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Compatible with Retail, Classic & TBC
Updated: 03-22-24 08:52 PM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-22-24 08:52 PM
Created:unknown
Downloads:301,530
Favorites:661
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Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.6

TellMeWhen  Popular! (More than 5000 hits)

Version: 10.2.4
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.4
  • Fix: #2154 - Errors when tracking items by slot number when the slot is empty.
  • Fix: #2155 - Item cooldown API was broken by Blizzard in 10.2.6.

View Full Changelog
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Archived Files (28)
File Name
Version
Size
Author
Date
10.2.3
2MB
orbenn
02-06-24 08:16 PM
10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM
9.0.7
1MB
orbenn
04-24-21 07:44 PM
9.0.6
1MB
orbenn
03-21-21 04:25 PM
9.0.5
1MB
orbenn
03-09-21 07:57 PM
9.0.4
1MB
orbenn
02-13-21 01:19 PM


Post A Reply Comment Options
Unread 11-14-12, 02:23 PM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
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Originally Posted by drykill
Is it possible to activate one of the icon animations upon spell failure due to still being on cooldown?

example: Sprint is on cooldown so I have an icon showing the cooldown. I then press my Sprint keybind, but Sprint is still on cooldown so fails to cast, then the icon animates for a few seconds.

There used to be an old cooldown tracking addon that would pulse/grow the spell icon when you tried using it but it was still on cooldown. So I'm trying to recreate something similar with TMW if it's possible.
You can create a Combat Event icon, set the spell being tracked to Sprint, set the timer for the icon to some very small amount (like 0.1 seconds), set the combat event being tracked to "Spell Cast Failed", and check the 'Always Hide' option.

Then, go to your sprint icon, go into the Events tab, and add an 'On Other Icon Show' event that watches the Combat Event icon we just created. The event handler for this icon can be whatever animation/sound/text output that you like.

Apologies for the delayed response to your question, but I hope this helps. Let me know if you are still having trouble setting this up and I will be happy to create an import string for you that contains all the necessary configuration to make this work.
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Unread 11-15-12, 09:55 AM  
Tyestor
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Re: Re: Need some help.

Originally Posted by Cybeloras
Originally Posted by Tyestor
This is what my bar currently looks like: http://i.imgur.com/iR2UA.png

This is what I want to do for each ability:

Heroic Strike: With less than 80 rage (60 while deadly calm is up), ability is grey/dim as if I don't have enough rage (like it would look on the action bar if I had 0 rage). With greater than or equal to 80 rage (60 while Deadly Calm is up) have it light up as if I had enough rage (how the ability would normally look as if I had 30 or more rage). Preferably if it is possible, along with the former, while I have equal to or greater than 80 rage (60 while deadly calm is up) have the ability "glow" (like the proc glow).

Bloodthirst: Fine as it is.

Raging Blow: Currently, I cannot get this to behave like it would while it is actually on the action bar. For example, while it is on the action bar, if I am enraged the ability lights up WITH the glow and then proceeds to go dim once I have used the ability. The closest I have managed to get the ability is that while I am not enraged (i.e ability not castable) the icon is completely invisible and when it is castable the ability reappears but without a glow. Basically I would like the ability to perform on the icon, visuals and all, how it would on my action bar.

This is my conditions pane for Raging Blow: http://i.imgur.com/iaj7C.png - The spell ID is for "Raging Blow!". I have no other conditions for any other spell.

Wild Strike: The ability does not glow while I have Bloodsurge procced. I would like it to do this.

Execute: It does not dim/go grey while the target is above 20% health. It does not glow while the target is below 20% health. I would like it to do this.

Colossus Smash: Fine as it is.

If you could help me with the above, it would be much appreciated. Even if some of them are not possible to do it would be nice to know so I can stop trying to get it to work.
In order for me to better understand how I can help you with this (I don't know exactly what you have or have not configured just by looking at the picture), please post the export string of the group that you are having trouble with. To get an export string, open the icon editor, and click button labeled "Import/Export/Backup". Select the "To string" ... "Group" option, and then press CTRL+C to copy it to your clipboard.
Code:
^1^T^SPoint^T ^Sy^F-6219524999031494 ^f-46^Sx ^F6235999696587844^f-52 ^t^SScale^F6505204439872235 ^f-52^SEnabled ^B^SSecondarySpec ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Sreactive ^SName^SRaging~`Blow ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S131116 ^SLevel^N0.1 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SWild~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^SBloodsurge ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SName^SExecute ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SIgnoreNomana^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^t^SColumns^N6 ^SName^SFury:~`Main~`Abilities. ^STree3^b ^t^N61003^S~`~| ^Sgroup^N1 ^^
It probably seemed like I was mumbling (in text form) in my previous post so I'll try and keep it short and simple. I want the icons to look like they would on the action bar. Instead of the icon going invisible when the conditions are not met I want it to be grey. When the ability procs, I want it to be "lit up" and with the glowy yellow sparkle border. Just like the action bar. While I'm here tpying this I was also wondering if it was possible to have macro text and/or keybinds on the icon? Thanks.

Btw, I'm willing to edit lua code if it's not possible to do what I would like from what is already in the addon (I have a feeling it's not possible to make the icon go grey instead of being hidden like it is now).

Thanks for the help.
Last edited by Tyestor : 11-15-12 at 09:58 AM.
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Unread 11-15-12, 09:56 PM  
etrips
A Kobold Labourer

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File comments: 2
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Thank you for an awesome mod. I just started playing again after MoP came out and the mod has gone under a huge change since I last played. With the new set up is there any way to get presets of abilities? I remember being able to set an icon if a target casted a defensive ability, damage buff, etc. But I cannot seem to locate this feature in this build.
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Unread 11-16-12, 12:55 AM  
Cybeloras
A Fallenroot Satyr
 
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Re: Re: Re: Need some help.

Originally Posted by Tyestor

It probably seemed like I was mumbling (in text form) in my previous post so I'll try and keep it short and simple. I want the icons to look like they would on the action bar. Instead of the icon going invisible when the conditions are not met I want it to be grey. When the ability procs, I want it to be "lit up" and with the glowy yellow sparkle border. Just like the action bar. While I'm here tpying this I was also wondering if it was possible to have macro text and/or keybinds on the icon? Thanks.

Btw, I'm willing to edit lua code if it's not possible to do what I would like from what is already in the addon (I have a feeling it's not possible to make the icon go grey instead of being hidden like it is now).

Thanks for the help.
Your OP was fine - perfect, in fact. I don't play a warrior, so your detailed explanations made it really easy to figure out what you wanted. I just needed the export string as a starting point.

Hopefully this should do what you want it to. I haven't tested it at all, but I tried to make everything to your specifications - let me know if anything doesn't work, or if something is off from what you wanted and I will see what I can do. In regards to keybinds, check out the Text Displays setting at the bottom of the right-hand column in the Icon Editor. I went ahead and put a basic 1-6 keybinding label on your icons, but you can change it to whatever you want. Play around a little bit with the text layout too if you need to to get things looking how you want.

Here is the import string of the revised group - paste it into the bottom of the icon editor, and follow the path of green buttons to import it:

Code:
^1^T^SPoint^T ^Sy^F-4603859883169459 ^f-45^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-6016153406356191^f-48 ^t^SScale^F6505204439872235 ^f-52^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Scooldown ^SName^SHeroic~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^SDeadly~`Calm ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SRAGE_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N60 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^SRaging~`Blow ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S131116 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SWild~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^SBloodsurge ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SIgnoreNomana^B ^SName^SExecute ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S6 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^t^SName^SFury:~`Main~`Abilities. ^t^N61003^S~`~| ^Sgroup^N1 ^^
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Unread 11-16-12, 01:00 AM  
Cybeloras
A Fallenroot Satyr
 
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Forum posts: 28
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Originally Posted by etrips
Thank you for an awesome mod. I just started playing again after MoP came out and the mod has gone under a huge change since I last played. With the new set up is there any way to get presets of abilities? I remember being able to set an icon if a target casted a defensive ability, damage buff, etc. But I cannot seem to locate this feature in this build.
Apologies for any confusion that may have been caused - this feature is not gone, but I did remove the dropdown list that used to contain all of these. The suggestion list is the only part of TMW that will list these now (and only when configuring Buff/Debuff icons or Combat Event icons).

If you begin typing in either the identifier of the equivalency (like "DefensiveBuffs") or one of the buffs/debuffs that are contained within an equivalency (like "Dispersion"), then you should see it listed in the suggestion list, and its tooltip will show all of the buffs/debuffs that it tracks.
Last edited by Cybeloras : 11-16-12 at 01:02 AM.
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Unread 11-16-12, 07:59 AM  
etrips
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally Posted by Cybeloras
Originally Posted by etrips
Thank you for an awesome mod. I just started playing again after MoP came out and the mod has gone under a huge change since I last played. With the new set up is there any way to get presets of abilities? I remember being able to set an icon if a target casted a defensive ability, damage buff, etc. But I cannot seem to locate this feature in this build.
Apologies for any confusion that may have been caused - this feature is not gone, but I did remove the dropdown list that used to contain all of these. The suggestion list is the only part of TMW that will list these now (and only when configuring Buff/Debuff icons or Combat Event icons).

If you begin typing in either the identifier of the equivalency (like "DefensiveBuffs") or one of the buffs/debuffs that are contained within an equivalency (like "Dispersion"), then you should see it listed in the suggestion list, and its tooltip will show all of the buffs/debuffs that it tracks.
Oh wow I didn't even think of that. Thank you so much for your quick reply! And keep up the awesome work.
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Unread 11-17-12, 11:37 PM  
Tyestor
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Re: Re: Re: Re: Need some help.

Originally Posted by Cybeloras
Originally Posted by Tyestor

It probably seemed like I was mumbling (in text form) in my previous post so I'll try and keep it short and simple. I want the icons to look like they would on the action bar. Instead of the icon going invisible when the conditions are not met I want it to be grey. When the ability procs, I want it to be "lit up" and with the glowy yellow sparkle border. Just like the action bar. While I'm here tpying this I was also wondering if it was possible to have macro text and/or keybinds on the icon? Thanks.

Btw, I'm willing to edit lua code if it's not possible to do what I would like from what is already in the addon (I have a feeling it's not possible to make the icon go grey instead of being hidden like it is now).

Thanks for the help.
Your OP was fine - perfect, in fact. I don't play a warrior, so your detailed explanations made it really easy to figure out what you wanted. I just needed the export string as a starting point.

Hopefully this should do what you want it to. I haven't tested it at all, but I tried to make everything to your specifications - let me know if anything doesn't work, or if something is off from what you wanted and I will see what I can do. In regards to keybinds, check out the Text Displays setting at the bottom of the right-hand column in the Icon Editor. I went ahead and put a basic 1-6 keybinding label on your icons, but you can change it to whatever you want. Play around a little bit with the text layout too if you need to to get things looking how you want.

Here is the import string of the revised group - paste it into the bottom of the icon editor, and follow the path of green buttons to import it:

Code:
^1^T^SPoint^T ^Sy^F-4603859883169459 ^f-45^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-6016153406356191^f-48 ^t^SScale^F6505204439872235 ^f-52^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Scooldown ^SName^SHeroic~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^SDeadly~`Calm ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SRAGE_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N60 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^SRaging~`Blow ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S131116 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SWild~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^SBloodsurge ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SIgnoreNomana^B ^SName^SExecute ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S6 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^t^SName^SFury:~`Main~`Abilities. ^t^N61003^S~`~| ^Sgroup^N1 ^^
Thanks man this works mostly. I do have 2 problems with it though. Firstly, Execute seems to be bugging out. When I have no target, execute isn't transparent like Raging Blow/Heroic Strike. When I target someone (enemy or ally) Execute goes transparent like it should but when I deselect that target the icon has the glowy border and is no longer transparent. It only goes back to normal when I re-target something (but only when I stay targeted, it starts glowing again when there's no target) or when I type /tmw twice.

Second problem I have is that the icons are transparent and not grey like the action bars. Is this just not possible make happen (http://i.imgur.com/I40hH.png)? Everything else is fine though, thanks a lot for this. I'm using ElvUI if that helps with anything (noticed that there were ElvUI specific options in the group settings panel).
Last edited by Tyestor : 11-17-12 at 11:38 PM.
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Unread 11-18-12, 01:23 PM  
Silvy
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Regarding TellMeWhen 6.0.4:

I have set up Icons for trinkets/invocation/Living Bomb etc. However, after this update I can no longer see Icon Timer Texts, even though they're marked in options. Any Ideas?

Silv
Last edited by Silvy : 11-18-12 at 01:29 PM.
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Unread 11-18-12, 01:37 PM  
Cybeloras
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Originally Posted by Silvy
Regarding TellMeWhen 6.0.4:

I have set up Icons for trinkets/invocation/Living Bomb etc. However, after this update I can no longer see Icon Timer Texts, even though they're marked in options. Any Ideas?

Silv
TMW 6.0.4 is not available here on WoWInterface (Only on Curse), so please open a ticket over on CurseForge (http://wow.curseforge.com/addons/tellmewhen/), and be sure to include the export string of the profile that you are having trouble with.
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Unread 11-18-12, 01:40 PM  
Cybeloras
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Re: Re: Re: Re: Re: Need some help.

Originally Posted by Tyestor
Thanks man this works mostly. I do have 2 problems with it though. Firstly, Execute seems to be bugging out. When I have no target, execute isn't transparent like Raging Blow/Heroic Strike. When I target someone (enemy or ally) Execute goes transparent like it should but when I deselect that target the icon has the glowy border and is no longer transparent. It only goes back to normal when I re-target something (but only when I stay targeted, it starts glowing again when there's no target) or when I type /tmw twice.

Second problem I have is that the icons are transparent and not grey like the action bars. Is this just not possible make happen (http://i.imgur.com/I40hH.png)? Everything else is fine though, thanks a lot for this. I'm using ElvUI if that helps with anything (noticed that there were ElvUI specific options in the group settings panel).
You can always play around with the color settings in TMW's main options, but I can't guarantee that you will be able to setup what you want to setup just by modifying those, because the current implementation of the color settings is fairly limited in what it can do. Aside from that, you will just have to settle with opacity changes, which has been one of TMW's core features for a very long time.
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Unread 11-18-12, 03:18 PM  
Tyestor
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Re: Re: Re: Re: Re: Re: Need some help.

Originally Posted by Cybeloras
Originally Posted by Tyestor
Thanks man this works mostly. I do have 2 problems with it though. Firstly, Execute seems to be bugging out. When I have no target, execute isn't transparent like Raging Blow/Heroic Strike. When I target someone (enemy or ally) Execute goes transparent like it should but when I deselect that target the icon has the glowy border and is no longer transparent. It only goes back to normal when I re-target something (but only when I stay targeted, it starts glowing again when there's no target) or when I type /tmw twice.

Second problem I have is that the icons are transparent and not grey like the action bars. Is this just not possible make happen (http://i.imgur.com/I40hH.png)? Everything else is fine though, thanks a lot for this. I'm using ElvUI if that helps with anything (noticed that there were ElvUI specific options in the group settings panel).
You can always play around with the color settings in TMW's main options, but I can't guarantee that you will be able to setup what you want to setup just by modifying those, because the current implementation of the color settings is fairly limited in what it can do. Aside from that, you will just have to settle with opacity changes, which has been one of TMW's core features for a very long time.
Yeah that's fine. How do I fix my Execute though?
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Unread 11-18-12, 03:25 PM  
Cybeloras
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Re: Re: Re: Re: Re: Re: Re: Need some help.

Originally Posted by Tyestor
Yeah that's fine. How do I fix my Execute though?
Sorry. Add another condition to it, type "Unit Exists", that checks unit "target".

You may also want to add a third condition as well, type "Unit is Alive", so that it doesn't happen when targeting dead things.
Last edited by Cybeloras : 11-18-12 at 03:31 PM.
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Unread 11-19-12, 06:45 AM  
Tyestor
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Re: Re: Re: Re: Re: Re: Re: Re: Need some help.

Originally Posted by Cybeloras
Originally Posted by Tyestor
Yeah that's fine. How do I fix my Execute though?
Sorry. Add another condition to it, type "Unit Exists", that checks unit "target".

You may also want to add a third condition as well, type "Unit is Alive", so that it doesn't happen when targeting dead things.
Thanks. I'll give that a whirl now.

EDIT: Thanks again for the help, works perfectly. Great addon, great developer ^^ - Looking forward to more updates.
Last edited by Tyestor : 11-19-12 at 08:31 AM.
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Unread 11-23-12, 03:40 AM  
eald
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Question Boss timers

There is a way to track boss spells cd's since the start of the fight?
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Unread 11-23-12, 03:50 AM  
Cybeloras
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Re: Boss timers

Originally Posted by eald
There is a way to track boss spells cd's since the start of the fight?
No, TellMeWhen is not optimized or intended to be a boss mod like Big Wigs or DBM.
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