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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,459 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
clam729 |
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Smacker |
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09-09-10, 03:51 PM | ||
A Murloc Raider
Forum posts: 7
File comments: 11
Uploads: 0
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Re: Re: Problems w/last 2 builds
Not playing tonight, but next login I will export/paste the aura back here. Update - couldn't resist the AH... Again, these are working in N, but nothing higher. Thorns Code:
Version:st3.0.0N; gcd:bofalse; b:nu0.22352941176471; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Thorns; beginSpin:bofalse; torsion:nu1; r:nu1; Extra:bofalse; y:nu-10; x:nu0; customsoundend:st; customname:st; RoleMeleDps:nu0; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu7; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; InactiveDueToState:botrue; duration:nu0; mine:botrue; multiids:st; randomcolor:bofalse; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; anim2:nu0; id:nu1; stacksOperator:st=; realaura:nu1; HideRequest:bofalse; Active:bofalse; sound:nu0; buffname:stThorns; threshold:nu50; off:bofalse; tooltipCheck:st; GTFO:nu0; textaura:bofalse; stance:nu10; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; strata:stLOW; soundend:nu0; spec1:botrue; InstanceArena:nu0; inParty:nu0; RoleRangeDps:nu0; RoleHealer:nu0; aurastextfont:nu1; RoleTank:nu0; Instance25Man:nu0; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance5ManHeroic:nu0; combat:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; size:nu1; Showing:bofalse; UseOldAnimations:bofalse; exact:bofalse; begin:nu0; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; customsound:st; finish:nu1 Code:
Version:st3.0.0N; gcd:bofalse; b:nu0.18823529411765; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Regeneration; beginSpin:bofalse; torsion:nu1; r:nu1; Extra:bofalse; y:nu125; x:nu0; customsoundend:st; customname:st; RoleMeleDps:nu0; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu29; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; sound:nu0; owntex:bofalse; isResting:bofalse; InactiveDueToState:botrue; duration:nu0; mine:bofalse; multiids:st; randomcolor:bofalse; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; anim2:nu0; id:nu2; stacksOperator:st=; realaura:nu1; HideRequest:bofalse; Active:bofalse; buffname:stMark of the Wild; threshold:nu50; off:bofalse; tooltipCheck:st; GTFO:nu0; textaura:bofalse; stance:nu10; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; strata:stLOW; soundend:nu0; spec1:botrue; InstanceArena:nu0; inParty:nu0; RoleRangeDps:nu0; RoleHealer:nu0; aurastextfont:nu1; RoleTank:nu0; Instance25Man:nu0; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance5ManHeroic:nu0; combat:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; size:nu0.75; Showing:bofalse; UseOldAnimations:bofalse; exact:bofalse; begin:nu0; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; customsound:st; finish:nu1
Last edited by clam729 : 09-09-10 at 03:56 PM.
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clam729 |
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09-09-10, 04:36 PM | ||
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Re: Re: Re: Problems w/last 2 builds
Can you remember what CTRL-click shows you? UPDATE: These both work fine for me, but I had to do a /reload to get the textures to show, strange that version N doesn't suffer from this issue, I'll investigate a bit further
Last edited by Smacker : 09-11-10 at 01:36 PM.
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Smacker |
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09-12-10, 12:49 AM | |
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Not sure if its been posted yet but here it goes.
I am on cata beta, and was just trying to set them up the way I use them on live. Sort of used to having them there and the in-game one SUCKS donkey. Its not bad but its their way or no way, so want my POWA. ANYWAY, I set up one of my conditions and it uses font, so when I animate the font is where ti gets screwy. If I do anything that adjust the size, like pulse, shrink or grow, it does it, but it keeps on doing it. Like grow will eventually grow it off the screen. Same with any animation on a font, it doesn't stop once it starts until its off the screen. |
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Raygar |
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09-12-10, 11:41 AM | ||
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UPDATE:Blizzard seem to have added animation to the FontStrings, however there are still a few bugs. When animated they do not return to the original size (like the other textures do) Quick Fix is to ensure all the animations are off
Last edited by Smacker : 09-21-10 at 01:51 PM.
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Smacker |
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09-14-10, 10:26 AM | ||
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On the beta I'm trying to setup some auras to show different levels of runic power (40, 60, 100) but they don't seem to update in combat, they show up when I leave combat but won't update in combat.
Can't export them due to this lua error:
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Ereki |
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09-14-10, 02:59 PM | ||
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Smacker |
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09-16-10, 11:40 PM | |
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Is it possible to monitor a buff on your pet? I'm trying to do this in Beta with Shadow Infusion on my ghoul, but can't seem to make it work.
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Niightblade |
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09-17-10, 02:12 AM | ||
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Last edited by Smacker : 09-17-10 at 02:12 AM.
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Smacker |
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09-17-10, 03:36 AM | ||
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Niightblade |
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09-17-10, 06:48 AM | |
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I was wondering if there was a conditional for whether a target is a raid boss or based on HP? Basically, I don't want my Serpent Sting aura showing up if mob doesn't have enough hp for it to be worth it.
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Eurytus |
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09-17-10, 08:56 AM | ||
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Smacker |
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09-25-10, 06:03 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Hi folks, I've been looking around and haven't been able to find an answer to this. Is there a way to configure how auras layer? As an example, I have 3 auras that I would like to have at the exact same spot on the screen. I would like them to layer on top of each other in a specific order, basically informing me of whatever I'm watching that's of the most importance first, and so on. Slightly different than having numerous conditionals, I actually want them all to display, I just want to minimize real estate that I devote to having the auras display. Currently if I put one or more auras with a graphic the same size at the same location they seem to randomly layer in a specific sequence and I can't seem to find a way to change which aura sits on top and which one sits at the bottom of the stack. Any help would be appreciated.
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Niil |
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09-25-10, 07:50 AM | ||
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As 4.0 has major changes involving layering I am waiting until after release before touching this |
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Smacker |
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