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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,010
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 04-03-10, 03:06 PM  
danltiger
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As usual, Kat explains it just as good (if not better) than I could ;-) I should put him on the payroll..

The only thing that Tidy Plates polls for is new nameplates. Every other update is driven by some event.

It's funny, because there's highly noticeable server lag when capturing certain events, especially UNIT_AURA and UNIT_THREAT_SITUATION_UPDATE.

It's possible to force Tidy Plates to poll full updates by creating a frame with an onupdate handler, which called the global TidyPlates:Update() function. Yickes!

Originally posted by Tanque
I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.

This is the macro I use:
Code:
#showtooltip
/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb
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Unread 04-03-10, 05:57 PM  
galvin
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Tidyplates 5.11 causing some weird name text issues with tidyplates threatplates beta 3.0.10. I think name of other mobs are stacking on top of new targets.

When I switched back to tidyplates 5.10.4 the problem went away. Not sure if 5.11 was the reason I was getting some serious fps lag. I'll know if that problem went away or not.
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Unread 04-03-10, 07:38 PM  
danltiger
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The name text issues are ThreatPlates; The name text is handled by a custom widget. That widget is repeatedly created, as the Initialize function doesn't check to see if it already exists.

TidyPlates_ThreatPlates\Widgets\Widgets.lua, line 24+:

Code:
local function OnInitialize(plate)
	plate.widgets.NameText = CreateNameText(plate)
end
Changing it to...

Code:
local function OnInitialize(plate)
	if not plate.widgets.NameText then
		plate.widgets.NameText = CreateNameText(plate)
	end
end
... should correct the name text issues.

Not sure about the laggishness. That might be caused by that widget memory leak+garbage collection.

It's actually my fault, though; I changed Tidy Plates so the OnInitialize function gets called every time a plate is shown (rather than just when the plate is created; the frames are recycled), reducing the need for the OnUpdate function to check for the existence of the widget. aaand, of course, I was tired and "forgot" to post the changelog.

Originally posted by galvin
Tidyplates 5.11 causing some weird name text issues with tidyplates threatplates beta 3.0.10. I think name of other mobs are stacking on top of new targets.

When I switched back to tidyplates 5.10.4 the problem went away. Not sure if 5.11 was the reason I was getting some serious fps lag. I'll know if that problem went away or not.
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Last edited by danltiger : 04-03-10 at 07:40 PM.
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Unread 04-03-10, 07:51 PM  
Tanque
A Kobold Labourer

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I also noticed the threat bar gets obscured by the aura widget. Might have to do some creative repositioning there to fit them both cleanly.
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Unread 04-04-10, 04:41 AM  
shinx
A Defias Bandit

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Code:
theme.hitbox = { 	width = 50, height = 35,}
oh sry my fault, yes i use this line but the hitbox doesnt resize.

only the nameplates i logged in have the correct settings if i run arround the
new nameplates doesnt have the width = 50, height = 35 hitbox settings,
think this is an update problem?

bad english i know



on the screen you see the hitbox with settings width = 50, height = 35 you will see this doesnt work
Last edited by shinx : 04-04-10 at 05:01 AM.
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Unread 04-04-10, 04:58 AM  
danltiger
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Which theme are you altering? Or, is it a custom theme?

One thing to note: If you are in combat when the plates appear, the hitbox may not change size (It's a restriction by the Blizzard client)

Originally posted by shinx
Code:
theme.hitbox = { 	width = 50, height = 35,}
oh sry my fault, yes i use this line but the hitbox doesnt resize.

only the nameplates i logged in have the correct settings if i run arround the
new nameplates doesnt have the width = 50, height = 35 hitbox settings,
think this is an update problem?

bad english i know
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Unread 04-04-10, 05:22 AM  
shinx
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Oh ok sry my fault,

i have an other question : How i can clean the 3 dots behind the names if the name is too long?

for example: shinx is wait...

If you are in combat
im not in combat i run around in dalaran with friendly nameplates on , look at screen
Last edited by shinx : 04-04-10 at 06:29 AM.
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Unread 04-04-10, 04:27 PM  
Taroven
A Cyclonian
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Originally posted by shinx
i have an other question : How i can clean the 3 dots behind the names if the name is too long?

for example: shinx is wait...
You can fix that by adjusting the width of your name object. WoW automatically truncates and adds ellipses (...) to a string that is too long to be displayed in a frame.
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Unread 04-07-10, 12:35 AM  
zamos77
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wow looks very nice!!
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Unread 04-07-10, 01:09 PM  
Stoneshadow
A Kobold Labourer

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Vertical setup

the last patch says it enabled vertical health bars but i dont see where to set it up for the vertical bars

under (config.healthbar = {) in the config.lua i tried (orientation = "VERTICAL",) but it didnt work

Help
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Unread 04-07-10, 02:46 PM  
danltiger
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Re: Vertical setup

Which theme ya using? Here's an excerpt from Lucky Charms (heart.lua), which worked for me:

Code:
config.healthbar = {
	texture 				= path.."\\heart\\Heart_Statbar",
	height =36,
	width = 35,
	x = 0,
	y = 0,
	orientation = "VERTICAL",
	anchor = "CENTER",
}
Kinda looked like you had it correct, but we'll figure it out, whatever it is.

Originally posted by Stoneshadow
the last patch says it enabled vertical health bars but i dont see where to set it up for the vertical bars

under (config.healthbar = {) in the config.lua i tried (orientation = "VERTICAL",) but it didnt work

Help
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Unread 04-07-10, 04:41 PM  
Annyonne
An Aku'mai Servant

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Verticle bars?
Does it rotate the "click-able" area to target the mob ... or is that still locked by Blizz?
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Unread 04-07-10, 04:54 PM  
danltiger
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Setting the bar to "VERTICAL" just changes the statusbar, not the hitbox. However, the hitbox CAN be altered, with some Blizz limitations; We can only change the size/shape of the hitbox out-of-combat.

This isn't as dire as it appears. The nameplate objects are re-cycled, meaning; They are created once, and shown/hidden as necessary. If Tidy Plates is able to change a nameplate's hitbox while out-of-combat (ex. displaying a raid member's nameplate while standing around), that plate will remain altered during combat.

The nameplate will not remain associated with a unit forever; A single nameplate might be recycled for 100's of different units during a raid, from encounter-to-encounter.

Hope that helps!

Originally posted by Annyonne
Verticle bars?
Does it rotate the "click-able" area to target the mob ... or is that still locked by Blizz?
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Last edited by danltiger : 04-07-10 at 04:58 PM.
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Unread 04-08-10, 12:24 PM  
Drokk
A Kobold Labourer

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Health Percent

Percent logo is on wrong side when displaying Health as a percentage.

Displays %75, when it should read 75%.
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Unread 04-08-10, 04:38 PM  
shinx
A Defias Bandit

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hi, using Grey/Dps Layout with some personal changes, can anyone explain
me how I can add a manabar to my target frame or maybe its possible to
add it also for nontarget mobs?
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