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Updated: 01-21-15 04:13 PM
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Warlords of Draenor (6.0.3)
Updated:01-21-15 04:13 PM
Created:08-29-14 06:04 PM
Downloads:9,104
Favorites:16
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Categories:Graphic UI Mods, Casting Bars, Cooldowns

Avant UI  Popular! (More than 5000 hits)

Version: 2.2
by: Avant [More]

**Addon Info**
* Half Dark coloring all frames
* Reworking the minimap
* Scale Blizz Loss Of Control 70%
* Floating Combat Text
* Deleted errors spam
* Class Coloring HP Bar
* Hidden target and focus background
* Hidden pet nickname
* Hidden Macros and Hotkeys text (/akeys and /amacro for enable)
* Right click at minimap for calendar
* Improved castbar with timer and icon
* Looks very good with whoa UnitFrames


Official Website: avant.pw

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Unread 11-04-14, 12:48 PM  
Avant
A Kobold Labourer
 
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Originally Posted by zyther
can you add this for circles around the DK runes and rouge combat points:

/run for i=1,6 do _G["RuneButtonIndividual"..i.."BorderTexture"]:SetVertexColor(0.3,0.3,0.3) end

is a script im using as a work around for runes


combat points i belive you can add into yours?
select(1, ComboPoint1:GetRegions()),
select(1, ComboPoint2:GetRegions()),
select(1, ComboPoint3:GetRegions()),
select(1, ComboPoint4:GetRegions()),
select(1, ComboPoint5:GetRegions()),
ok
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Unread 11-01-14, 06:46 AM  
zyther
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can you add this for circles around the DK runes and rouge combat points:

/run for i=1,6 do _G["RuneButtonIndividual"..i.."BorderTexture"]:SetVertexColor(0.3,0.3,0.3) end

is a script im using as a work around for runes


combat points i belive you can add into yours?
select(1, ComboPoint1:GetRegions()),
select(1, ComboPoint2:GetRegions()),
select(1, ComboPoint3:GetRegions()),
select(1, ComboPoint4:GetRegions()),
select(1, ComboPoint5:GetRegions()),
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Unread 09-27-14, 05:19 PM  
Mustardtiger
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Ok so the extended part is sorted out, but would it be possible to have it so the elite, rare elite, rare dragons of unit frames aren't blacked out? So have the frame itself blacked out but the dragon isn't. Maybe have some basic options panel to toggle it.
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Unread 09-26-14, 10:06 PM  
Gello
A Molten Giant
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Re: Wide Target

Originally Posted by Mustardtiger
Would it be possible to get compatibility with the Wide Target addon?

http://www.wowinterface.com/download...o.php?id=22374

It doesn't make the extended texture of that addon dark
Already mentioned on the other addon, but mentioning it here so Avant doesn't need to do anything: I'll hook securefunc(TargetFrame.borderTexture,"SetVertexColor") so any coloring of the target textures will color the extended textures too.
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Unread 09-26-14, 08:23 PM  
Mustardtiger
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Wide Target

Would it be possible to get compatibility with the Wide Target addon?

http://www.wowinterface.com/download...o.php?id=22374

It doesn't make the extended texture of that addon dark
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Unread 09-26-14, 04:06 AM  
Avant
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Originally Posted by Jansus
Thanks for making this. Any way to make the minimap square? I'm using Squeenix minimap and it's square but I figure I could drop it if there's a way to do it with this.

Great addon, I love how lightweight it is
enjoy
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Unread 09-23-14, 01:09 PM  
Jansus
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Thanks for making this. Any way to make the minimap square? I'm using Squeenix minimap and it's square but I figure I could drop it if there's a way to do it with this.

Great addon, I love how lightweight it is
Last edited by Jansus : 09-23-14 at 01:44 PM.
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Unread 08-30-14, 04:45 AM  
Avant
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Originally Posted by 10leej
Your file structure is really confusing. Looks like you have 3 lua files that do something but only one is called in the .TOC? I don't see the reasoning...
sr it was old version with all updates from v0.1. now file updated
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Unread 08-29-14, 08:41 PM  
10leej
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Your file structure is really confusing. Looks like you have 3 lua files that do something but only one is called in the .TOC? I don't see the reasoning...
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Unread 08-29-14, 06:15 PM  
Avant
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WOD Keys Giveaway 10.09.2014

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