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Updated:02-27-13 12:19 PM
Created:08-19-10 03:33 AM
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Categories:Buff, Debuff, Spell, Combat Mods

nibPointDisplay  Popular! (More than 5000 hits)

Version: 7.8
by: Nibelheim [More]

An AddOn from RealUI


What is it

nibPointDisplay is a customizable graphical display of class points and aura stacks. There's a lot of options, so be prepared to get your hands dirty and your interface looking good


Textures

nibPointDisplay supports SharedMedia, so you can add any custom textures you'd like. By default it comes with Triangle, Circle, Plain, Soul Shard and Holy Power textures. Please see the bottom of this page for a small SharedMedia guide.


Point Displays
  • General
    • Combo Points
  • Death Knight
    • Bone Shield
    • Shadow Infusion
  • Druid
    • Astral Alignment
    • Lacerate
    • Lunar Shower
    • Wild Mushroom
  • Hunter
    • Frenzy Effect
    • Ready, Set, Aim...
  • Mage
    • Arcane Blast
    • Fingers of Frost
  • Monk
    • Chi
    • Serpents Zeal
    • Vital Mists
  • Paladin
    • Holy Power
  • Priest
    • Evangelism
    • Dark Evangelism
    • Mind Spike
    • Serendipity
    • Shadow Orb
  • Rogue
    • Anticipation
    • Bandit's Guile
  • Shaman
    • Lightning Shield (Fulmination)
    • Maelstrom Weapon
    • Tidal Waves
    • Water Shield
  • Warlock
    • Burning Embers
    • Molten Core
    • Soul Shards
  • Warrior
    • Meat Cleaver
    • Sunder Armor
    • Taste for Blood
    • Thunderstruck


Options
  • General Settings
    • Hide Default UI point display
    • Show at 0 points/stacks
    • Hide unused points/stacks
    • Hide in..
      • Vehicle
      • Primary or Secondary Spec
    • Direction
      • Switch between Horizontal and Vertical
      • Reverse orientation
  • Position
    • X and Y offsets
    • Anchor To and From
    • Parent it to any panel
    • Set Frame Strata and Level
  • Point Bars - Each individual point can be customized
    • Position/Size
      • Set the width/height of the point bars
      • Adjust the gap between each point bar
    • Background
      • Set the Background texture of both the Empty and Full point bars separately
      • Set the color of the Empty point bars
      • Set the color of the Full point bars
      • Set the color of each point differently for when you reach max points
    • Border
      • Set the Border texture of both the Empty and Full point bars separately
      • Adjust Border insets/edge size/color of Empty and Full point bars separately
    • Spark
      • Allows you to add a "spark" texture to the point bars
  • Background Panel
    • The Background Panel adds a background to the point display
      • Size - Adjust it's Width and Height
      • Background - Change the background texture and color
      • Border - Fully customize the border. Texture, insets, edge size and color.
  • Combat Fader
    • Change the Point Display opacity based on player status
      • In Combat
      • Hurt
      • Target selected
      • Out of combat
  • Profiles (Ace)



_____________________________________________________________________________________



Shared Media Guide

If you wish to use your own custom textures, then the best way to do this is with SharedMedia.


Step 1: Install SharedMedia
  1. Download SharedMedia
  2. Copy the SharedMedia folder from the download to your Interface\AddOns\ folder
  3. Inside the Interface\AddOns\SharedMedia\ folder, rename MyMedia.bat.txt to MyMedia.bat
  4. Double-click MyMedia.bat

Step 2: Install your custom textures
  • You can either grab textures from other downloads (such as Power Auras Classic) or create your own. Custom textures will have either a .blp or .tga file extension.
  • Move any custom texture files you want to use into the SharedMedia_MyMedia\background\ folder.
  • Run the MyMedia.bat file once again to register your new textures.

7.7 Changes
  • Warlock tracking fixed


7.7 Changes
  • TOC bump.
  • Updated Libraries.
  • Removed Trinkets section
  • Class tracking updated for MoP
  • Added an 'Always Visible' anchor (_avAnchor), to anchor frames to Point Displays regardless of whether or not the Point Display is visible.


0.7.6 Changes
  • New Trinkets section
    • Select from a range of epic trinkets that provide stacking buffs.
    • Trinkets that stack any greater than 5 not included.


0.7.4 Changes
  • New Global Settings section
    • Update Speed moved into here
    • Class Color Override setting added


0.7.3 r2 Changes
  • TOC bump.
  • Updated Libraries.


0.7.3 Changes
  • Combo Points will now be hidden if you're a class that can't generate Combo Points and you're not in a vehicle.


0.7.2 r5 Changes
  • Fixed AceBucket error
  • New Point Displays:
    • Druid
      • Astral Alignment (T11 bonus)


0.7.2 r4 Changes
  • New Point Displays:
    • Druid
      • Wild Mushroom


0.7.2 r3 Changes
  • Bone Shield stacks back to 4


0.7.2 r2 Changes
  • Minor bug fix in the Combat Fader module


0.7.2 Changes
  • Major code rewrite resulting in a huge reduction in CPU usage. Hopefully all FPS issues are now resolved.


0.7.1 r3 Changes
  • Libraries updated


0.7.1 r2 Changes
  • Bone Shield now has 4 stacks (WoW 4.0.6 patch)


0.7.1 Changes
  • Code optimizations to lighten CPU usage


0.7.0 r2 Changes
  • New Point Displays:
    • Shaman
      • Water Shield


0.7.0 Changes
  • Copy settings from dropdown boxes have been added to Point Displays and Point Bars.


0.6

0.6.9 Changes
  • Added Copy Settings and Paste Settings buttons to the Point Bar options. This should make it easier to set up Point Bars how you like them. Just press Copy Settings on the bar you've set up (ie. Bar 1) and Paste Settings on another bar (ie. Bar 2).
  • New Point Displays:
    • Priest
      • Mind Melt


0.6.8 r3 Changes
  • Minor code optimizations

0.6.8 r2 Changes
  • New Point Displays:
    • Mage
      • Fingers of Frost

0.6.8 Changes
  • Memory footprint reduced by ~2mb

0.6.7 Changes
  • Soul Shard and Holy Power textures have been added
  • New Point Displays:
    • Death Knight
      • Bone Shield
    • Shaman
      • Tidal Waves

0.6.6 Changes
  • New Point Displays:
    • Priest
      • Dark Evangelism

0.6.5 Changes
  • Added Libs\AceConsole-3.0

0.6.4 Changes
  • Removed Libs\AceConsole-3.0

0.6.3
  • Fixed Arcane Blast

0.6.2
  • Included an Arrow texture

0.6.1
  • Frames have been given names. They were having individuality crises :P

0.6.0
  • Added
    • Lacerate
    • Serendipity
    • Sunder Armor
  • Point Bars - Each Bar can now be individually configured. This allows a lot more freedom in customization, but will take a bit longer for you to initially set it up. Hopefully it's worth the trade off.
  • Point Bars now have an extra color setting for when a Display hits max stacks.
  • New options for hiding Displays when in a vehicle or a certain spec.


0.5

0.5.7
  • Fixed the Combat Fader not registering Power reaching full for Hurt status
  • Fixed Soul Shards not displaying at log-in

0.5.6
  • Fixed a major bug in 0.5.5
  • Added: Deadly Poison

0.5.5
  • Fixed Points appearing when the Combat Fader is enabled
  • Updated Libraries

0.5.4
  • Fix parenting to dynamic frames
  • Added a Combat Fader

0.5.3
  • Fixed a bug when retrieving Shadow Orb procs.

0.5.1
  • Fixed a bug where some settings weren't being saved between sessions.

0.5.1
  • Added:
    • Frenzy Effect
    • Shadow Orb

0.5.0
  • Major code rewrite
  • Added:
    • Shadow Infusion
    • Lunar Shower
    • Ready, Set, Aim...
    • Arcane Blast
    • Evangelism
    • Bandit's Guile
    • Thunderstruck
    • Meat Cleaver


0.4

0.4.4
  • Options window is now larger
  • Added Lightning Shield stacks (shows stacks above 3) for tracking the Fulmination talent

0.4.3
  • Added option to hide the default UI display for class points (Combo Points, Holy Power, Soul Shards)

0.4.2
  • Added a Soul Shard display
  • Minor bug fixes

0.4.0
  • Added a Holy Power display
  • Updated to work with Cataclysm


0.3

0.3.0
  • Each point display (Combo Points, Maelstrom Weapon) is now it's own individual display which can be configured separately


0.2

0.2.3
  • Added the option to allow the Combo Point display to remain visible even at 0 Combo Points

0.2.2
  • Minor code fixes

0.2.1
  • Added support for Maelstrom Weapon
  • Included a Solid border texture for those who lack one already via another addon
  • Fixed a bug where the primary frame was being referenced before it was created

0.2.0
  • Enhanced options
    • Configuration mode now allows you to temporarily display a set number of Combo Points to aid in configuring nibComboPoints
    • New "Position" panel to allow you to set the position of the Combo Point display without having to enable the Background Panel
  • New Combo Points options
    • Hide unused CPs - Allows you to only show as many Combo Point bars as you have Combo Points
    • Reverse Orientation - Reverse the growth of the Combo Points
    • Vertical - Display the Combo Points vertically


0.1

0.1.3
  • Added a "Configuration Mode" tick box to the nibComboPoints options window. This will allow you to easily configure nibComboPoints

0.1.2
  • Removed "Hide at 0 Combo Points" option. It will now hide by default when you have no Combo Points. This was done to ensure compatibility across all classes and vehicles
Post A Reply Comment Options
Unread 08-19-10, 07:07 AM  
Wimpface
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So here I was, thinking whether or not to start a project like this myself, finding I don't even need to!

Great job!
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Unread 08-19-10, 08:28 AM  
Warlocomotif
A Fallenroot Satyr
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This combo point addon looks fantastic, could you maybe tell us how it works for vehicles or alike using combo points? (ie: Malygos drakes)
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Unread 08-19-10, 02:16 PM  
Nibelheim
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Originally posted by Warlocomotif
This combo point addon looks fantastic, could you maybe tell us how it works for vehicles or alike using combo points? (ie: Malygos drakes)
Haven't tested it out myself, but it's coded to work for your vehicle if you're in one. Of course, this depends on whether or not the vehicle actually utilizes the GetComboPoints API command.

I'm currently working on getting the code to be enabled for all classes, but only show when it needs to. Should have it ready by the end of today.
Last edited by Nibelheim : 08-19-10 at 02:35 PM.
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Unread 08-19-10, 03:45 PM  
Leitka
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Obligatory pic of it in use with my UI! Custom spark texture, basically just a circular gradient.
Thanks a ton for volunteering for this Nib, there's always been a lack of really-customizable combo point addons that I actually liked the aesthetics of. This fills a huuge gap thats been dying to be filled for ages. :P
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Last edited by Leitka : 08-19-10 at 03:47 PM.
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Unread 08-19-10, 04:55 PM  
daradara
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looks awesome! thanks
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Unread 08-19-10, 07:31 PM  
Nibelheim
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0.2.0

Alright, added a bunch of new options as well as fixing a few bugs.
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Unread 08-19-10, 08:24 PM  
Flarin
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Would you consider implementing Shammy maelstrom points for this as well?
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Unread 08-19-10, 08:25 PM  
Nibelheim
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Originally posted by Flarin
Would you consider implementing Shammy maelstrom points for this as well?
Will look into it
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Unread 08-21-10, 02:47 AM  
Malthus
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Could you consider a Deadly Poison stack indicator as well? It is very important to Mutilate rogues.
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Unread 08-21-10, 02:57 AM  
Nibelheim
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Originally posted by Malthus
Could you consider a Deadly Poison stack indicator as well? It is very important to Mutilate rogues.
Hmmm, that's a whole new ball game. What started as a simple combo point display seems to be turning into a whole lot more.
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Unread 08-21-10, 06:22 PM  
Nibelheim
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0.2.1

Alright, did a pretty big code rework. I've included Maelstrom Weapon support. I don't have a Shaman to test it out with, so let us know if it works.
Last edited by Nibelheim : 08-21-10 at 06:22 PM.
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Unread 08-21-10, 08:05 PM  
suicidalkatt
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Re: 0.2.1

Originally posted by Nibelheim
Alright, did a pretty big code rework. I've included Maelstrom Weapon support. I don't have a Shaman to test it out with, so let us know if it works.
Works fine, however I would suggest not hard coding the name and instead use this to avoid localization issues etc:

Code:
-- Find relevant number of points to display
function nibComboPoints:UpdatePoints()
	local OldPointType = PointType;
	if db.configmode.enabled then
		Points = db.configmode.cpcount;
		PointType = db.configmode.pointtype;
	else
		-- Set Points to number of combo points
		local HasVehicle = UnitHasVehicleUI("player");
		Points = GetComboPoints(HasVehicle and "vehicle" or "player", "target");
		PointType = "CP";
		
		if PClass ~= "ROGUE" and Points == 0 then
		-- If no combo points then check for other class buff counts
			if PClass == "SHAMAN" then
			-- Maelstrom Weapon
				local spell = GetSpellInfo(65986)
				local MCount = select(4, UnitAura("player", spell));
				if MCount ~= nil then
					Points = MCount;
					if Points > 0 then PointType = "MW"; end
				end
			-- elseif PClass == "WARRIOR" then
			-- elseif PClass == "PALADIN" then
			end
		end
	end
	
	-- Update Combo Point display
	nibComboPoints:UpdateCP();
end
You could later use say a table with spell ID's and class name references for simplicity.
Last edited by suicidalkatt : 08-21-10 at 08:10 PM.
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Unread 08-21-10, 08:25 PM  
Nibelheim
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Re: Re: 0.2.1

Ahh, good idea. Didn't know how to do that
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Unread 08-21-10, 08:48 PM  
Ferous
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Re: Re: Re: 0.2.1

You don't state what classes can use this. Could you possibly add on the front page all classes that are covered? Thanks and sorry to be a bother :P Even if I can just download and see but maybe it will help others to list? :P
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Unread 08-21-10, 08:53 PM  
Nibelheim
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Re: Re: Re: Re: 0.2.1

Originally posted by Ferous
You don't state what classes can use this. Could you possibly add on the front page all classes that are covered? Thanks and sorry to be a bother :P Even if I can just download and see but maybe it will help others to list? :P
Done
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