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Updated:04-23-15 05:43 AM
Created:04-05-13 06:45 AM
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SanityCheck  Popular! (More than 5000 hits)

Version: 1.69
by: Malsomnus [More]

This add-on will remind you of all the things which you already know you need to do, they're so obvious, but somehow they just slip your mind every now and then. No more wearing Holy gear after changing spec to Protection, no more raiding with a fishing rod, and no more forgetting to put poison on your daggers before an important boss fight!

Features:
* A little frame which tells you that you're awesome. As soon as you do something silly, like try to tank in Frost Presence, a red light will blink and notify you that you're a noob, instead. You can right-click to tell the red light to stop blinking and just stay on, so it's less annoying (in case you actually want to fish), but still visible.
* A smaller frame that lights up in yellow if you've forgotten to gem or enchant your gear. Right-clicking this frame will pop up a convenient "shopping list" of all the gems and enchants you need to buy.
* An even smaller frame that lights up in blue as long as you, or someone in your raid group, don't have your class buffs or some equivalent up (for example, a druid who has no stats buff on), and also Symbiosis for druids.
* Yet another small frame that reminds you to get your food/ flask buffs when you're in a raid.
* You can configure the minimum item level that should be gemmed/ enchanted, which raid difficulties should require consumable buffs, and you can disable stat checking in case your shadow priest really honestly can't find a better item than this tank ring right now.
* You can configure the add-on to disappear completely when there are no problems to report, which allows you to place it in a more visible location.
* Now featuring several great looking skins with original art by the talented trollgirl!

Since I don't actively play all classes, suggestions (and other feedback) are very much welcome!


To-do:
* More skins!

_________________________________________

Have you seen my other add-ons yet?
Flaskaholic - Flasks are expensive, stop wasting them!
Surprise - What does this add-on do? There is only one way to find out!
MooTrack - The simple, lightweight way to keep track of buffs and debuffs!
MagicMarker - One configurable tool for all your automatic marking needs!

Version 1.69
* Low level warnings on heirloom items now work properly

Version 1.68
* Patch 6.1 is officially supported

Version 1.67
* I don't even know anymore, just tons of fixes and features and 2 new skins

Version 1.66
* More bugs fixed

Version 1.65
* Finally supporting WoD items properly... mostly
* Much hunter love! Checking for Exotic Munitions, and (optionally) warning about 1) Trap Launcher being off, 2) Aspect of the Dizzy being on, 3) Growl auto-cast being on in a group
* More hunter love with the new hunter skin
* Engineers are once again reminded to put up their nitro boosts and goblin gliders

Version 1.64
* Now checking for WoD flasks
* Now checking only WoD-relevant slots for enchantments
* Bugfix: checking for low level items should now work even above level 90

Version 1.63
* Bugfix!

Version 1.62
* More WoD bugfixes

Version 1.61
* Removed profession-specific stuff -.-

Version 1.60
* Attempting to support the WoD patch, take 1

Version 1.52
* Fixed a bug that prevented aura checking in solo scenarios

Version 1.51
* Fixed a bug with some tooltips on some skins

Version 1.50
* Added a warning if nearby members of your raid or party need you to buff them.
* Finally added skins! OMG! (For now we have Classic, Minimal, Warlock, Druid and Shaman)

Version 1.44
* Added the Hide When Awesome option.

Version 1.43
* Fixed a bug in the shopping list.

Version 1.42
* Fixed some annoying error for newly created characters.

Version 1.41
* Added a separate light for consumable reminders.
* Added the option of being less strict when checking item stats.
* Fixed a whole variety of bugs.
* More optimization!

Version 1.31
* Added a reminder for flasks and food during raids. You can configure which raid difficulties to display these reminds on.
* Added a Symbiosis reminder.

Version 1.30
* Bows are now an acceptable hunter weapon.

Version 1.29
* Strength is a perfectly acceptable stat for a retribution paladin.

Version 1.28
* Bugfix: this should stop spewing errors while you have no active spec.

Version 1.27
* Added a check for engineering hand/ cloak "enchants".

Version 1.26
* SanityCheck will now remind you to get your extra sockets if you're a blacksmith, and ring enchants if you're an enchanter.

Version 1.25
* Things should work much, much faster now.

Version 1.24
* Added the Shopping List (right-click on the yellow light).

Version 1.23
* SanityCheck will now check that your group role matches your spec.

Version 1.22
* SanityCheck will now check for a belt buckle on high level items.

Version 1.21
* SanityCheck will now remind you to use your raid buffs as well! Honestly, why didn't I add this earlier?
Version 1.20
* SanityCheck will now check the actual stats on your gems and enchants (well, most of them... I'm sure you wouldn't mess up something expensive like your weapon enchant).

Version 1.11
* Fixed a bug that I stupidly introduced a few versions ago.

Version 1.10
* SanityCheck now checks that all your items (of a certain ilvl or higher) are enchanted and gemmed.

Version 1.05
* I realize now that dead people have no pets.

Version 1.04
* Hunters are no longer expected to use an off-hand weapon.

Version 1.03
* You will no longer be considered a noob for not having a pet out while in flight. Especially as a warlock.

Version 1.02
* Paladins are now expected to always have a seal on.

Version 1.01
* Expertise is now considered a valid stat for all DPS casters.
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Unread 04-07-13, 06:01 AM  
Sintacks
A Murloc Raider

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prot warrior support go go
Missing shield or Defensive Stance
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Unread 04-10-13, 11:25 AM  
Malsomnus
A Cobalt Mageweaver
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Thanks for the tip, verifying that the off-hand item is a shield hadn't actually occurred to me :P
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Unread 04-21-13, 03:44 AM  
Tonyleila
A Molten Giant
 
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Just looked into the code and...

EXP is not wrong for a shadow priest, mage or ele shaman! Since MoP it also gives all casters 100% of the exp as hit.
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Last edited by Tonyleila : 04-21-13 at 03:45 AM.
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Unread 04-21-13, 05:40 AM  
Malsomnus
A Cobalt Mageweaver
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Re: Just looked into the code and...

Originally Posted by Tonyleila
EXP is not wrong for a shadow priest, mage or ele shaman! Since MoP it also gives all casters 100% of the exp as hit.
I apologize, my sources told me that this didn't work for hybrid casters. I'll fix it today.
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Unread 11-24-13, 11:23 AM  
masimo
A Defias Bandit

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Love the addon

However.. playing a Paladin.

Ive encountered a problem where its says OMG Noob, when I'm ret. specced and wearing my dps gear.
Shows all my items as bad...
(might not be the best gear, but it aint that bad as it should be considered bad ..)

When I'm in my tanking gear, theres no problem ...
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Unread 11-24-13, 05:55 PM  
Malsomnus
A Cobalt Mageweaver
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Hmmm... it does seem to list strength as a wrong stat for retri, for some reason. I'll fix it ASAP.
Thanks for the report

[Edit]
There, fixed and uploaded. Just gotta wait for the admins to approve v1.29.
Fancy this bug never getting reported until now
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Last edited by Malsomnus : 11-24-13 at 06:00 PM.
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Unread 11-25-13, 11:29 AM  
masimo
A Defias Bandit

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Awesome, that was a quick reply.. Cheers mate

Originally Posted by Malsomnus
Hmmm... it does seem to list strength as a wrong stat for retri, for some reason. I'll fix it ASAP.
Thanks for the report

[Edit]
There, fixed and uploaded. Just gotta wait for the admins to approve v1.29.
Fancy this bug never getting reported until now
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Unread 02-04-14, 04:40 AM  
Barleduq
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Some confusion as to criteria?

tl:dr - I don't understand the reasoning behind favoring main stats over significantly better gear with secondary stats.

Playing a L67 rogue.

Ok, I can see saying that the Phantasmal Headdress is bad, beucase it's caster stats. (it happened to be the best option available, significantly higher armor and stamina, than what I had.)

But I don't understand why Auchenai Monk's Tunic is being called bad - ilvl 100, ag 24, stam 14, hit 19, dodge 24, armor 424. I thought it might be that it needed repair but it's still nagging. It does not nag about the Darkstorm Tunic, ilvl 88, ag 38, stam 40, armor 338. (Yes, I'm looking for gems to slot to make up the difference, but gem stats now all slide with level, which makes it impossible to figure out if it's even possible. But that's not a complaint for you. : ) )

It's also nagging about the legs, Skullduggers Leggings, ilvl 94, ag 20, stam 24, dodge 21, hit 16. Ring 2 is random dungeon reward of the champion, ilvl 70, with str 12, 18 stam, and 12 dodge. Again, better than what I had. But it's not complaining about ring1, Glassy Band, ilvl 52, ag 5, stam 8, crit 6.

Btw - I *love* this addon. It's exactly what I need. And the tagline had me rofl and telilng everyone in the house about it. (we all play.)
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Unread 02-04-14, 05:45 AM  
Malsomnus
A Cobalt Mageweaver
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Re: Some confusion as to criteria?

Barleduq: In a nutshell, rogues aren't supposed to be wearing gear with dodge on it, so I'm pretty much assuming that if you're wearing dodge then it's by accident.
I realize that while levelling it's possible to find an item that is a major upgrade despite having the "wrong" stats, but... frankly, I didn't have any better ideas on how to handle it.

One idea that occurred to me right now is to separate the bad stats into stats that are obviously wrong (spirit for a rogue), and stats that are not great but might still happen on items that are a legit upgrade for you (dodge for a rogue). Then I can add an option to ignore the slightly-wrong stats if you're in the process of levelling up or gearing up, and can't find all the optimal gear quite yet, but don't want the add-on to nag you all the time.

I'd love to hear your opinion on this idea, or any other ideas you might have.
Either way, thank you for the detailed report and I'm glad you like the add-on even though it keeps calling you a noob
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Unread 02-07-14, 11:28 PM  
Barleduq
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Re: Re: Some confusion as to criteria?

Originally Posted by Malsomnus
I'd love to hear your opinion on this idea, or any other ideas you might have.
Either way, thank you for the detailed report and I'm glad you like the add-on even though it keeps calling you a noob
I have no clue how much coding it would require, but having it apply some 'sense' ... for example, complaining about the ring with the off stats isn't so much the problem as complaining about it and *not* the ring that was terribly low level compared to the rest of the gear. Now, I do have an addon that tells me what items are low - Below Average Items - and it shows it on the character pane. Which is really excellent if I'm peering at that page and deciding what I need to replace. As far as I can tell, all it does is calculate average item level and mark the things that are below it, or dragging it down. Better yet, go look at it, cause I have no clue what I'm talking about here.

Yours fills a different niche, in that it's an 'at a glance' thing as I'm running to and from something, or my poisons run out mid-run. Speaking of which, I have two rogues. One has a talent called leeching poison, and so I have two poisons I can apply, and your blinkie doesn't go off till I've got two poisons in place. The other doesn't have that talent, so I can only apply one poison. Doesn't matter what I have equipped. Drove me crazy before I finally figured out the talent thing. However, on that rogue your blinkie keeps complaining about putting poison up when I only have one. If you say 'i'm not gonna go parse the ever changing talent crap to figure this out, just turn it off', that's fine. Just wanted to let you know.

Ok, I'm babbling, more as/if I think of it.
-Bar
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Unread 02-08-14, 04:10 AM  
Malsomnus
A Cobalt Mageweaver
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Re: Re: Re: Some confusion as to criteria?

About low level items: well, I have done some leveling at some point in the past, and replacing items isn't that easy. You find what you find. I'm pretty sure my mage upgraded his necklace from around i120 to i400, as well as a green TBC trinket to the BiS from ICC heroic. Sometimes you just can't get an upgrade. So having a constant reminder for the fact that you need an upgrade doesn't seem like a useful feature to me, and anyway I reckon people who care about upgrades are well capable of seeing it themselves.
Mind you, I do check for suspiciously low ilvl items, but only for max level characters, to make sure they aren't trying to raid with their Thunderfury or fishing pole or safari hat.

About the rogue poison thing: this is the sort of thing I kinda hope the users will tell me, because proper testing would require me to level 34 characters by myself
It looks like you get your first off-hand poison at level 20 (long before Leeching Poison!), so I'm putting that as the minimum level for having 2 poisons.

By the way, yesterday I added a feature for "strict" stat checking, that you can uncheck if you don't want, for example, to be notified about wearing dodge on your rogue. It's a pretty big version though so it won't be up until I've played with it for 3-4 days
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Unread 02-10-14, 10:10 PM  
Barleduq
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Re: Re: Re: Re: Some confusion as to criteria?

Originally Posted by Malsomnus
About the rogue poison thing: this is the sort of thing I kinda hope the users will tell me, because proper testing would require me to level 34 characters by myself
It looks like you get your first off-hand poison at level 20 (long before Leeching Poison!), so I'm putting that as the minimum level for having 2 poisons.
Um, I raelize this is going to make me sound like a *TOTAL* noob, but could you please point me to where you found that info about off hand poison? Cause as far as I can tell, when they got rid of actual poisons and put it all as a spell from your book as opposed to something you had to have in your bag, teh weapons don't actually show being poisoned anymore, it's just a buff icon with the rest of them next to the minimap (in the default ui, of course). Every poison other than the leeching poisons replaces itself if I buff with a different one on the second attempt. So I'm sort of confused.

Originally Posted by Malsomnus
By the way, yesterday I added a feature for "strict" stat checking, that you can uncheck if you don't want, for example, to be notified about wearing dodge on your rogue. It's a pretty big version though so it won't be up until I've played with it for 3-4 days
Downloading it now! Thank you!
-Bar
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Unread 02-11-14, 01:25 AM  
Malsomnus
A Cobalt Mageweaver
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Re: Some confusion as to criteria?

Originally Posted by Barleduq
Um, I raelize this is going to make me sound like a *TOTAL* noob, but could you please point me to where you found that info about off hand poison? Cause as far as I can tell, when they got rid of actual poisons and put it all as a spell from your book as opposed to something you had to have in your bag, teh weapons don't actually show being poisoned anymore, it's just a buff icon with the rest of them next to the minimap (in the default ui, of course). Every poison other than the leeching poisons replaces itself if I buff with a different one on the second attempt. So I'm sort of confused.
Well, I don't actually play a rogue, but as far as I can tell damage poisons go on your main weapon and everything else goes on your other weapon, and it said somewhere that Crippling Poison is available at level 20. Please let me know if I've got that completely wrong
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Unread 02-19-14, 04:39 AM  
Barleduq
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Re: Re: Some confusion as to criteria?

Originally Posted by Malsomnus
Originally Posted by Barleduq
Um, I raelize this is going to make me sound like a *TOTAL* noob, but could you please point me to where you found that info about off hand poison? Cause as far as I can tell, when they got rid of actual poisons and put it all as a spell from your book as opposed to something you had to have in your bag, teh weapons don't actually show being poisoned anymore, it's just a buff icon with the rest of them next to the minimap (in the default ui, of course). Every poison other than the leeching poisons replaces itself if I buff with a different one on the second attempt. So I'm sort of confused.
Well, I don't actually play a rogue, but as far as I can tell damage poisons go on your main weapon and everything else goes on your other weapon, and it said somewhere that Crippling Poison is available at level 20. Please let me know if I've got that completely wrong
I deserve the stamp of noob. There are LETHAL poisons, and NON-LETHAL poisons. (They're listed that way on the poison slide-drawer in the spellbook - but only in the tooltip hover over each, not any other distinction. Oh, the hazards of reading too fast...) You can have one of each.

(looking for a desk to hit my head against - mine is full of computer)

-Bar
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Unread 06-24-14, 12:51 PM  
meljen
A Fallenroot Satyr

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Yay, can't wait to try out the class skins! I hope there's a paladin one. ;-)
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