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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-04-14 04:52 PM
Created:11-23-12 05:17 PM
Downloads:7,854
Favorites:30
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Categories:Generic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations, Tank Compilations

OPUI  Popular! (More than 5000 hits)

Version: 3.0
by: 0pacus [More]

PLEASE READ:
Subscribe to my YouTube channel for gaming videos, tutorials and tech reviews! YouTube.com/OffTheBrinkTV

I will now be streaming live at WWW.Twitch.TV/DontB1ink !! Join me while I design the UI, TMorph my way through Heroic PVE content and random PVP!

Also, someone seems to be trolling my page here and spam downloading the addon. Before posting about this, please realize it is not me.




Installation Video:
http://y2u.be/I-bT4OHI-t4

Demo Video:
http://y2u.be/7_4AMbgWIt4

ElvUI:
http://tukui.org/dl.php

ElvUI Plugin OneExtraActionbar:
http://www.tukui.org/addons/index.php?act=view&id=65

ElvUI Plugin VisualAuraTimers:
http://www.tukui.org/addons/index.php?act=view&id=91

Features Coming Soon:
  • More resolution support.
  • One button install/update.
  • Pixel perfect version.
  • Consolidation of portraits.
Please remember to leave feedback, suggestions and requests as they help me make the UI better for you and I.

For live updates, visit my GitHub at:
https://github.com/OnTheBrink

Change log for v1.1
Code:
  • Updated ElvUI to v5.04 and re-organized the UI profile from scratch.
  • Moved the core of the UI down to allow for more room in prime viewing areas. (this will probably stay this way. It is in a perfect position in my opinion).
  • Changed text to look more unified and easier to read within the unit frames.
  • Changed the health colors. They no longer changed based on value. This was adding too many different color elements and was causing (for me at least) the UI to look cluttered and confusing. Health and Power texts color still change based on value.
  • Changed the power color for all classes besides Warrior. Having a unified color in the Power Bar made the UI look a lot more clean and sticks to the color scheme and theme.
  • Increased the font size on CC auras above nameplates.
  • Pet frames now appear above the target's target frame and the pet's target is above his. Very unified and looks good.
  • The cast bar that is attached to the power bar is recolored. Black with a gold spark signifies interrupt-able casts now. It looks way sleeker.
  • Remove KGPanels mid left and mid right boxes and aligned the CD timeline with exact precision.
  • Replaced the icons with Clean Icons - Crisp
  • Changed the action bars to be closer to the CD timeline and flow better.
  • Changed the spell color that appears on the CD timeline.
  • Added a small scrolling combat text on the right of the player that is used to show big hits. I allowed it to also show all output but it clears fast. This keeps unnecessary output from cluttering the screen but allows you to easily spot when a target is immune, resisted or missed. Crits are set to stick and jiggle for extended time so you can marvel at your big hits/heals. It scrolls like a half moon unifying into the design and flows nicely.
  • Added a much requested addon (in other profiles) called "Hermes". The addon shows important raid wide cool-downs such as important tank and healer abilities. This is a highly saught after addon since it shows how many CDs and which ones are available even before they are cast. I fully customized it and it is currently configured for a DPS to see who fucked up in the raid. You can add/remove any spells you want specific to your role by simply typing /hermes config.
  • Rogue Specific: Unified the combo bar so when it is idle it looks more sleek and it is now easier to tell when you have 5 combo points.
Change Log for v1.11
Code:
  • Reduced the size of the UI overall which makes for a more defined, compact feel and also allows for more screen.
  • Changed the border style, texture and color theme. This obviously makes everything look more pixel perfect.
  • Unified the colors better across the entire UI.
  • Spent hours making sure everything lined up perfect and is the EXACT same of its comparable window.
Change Log for v1.12
Code:
  • Parented the panels with ElvUI's panes to make sure the UI is aligned at any resolution.
  • Changed power colors to a more subtle color that matches the overall theme of the UI.
  • Added scrolling combat text for incoming and outgoing, neatly position beside the respected unit frame. They half circle and fade into the unit frame.
  • Re-skinned Skada and made it form-fit and match the left side better.
  • Edited Comergy so it will support Monks and it now has a 6th color (white) that will show "Anticipation" combo points.
  • Added a GCD spark that moves across the FX cool down bar. This has been aligned to be pixel perfect.
  • Added and customized an addon called oPie. By holding CTRL and a key, you open up a large wheel that displays items/abilities/macros/mounts--basically anything you want. I have customized it to what I have, but you can easily edit and customize it yourself, including binds. This serves as a great way to reduce action bars used for needless space wasting macros like Leatherworking or Cooking. I will be making a video of this soon.
Change Log for v2.0
Code:
  • Complete unit frame overhaul. New design reduces clutter and adds more originality to the setup since creating these frames is not available without Lua changes and custom configuring.
  • Portrait Lua has been edited to zoom out and position better on the models to show the eye area. Not every portrait will be perfect, but this is an issue with model viewing in ANY portrait since Blizzard does no officially support 3d models. They use 2D.
  • OPUI addon has been added which has all Lua changes besides portrait. This way if you do not like the health bar and cast bar direction you can simply disable the addon. This also allows you to update ElvUI as freely as possible without worrying about Lua reverting to default.
  • Lua has been edited to reverse the cast bar, health bar and power bar on the player frame. It has also been edited to make the targettarget frame drain vertically. This adds a nice outward effect to the UI.
  • Portrait turns into a cast bar with icon.
  • Made the poison Weak Auras only occur when using a Rogue. This way you can have my raid auras available when playing other characters.
  • ForteXorcist has been skinned from within inside the Addon. The icons are now square and crisp to fit the design of the UI better. Also, the glow effect has been removed from the secondary splash and the animation update has been increased to allow smoother gliding and splashing. The skin was done by Meat and updated by Landy here: http://www.tukui.org/forums/topic.php?id=23060 . Big thanks to those guys.
  • Edited power colors and spell colors for Unit Frames and Forte to appear easier on the eyes and uniform with the design.
  • By request, I added a new addon called Vex. It is FULLY skinned and bordered and will convert the right combo bar into whatever the class uses. Chi, Runes, etc... For a full list of what it does, visit the addon description here: http://www.curse.com/addons/wow/vexcombo
  • Added Vuhdo support. The addon is NOT included, but I skinned and customized it for a healer. The saved variables are in the UI and if you decide to download the addon, the profile will be available. Although, there is nothing ElvUI's raid frames cannot do that Vuhdo can. It also runs lighter using ElvUI raid frames. I simply did this because of a request.
Change Log for v2.1
Code:
  • Separated the critical heals and damage for both incoming and outgoing and positioned them on the left and right of the character respectively. This avoids having to move your head to see your crits. Amazing while checking out videos or making sure you log those big numbers! I love that I was able to figure this out.
  • Added healing and tank support. This moves the party and all size raid frames above the unit frames neatly and organized. It also changes from a integrated aura icons and aura bars to a straight aura icons setup. Buff icons to show bigger than debuff icons on the player frame and debuff icons to show bigger than buff on the target frames. This way you can still see your power ups clear while reducing clutter and keeping friendlies at arms length. Much more uniformed and easy to heal this way. No need to turn your head or stare at frames while healing or tanking. To enable this profile, just go to the profile options within ElvUI settings (/ec) and change the profile to "OPUI Healer/Tank."
  • Updated ElvUI and all addons.
  • Created a GitHub profile for live updates on the UI.
  • Tweaked some panels and fixed some resolution scaling issues.
  • Moved out both left and right chat panels by 10 pixels (20 total) to leave more room in the center. This is the perfect distance and will remain this way indefinitely.
  • Started working on pet frames and better positioning.
Change Log for v2.1b
Code:
  • Added support for 1680x1050 resolution. "/reflux switch OPUI1050"
Change Log for v2.1c
Code:
  • Just made some quick changes to the location of the MSBT scrolling text for information.
  • Streamlines several font sizes and conformed them with the UI.
  • Tweaked several frame sizes and brought the UI back to its original size and it is pixel perfect.
Change Log for v2.1d
Code:
  • Tweaked several addons to fix some design flaws.
  • Fixed several oPie binds.
  • Edited the part frames in the Healer/Tank setup to look cleaner while still giving QOL information as well as important.
  • Started setting up for different resolution support.
Change Log for v2.11
Code:
  • Fixed issues with MSBT on tank and healer setup.
  • Placed a static "Notification" scrolling area neatly above the character. This way you can get live text notifications of everything that is happening that is not outgoing or incoming damage. This can be great for support roles or raid leading. I greatly reduced the scroll size so it is still clutter free like the rest of the UI.
  • Fixed portrait zoom issue, although there are some models (human) that will move slightly. This is a Blizzard issue and is present in all forms of 3-D model viewing in any addon.
  • Fixed Stance Bar position to bottom left of the screen.
Change Log for v2.2
Code:
  • Added a Power/Mana bar that form fits the design when full. This allows monitoring Power much easier while still not being cluttered.
Change Log for v3.0
Code:
  • Addon is now WOD ready!
  • Added Vex Power bar positioning and fading to keep the UI minimal while out of combat.
  • Adjusted the cast bars to be perfectly aligned.
  • Fixed issues with KGPanels finding custom borders. (I am working on the background issues and cleaning up the old bugged textures)
  • Fixed party frame positioning. Tank/Healer configuration need some tweaking. I will include it in next release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.0.1
59MB
12-09-14 03:14 PM
Addon


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Unread 12-30-12, 03:23 AM  
Creelize
A Kobold Labourer

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Originally Posted by 0pacus
Originally Posted by Creelize
Hello again, I cant see the CC/Stun Icon on the middle off the screen like blizzard added the last patch, is there any way to enable this again? I'm doing PvP so this is important for me.
It shows fine for me. It looks like you might have disabled it unintentionally from Blizzard's default interface options. Go there and make sure it is enabled.

My UI does not disable this.
Oh it seems like it wasn't enabled when i deleted my WTF and installed ur WTF, However this was easy to fix and really stupid of me not to check the "Interface" options :3 Thanks for the fast reply, absolutely stunning UI
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Unread 12-29-12, 04:52 PM  
0pacus
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Originally Posted by Creelize
Hello again, I cant see the CC/Stun Icon on the middle off the screen like blizzard added the last patch, is there any way to enable this again? I'm doing PvP so this is important for me.
It shows fine for me. It looks like you might have disabled it unintentionally from Blizzard's default interface options. Go there and make sure it is enabled.

My UI does not disable this.
Last edited by 0pacus : 12-29-12 at 04:52 PM.
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Unread 12-29-12, 09:34 AM  
Creelize
A Kobold Labourer

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Hello again, I cant see the CC/Stun Icon on the middle off the screen like blizzard added the last patch, is there any way to enable this again? I'm doing PvP so this is important for me.
Last edited by Creelize : 12-29-12 at 09:34 AM.
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Unread 12-28-12, 01:37 PM  
0pacus
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Originally Posted by ajatt
Thanks I didnt notice the video before I will take a look now sorry. I figured out the combat text in general chat; I was using a training dummy and because my character is below the level and kept missing I got constant spam of my missing my spells on the lvl 90 dummy makes sense.

Originally Posted by 0pacus
Originally Posted by ajatt
I just wanted to say great work really like the UI. I am having trouble figuring out something though is there anyway to disable the combat text from showing up in my general chat window and only show in the combat log window? and how can I get more action bars to show up as I can't seem to find any of my old ones thanks.
Thank you for the compliments but your action bar question is answered in the description. If you want to see all action bars, type /ec, select your action bars from the left and uncheck Mouseover. You can move them by toggling the anchors in the same menu.

As for combat text, this is setup the same way as if you didn't install the UI. Right click the chat window tab and select settings. Then uncheck what you don't want to see.

I do not know how yours got that way as my UI does not put combat log in general window.

Hope this helps and next time include a screen shot please.
Ahh, kk.

Let me know if you need any more help.
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Unread 12-28-12, 11:11 AM  
ajatt
A Kobold Labourer

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Thanks I didnt notice the video before I will take a look now sorry. I figured out the combat text in general chat; I was using a training dummy and because my character is below the level and kept missing I got constant spam of my missing my spells on the lvl 90 dummy makes sense.

Originally Posted by 0pacus
Originally Posted by ajatt
I just wanted to say great work really like the UI. I am having trouble figuring out something though is there anyway to disable the combat text from showing up in my general chat window and only show in the combat log window? and how can I get more action bars to show up as I can't seem to find any of my old ones thanks.
Thank you for the compliments but your action bar question is answered in the description. If you want to see all action bars, type /ec, select your action bars from the left and uncheck Mouseover. You can move them by toggling the anchors in the same menu.

As for combat text, this is setup the same way as if you didn't install the UI. Right click the chat window tab and select settings. Then uncheck what you don't want to see.

I do not know how yours got that way as my UI does not put combat log in general window.

Hope this helps and next time include a screen shot please.
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Unread 12-28-12, 10:09 AM  
0pacus
A Defias Bandit
 
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Originally Posted by ajatt
I just wanted to say great work really like the UI. I am having trouble figuring out something though is there anyway to disable the combat text from showing up in my general chat window and only show in the combat log window? and how can I get more action bars to show up as I can't seem to find any of my old ones thanks.
Thank you for the compliments but your action bar question is answered in the description. If you want to see all action bars, type /ec, select your action bars from the left and uncheck Mouseover. You can move them by toggling the anchors in the same menu.

As for combat text, this is setup the same way as if you didn't install the UI. Right click the chat window tab and select settings. Then uncheck what you don't want to see.

I do not know how yours got that way as my UI does not put combat log in general window.

Hope this helps and next time include a screen shot please.
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Unread 12-28-12, 09:40 AM  
ajatt
A Kobold Labourer

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I just wanted to say great work really like the UI. I am having trouble figuring out something though is there anyway to disable the combat text from showing up in my general chat window and only show in the combat log window? and how can I get more action bars to show up as I can't seem to find any of my old ones thanks.
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Unread 12-28-12, 03:01 AM  
Jinxn
A Kobold Labourer

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Re: Re: Resolution 1366x768 (Wide)

Originally Posted by 0pacus
Originally Posted by Jinxn
Unfortunately I have the same problem than Crall. Even worse. I play 1366x768 (Wide). I fixed a few thinks myself (Pitbull, ...) but overall i did not worked out (could not move the "Menubar" where the chat is attached, etc.)
Maybe you can tell me how to fix it or try to fix it please?


Felices Fiestas!
Please post a picture of your issue.
Fixed it myself. Was a scaling problem.

And thanks for creating a very nice Ui!!
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Unread 12-26-12, 11:01 PM  
0pacus
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Re: Re: Re: Other classes than Rogue?

Originally Posted by Trokko
Originally Posted by 0pacus
Originally Posted by Trokko
Hi.

First of all, let me tell you how brilliant I think this UI looks.

I've got several toons with different classes. The only class I don't have (at the moment) is actually a rogue.

I'm trying to set up this UI mainly to play my shaman, paladin and warlock.
When I load the UI (with the /reflux-command) I get the correct layout of the unitframes etc.
But... Whenever I do this for the paladin or the warlock, I get a semi-transparent unitframe in the center of my screen.

Any idea on what could be done to solve this?
Post a picture of your issue please.

And thanks for the kind comments.
Hmm.. I'm probably the oe to blame here. Since I have Curse updater installed, I, without thinking, went ahead and updated some of the addons last night after installing your UI.
After a fresh install tonight, without any updates, it seems to work fine
Ah okay... yeah some addons have Lua edits. You need to just wait until a new version of my UI comes out to update any addons that say "modified" in the Curse installer.
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Unread 12-26-12, 03:43 PM  
Trokko
A Murloc Raider

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Re: Re: Other classes than Rogue?

Originally Posted by 0pacus
Originally Posted by Trokko
Hi.

First of all, let me tell you how brilliant I think this UI looks.

I've got several toons with different classes. The only class I don't have (at the moment) is actually a rogue.

I'm trying to set up this UI mainly to play my shaman, paladin and warlock.
When I load the UI (with the /reflux-command) I get the correct layout of the unitframes etc.
But... Whenever I do this for the paladin or the warlock, I get a semi-transparent unitframe in the center of my screen.

Any idea on what could be done to solve this?
Post a picture of your issue please.

And thanks for the kind comments.
Hmm.. I'm probably the oe to blame here. Since I have Curse updater installed, I, without thinking, went ahead and updated some of the addons last night after installing your UI.
After a fresh install tonight, without any updates, it seems to work fine
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Unread 12-26-12, 01:03 PM  
0pacus
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Originally Posted by onedeadhero
Originally Posted by 0pacus
Originally Posted by onedeadhero
Originally Posted by 0pacus
Originally Posted by onedeadhero
I really like how this ui looks, unfortunately I can't for the life of me get it to work properly on my 16:10 resolution.
This seems to be the main issue at the moment. I am going to work on creating a version for each resolution. I feel this is the only way.

Can you please post a picture of what it looks like?
Here ya go.

http://i.imgur.com/gT931.jpg
Okay, unfortunately there are some panels that simply overlap because that resolution hits a small point causing the UI to not have enough room to include them.

I am going to have to literally create a smaller version of the UI and remove several design elements so it will fit for screens smaller than 1920x1080.

Give me a day or two and I will have something for you.
Yeah I figured that was what was going on, I tried taking a poke at it but my knowledge of lua is just not there.
Don't worry, neither is mine. It's mostly knowing what addons I used and how to move them around.
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Unread 12-26-12, 01:02 PM  
0pacus
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Forum posts: 3
File comments: 104
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Re: Other classes than Rogue?

Originally Posted by Trokko
Hi.

First of all, let me tell you how brilliant I think this UI looks.

I've got several toons with different classes. The only class I don't have (at the moment) is actually a rogue.

I'm trying to set up this UI mainly to play my shaman, paladin and warlock.
When I load the UI (with the /reflux-command) I get the correct layout of the unitframes etc.
But... Whenever I do this for the paladin or the warlock, I get a semi-transparent unitframe in the center of my screen.

Any idea on what could be done to solve this?
Post a picture of your issue please.

And thanks for the kind comments.
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Unread 12-26-12, 12:28 PM  
onedeadhero
A Murloc Raider

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Originally Posted by 0pacus
Originally Posted by onedeadhero
Originally Posted by 0pacus
Originally Posted by onedeadhero
I really like how this ui looks, unfortunately I can't for the life of me get it to work properly on my 16:10 resolution.
This seems to be the main issue at the moment. I am going to work on creating a version for each resolution. I feel this is the only way.

Can you please post a picture of what it looks like?
Here ya go.

http://i.imgur.com/gT931.jpg
Okay, unfortunately there are some panels that simply overlap because that resolution hits a small point causing the UI to not have enough room to include them.

I am going to have to literally create a smaller version of the UI and remove several design elements so it will fit for screens smaller than 1920x1080.

Give me a day or two and I will have something for you.
Yeah I figured that was what was going on, I tried taking a poke at it but my knowledge of lua is just not there.
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Unread 12-26-12, 12:06 PM  
Trokko
A Murloc Raider

Forum posts: 7
File comments: 18
Uploads: 0
Other classes than Rogue?

Hi.

First of all, let me tell you how brilliant I think this UI looks.

I've got several toons with different classes. The only class I don't have (at the moment) is actually a rogue.

I'm trying to set up this UI mainly to play my shaman, paladin and warlock.
When I load the UI (with the /reflux-command) I get the correct layout of the unitframes etc.
But... Whenever I do this for the paladin or the warlock, I get a semi-transparent unitframe in the center of my screen.

Any idea on what could be done to solve this?
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Unread 12-26-12, 11:41 AM  
0pacus
A Defias Bandit
 
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Originally Posted by onedeadhero
Originally Posted by 0pacus
Originally Posted by onedeadhero
I really like how this ui looks, unfortunately I can't for the life of me get it to work properly on my 16:10 resolution.
This seems to be the main issue at the moment. I am going to work on creating a version for each resolution. I feel this is the only way.

Can you please post a picture of what it looks like?
Here ya go.

http://i.imgur.com/gT931.jpg
Okay, unfortunately there are some panels that simply overlap because that resolution hits a small point causing the UI to not have enough room to include them.

I am going to have to literally create a smaller version of the UI and remove several design elements so it will fit for screens smaller than 1920x1080.

Give me a day or two and I will have something for you.
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