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Updated: 06-17-09 08:16 AM
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Updated:06-17-09 08:16 AM
Created:06-15-09 01:28 PM
Downloads:3,718
Favorites:6
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oUF Luna

Version: v1.2
by: Retraluna [More]

Description:
Hi! This is my own oUF_layout based on oUF_Faith. This addon needs oUF.

Features:
Supports for the following units:

  • player
  • target
  • target_target
  • pet
  • focus
  • raid
  • party

Note:

If you find any bug or you need any problem ask me !
If you search for a UI that use this layout click here.

To-Do-List:
  • add plugin support

New:
  • oUF_Experience support
  • oUF_powerspark support




v1.2

- changed party positions
V1.1

- i made a mistake with the portraites - fixed
- added oUF_powerspark support
- added oUF_experience support
Optional Files (0)


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Unread 06-07-10, 01:39 PM  
Retraluna
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sry guy this is a very old layout and i wonīt update it anymore - i also donīt play wow anymore till cata

lg luna
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Unread 06-06-10, 01:38 PM  
pauen
A Theradrim Guardian
 
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How come for every 5 reaid members the next raid memeber gets moved back like 4 pixels? it used to just go straight down without moving, can i make it do that?
http://i838.photobucket.com/albums/z...g?t=1275853003
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54/17/0
PvP Male Orc Arms Warrior

---------------------
Glyph of Mortal Strike
Glyph of Execution
Glyph of Rending

---------------------
Glyph of Charge
Glyph of Battle
Glyph of Bloodrage
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Unread 06-02-10, 01:35 AM  
pauen
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PvP Flag?

Is there a way to add the pvp flag icon on it? like when you attack an ally in a horde territory, then youll be flagged for pvp, can you show that icon in some way?
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54/17/0
PvP Male Orc Arms Warrior

---------------------
Glyph of Mortal Strike
Glyph of Execution
Glyph of Rending

---------------------
Glyph of Charge
Glyph of Battle
Glyph of Bloodrage
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Unread 05-27-10, 06:57 PM  
pauen
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Originally posted by ginga
Hey, lovely unit frame! Is it possible to just use the player frame and target frame (no raid/group/casting) and nothing else? Thanks in advance
try digging around in the lua and delete all the parts where it says "pet" and focus etc...
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54/17/0
PvP Male Orc Arms Warrior

---------------------
Glyph of Mortal Strike
Glyph of Execution
Glyph of Rending

---------------------
Glyph of Charge
Glyph of Battle
Glyph of Bloodrage
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Unread 10-24-09, 05:28 AM  
Veven
A Kobold Labourer

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Just wanted to say that I love these unit frames. I've been using them for a few months now, I dread the day that they break. Thanks for your hard work, the layout really is perfect.
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Unread 08-12-09, 03:53 AM  
ginga
A Kobold Labourer

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Hey, lovely unit frame! Is it possible to just use the player frame and target frame (no raid/group/casting) and nothing else? Thanks in advance
Last edited by ginga : 08-12-09 at 03:53 AM.
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Unread 07-26-09, 09:06 PM  
mikey273
A Kobold Labourer

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is it possible to show names in raid?
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Unread 07-05-09, 06:04 AM  
Nerielle
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Originally posted by Retraluna
just delete ouf_luna.lua - the u just use the raid
awesome. thanks! i'll see how that goes!
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Unread 07-05-09, 01:34 AM  
Retraluna
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Originally posted by Nerielle
hiya.

been thinking of using oUF stuff for a while. just wondering, are you able to use *just* the raid/party frames part without using the player/target/pet etc? or do you have to be using all of it?
just delete ouf_luna.lua - the u just use the raid
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Unread 07-04-09, 08:59 PM  
Nerielle
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hiya.

been thinking of using oUF stuff for a while. just wondering, are you able to use *just* the raid/party frames part without using the player/target/pet etc? or do you have to be using all of it?
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Unread 06-22-09, 05:23 AM  
Retraluna
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Originally posted by JackOnTheMap
Thank you very much for the info on making the frames class-colored!

I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far.

Am I missing something?
just change

in

-- -----------------------------------------------
-- the layout ------------------------------------
-- -----------------------------------------------

self.Health:SetHeight(13)
to
self.Health:SetHeight(12 )

and

self.Power:SetHeight(1)
to
self.Power:SetHeight(2)

and save the file
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Unread 06-21-09, 12:23 PM  
JackOnTheMap
A Murloc Raider

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Thank you very much for the info on making the frames class-colored!

I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far.

Am I missing something?
Last edited by JackOnTheMap : 06-21-09 at 08:29 PM.
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Unread 06-20-09, 03:05 PM  
Retraluna
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Originally posted by goodzies
Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
sry i donīt need a castbar for the focus

donīt know - normally it should work =P - try a relogg
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Unread 06-20-09, 10:49 AM  
goodzies
A Kobold Labourer

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Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
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Unread 06-18-09, 06:56 AM  
Retraluna
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Originally posted by Zephiera
Great frames, Love them.

Just one thing, I prefer to use separate cast bars.
I have tried editing the cast bars section of the .lua file. I either get errors or the frames fail to appear. Is there a way to disable the cast bars without effecting anything else?
yes - just delete these lines

-- --------------------------------------
-- castbar ------------------------------
-- --------------------------------------

if (unit == 'player' or unit == 'target') then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetStatusBarTexture(texture2)
self.Castbar:SetStatusBarColor(0.5,0.5,0.5)

self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY')
if (unit=='player') then
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 1)
end
self.Castbar.Text:SetShadowOffset(1, -1)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Text:SetJustifyH('LEFT')
self.Castbar.Text:SetHeight(12)
self.Castbar.Text:SetWidth(200)

self.Castbar:SetFrameStrata("LOW")

if(unit == "player") then
self.Castbar:SetStatusBarColor(0.3, 0.9, 1)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1,5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, -100.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.SafeZone:SetTexture(texture2)
self.Castbar.SafeZone:SetVertexColor(0.5, 0.5, 0.5, 0.65)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
else
self.Castbar:SetStatusBarColor(0.9, 0.2, 0.2)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1.5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, 70.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
end
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(0, 0, 0)
end

PS: Thank you for all these kind words
Last edited by Retraluna : 06-18-09 at 06:57 AM.
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