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Shadowlands pre-patch (9.0.1)
Updated:10-19-20 02:31 PM
Created:07-19-12 07:54 AM
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oUF Drk  Popular! (More than 5000 hits)

Version: 9.0.34
by: myno [More]

oUF_Drk


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

9.0.34
- Shadowlands bug fixes and oUF 10 migration (thanks to Aideenwolf!)

r33
- Fix raid debuffs error
- Fix non interruptable castbar color
- Fix artifact power bar not showing

r32
- Fix raid indicators

r31
- Updated for BfA
- Remeber to update oUF! http://www.wowinterface.com/downloads/info9994-oUF.html

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
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Unread 01-10-17, 02:13 PM  
Hratli
A Kobold Labourer

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Originally Posted by Aideenwolf
I found that if I just disabled the castbar in the configs it works fine. Still get an error but it's at least useable until someone can figure out the coding. It appears to be an issue with how it's pulling the getspellname array but I am so code braindead that I just can't be bothered to drill down :\
Thanks a lot, disabling the cast bar fixed it for me.
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Unread 01-10-17, 01:52 PM  
Aideenwolf
A Murloc Raider

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I found that if I just disabled the castbar in the configs it works fine. Still get an error but it's at least useable until someone can figure out the coding. It appears to be an issue with how it's pulling the getspellname array but I am so code braindead that I just can't be bothered to drill down :\
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Unread 01-10-17, 01:32 PM  
Hratli
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Issues since 7.1.5 update

Anyone else having issues since 7.1.5? My frames are acting very strange.

See screenshot
http://imgur.com/a/DProo
Last edited by Hratli : 01-10-17 at 01:36 PM.
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Unread 11-27-16, 03:39 PM  
Ruven
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Found a small issue as resto. If I pick Ballance Affinity and use the Ekowraith legendary the frames won't show the max range to the players correctly and have their frames grayed out as if I was not close enough.
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Unread 09-11-16, 06:05 PM  
myno
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Re: Castbar positioning?

Originally Posted by nessin
Question on the cast bar positioning, when I turn off portraits the player cast bar reverts to a lower center of screen position rather than on the player unit frame, even though I've still got PlayerCastBarOnUnitFrame set to true. Is this intentional such that portraits need to be enabled to keep the cast bar on the unit frame?

Edit:
Also while I'm asking, I can't find what limits the raid frames to 5 groups instead of the full 8 possible.
Castbars are anchored to the portrait, at the moment PlayerCastBarOnUnitFrame doesn't work when portraits are disabled. I might give it a look on how to make them look decent on the unitframes when there's no portrait behind them.


Number of Groups are here (depending on which you use):
https://github.com/xmyno/oUF_Drk/blo..._rect.lua#L281
https://github.com/xmyno/oUF_Drk/blo..._bars.lua#L287
You will also need to add 7 and 8 to groupingOrder then.
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Unread 09-09-16, 02:23 PM  
nessin
A Murloc Raider

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Castbar positioning?

Question on the cast bar positioning, when I turn off portraits the player cast bar reverts to a lower center of screen position rather than on the player unit frame, even though I've still got PlayerCastBarOnUnitFrame set to true. Is this intentional such that portraits need to be enabled to keep the cast bar on the unit frame?

Edit:
Also while I'm asking, I can't find what limits the raid frames to 5 groups instead of the full 8 possible.
Last edited by nessin : 09-09-16 at 02:32 PM.
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Unread 08-30-16, 09:24 PM  
madhatter79
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Re: Re: party/raid frames

Originally Posted by myno
Originally Posted by madhatter79
EDIT: Nevermind I think I figured it out by changing to "RECT" Fixed me up. If that doesn't seem right please someone correct me.
You're absolutely correct, glad you figured it out. I should have probably put this in the addon info, "BARS" is the layout I added recently, "RECT" is the Grid-like normal version that was used before that.
I have noticed that the bars are not horizontally growing they grow vertically is there a way to fix that?

is it:
Code:
cfg.raidOrientationHorizontal = false
then change false to true?
Last edited by madhatter79 : 08-30-16 at 09:27 PM.
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Unread 08-30-16, 04:34 PM  
myno
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Re: party/raid frames

Originally Posted by madhatter79
EDIT: Nevermind I think I figured it out by changing to "RECT" Fixed me up. If that doesn't seem right please someone correct me.
You're absolutely correct, glad you figured it out. I should have probably put this in the addon info, "BARS" is the layout I added recently, "RECT" is the Grid-like normal version that was used before that.
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Unread 08-29-16, 04:51 PM  
madhatter79
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party/raid frames

Is there a way to change the layout for party/raid to be more centralized and horizontal rows. I love this layout but it makes me cry how the party bars are on the left side of the screen. I prefer my Party/raid frames to be centered between the player frame and target frame. Yes omf will move it but it doesnt seem to be able to change the layout to horizontal. I am not a coder if I get direction for where to look and what needs changed I can manage but looking at the .lua gives me a headache trying to piece what does what together.

EDIT: Nevermind I think I figured it out by changing to "RECT" Fixed me up. If that doesn't seem right please someone correct me.
Last edited by madhatter79 : 08-29-16 at 04:56 PM.
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Unread 08-28-16, 01:27 PM  
myno
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Originally Posted by Boz
When I in a team, the raid frame had hided.
Should be fixed, thanks
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Unread 08-26-16, 02:22 AM  
Boz
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I changed the raidShowSolo to false, and did some test.
When I in a group, the group frame could be show.
When I in a team, the raid frame had hided.
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Unread 08-23-16, 04:42 AM  
myno
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Originally Posted by Boz
I changed the raidShowSolo to false, then the raid frame would hide in combat.
Did it hide for you while having a group? Other than that it is supposed to NEVER show if you don't have a group/raid, even when in combat, when that setting is disabled.
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Unread 08-22-16, 09:05 PM  
Boz
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I changed the raidShowSolo to false, then the raid frame would hide in combat.
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Unread 08-21-16, 11:38 AM  
Boz
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Originally Posted by myno
Originally Posted by Boz
I can't see debuffs time in target frame like r25.
I try to use blizzard cooldown and OmniCC, they didn't have much effect.
Fixed in new version


Originally Posted by Ruven
I really like the new changes. Keep it up.
That's great to hear, thanks!
thx for your job.
It's so quickly, that's great.
I think it will be my favorite layouts.
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Unread 08-21-16, 10:47 AM  
myno
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Originally Posted by Boz
I can't see debuffs time in target frame like r25.
I try to use blizzard cooldown and OmniCC, they didn't have much effect.
Fixed in new version


Originally Posted by Ruven
I really like the new changes. Keep it up.
That's great to hear, thanks!
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