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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:99,968
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 10-08-12, 08:15 PM  
campollia
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Not showing up for my Monk.

i just recently enabled this addon on my Monk, and it's not showing up. Any help?
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Unread 10-09-12, 01:50 AM  
zork
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Re: Not showing up for my Monk.

Originally Posted by campollia
i just recently enabled this addon on my Monk, and it's not showing up. Any help?
Make sure all addons are enabled correctly on your Monk and no dependencies are missing. In game go to your interface settings and enable "show Lua errors" under help/others. Type in /reload in the chat. See what you get.
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Last edited by zork : 10-09-12 at 01:51 AM.
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Unread 10-26-12, 12:22 PM  
Caedrion
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Orb Resizing

Sry to nag but was wondering if its possible to resize the orbs independently on the cfg file ?
The Ui i had in mind would overlap them both with the Mana orb being a little bigger than the HP one so only the borders would be visible or vice-versa depending on what resource i want to be the focus at the time.

The alternative would be using the Pet Orb as my own but im clueless as to "how to" usually i just save a CFG file on the desktop and go by trial and error on the tweaking/changing of values , "strings" and then log in to see if it came out the way i wanted but cant seem to get it done this time around and im stumped.


The other question is if its at all possible to edit, add, remove, change the colors of the artwork ?



Thank you in advance for any attention and time given.

Caedrion
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Unread 10-26-12, 12:30 PM  
zork
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Re: Orb Resizing

Check rBBS.
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Unread 10-27-12, 03:57 AM  
Caedrion
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Re: Re: Orb Resizing

Originally Posted by zork
Check rBBS.
Many thanks for the heads up o/
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Unread 01-09-13, 12:49 PM  
RosaFee
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Mana und Leben in %

Hi,
ich hoffe, Du kannst mir helfen. Die Anleitung für Mana- und Leben für die Kugeln ist nicht mehr aktuell. Ich hätte gern die Einstellung mit den Prozenten. Geht das, und wenn ja, wie ?

Herzlichen Dank!!!
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Unread 01-09-13, 01:23 PM  
zork
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Re: Mana und Leben in %

@Rosa
Was genau willst du denn machen?
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Unread 01-09-13, 01:25 PM  
RosaFee
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Re: Re: Mana und Leben in %

Originally Posted by zork
@Rosa
Was genau willst du denn machen?
ich habe jetzt die Lebens- und Manaanzeige mit 300000 und hätte gern statt dessen 100 % (und dem entsprechend bei abnehmenden Mana/Leben)
bei der vorherigen Version war das möglich, jetzt bekomme ich das nicht mehr hin
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Unread 01-10-13, 02:22 AM  
zork
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Re: Re: Re: Mana und Leben in %

Lebensanzeige:
http://code.google.com/p/rothui/sour...player.lua#433

[perhp]
ändern in [perhp]%

Mana ist schwieriger, da ich dort die Werte abhängig vom Powertype tausche.

http://code.google.com/p/rothui/sour...player.lua#410
Code:
    if powertype ~= "MANA" then
      bar.ppval1:SetText(func.numFormat(min))
      bar.ppval2:SetText(d2)
    else
      bar.ppval1:SetText(d2)
      bar.ppval2:SetText(func.numFormat(min))
    end

d2
entspricht dem Prozentwert. Da einfach d2.."%" verwenden.
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Unread 01-11-13, 12:43 AM  
RosaFee
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Re: Re: Re: Re: Mana und Leben in %

Originally Posted by zork
Lebensanzeige:
http://code.google.com/p/rothui/sour...player.lua#433

[perhp]
ändern in [perhp]%

Mana ist schwieriger, da ich dort die Werte abhängig vom Powertype tausche.

http://code.google.com/p/rothui/sour...player.lua#410
Code:
    if powertype ~= "MANA" then
      bar.ppval1:SetText(func.numFormat(min))
      bar.ppval2:SetText(d2)
    else
      bar.ppval1:SetText(d2)
      bar.ppval2:SetText(func.numFormat(min))
    end

d2
entspricht dem Prozentwert. Da einfach d2.."%" verwenden.
Hey, vielen vielen DANK !!!!!
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Unread 02-04-13, 05:18 PM  
Garleil
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Talking Changing Positions..

Hey Zork,

How do you change the position of the cast bar that comes with the Ouf_Diablo set? I can do almost everything else, but the cast bar isn't working, I'd like to have it just above the bottom bar ..

Thanks!
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Unread 02-04-13, 05:42 PM  
zork
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Re: Changing Positions..

1) /diablo unlockbars
2) target yourself
3) cast hearthstone (do not forget to cancel it )
4) move the bars
5) /diablo lockbars
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Unread 02-05-13, 12:35 PM  
Garleil
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Talking Re: Re: Changing Positions..

Originally Posted by zork
1) /diablo unlockbars
2) target yourself
3) cast hearthstone (do not forget to cancel it )
4) move the bars
5) /diablo lockbars
For goodness sake, I was so blind to have missed that! lol.

Cheers dude! Keep up the great work!
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Unread 02-08-13, 07:35 AM  
Zitrone008
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Hi,
I read alot but couldn't figure out how to adjust the width of the castbar..?
Danke schonmal =)
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Unread 02-08-13, 09:37 AM  
zork
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You can do scaling. This will in-/decrease the width/height at the same ratio. Changing only width or height is not supported since it would destroy the look by stretching the texture.

Player
http://code.google.com/p/rothui/sour...config.lua#159

Target
http://code.google.com/p/rothui/sour...config.lua#357

Focus
http://code.google.com/p/rothui/sour...config.lua#481
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Last edited by zork : 02-09-13 at 05:25 AM.
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