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Updated:07-09-11 10:13 AM
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Runevolution  Popular! (More than 5000 hits)

Version: 1.5.1
by: Dagma [More]

Version 1.5.1 - Updated for game version 4.2. Just a toc update, really.

To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.

Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.

Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.

It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/

You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.

Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation mode
/runev textures : set rune textures

Version 1.5.0 - Updated for game version 4.0.1. I'm really not sure this addon is useful anymore, given the new rune system. But here it is, anyway.

1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).

v1.4.6 - Bugfix for the location save error described in the comments.

v1.4.5 - Bugfixes: (1) Position saves correctly now. (2) Cooldown visibility saves correctly. (3) Some Chinese localization added.

v1.4.4 - (1) A few cosmetic bug fixes and performance tweaks. (2) Added shift-right-click method of toggling on/off specific diseases, debuffs, and buffs. Enter custom layout mode to use. Added a number of standard spells: Horn of Winter, Gargoyle, Unholy Strength, Freezing Fog, Killing Machine. Each can be toggled on/off and moved within the custom layout.

v1.4.3 - Minor rune error bugfix. After too much boss dummy smacking, managed to replicate it. There is still a rare and hard to replicate cosmetic bug, in which the ready runes are offset incorrectly. When I can manage to reliably replicate this error, I'll get it fixed. But seems playable, now.

v1.4.2 - Sure frame rate fix. Lots of internal optimizations, including a new algorithm for tracking runes. Much nicer on memory now. Handles death more elegantly than before. Another attempt at disease localization.

v1.4.0 - Fixed a memory leak. Also added a custom layout mode that allows you to specify arbitrary arrangements and cooldown paths, by dragging around a set of anchors. Choose custom mode and turn on configuration mode to arrange.

v1.3.1 - Possible disease tracking localization fix. I can't test localization, so users of non-English clients will have to let me know if disease tracking works for them, now. Archive should work with WoWI Updater, now.

v1.3.0 - Added multiple rune textures. Fixed runic power state now centers the runic power and disables the white marker bar.

v1.2.0 - Runes can animate in a number of directions and configurations, now. Data Broker plug-in allows easier access to options.

v1.1.1 - A few minor cosmetic fixes; updated disease tracking for patch 3.1; no more annoying Howling Blast cooldown icon.

v1.1.0 - Finally fixed all the problems with odd spaces between runes, frozen runes, jumbled runes, etc. For the record, Blizzard's event system for runes was at fault, so I had to stop relying upon it, to fix the addon. Instead, the addon now polls the runes constantly. This will create a small performance hit, but I haven't noticed it on my system.

v1.0.7 - Two new options. (1) /runev alldiseases: toggle showing/hiding diseases cast by other death knights. (2) /runev hidebliz: hide the default built-in rune frame.

v1.0.6 - Bugfix: rune cloning on death is gone now. That was a weird one. Now feature: can toggle disease runes to appear below or above the rune line. Use "/runev diseasepos" to toggle.

v1.0.5 - Added optional display of diseases on target (Frost Fever and Blood Plague), as well as Unholy Blight on player.

v1.0.4 - New: (1) Optional dark outlines for the runes, to enhance visibility. (2) "/runev fixrp" to lock runic power display at far left. Bugfix: Runes now hide when hiding UI (alt-Z).

v1.0.3 - Bugfix: postion of runic power updates without UI reload now. Current values of settings show when using /runev.

v1.0.2 - Added optional runic power display on far left of runes. Added minor rune pulse when cooldown finishes.

v1.0.1 - Added option to hide runes when out of combat. Toggle with "/runev showooc". Also some minor bug fixes and code refinements. "/runev reset" much more effective now.

v1.0.0 - Initial release
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Unread 02-29-12, 04:03 PM  
skullriot
A Murloc Raider

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Busted

This is busted in 4.3.3, I think it has to do with the curse tracking
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Unread 07-31-11, 05:16 AM  
myelune
A Kobold Labourer

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Thumbs up Re: Update for game version 4.2

Originally posted by Dagma
I just uploaded a minor update to bring Runevolution current with game version 4.2 (Firelands). I haven't been playing my DK this expansion, so I haven't done any testing outside of beating on a practice dummy. But seems like everything still works, although the default procs to monitor are very much out of date...Darkmoon Card:Greatness isn't exactly the current tier.
It's so nice that you finally update this addon, I've used this just from the "age of toc", your recent silence made me think you have AFK, I really appreciate it,
thanks a lot~
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Unread 07-09-11, 10:16 AM  
Dagma
A Defias Bandit
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Update for game version 4.2

I just uploaded a minor update to bring Runevolution current with game version 4.2 (Firelands). I haven't been playing my DK this expansion, so I haven't done any testing outside of beating on a practice dummy. But seems like everything still works, although the default procs to monitor are very much out of date...Darkmoon Card:Greatness isn't exactly the current tier.
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Unread 05-18-11, 08:19 PM  
Augy
A Kobold Labourer

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I would hope beyond hope that the addon author rethinks his decision to not update this, or that another addon author would step into his place.

This rune addon is hands down the best one out there.
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Unread 05-09-11, 04:49 PM  
tenub
A Flamescale Wyrmkin
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I've tried every rune addon out there and they all pale in comparison to this piece of perfection. I just wanted to let the author know that he has created an addon on the level of those other addons whose innovation Blizzard has adopted, i.e. Power Auras, QuestHelper.
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Unread 04-29-11, 10:37 AM  
Fragglerock
An Aku'mai Servant

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I agree with pp, I don't like any of the other rune mods. Would love to see continued updates of Runevolution!
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Unread 04-27-11, 01:42 AM  
Helvete
A Murloc Raider

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Dear Dagma
Is there any chance to update Runevolution ?
Yap, I'm still using it and yap its still best rune mod ever made
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Unread 10-31-10, 03:51 AM  
el labero
A Defias Bandit

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Great Addon, i really like the moving Rune Icons, it gives me a much better understanding of my timings.

Have you ever thought about to expand the functions?
it would be cool if it checks if a Aura is activated after a Skill-change, or a nifty looking timer for Horn of the Winter, not only the Icon Style
Last edited by el labero : 10-31-10 at 03:55 AM.
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Unread 10-26-10, 09:27 PM  
Theondry
A Deviate Faerie Dragon
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Still useful

I attempted to play today without a rune display addon of any kind (though I am most familiar with yours) and found myself missing one.

I hope you will reconsider your evaluation of the uselessness of your addon; I disagree with your assessment that your addon is of little-to-no help.
__________________
Theondry of Perenolde
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Unread 10-26-10, 08:38 PM  
vincentwon
A Kobold Labourer

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Is there any one can help me?

My wow version is 3.2.2.
I like Runevolution.
So I download and install it.
When I first log in WOW and do some configuration, it's OK.
Then I log out.
When I log in WOW again, I can't see anything of the Runevolution.
But I can input some of the runevolution command, just like /runev config(I also can't see anything of Runevolution).

Help me please.

Vincent
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Unread 10-12-10, 11:47 PM  
Tanel
A Kobold Labourer

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Runevolution and WoW FPS

I don't know if anyone else is having this problem, but I discovered tonight that RE has been killing my FPS. Every other toon I play on averages around 60 fps, when I log on to my DK with RE, I get a MAX of 16 fps. As soon as I disable RE, I get my 60 fps back. Just thought I'd throw this out there in case anyone is going to update this add on for Cataclysm. I love the add on and would continue using it if it didn't kill my fps just because I like the idea of being able to move my runes around closer to my hotbars.
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Unread 09-29-10, 07:19 AM  
Carighan
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What about having two "lines", left the active runes, right the disabled runes, and runes float from the right to the left as they cool down.

So it is very close to how it is now except that all current blocked runes waiting to cool down are stacked right of where the animation begins on a cooling rune.

(Grrr, I need MS Paint for this, but no time right now)


(edit)
Another idea:
Only 3 runes are shown, but each can show a second rune underneath itself, so when all runes are ready you'd have a 3x2 box. Now when a rune is cooling down it does the usual slide-in animation.
If both runes are down, you only see one rune sliding in, and none is shown in the stack of ready runes. The moment this rune cooled down it is shown in the ready runed, and it slides in again, after which both would be shown in 3x2 box again.

Or in simpler: 6 runes shown ready, but only 3 runes shown sliding in at the same time, which slide in twice to cool down all runes.

Hrm, come to think of it except maybe making it a 3x2 box you wouldn't really need to change much there, I think. :P
Last edited by : 09-29-10 at 07:24 AM.
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Unread 09-22-10, 01:05 PM  
Darkedge
A Kobold Labourer

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Re: Re: Re: Game Plan

Originally posted by Dagma
There is a version that works in beta/ptr. Search for it on this site.

That said, with the way the new rune system works, this isn't a particularly good way to track runes anymore, I don't think. So unless I can figure out a way to salvage the style, I'll likely let it fade into the sunset.

But I haven't made any decision yet.
Would be nice, genuinely think this addon is awesome, it's all i've used for a long time.
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Unread 09-21-10, 08:01 PM  
Dagma
A Defias Bandit
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Re: Re: Game Plan

Originally posted by Darkedge
Is this addon still in development?
There is a version that works in beta/ptr. Search for it on this site.

That said, with the way the new rune system works, this isn't a particularly good way to track runes anymore, I don't think. So unless I can figure out a way to salvage the style, I'll likely let it fade into the sunset.

But I haven't made any decision yet.
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Unread 09-21-10, 07:51 PM  
Darkedge
A Kobold Labourer

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Re: Game Plan

Is this addon still in development?
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