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Compatible with Retail, Classic & TBC
Updated: 09-25-23 04:33 AM
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Compatibility:
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:09-25-23 04:33 AM
Created:03-24-11 08:20 AM
Downloads:33,851
Favorites:143
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MiniLoot  Popular! (More than 5000 hits)

Version: v10.1.5.230919
by: Vladinator [More]

Official repository can be found at GitHub.

Tired of the amount of messages related to looting items, reputation, experience, money, and so forth? If that is the case then this is the addon for you! MiniLoot is designed to summarize these type of messages in concise one-liners.

Features

  • Interface options for easy customization.
  • Change how messages and item icons appear.
  • Include bag and bank item in the item counter.
  • Mark items with appearances you have not yet collected.
  • Hide junk items, set filters for what quality of items are shown when soloing, in party or raids.
  • Show artifact power as loot instead of the default message.
  • Shorten faction names when standing changes.
  • Show tooltips when you mouseover links in chat.

MiniLoot
v10.1.5.230919 (2023-09-22)
Full Changelog Previous Releases
  • Added some handler checks for Classic.
  • Bumped mainline version.
  • Added TOC files for the other clients.
  • Classic era fixes.
  • Changed the default so own messages are prefixed, just for the sake of clarity.
  • TOC bump for 10.1
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
v10.0.0.221026
41kB
Vladinator
10-26-22 02:20 PM
v9.2.7.221009
41kB
Vladinator
10-09-22 06:13 AM
v9.2.7.220917
41kB
Vladinator
09-17-22 09:15 AM
v9.0.5.210608
41kB
Vladinator
06-08-21 02:45 AM


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Unread 12-13-11, 12:11 PM  
Vlad
A Molten Giant
 
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I wasn't entirely sure so I kept the "+" in there, for example I was not sure if the role bonus would random 1-200 or random 100-200, if it's the case of 100-200 being the only possibilities, then how about if you need roll 100 with role bonus and someone else rolls need 100 without role bonus? :P Once sure I will remove the "+" too, it's unnecessary indeed.

Glad to see you still using MiniLoot mate!
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Unread 12-13-11, 12:38 PM  
doktorstick
A Defias Bandit
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I can guarantee that the role bonus winners are from 101-200 and regular are 1-100. The way it does it (conceptually) is /roll 100 and then those with the bonus add +100 to it. You'll never have overlap, nor will a non-role bonus person win over a role-bonus person.

I do like the addon. It's a-very niiice (said with a silly accent).
Last edited by doktorstick : 12-13-11 at 12:39 PM.
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Unread 01-07-12, 10:49 AM  
doktorstick
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Any word on getting the raid finder role bonus loot spammed reduced?
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Unread 01-07-12, 10:59 AM  
Vlad
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Originally Posted by doktorstick
Any word on getting the raid finder role bonus loot spammed reduced?
What I could do is this, make an option on/off to allow you to hide rolls lower than the bonus rolls, i.e. if 10 people roll need on an item, 4 of them get bonus rolls, the other 6 are not shown since they will cap at 100 in any case, so only need in that case see those 200-101 range.

Another thing, is the LFR decisions, need, pass, disenchant, e.g. A lot of text, maybe I should add a on/off box to hide these in LFR only, since usually you don't really care what others decide to do with items, at least I'm not interested in knowing. What do you think about this?
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Unread 01-10-12, 03:13 PM  
doktorstick
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Originally Posted by Vladinator
Originally Posted by doktorstick
Any word on getting the raid finder role bonus loot spammed reduced?
What I could do is this, make an option on/off to allow you to hide rolls lower than the bonus rolls, i.e. if 10 people roll need on an item, 4 of them get bonus rolls, the other 6 are not shown since they will cap at 100 in any case, so only need in that case see those 200-101 range.
You would need to handle the "no bonus role" case. I'm starting to see disenchants on items in LFR. Also, I (personally) like to see where I turn up in the roll list to see how close (or badly) I was beat. I would suggest the filtering, but also listing yourself. (It's a nice-to-have, not a game breaker. The spam is what's killing me.)

Another thing, is the LFR decisions, need, pass, disenchant, e.g. A lot of text, maybe I should add a on/off box to hide these in LFR only, since usually you don't really care what others decide to do with items, at least I'm not interested in knowing. What do you think about this?
I like this, but as you say, for LFR-only.
Last edited by doktorstick : 01-10-12 at 03:14 PM.
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Unread 01-10-12, 03:28 PM  
Vlad
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So in short, to sum the changes in the upcoming patch:

- I've added so you always are shown on the roll summary, just to see how you did really.

- In addition, if a bonus roll (101-200) was found, then only those that also rolled with a bonus (i.e. over 100) are shown, and of course you no mater how bad you rolled (due to above reason) :P

- You can toggle the decision making and roll summaries in LFR, meaning you can forcefully hide these two events from being shown if you don't really care, I know it can be annoying with too much spam in there so I too like this option.

The roll options for LFR are on the roll pages:


Does it look okay? Any sudden in the last moment changes you wish me to do? :P
Last edited by Vlad : 01-10-12 at 03:32 PM.
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Unread 01-13-12, 03:56 AM  
Xuerian
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Originally Posted by Vladinator
So in short, to sum the changes in the upcoming patch:

- I've added so you always are shown on the roll summary, just to see how you did really.

- In addition, if a bonus roll (101-200) was found, then only those that also rolled with a bonus (i.e. over 100) are shown, and of course you no mater how bad you rolled (due to above reason) :P

- You can toggle the decision making and roll summaries in LFR, meaning you can forcefully hide these two events from being shown if you don't really care, I know it can be annoying with too much spam in there so I too like this option.

The roll options for LFR are on the roll pages:


Does it look okay? Any sudden in the last moment changes you wish me to do? :P
Nicely done.

I would suggest you don't use "Show" "hide" "show" "hide" and instead simply show/show/show/show.

Less confusing for users, generally =)
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Unread 01-13-12, 07:59 AM  
Tonyleila
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very nice thanks - sorry for the late reply wow interface was bugged so i wasend able to login here to post the German locale:
It only has a small problem L["Hide roll decisions in LFR"] and L["Hide roll summary in LFR"] is to long in german i tryed to make it as short as possible but the last 6 letters are still missing, but I think thats OK because its described in the tooltip and the same option is above without LFR

Code:
  L["Hide roll decisions in LFR"] = "LFR:Verstecke Wurf Entscheidungen"
  L["Hide roll summary in LFR"] = "LFR:Verstecke Wurf Zusammenfassung"
  L["Color names by class"] = "Namen in Klassenfarbe"
  L["Color player names by their class."] = "Färbt die namen der Spieler in Klassenfarbe."
  L["Overrides above option and hides roll decisions in the Raid Finder."] = "Überschreibt im Raid Finder die anderen optionen und versteckt dadurch die wurf Entscheidungen."
  L["Overrides above option and hides the roll results in the Raid Finder."] = "Überschreibt im Raid Finder die anderen optionen und versteckt dadurch die wurf Ergebnisse."
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Last edited by Tonyleila : 01-13-12 at 08:01 AM.
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Unread 01-13-12, 09:08 AM  
Vlad
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Thanks, I'll add the translation and upload it soon(tm).
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Unread 01-15-12, 03:01 AM  
Dridzt
A Pyroguard Emberseer
 
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This has been a godsend when running LFR with the alts.

Any chance for profiles?

I have a dedicated chatframe for loot/trades, problem is that's not the same on all characters.

For now I just edited the .toc to make MiniLoot use percharacter SV and that's fine (as long as I remember to edit it again before logging in with an update).

I realize most people just leave the defaults in place (Chatframe1) or would be annoyed at having to configure the addon separately for each character.

In any case thanks for the addon, really useful.
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Unread 01-15-12, 02:02 PM  
Vlad
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Originally Posted by Dridzt
Any chance for profiles?
I understand you, hmm... I could easily make each character have their own settings, and a default fallback. This way you can tailor each version to suit your alts perfectly, but for people that use an UI or have the exact same setup on all their characters, it would be a con and not a pro.

Need to think how to easily add profiles, I'd like to avoid external libraries if I can, hmm, I have to think up a way...

I am happy that you like the addon, I hope you enjoy its features more than just the LFR filtering, that's just one of the minor features. :P
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Unread 01-15-12, 04:49 PM  
Dridzt
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Originally Posted by Vladinator
Originally Posted by Dridzt
Any chance for profiles?
I am happy that you like the addon, I hope you enjoy its features more than just the LFR filtering, that's just one of the minor features. :P
Oh I'm using most of it, it's just loot spam is only a problem in LFR for me.
Looting in guild raids is much more organized for us, there's no confusion over who did what.
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Unread 06-12-12, 01:50 PM  
SirQuester
A Deviate Faerie Dragon
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An error upon login making MiniLoot not function at all:

61x MiniLoot-1.6d\opts.lua:427: <unnamed>:SetText(): Font not set
<in C code>
MiniLoot-1.6d\opts.lua:427: in function <MiniLoot\opts.lua:408>
MiniLoot-1.6d\opts.lua:639: in function "loadCfgUI"
MiniLoot-1.6d\core.lua:676: in function "init"
MiniLoot-1.6d\core.lua:710: in function "?"
MiniLoot-1.6d\core.lua:714: in function <MiniLoot\core.lua:713>

Locals:
child = <table> {
key = "sub0"
name = "MiniLoot"
default = <func> @MiniLoot\opts.lua:601
refresh = <func> @MiniLoot\opts.lua:606
title = "MiniLoot settings"
desc = "Set custom font-size if you wish, or change what chat frame the loot is written to."
}
panel = MiniLootsub0 {
0 = <userdata>
default = <func> @MiniLoot\opts.lua:601
refresh = <func> @MiniLoot\opts.lua:606
name = "MiniLoot"
}
title = <unnamed> {
0 = <userdata>
}
addon = <table> {
grayColorTag = "|cff9d9d9d"
name2 = "MiniLoot"
print = <func> @MiniLoot\opts.lua:43
name3 = "ML"
itemQualityColorNames = <table> {}
loadCfgUI = <func> @MiniLoot\opts.lua:591
getItemQualityName = <func> @MiniLoot\opts.lua:149
itemQualityColorTags = <table> {}
hoverTip = MiniLootHoveringTooltip {}
init = <func> @MiniLoot\core.lua:662
queue = <table> {}
ClassColor = <func> @MiniLoot\opts.lua:128
version = "1.6d"
lootwintypes = <table> {}
tipScan = MiniLootTooltipScanner {}
locale = "enUS"
currencies = <table> {}
lootwin = "Loot"
GetItemCount = <func> @MiniLoot\opts.lua:107
cfgrefresh = <func> @MiniLoot\opts.lua:593
itemQualityListWithNames = "0 = |cff9d9d9dPoor|r
1 = |cffffffffCommon|r
2 = |cff1eff00Uncommon|r
3 = |cff0070ddRare|r
4 = |cffa335eeEpic|r
5 = |cffff8000Legendary|r
6 = |cffe6cc80Artifact|r
7 = |cffe6cc80Heirloom|r
8 = |cffFFFF00Hide all|r"
variablecheck = <func> @MiniLoot\opts.lua:65
isItemQuestStarter = <func> @MiniLoot\opts.lua:160
LootWindowCreate = <func> @MiniLoot\core.lua:182
matches = <table> {}
_print = <func> @MiniLoot\opts.lua:54
GetCurrencyCount = <func> @MiniLoot\opts.lua:115
defaults = <table> {}
mouseoverLinks = <func> @MiniLoot\opts.lua:397
GetIconWithLink = <func> @MiniLoot\core.lua:267
isItemClassQuest = <func> @MiniLoot\opts.lua:159
events = <table> {}
L = <table> {}
build = "16"
bool = <func> @MiniLoot\opts.lua:98
getColorRankByTag = <func> @MiniLoot\opts.lua:141
name = "MiniLoot"
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Unread 07-15-12, 08:14 AM  
Vlad
A Molten Giant
 
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Originally Posted by SirQuester
An error upon login making MiniLoot not function at all:

61x MiniLoot-1.6d\opts.lua:427: <unnamed>:SetText(): Font not set
<in C code>
The reason for said error is because the global variable "STANDARD_TEXT_FONT" was overridden by another addon, set to nil or an invalid font location, creating this error.

*Edit*

For MoP working on adding a extra feature for pet battles, currently I suspect the battles will be spammy like a combat log, so to counter this I try to sum up the health changes and such and save space in the chat log. Here is a demo of how it looks right now compared to the original log:


Still working on the issue about same name pets. For now pets are printed before enemies. Red health means you lost health, green means you healed up. It prints the hp change (dmg lost + health gained) each round instead of splitting up the numbers and such. Feedback is always welcome.
Last edited by Vlad : 07-16-12 at 04:01 PM.
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Unread 08-17-12, 10:52 AM  
Vlad
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Upon the release of 1.7.2 and later, I will use curse as a localization system:
http://wow.curseforge.com/addons/miniloot/localization/
If you wish to translate simply head over there and start doing so.
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