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Updated: 07-09-10 04:38 AM
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oUF.
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Updated:07-09-10 04:38 AM
Created:unknown
Downloads:9,701
Favorites:30
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oUF Deith  Popular! (More than 5000 hits)

Version: r22
by: Soeters [More]

I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.



Overview

This is a layout for the unit frames framework oUF which is needed to work.
This layout works with oUF which is needed to work.


I suggest you oUF_Whiskey for the raid layout.

This is the version for oUF 1.4, I think I fixed the tags, but I didn't got any time to check if everything was okay, so please tell me if something goes wrong with an error dump if there's one

Works with

  • oUF_SmoothUpdate (embedded in the archive)
  • oUF_BarFader (embedded in the archive)
  • oUF_PowerSpark
  • oUF_Experience
  • oUF_Reputation
  • oUF_RuneBar (discontinued but replaced by the built-in module)
  • oUF_TotemBar
  • oUF_MoveableFrames


Unit Frames availables
  • Player
  • Target
  • Focus
  • Pet
  • Target of Target

If you want to add the party just download oUF_Whiskey.

To do

Add other plugins support

r22
Tags fixed for oUF 1.4

r21
TOC bump
Updated for oUF_TotemBar r4

r20
oUF_MoveableFrames support

r19
Now uses the new runes system
New buffs/debuffs placement and handling

r18
Toc bump

r17
Fixed the buff border texture

r16
oUF_RuneBar support
oUF_TotemBar support
New placement for ToT and pet
SmoothUpdate and BarFader now embedded

r15
New layout, once again I know...
Removed oUF_Swing support.
Few little tweaks

4.3
3.1 update
New look
Some plugin support


4.0
Few updates
Some plugins support added

3.1
New look

3.0
Major update

2.5
Changed the castbar

2.3
Party layout removed
Fixed a bug with ToT, Focus and Pet

2.2
Target debuffs moved
Clean up the code
Added a party layout

2.1
Added buffs/debuffs on target


2.0

New layout

1.4
Added oUF_Smooth Updates support

1.3
Works with the patch 3.0

1.2

Added oUF_AutoShot support

1.1
Few changes

1.0.5.1

Now it's a zip ^^

1.0.5

Replaced the Debuffs and Buffs for the target frame

1.0.4

Fixed an error with the elite mobs' name

1.0.3

Added oUF_CombatFeedback BarFader and the castbar
Code a little more cleaned


1.0.1

Added oUF_Banzai and DruidMana support
Post A Reply Comment Options
Unread 10-31-10, 06:51 AM  
lotharen
A Kobold Labourer

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update, pls
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Unread 10-09-10, 10:58 PM  
Flaster
A Fallenroot Satyr
 
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good day
How do I drag the frame to another location?

thanks for the reply
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Unread 09-30-10, 04:34 PM  
Ereki
A Fallenroot Satyr
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File comments: 64
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I can't get the icontextures to work, all I get is the standard Blizz texture. Not that major issue but it screws up the overall look of my UI quite a lot. I have edited the lua file a bit since I don't want the runes since I use my own addon for that but that shouldn't change the texture of teh icons I think? Especially since I had done the same thing before I just updated to the latest version. Any ideas how to get it working?
Edit:
It works on the player and target castbars but not for the buffs
Last edited by Ereki : 10-01-10 at 07:12 AM.
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Unread 07-10-10, 10:32 AM  
Soeters
A Warpwood Thunder Caller
 
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If you have suggestions, give them, but I haven't a lot of free time, and finalizing little details isn't my priority.
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Unread 07-09-10, 05:09 PM  
diddles
A Kobold Labourer

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Text isnt very nice
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Unread 07-08-10, 09:30 AM  
Soeters
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Yes, it broke it.

Will be fixed during July, but I can't give a precise date, there are many things to repair.
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Unread 06-30-10, 07:02 PM  
maurdr
A Cliff Giant

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i believe that the latest version of OUF broke this addon.
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Unread 04-12-10, 12:37 PM  
otzie689
A Kobold Labourer

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Self buffs/debuffs

Hey so im fairly new to LUA and i cant seem to create the frames for self buffs to show locally on the player frame. any suggestions?
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Unread 02-03-10, 09:46 AM  
Mandraxon
A Fallenroot Satyr
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Hey dude.. I realy love this layout.. my onley issue is the collor of the health and castbars..

how do i change the collours for the health and castbar?

Keep it up
// Troax
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Unread 01-31-10, 11:31 PM  
Storm68
A Kobold Labourer

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options

Hi,
Love the simplicity of the frames, is there a way to change size and colors?
Apart from that awesome work
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Unread 01-28-10, 09:49 PM  
kempz
A Kobold Labourer

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related to prev. question

Originally posted by Soeters
You can disable them by opening oUF_Deith.toc and removing the line Deith_small.lua
To move target combo points, that's a little bit harder but something you can try is that:
Open Deith_normal.lua
Go to the line 401 you'll see
Code:
	--== Combo ==--
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
Change it to
Code:
	--== Combo ==--
if unit == target then
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
end
Open Embeds\st_Tags.lua
At the end of the file you'll see
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints(unit, 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Change it to:
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints('player', 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Please note that this is heavily untested as I can't connect to Wow right now



Open Deith_normal.lua and go to the line 349
Change "[gradienthp)" to "[perhp]"
But the text won't be colored anymore


im tryin to do this but it looks like its not working can u test it when u find time please?

Thanks in advance!
Last edited by kempz : 01-28-10 at 09:50 PM.
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Unread 01-28-10, 11:53 AM  
Soeters
A Warpwood Thunder Caller
 
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Forum posts: 97
File comments: 207
Uploads: 20
Originally posted by kempz
Hey
Awsome addon i must say
I got 2 questions tho:
-Can you disable players frame somehow, since i need only target and target's target parts only?
-About combo points, can you help me and explain how can i move them to targets frame?
You can disable them by opening oUF_Deith.toc and removing the line Deith_small.lua
To move target combo points, that's a little bit harder but something you can try is that:
Open Deith_normal.lua
Go to the line 401 you'll see
Code:
	--== Combo ==--
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
Change it to
Code:
	--== Combo ==--
if unit == target then
	local cp = SetFontString(self.Health, font, 14)
	self:Tag(cp,"[shortcp]")
	cp:SetPoint("CENTER",self.Health,"CENTER",0,-5)
	cp:SetTextColor(unpack(oUF.colors.power["ENERGY"]))
end
Open Embeds\st_Tags.lua
At the end of the file you'll see
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints(unit, 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Change it to:
Code:
if (not oUF.Tags['[shortcp]']) then
oUF.Tags['[shortcp]'] = function(unit)	
	local cp = GetComboPoints('player', 'target') return (cp > 0) and strrep("* ",cp) end
	--return strrep("* ", 5) end -- test purpose
end

oUF.TagEvents['[shortcp]'] = 'UNIT_COMBO_POINTS UNIT_TARGET'
Please note that this is heavily untested as I can't connect to Wow right now

Originally posted by andyhui
is there a way to show the target hp percent?
Open Deith_normal.lua and go to the line 349
Change "[gradienthp)" to "[perhp]"
But the text won't be colored anymore
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Unread 01-28-10, 12:50 AM  
andyhui
A Kobold Labourer

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is there a way to show the target hp percent?
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Unread 01-27-10, 05:06 PM  
kempz
A Kobold Labourer

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Hey
Awsome addon i must say
I got 2 questions tho:
-Can you disable players frame somehow, since i need only target and target's target parts only?
-About combo points, can you help me and explain how can i move them to targets frame?
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Unread 01-26-10, 07:16 AM  
Soeters
A Warpwood Thunder Caller
 
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Forum posts: 97
File comments: 207
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Yes without it it won't work.

But Haste did another plugin if you want: oUF_MovableFrames
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