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Updated:08-23-16 09:24 AM
Created:11-02-10 05:07 PM
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oUF Karma  Popular! (More than 5000 hits)

Version: 1.6.6
by: Sauerkraut, Unkn

Simple, Minimalistic oUF frames.
Use the included oUF until further notice.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:

Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013

1.6.6
Removed Druid eclipse bar (no longer used)
Fixed class power and combo points

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
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Unread 05-09-11, 10:29 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by moonkir
please tell me the addon to display agricultural purpose - to fit into this oUF
I'm sorry, I'm not sure what you are asking.
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Unread 05-16-11, 05:38 AM  
Vesimas
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I have converted (in %) and moved the hp number from left to right. I'm not able to find a way to move the power number from bottomright to bottom left and convert in %, can you help me pls? Thankx
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Unread 05-16-11, 08:48 AM  
Sauerkraut
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Originally posted by Vesimas
I have converted (in %) and moved the hp number from left to right. I'm not able to find a way to move the power number from bottomright to bottom left and convert in %, can you help me pls? Thankx
Should be line 146-147

Code:
		name:SetPoint("RIGHT", f.Health, "RIGHT", 0, 0)
		name:SetJustifyH("RIGHT")
If not try line 169
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Unread 05-16-11, 12:25 PM  
Vesimas
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Originally posted by Sauerkraut
Should be line 146-147

Code:
		name:SetPoint("RIGHT", f.Health, "RIGHT", 0, 0)
		name:SetJustifyH("RIGHT")
If not try line 169
I'll try later- Thankx
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Unread 05-17-11, 07:17 PM  
Vesimas
A Kobold Labourer

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Originally posted by Sauerkraut
If not try line 169
Code:
if f.mystyle == "player" then
		name:SetPoint("RIGHT", f, "RIGHT", 0, -28)
The only way to move the number is to edit the last part (that i have edited) with the coord. Now the number is outside the frame. If i'm not blind there is no function for turning the absolute number in % or i'm wrong? Another question, can i use class color for powerbar and number for player unit frame? Ty
Last edited by Vesimas : 05-17-11 at 07:18 PM.
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Unread 05-18-11, 12:00 AM  
moonkir
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1. What is this, buff? How does it move or remove
2. How to add here, my value of HP as a percentage
3. How to add a level of interest in the party over HP
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Unread 05-18-11, 03:32 AM  
Vesimas
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Originally posted by moonkir

2. How to add here, my value of HP as a percentage
For the % i have done this:

Code:
if f.mystyle == "player" then
	f:Tag(hpval, "[perhp]%")
	else
	f:Tag(hpval, retVal(f,"[karma:hp]","[karma:hp]","[karma:raidhp]"))
	end
For position if i remeber well:

Code:
local hpval = lib.gen_fontstring(f.Health, cfg.font, fontsize, "THINOUTLINE")
		if f.mystyle == "player" then
		hpval:SetPoint("RIGHT", f.Health, "RIGHT", 2, 0)
		hpval:SetJustifyH("LEFT")
Change the red one with CENTER
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Unread 05-18-11, 05:29 AM  
moonkir
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Originally posted by Vesimas
For the % i have done this:

Code:
if f.mystyle == "player" then
	f:Tag(hpval, "[perhp]%")
	else
	f:Tag(hpval, retVal(f,"[karma:hp]","[karma:hp]","[karma:raidhp]"))
	end
it will replace my HP value in figures, I would like to see in dpolnitelno percentage. Without replacement
Last edited by moonkir : 05-18-11 at 05:30 AM.
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Unread 05-18-11, 06:52 AM  
Vesimas
A Kobold Labourer

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Originally posted by moonkir
it will replace my HP value in figures, I would like to see in dpolnitelno percentage. Without replacement
so i think you just need to add the red part after the original in the line, so you will have abosule and %
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Unread 05-18-11, 09:56 AM  
Sauerkraut
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Originally posted by Vesimas
Code:
if f.mystyle == "player" then
		name:SetPoint("RIGHT", f, "RIGHT", 0, -28)
The only way to move the number is to edit the last part (that i have edited) with the coord. Now the number is outside the frame. If i'm not blind there is no function for turning the absolute number in % or i'm wrong? Another question, can i use class color for powerbar and number for player unit frame? Ty
You can change the power colors in the core.lua file. For the player it is line 60
Code:
		self.Power.colorPower = true
Change to

Code:
		self.Power.colorClass = true
To make he power show as a % you would need to rewrite the tag in the tags.lua file. Use the HP % tag as an example.
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Unread 05-18-11, 09:59 AM  
Sauerkraut
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Originally posted by moonkir


1. What is this, buff? How does it move or remove
2. How to add here, my value of HP as a percentage
3. How to add a level of interest in the party over HP
1. change
Code:
  cfg.showAuraWatch = true -- enable display of HoTs and important player buffs/debuffs on raid frames
in the cfg.lua file to false

2. HP is already shown as a percentage on the party frames.

3. I don't understand what you mean by level of interest.
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Unread 05-18-11, 10:40 AM  
moonkir
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Sorry for my bad English

3. I need to show the player's level of%% of its HP
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Unread 05-18-11, 11:04 AM  
Sauerkraut
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Originally posted by moonkir
Sorry for my bad English

3. I need to show the player's level of%% of its HP
You want to see the % of your own HP? and not the actual number?

If I have that right change line 188 in the lib.lua file from
Code:
	f:Tag(hpval, "[karma:color][curhp]")
to

Code:
	f:Tag(hpval, "[karma:color][karma:raidhp]")
hope this helps. If not we'll just keep trying
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Unread 05-18-11, 01:57 PM  
moonkir
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1. Player level

2. Add here Player level


PS Google translator is very bad
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Unread 05-18-11, 02:14 PM  
Sauerkraut
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Ok this is a big one but I think it is just what you are after.

In the lib.lua file starting at line 193 you'll see a section that references level. We are going to replace it with the following:

Code:
	local level 
		if f.mystyle == "player" then level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2, "THINOUTLINE")
		elseif f.mystyle == "target" or f.mystyle == "party" then level = lib.gen_fontstring(f.Health, cfg.font, 12, "THINOUTLINE")
		end
	if f.mystyle == "player" and cfg.ShowPlayerName then
		level:SetPoint("TOPRIGHT", f.Health, "TOPRIGHT", 0, 10)
		level:SetJustifyH("RIGHT")
	elseif f.mystyle =="target" then
		level:SetPoint("BOTTOMRIGHT", f.Health, "BOTTOMRIGHT", 8, -14)
		level:SetJustifyH("RIGHT")
	elseif f.mystyle=="party" then
		level:SetPoint("TOPRIGHT", f.Health, "TOPRIGHT", 8, 4)
		level:SetJustifyH("RIGHT")
	end
	if f.mystyle == "player" and cfg.ShowPlayerName then
		f:Tag(level, "[karma:level] [karma:color][name]")
	elseif f.mystyle =="target" then
		f:Tag(level, "[karma:pp]")
	elseif f.mystyle =="party" then
		f:Tag(level, "[karma:level]")
	end
end
There should be nothing after the second "end". Past that will begin the
Code:
  --gen powerbar func
code.
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