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Seeds of Renewal (10.2.5)
Updated:01-20-24 07:59 AM
Created:12-22-14 12:18 AM
Downloads:23,475
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Categories:Graphical Compilations, Minimalistic Compilations, Healer Compilations, Generic Compilations
10.2.5

SixUI  Popular! (More than 5000 hits)

Version: 10.2.5
by: Sixthly [More]

SixUI
SixUI's goal is to provide a clean and consistent design for Blizzard's frames and all of its supported AddOns. It uses pixel-perfect borders at all UI scales and screen sizes. The default layout focuses on healing with an MMO mouse, with the main focal point during raid combat being the lower central area of the screen and featuring action bars resembling a Razer Naga. Less important information like Chat, Minimap, and Skada is placed in the upper outside area of the screen to reduce distraction and maximize the visibility of the raid environment.
Features
- Easy to install and update.
- Edit Mode compatibility.
- Layouts for damage and healing roles.
- LibDataBroker compatibility with many included plugins.
- Pixel perfect, customizable borders.
- Skinned Blizzard action bars, auras, chat frame, and minimap.
- Skinning support for many third-party AddOns.
- Some basic quality of life automations.
Instructions
- Install SixUI, all recommended AddOns, and any suggested AddOns using your preferred AddOn manager.
- Log in to your character.
- Click Reload UI to finish setting up SixUI.
AddOns
Recommended

- BigWigs
- Gnosis
- Grid2
- Shadowed Unit Frames
- Skada
- TinyTooltip

Suggested

- !BugGrabber
- Angry Keystones
- BadBoy
- BigWigs Voice
- Blizzmove
- BugSack
- ColorPickerPlus
- ErrorFilter
- GTFO
- LittleWigs
- Plater
- WeakAuras
Display Usage
Friends and Guild

- Click a player to whisper.
- Middle-click to show or hide all broadcasts.
- Right-click to open their menu.
- Shift-click to perform a /who query.
- Control-click to set or copy their note.
- Alt-click to invite or request to join.
- Click your broadcast or GMOTD to set or copy it.

Durability

- Shift-click an item to link it.
- Shift-right-click to view its socket interface.

Currency

- Shift-click to link a currency.
- Control-click to mark as unused.

History

- Click to reply.
- Shift-click to perform a /who query.
- Control-click to delete.
- Alt-click to invite a conversation.
- Scroll to cycle through conversations.
- Middle-click to show the last one.
FAQ
Q: How can I update SixUI?
A: You can update SixUI by using any AddOn manager that supports the CurseForge API. If your AddOn manager does not detect SixUI, you may need to install it manually.

Q: How can I move or resize my raid frames?
A: To move or resize your raid frames, go to SixUI > Raid Frames and customize the position and size of your raid frames based on the group size.

Q: How can I adjust the visibility of my action bars?
A: You can adjust the visibility of your action bars by going to SixUI > Action Bars and modifying or deleting the state text for each action bar you want to adjust.

Q: How can I turn off sounds for new whispers and guild messages?
A: To turn off sounds for new whispers and guild messages, go to SixUI > Miscellaneous > Chat Frame and disable the Play Sounds for New Whispers and Guild Messages option.

Q: How can I turn off SixUI’s borders on WeakAuras?
A: To turn off SixUI's borders on WeakAuras, go to SixUI > Miscellaneous > WeakAuras and disable the Enabled option.

Q: How can I add third-party plugins to the chat frame and minimap?
A: SixUI now supports LibDataBroker. To add third-party plugins, go to SixUI > Displays and configure them there.

Q: How can I add custom categories to the friends tooltip?
A: To add custom categories to the friends tooltip, type a category name inside parentheses in a friend's note. For example, "(Keystones)" or "Ben (Keystones)".

10.2.5
  • Register SixUI's skin with Bagnon and set it as the default.
  • Resolved an issue where SixUI wasn't compatible with the latest
    Bagnon version. -- Paragot
  • Resolved an issue where SixUI was creating borders for invisible
    WeakAuras regions. -- Paragot
  • Updated a library that was overlooked in 10.2.4.
Archived Files (6)
File Name
Version
Size
Author
Date
10.2.4
987kB
Sixthly
01-20-24 05:33 AM
10.2.3
987kB
Sixthly
01-17-24 05:56 AM
10.2.2
972kB
Sixthly
12-31-23 08:05 PM
10.2.1
972kB
Sixthly
12-31-23 07:54 PM
10.2.0
934kB
Sixthly
11-16-23 10:12 AM
10.1.4
934kB
Sixthly
08-10-23 10:47 AM


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Unread 01-19-24, 11:41 PM  
Sixthly
A Kobold Labourer
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File comments: 125
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Thanks for the information, I've reproduced the issues and an update will be coming soon.
  • WeakAuras: The aura was created in a way which relies on making icons transparent by setting their colour to have no alpha rather than the aura's alpha setting. SixUI 10.2.4 will accommodate for this edge case.
  • Bagnon: The author has made some significant (and good) changes to this AddOn. SixUI 10.2.4 will be updated to support these changes, and also make use of Bagnon's new skin API to register its skin. Additionally, you shouldn't need Bagnon_Masque if you're happy with the way SixUI styles Bagnon's icons.
Last edited by Sixthly : 01-20-24 at 05:59 PM.
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Unread 01-18-24, 06:35 PM  
Paragot
A Kobold Labourer

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File comments: 11
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Originally Posted by Sixthly
Hello Paragot,

Thank you for reporting those issues.
  • Bagnon: I'll install the latest version and check it out. Those lines are responsible for adding a 30% zoom to icons so that they don't have a border.
  • WeakAuras: If you could describe any issues you're currently having (and possibly even provide a Wago.io link) that would be greatly appreciated. As a last resort you can add a WeakAura (or a group of WeakAuras) to the ignore list (SixUI -> Miscellaneous -> Integrations -> WeakAuras) or disable the integration entirely.
Thanks for looking into the Bagnon issue.

As for the WeakAura thing: I'm using Chonky Character Sheet. With it enabled and SixUI enabled, it creates boxes all around the character sheet. It's best to explain with screenshots.

Both SixUI and CCS enabled (boxes marked in red). The box over the gloves shot can be moved, and even hidden, but it will mess up the stat sheet. The weird thing is, all the boxes are part of CCS and not apart of SixUI, but they only show up when SixUI is enabled. Disabling the integration, as you suggested, removed the boxes.

SixUI disabled and CCS enabled, no boxes. I won't post a nearly identical screenshot showing SixUI enabled (as a whole), but the WeakAura integration disabled.

As far as I know, this is the only WeakAura I use that is having weird interactions with your UI. I did not import your WeakAura, but I don't think that would have been an issue.

Edit: In regards to the Bagnon issue, there might also be an issue with Masque, and by association, Bagnon: Masque as a whole. I get random Masque errors every so often. Perhaps it's Bagnon interacting with Masque and thus causing issues with SixUI. If so, it seems out of your hands. Bagnon: Masque hasn't been updated since Dragonflight pre-patch and when I disable it, all the item icons are blank. So I'm not sure what to do.
Last edited by Paragot : 01-18-24 at 09:14 PM.
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Unread 01-18-24, 12:58 AM  
Sixthly
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 125
Uploads: 2
Hello Paragot,

Thank you for reporting those issues.
  • Bagnon: I'll install the latest version and check it out. Those lines are responsible for adding a 30% zoom to icons so that they don't have a border.
  • WeakAuras: If you could describe any issues you're currently having (and possibly even provide a Wago.io link) that would be greatly appreciated. As a last resort you can add a WeakAura (or a group of WeakAuras) to the ignore list (SixUI -> Miscellaneous -> Integrations -> WeakAuras) or disable the integration entirely.
Last edited by Sixthly : 01-18-24 at 02:01 AM.
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Unread 01-17-24, 06:37 PM  
Paragot
A Kobold Labourer

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File comments: 11
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Hello Sixthly,

I'm not sure if you're still supporting Bagnon integration, but the integration isn't currently working with the latest version of Bagnon. With both SixUI and Bagnon updated to the latest version, Bagnon will not open.

I have figured out how to fix it. If you remove line 76 and 77 in the Bagnon integration LUA, it will allow Bagnon to open up again. However, I am unsure what exactly these two lines do, and all I have noticed that is different is the background of Bagnon is now transparent instead of solid. Which isn't an issue.

The two lines are:

Code:
itemSlot.icon:SetTexCoord(unpack(C.ZOOM_TEX_COORD))
zz(unpack(C.ZOOM_TEX_COORD))
I'm also experiencing some issues with some WeakAuras, but you seem to be aware of SixUI and WeakAuras having problems, so I'll refrain from getting into that.
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Unread 01-17-24, 05:59 AM  
Sixthly
A Kobold Labourer
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Originally Posted by Freybug
Any chance for a classic version?
This is something I would like to do but haven't had the time for. It's definitely on my radar!
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Unread 01-03-24, 04:48 PM  
Freybug
A Kobold Labourer

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Any chance for a classic version?
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Unread 07-30-23, 02:59 AM  
Sixthly
A Kobold Labourer
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The SixUI "compilation" no longer includes any third-party AddOns. This change was made to ensure that AddOn authors have full control over their releases. When installing SixUI, please remember to manually install any recommended (and optionally, suggested) AddOns.
Last edited by Sixthly : 12-31-23 at 09:41 PM.
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Unread 06-24-23, 10:26 PM  
Paragot
A Kobold Labourer

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Hello Sixthly,

The update seems to be working great. The buff bars are all working as intended. The minimap is still not working, but at this point it must just be something on my end. I'll just deal with it. Thanks for the updates to the other things. The UI is working near perfectly right now.

Hopefully the next patch won't be too much of a headache.

Thanks,
Paragot.
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Unread 06-23-23, 12:38 AM  
Paragot
A Kobold Labourer

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Originally Posted by Sixthly
Originally Posted by Paragot
Also I should have made it more clear, there are actually 4 different images in one, and the second one is also important as the debuff bars show nothing in them even though there is 14 seconds left. Here's a cropped photo: https://i.imgur.com/LtXDqvR.png
Good catch! This was an oversight. I'll release an update shortly which fixes the debuff duration regression and also improves the detection of temporary weapon enchants.
Thank you so much! Again if I catch any other bugs, I'll be sure to let you know. As it stands right now Gnosis seems to be working completely fine now. And I haven't really seen any other glaring problems. The minimap is still a mystery, though. If I discover anything else, I'll be sure to let you know!

Thanks again for the wonderful UI and doing the bugfixes.
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Unread 06-22-23, 11:50 PM  
Sixthly
A Kobold Labourer
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Originally Posted by Paragot
Also I should have made it more clear, there are actually 4 different images in one, and the second one is also important as the debuff bars show nothing in them even though there is 14 seconds left. Here's a cropped photo: https://i.imgur.com/LtXDqvR.png
Good catch! This was an oversight. I'll release an update shortly which fixes the debuff duration regression and also improves the detection of temporary weapon enchants.
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Unread 06-22-23, 10:21 PM  
Paragot
A Kobold Labourer

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Originally Posted by Sixthly
Originally Posted by Paragot
Edit 3: New bug found. The new bar for the temporary weapon buffs do not display correct values. 46 mins shouldn't be what appears to be less than half. Also debuffs with short durations show no bar filled. Here's a hastily made image: https://i.imgur.com/zJeh0H7.png. The two images were taken seconds apart.
The bar assumes a 2-hour duration for temporary weapon enchants, which is true for most weapon runes. This assumption was made because it's not trivial to query the real value. However, I realise that some temporary weapon enchants may have shorter durations, such as 30 minutes or 1 hour. I'll see if this can be improved on.
Ahh, I understand! If it's too difficult to make it more accurate, then don't worry about it. The Hunter enchants are 1 hour in duration, in case you wanted to know.

Also I should have made it more clear, there are actually 4 different images in one, and the second one is also important as the debuff bars show nothing in them even though there is 14 seconds left. Here's a cropped photo: https://i.imgur.com/LtXDqvR.png
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Unread 06-22-23, 09:56 PM  
Sixthly
A Kobold Labourer
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Originally Posted by Paragot
Edit 3: New bug found. The new bar for the temporary weapon buffs do not display correct values. 46 mins shouldn't be what appears to be less than half. Also debuffs with short durations show no bar filled. Here's a hastily made image: https://i.imgur.com/zJeh0H7.png. The two images were taken seconds apart.
The bar assumes a 2-hour duration for temporary weapon enchants, which is true for most weapon runes. This assumption was made because it's not trivial to query the real value. However, I realise that some temporary weapon enchants may have shorter durations, such as 30 minutes or 1 hour. I'll see if this can be improved on.
Last edited by Sixthly : 06-22-23 at 09:57 PM.
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Unread 06-22-23, 05:21 PM  
Paragot
A Kobold Labourer

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Originally Posted by Sixthly
Fixed in 10.1.2.
Thanks for the fixes. I'll test out the new update and come back with any problems.

It occurred to me after reading your comment about it, that the Gnosis problem might actually be on my end. I'll investigate the issue and report back.

The minimap issue is a weird one. I'm not exactly sure how to replicate it either, it just does it on its own.

Something I forgot to mention: one of my characters doesn't have the Dragon Isles overview overlay button on the minimap (character is level 68 with drake and all factions, except Loamm, unlocked). I'm not sure if that is on my end or on the addon's end.

Broker issue was a "for your information" sort of thing. I've fixed it on my end, and it shouldn't be a top priority because Bazooka is not a recommended addon. But thanks for looking into this.

Edit: After some messing around I think the Gnosis thing might be fixed (without me doing anything)? I'll do more investigation when I can.

Edit 2: The "Lowered the default UI panel position to avoid overlapping with the chat frame." is huge for me, been driving me nuts for a long time now. Thank you so much for doing this.


Edit 3: New bug found. The new bar for the temporary weapon buffs do not display correct values. 46 mins shouldn't be what appears to be less than half. Also debuffs with short durations show no bar filled. Here's a hastily made image: https://i.imgur.com/zJeh0H7.png. The two images were taken seconds apart.
Last edited by Paragot : 06-22-23 at 08:06 PM.
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Unread 06-21-23, 08:01 PM  
Sixthly
A Kobold Labourer
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Originally Posted by Paragot
1. The minimap moves on its own, and I'm not sure what's causing this. It will move up and down. I noticed that the bounding box sometimes changes in Edit Mode. Sometimes the map it outside the bounding box, and other times it isn't. That might be the reason why it's moving on its own, but not the cause. Maybe the addons menu introduced in 10.1? Outside of bounding box example: https://i.imgur.com/re8HUrH.png
I haven't been able to reproduce this issue but will continue investigating.

Originally Posted by Paragot
2. It's hard to see stacks for debuffs. In the Echo of Neltharion fight in Aberrus, when I get the stacking debuff of Shatter, for example, it's hard to see how many stacks I have. Maybe it's just that icon's color that makes it hard to see the number. I feel like other stackable buffs and/or debuffs I can read a bit better. Example: https://i.imgur.com/jy8XAeQ.png
Fixed in 10.1.2.

Originally Posted by Paragot
3. Gnosis doesn't seem to update the bar color for classes. No matter what class I am playing it always shows Hunter colors. Sometimes in the open world it will show my current classes' color, but when I enter into dungeons or whatever, it reverts back to the Hunter color.
This should be fixed in 10.1.2, but since I couldn't reproduce it, I had to make a few assumptions. Please let me know whether the issue is resolved.

Originally Posted by Paragot
4. This might be related to the last one, but this isn't a bug and more of a question. You implemented a feature in one of the updates that will automatically switch profiles to a certain profile when entering combat, entering an instance, or whatever. I was curious if there was a way to turn this feature off.
Sometimes SixUI loads the Gnosis config to ensure that the right one is being used for the active SixUI layout. As a result, changes you make in Gnosis may occasionally be lost. To prevent this from happening, you can update the Gnosis config by going to "Gnosis -> Configuration (Profiles) -> Update Config" after you make any changes. By doing so, when SixUI loads the Gnosis config, it will include any change you've made.

Originally Posted by Paragot
5. Your broker integration also integrates with Bazooka and puts SixUI broker things on its bar by default. It took me a long while to figure out what the extra Broker data was being added. I have this fixed now, but I just wanted to bring this up in case you wanted to remove this interaction for a future update. I might not be explaining this 100% correctly, but hopefully it makes sense if not, I'll try and explain it better.
This has not been fixed in 10.1.2, but there is a chance it will be addressed in a future update.

Originally Posted by Paragot
6. I'm not sure if this is possible, but if it is, this is more of a suggestion. Opening windows for LFG, Adventure Guide, Spellbook, Appearances, etc. All open up above the chat. Is there anyway these can be set to default open just below the chat. Picture: https://i.imgur.com/XJCBFAG.png
Fixed in 10.1.2.

Originally Posted by Paragot
7. Weapon enchants (like Completely Safe Rockets for Hunters) sometimes shows a number for the remaining time on the buff instead of a bar. It's pretty inconsistent and I'm not sure how to replicate it. Example: https://i.imgur.com/xt8T9Vy.png
Fixed in 10.1.2.
Last edited by Sixthly : 06-22-23 at 01:44 AM.
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Unread 06-21-23, 02:55 AM  
Sixthly
A Kobold Labourer
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Thank you for the bug reports Paragot! I appreciate the detail you went into. I'll try and resolve some of these in the next update.
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