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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 05-03-13, 05:16 AM  
danltiger
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Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
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Unread 05-03-13, 05:44 AM  
GeneralWurst
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Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
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Unread 05-04-13, 02:36 PM  
illum1n4ti
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Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
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Unread 05-06-13, 04:20 PM  
Kesava
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Originally Posted by Tonyleila
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.
Last edited by Kesava : 05-06-13 at 04:21 PM.
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Unread 05-10-13, 10:42 AM  
Anja
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Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
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Unread 05-13-13, 04:28 AM  
danltiger
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Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
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Last edited by danltiger : 05-13-13 at 04:33 AM.
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Unread 05-18-13, 08:18 PM  
Kesava
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Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
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Unread 05-26-13, 04:18 PM  
Tonyleila
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Were there any changes between 187 from curse and 189 from her?
Thanks for adding trivial nameplates glow and colour of uninterruptible cast bar!
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Unread 05-26-13, 07:43 PM  
Kesava
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Nope, just a TOC version bump because I forgot to do that with 187.
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Unread 05-28-13, 03:42 AM  
Anja
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what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
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Unread 05-28-13, 10:45 AM  
Kesava
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The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Last edited by Kesava : 05-28-13 at 10:48 AM.
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Unread 05-29-13, 02:40 PM  
ravagernl
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Originally Posted by Kesava
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.
Or unless it has a raid target icon
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Unread 05-30-13, 01:45 PM  
Tonyleila
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Where in the lua file can I change fiendly and pet nameplate color?
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Unread 05-30-13, 02:33 PM  
Kesava
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Originally Posted by Tonyleila
Where in the lua file can I change fiendly and pet nameplate color?
Friendly pets aren't differentiated from other friendly NPCs in any way as far as I'm aware so I can't reliably detect that. But near the top of layout.lua is this table:
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
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Unread 05-31-13, 01:57 PM  
Tonyleila
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Originally Posted by Kesava
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
I see - Pet nameplates can be canged here by changing friendly color.
But can't figure out how to change color of fiendly players. Currently they have blue nameplate.
Also changing tapped color dosen't change anything.

EDIT: I ok for friendly player its this one:
Code:
			-- friendly player
			self.friend = true
			self.player = true
			r, g, b = 3, .3, .6
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Last edited by Tonyleila : 05-31-13 at 02:20 PM.
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