becoming amazing btw.. loving all the new features that keep on being added <3
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Unread 01-09-11, 07:42 AM  
Devius
A Kobold Labourer

Forum posts: 0
File comments: 103
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Originally posted by Cybeloras
This gave me the idea to expand the dark sim icon type to any ability, so thanks for that. The only problem with it in the first place is that I forgot to make it so the icon would still work when it didn't have a name.
Awesome.
Thanks for fixing that.
Works fine now
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Unread 01-09-11, 07:08 PM  
oalex
A Kobold Labourer
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Since latest update (today), half my groups are not showing. I tried re configuring them all, even using the basic "copy from another (working) button", but still no luck, I have checked the configuration 10x times (enable, show always, etc.). It was all working fine till the update.
Hope you can help.

Unfortunately, no error, just not seeing groups 4-8 (I dont have 9 and 10 configure to anything). 1-3 are working fine.
Last edited by oalex : 01-09-11 at 07:12 PM.
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Unread 01-09-11, 11:35 PM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
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Originally posted by oalex
Since latest update (today), half my groups are not showing. I tried re configuring them all, even using the basic "copy from another (working) button", but still no luck, I have checked the configuration 10x times (enable, show always, etc.). It was all working fine till the update.
Hope you can help.

Unfortunately, no error, just not seeing groups 4-8 (I dont have 9 and 10 configure to anything). 1-3 are working fine.
Open a ticket and attach your saved variables, this is really the only way that I can help you.
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