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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 11-01-08, 05:19 PM  
Reinhearthe
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
no need to modify the code at all.. just make a sub folder /addons/oUF_D3Orbs/textures/txturebu Drag the original files (d3_demon.tga and d3_angel.tga ) for the two orb dudes into the new folder. Then rename the .tga files from the zip and drop them in the textures folder. Done... no code modification required. Sorry for the confusion.. I only did it the other way with an eye to playing with overlays.. but I may not even mess with that..

Originally posted by Spudnik
So zork, you're saying that one of my addons is conflicting with the oUF Orbs? If so which one?

Also, those raid frames look pretty good actually, I like em very much.

@Reinhearthe
I see now what you meant by "not as fancy", of cause your method is way easier. Hopefully I'll get it to work myself, but if I don't I'll come crying to you for your lua file ^^
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Unread 11-01-08, 04:46 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
Uploads: 0
So zork, you're saying that one of my addons is conflicting with the oUF Orbs? If so which one?

Also, those raid frames look pretty good actually, I like em very much.

@Reinhearthe
I see now what you meant by "not as fancy", of cause your method is way easier. Hopefully I'll get it to work myself, but if I don't I'll come crying to you for your lua file ^^
Last edited by Spudnik : 11-01-08 at 04:49 PM.
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Unread 11-01-08, 03:56 PM  
zork
A Pyroguard Emberseer
 
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@spudnik
try to only activate oUF and oUF_D3Orbs. Strange bug that may happen if units are added in combat. Blizzard is kind of touchy if this happens.

Btw I wrote myself a small raid frame. It is able to show units and health nothing more. Enough for me though.

Screenshots:
http://zorktdmog.zo.funpic.de/rothui...108_194851.jpg
http://zorktdmog.zo.funpic.de/rothui...108_202421.jpg
http://zorktdmog.zo.funpic.de/rothui...108_203906.jpg

Code: http://code.google.com/p/rothui/sour...oUF_D3OrbsRaid
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| WoWI AddOns | GitHub | Zork (WoW)

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Last edited by zork : 11-01-08 at 03:57 PM.
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Unread 11-01-08, 03:42 PM  
Reinhearthe
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
edited the post.. now zipped... just make a back up of your original d3_angel.tga and d3_demon.tga and rename the unzipped ones... better than introducing a typo into the code.

When in doubt revert back to last working code...

Originally posted by Spudnik
can you compress it as a rar or zip file. Because I don't want to buy a program to open it ^^.

Plus, could you paste the code of your lua? Because I'm a lua noob.

By the way, you did a really nice job there, looks awesome on the screenie.
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Unread 11-01-08, 03:31 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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Everytime there is more then one other person in my party I get an error and the unit frames+portraits aren't displayed. Here's the error:

Code:
Date: 2008-11-01 15:29:01
ID: 7
Error occured in: Global
Count: 1
Message: ..\FrameXML\SecureHandlers.lua line 511:
   Cannot use SecureHandlers API during combat
Debug:
   [C]: ?
   [C]: error()
   ..\FrameXML\SecureHandlers.lua:511:
      ..\FrameXML\SecureHandlers.lua:503
   [C]: SetAttribute()
   ..\FrameXML\SecureHandlers.lua:713: SecureHandlerSetFrameRef()
   ..\FrameXML\SecureTemplates.lua:607:
      ..\FrameXML\SecureTemplates.lua:559
   ..\FrameXML\SecureTemplates.lua:854: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:449: SecureGroupHeader_OnAttributeChanged()
   [string "*:OnAttributeChanged"]:1:
      [string "*:OnAttributeChanged"]:1
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:606:
      ..\FrameXML\SecureTemplates.lua:559
   ..\FrameXML\SecureTemplates.lua:854: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:449: SecureGroupHeader_OnAttributeChanged()
   [string "*:OnAttributeChanged"]:1:
      [string "*:OnAttributeChanged"]:1
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:606:
      ..\FrameXML\SecureTemplates.lua:559
   ..\FrameXML\SecureTemplates.lua:854: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:443: SecureGroupHeader_OnEvent()
   [string "*:OnEvent"]:1:
      [string "*:OnEvent"]:1
AddOns:
  Swatter, v5.1.3604 (SnaggleTooth)
  AucAdvanced, v5.1.3604 (SnaggleTooth)
  AucFilterBasic, v5.1.3604 (SnaggleTooth)
  AucFilterOutlier, v5.1.3604.2531
  AucMatchUndercut, v5.1.3604.2531
  AucScanData, v5.1.3604 (SnaggleTooth)
  AucStatClassic, v5.1.3604 (SnaggleTooth)
  AucStatHistogram, v5.1.3604 (SnaggleTooth)
  AucStatPurchased, v5.1.3604 (SnaggleTooth)
  AucStatSales, v5.1.3604.2842
  AucStatSimple, v5.1.3604 (SnaggleTooth)
  AucStatStdDev, v5.1.3604 (SnaggleTooth)
  AucStatWOWEcon, v5.1.3604.2530
  AucUtilAHWindowControl, v5.1.3604.3311
  AucUtilAppraiser, v5.1.3604.2530
  AucUtilAskPrice, v5.1.3604.3175
  AucUtilAutoMagic, v5.1.3604.3142
  AucUtilCompactUI, v5.1.3604.2530
  AucUtilEasyBuyout, v5.1.3604.3583
  AucUtilItemSuggest, v5.1.3604.3108
  AucUtilPriceLevel, v5.1.3604.2545
  AucUtilScanButton, v5.1.3604.2530
  AucUtilScanFinish, v5.1.3604.2530
  AucUtilScanProgress, v5.1.3604.2530
  AucUtilSearchUI, v5.1.3604.3483
  AucUtilVendMarkup, v5.1.3604.2530
  Babylonian, v5.1.DEV.130
  BagnonForever, v1.1.0
  BeanCounter, v5.1.3604 (SnaggleTooth)
  Carbonite, v1.4
  Combuctor, v2.0.3
  CombuctorSets, v
  Configator, v5.1.DEV.130
  DebugLib, v5.1.DEV.130
  Dominos, v1.6.1
  DominosBuff, v
  DominosCast, v
  DominosRoll, v
  DominosXP, v
  DoubleWide, v
  Enchantrix, v5.1.3604 (SnaggleTooth)
  EnchantrixBarker, v5.1.3604 (SnaggleTooth)
  EnhTooltip, v5.1.3604 (SnaggleTooth)
  evlNamePlates, v
  IHasNoScope, v
  Informant, v5.1.3604 (SnaggleTooth)
  LightHeaded, v247
  LightHeadedDataA, v247
  LightHeadedDataB, v247
  LightHeadedDataC, v247
  OmniCC, v2.2.3
  oUF, v1.2.1
  oUFD3Orbs, v
  oUFDebuffHighlight, v1.0
  rBuff, v
  rColors, v
  rFilter2, v
  rMinimap, v
  sTooltip, v081016
  Stubby, v5.1.3604 (SnaggleTooth)
  sUmziehOMatGUI, v081021
  (ck=6f1)
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Unread 11-01-08, 03:26 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
Uploads: 0
can you compress it as a rar or zip file. Because I don't want to buy a program to open it ^^.

Plus, could you paste the code of your lua? Because I'm a lua noob.

By the way, you did a really nice job there, looks awesome on the screenie.
Last edited by Spudnik : 11-01-08 at 03:28 PM.
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Unread 11-01-08, 02:53 PM  
Reinhearthe
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
Originally posted by Spudnik
Could you post a screenshot of how it looks righjt now, the code you altered and explain a little bit more what you did with the .tga's? Or possibly send them to me?
http://i370.photobucket.com/albums/oo145/cavindude/ScreenShot_110108_164841.jpg


and .tga files suitable for use:

ZIPPED!

http://www.mediafire.com/?nwtjynzgzjj

enjoy
Last edited by Reinhearthe : 11-01-08 at 03:39 PM.
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Unread 11-01-08, 01:22 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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Could you post a screenshot of how it looks righjt now, the code you altered and explain a little bit more what you did with the .tga's? Or possibly send them to me?
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Unread 11-01-08, 12:36 PM  
Reinhearthe
A Kobold Labourer

Forum posts: 1
File comments: 18
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Originally posted by Spudnik
How did you manage to get them to work?
I did not implement anything fancy like the idea you have... I simply opened both the original .tga file and your versions... Then I selected all with yours and copied. Then I selected all of the original, cut, paste, save as... Saved alpha channel 32-bit as Targa (.tga) appended "gloss" i.e. d3_angelgloss.tga


I then just edited the code to use the new files leaving the originals intact. Not really interested in animating them to do stuff I just liked your accented versions!


(I did it this way because other methods have not worked for me such as just converting or creating brand new files... I think it is a bug with my version of photoshop)
Last edited by Reinhearthe : 11-01-08 at 12:38 PM.
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Unread 11-01-08, 11:50 AM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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That's what I said, I siad that units are only targetable through health bars and that it would be cool if they were targetable through portraits as well.

As to the focus, of cause I read that it was restricted by Blizzard but it also said that the D3Orbs addon was trying to acces the function via a corrupted path (something like that). My point is that maybe you can work around that and make it work with the right click->set focus method as well.

Ich versuch hier nur konstruktive Kritik zu geben, und zu helfen dein addon besser/kompatibler zu machen. Kein grund immer gleich so aufgebracht zu reagieren.
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Unread 11-01-08, 11:39 AM  
zork
A Pyroguard Emberseer
 
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Forum posts: 1740
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@Spudnik
- units are targeted through health bars, not portraits
- don't say the focus is not working if you have no clue what you are talking about. focus can only set up by using /focus. using the menu to set the focus is restricted by Blizzard as you would know if you read the error text.
- camera is set inside oUF portrait.lua but I do not recommened to edit this.

@Reinhearthe
What fancier looking demon and angels?
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 11-01-08, 10:46 AM  
Spudnik
A Murloc Raider

Forum posts: 4
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How did you manage to get them to work?
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Unread 11-01-08, 09:36 AM  
Reinhearthe
A Kobold Labourer

Forum posts: 1
File comments: 18
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I was checking out those fancier looking demon/angel graphics... I am gonna use them just because...

could you not just have three separate files and then display which ever for whatever... I am guessing that is a cheap way to do it and would require more processing time..
Last edited by Reinhearthe : 11-01-08 at 09:50 AM.
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Unread 10-31-08, 10:50 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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Also, clicking on your pets picture wont target it, only clciking on the health ar does. I dunno if that's intended but it'd be cool to have it upon clicking
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Unread 10-31-08, 08:59 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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The focus still doesn't work. You can set a focus by typing /focus, but if you right click on the enemy health bar and then select "set focus" it gives you an error.
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