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Updated:03-09-16 06:18 PM
Created:03-02-12 11:22 AM
Downloads:28,389
Favorites:35
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations

PixUI  Popular! (More than 5000 hits)

Version: 1.6.0
by: axebarbie [More]

No longer maintained.

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Unread 10-20-12, 02:22 PM  
Sunbright
A Kobold Labourer

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I'm super excited- The debuff tracker is next, right?
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Unread 10-20-12, 02:26 PM  
axebarbie
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Originally Posted by Sunbright
I'm super excited- The debuff tracker is next, right?
Yep, working on it now.
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Unread 10-21-12, 12:13 AM  
Adu
A Kobold Labourer

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Is there a stance bar somewhere hidden with a mouse over ?
Because it's a pain to have to open our book to switch stances
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Unread 10-21-12, 07:41 AM  
aceman67
A Theradrim Guardian
 
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I'm not getting any customization options at all. All I get is "General" with a theme drop down that only has Default in it. Nothing else.
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Unread 10-21-12, 11:55 AM  
axebarbie
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Originally Posted by aceman67
I'm not getting any customization options at all. All I get is "General" with a theme drop down that only has Default in it. Nothing else.
Yes, what you are seeing is intended. There isn't a lot of customization available in the interface options at this time because I am working more on features. You can however, customize a lot of stuff by editing the lua theme files in SnailUI/Themes/Default.

Originally Posted by Adu
Is there a stance bar somewhere hidden with a mouse over ?
Because it's a pain to have to open our book to switch stances
There currently is not a stance bar because it has variable buttons which would really screw up the squareness of the UI and they are meant to be keybound, sorry.
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Unread 10-21-12, 01:10 PM  
aceman67
A Theradrim Guardian
 
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Well, you should get going on that, because your description is misleading.

You say there's a lot of in-game options, when in fact, there are none, and you only mention editing LUA files in passing, when in fact, it's entirely necessary to edit said files.

One of the appeals of ouF is that it should work out-of-the-box with minimum of effort, which is why tried your addon out, and I was sorely mistaken and mislead by your addon description.
Last edited by aceman67 : 10-21-12 at 01:13 PM.
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Unread 10-21-12, 01:25 PM  
axebarbie
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Originally Posted by aceman67
Well, you should get going on that, because your description is misleading.
This addon is in a beta state and my description is not misleading whatsoever.

Originally Posted by aceman67
You say there's a lot of in-game options, when in fact, there are none, and you only mention editing LUA files in passing, when in fact, it's entirely necessary to edit said files.
No, I never said that. The description states:
Code:
- Theme based UI that offers tons of customization
Which is entirely accurate. You don't need to edit any files, everything is already working. You would need to change settings in the config file if you wanted to add anything that is not currently in the UI. (Such as a 3rd action bar, like others here have done)

Originally Posted by aceman67
One of the appeals of ouF is that it should work out-of-the-box with minimum of effort, which is why tried your addon out, and I was sorely mistaken and mislead by your addon description.
There aren't none, there are currently 2. As far as working out of the box, that's exactly how SnailUI currently works. My UI is working just fine and the description is not misleading.

I'm sorry that you didn't like what the UI has to offer but please do not blame your inability to read the project description on me. In game settings will come but they are not very high on my list of things do to.

I work very hard for free to provide a nice, minimalistic UI to users like yourself. TukUI also worked like this for a long time where it had very little in game options but a lot of customization options offered through configuration files.
Last edited by axebarbie : 10-21-12 at 01:25 PM.
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Unread 10-21-12, 02:05 PM  
axebarbie
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Anyway, quick update guys: healing/scrolling is complete for the meter. Currently working on debuff timers, I'm expecting them to be done in a few days.
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Unread 10-22-12, 09:35 AM  
Adu
A Kobold Labourer

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Originally Posted by SnailCraft
There currently is not a stance bar because it has variable buttons which would really screw up the squareness of the UI and they are meant to be keybound, sorry.
No need to be sorry
I will adapt myself, don't worry
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Unread 10-22-12, 11:45 AM  
aceman67
A Theradrim Guardian
 
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If everything that you say is working as intended, and you gave the option to switch themes in game, and that all classes/roles are supported, then why do I only get one theme to show up? Where's the in-game options you speak of? Because one check box for threat coloring do not in-game options (plural) make. And no, I don't consider the theme switcher to be an option, since it doesn't work.

Something is OBVIOUSLY not working as intended.

As it stands, this add-on does NOT work as your description says it does.
Last edited by aceman67 : 10-22-12 at 11:49 AM.
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Unread 10-22-12, 12:19 PM  
axebarbie
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Originally Posted by aceman67


If everything that you say is working as intended, and you gave the option to switch themes in game, and that all classes/roles are supported, then why do I only get one theme to show up? Where's the in-game options you speak of? Because one check box for threat coloring do not in-game options (plural) make. And no, I don't consider the theme switcher to be an option, since it doesn't work.

Something is OBVIOUSLY not working as intended.

As it stands, this add-on does NOT work as your description says it does.
The theme switcher works fine. It's only showing the default theme because that's the only theme there is. It's meant for allowing users to create their own theme and use it if they want to.
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Unread 10-22-12, 12:40 PM  
Cairenn
Credendo Vides
 
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Keep it civil folks.
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Unread 10-23-12, 05:19 AM  
Adu
A Kobold Labourer

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Originally Posted by SnailCraft
1/2: Not sure what to tell you, it's working fine for me but if you change specs you need to /reload for the UI to change stuff around for the new spec.
Well, try again today, and I see my mana, but in a group, no frames like you juste above my UI. I see my teamate in the left side of my screen, in square button semi-transparent, but not like you (I tried a /reload after grouping but no luck)

Double Edit :
Log with my priest : no problem
Log with my palaheal : no raid frame, like the monk
Log with my warlock : no raid frame either :x

Triple Edit (it's a new record) :
Find my problem. I'm French, so I force your loop with the class monk to be everytime a DefaultHealerWithClassBar. Guess I will edit each class with my favorite layout
Last edited by Adu : 10-23-12 at 06:14 AM.
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Unread 10-23-12, 10:40 AM  
axebarbie
A Defias Bandit
 
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Originally Posted by Adu
Originally Posted by SnailCraft
1/2: Not sure what to tell you, it's working fine for me but if you change specs you need to /reload for the UI to change stuff around for the new spec.
Well, try again today, and I see my mana, but in a group, no frames like you juste above my UI. I see my teamate in the left side of my screen, in square button semi-transparent, but not like you (I tried a /reload after grouping but no luck)

Double Edit :
Log with my priest : no problem
Log with my palaheal : no raid frame, like the monk
Log with my warlock : no raid frame either :x

Triple Edit (it's a new record) :
Find my problem. I'm French, so I force your loop with the class monk to be everytime a DefaultHealerWithClassBar. Guess I will edit each class with my favorite layout
I see. I'm on a US client so I am guessing the french class names are different. That could be why the UI isn't detecting it. I'll look into this, thanks for the heads up.
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Unread 10-23-12, 11:37 AM  
darthnefrit
A Kobold Labourer

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File comments: 8
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font problem

any text is ???????? ??
arialn.ttf and rename does not help
how fix it ?
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