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Updated: 07-25-10 08:06 AM
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Tidy Plates.
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Updated:07-25-10 08:06 AM
Created:07-25-10 08:06 AM
Downloads:3,929
Favorites:6
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Tidy Plates: Starcraft

Version: v1.0
by: suicidalkatt [More]

Starcraft theme for Tidy Plates.

Features:

  • Health color fades from green to red.
  • Spell cast text.
  • Combo point widget.
  • Class icon widget.

Sorry no options. I may be updating this in the future.

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Unread 02-21-11, 11:16 PM  
CyberEvil
A Murloc Raider

Forum posts: 4
File comments: 6
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Hi there!

Is been a while, and I've been using this mod including the modifications we've made here for a long time.

Let me ask you, we had the friends and foes colours, but the problem I find is that the "neutral" creatures appears with the (red) color I have to enemies. Is there any way to keep the red color for enemies, green for allies, and yellow for neutrals?

Thanks again!
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Unread 12-05-10, 01:01 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Re: Addons?

Originally posted by Metallforest
Hey i have a question but not about the addon. the question is which are the names of the other addons that appear on the screenshots?, those you use for the player and target frames, the chat box, map, buff, buttons...you know, the other ones.

Thanks, this is a real nice theme, i'm a big starcraft fan and really enjoy what you've done!!
My UI and its addon list is in my signature.
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Unread 12-05-10, 12:59 PM  
Metallforest
A Kobold Labourer

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Talking Addons?

Hey i have a question but not about the addon. the question is which are the names of the other addons that appear on the screenshots?, those you use for the player and target frames, the chat box, map, buff, buttons...you know, the other ones.

Thanks, this is a real nice theme, i'm a big starcraft fan and really enjoy what you've done!!
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Unread 09-13-10, 01:10 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by THEDUCE
i did this and now my freindlies are red aand my enemies are yellow with a green border. how do i switch it around??
Code:
local function SetHealthbarColor(unit)
	if unit.reaction == "FRIENDLY" then
		return 1,1,0 -- Yellow
	else
		if unit.class and unit.class ~= "UNKNOWN" then
			return unit.red, unit.green, unit.blue -- Class Color PvP
		else
			return 1,0,0 -- Red
		end	
	end	
end
Last edited by suicidalkatt : 09-13-10 at 01:10 AM.
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Unread 09-13-10, 01:07 AM  
THEDUCE
A Kobold Labourer
 
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i did this and now my freindlies are red aand my enemies are yellow with a green border. how do i switch it around??

Code:
local function SetHealthbarColor(unit)
	if unit.reaction == "FRIENDLY" then
		return 1,0,0 -- Red
	else
		if unit.class and unit.class ~= "UNKNOWN" then
			return unit.red, unit.green, unit.blue -- Class Color PvP
		else
			return 1,1,0 -- Yellow
		end	
	end	
end
Edit: Color retarded * [/b][/quote]
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Unread 08-24-10, 06:48 AM  
CyberEvil
A Murloc Raider

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That was perfect!

Thanks for doing such a great addon!
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Unread 08-23-10, 06:43 PM  
suicidalkatt
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Originally posted by CyberEvil
Cat, my bad... tried using:

Code:
if unit.reaction == "FRIENDLY" then

local function SetHealthbarColor(unit)
	local prchp = ( unit.health / unit.healthmax )
	local r = 1 - (prchp-0.5)
	local g = 0
	local b = 0
	if unit.class and unit.class ~= "UNKNOWN" then
		return unit.red, unit.green, unit.blue
	else
		return r,g,b
	end
end

else

local function SetHealthbarColor(unit)
	local prchp = ( unit.health / unit.healthmax )
	local r = 1 - (prchp-0.5)
	local g = prchp+0.3
	local b = 0
	if unit.class and unit.class ~= "UNKNOWN" then
		return unit.red, unit.green, unit.blue
	else
		return r,g,b
	end
end

end
and didn't worked any clue?

Thanks!
Gotta put the if inside the function lol:

Code:
local function SetHealthbarColor(unit)
	if unit.reaction == "FRIENDLY" then
		return 1,0,0 -- Red
	else
		if unit.class and unit.class ~= "UNKNOWN" then
			return unit.red, unit.green, unit.blue -- Class Color PvP
		else
			return 1,1,0 -- Yellow
		end	
	end	
end
Edit: Color retarded *
Last edited by suicidalkatt : 08-23-10 at 07:25 PM.
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Unread 08-23-10, 05:37 PM  
CyberEvil
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Cat, my bad... tried using:

Code:
if unit.reaction == "FRIENDLY" then

local function SetHealthbarColor(unit)
	local prchp = ( unit.health / unit.healthmax )
	local r = 1 - (prchp-0.5)
	local g = 0
	local b = 0
	if unit.class and unit.class ~= "UNKNOWN" then
		return unit.red, unit.green, unit.blue
	else
		return r,g,b
	end
end

else

local function SetHealthbarColor(unit)
	local prchp = ( unit.health / unit.healthmax )
	local r = 1 - (prchp-0.5)
	local g = prchp+0.3
	local b = 0
	if unit.class and unit.class ~= "UNKNOWN" then
		return unit.red, unit.green, unit.blue
	else
		return r,g,b
	end
end

end
and didn't worked any clue?

Thanks!
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Unread 08-23-10, 05:31 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by CyberEvil
Thank you again!!!!

Last one (hopefully) : how do I avoid the plates being displayed on totems and pets?

Gracias!!!!
Interface > Game > Names > toggle nameplates for enemy /friendly pets / guardians
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Unread 08-23-10, 05:30 PM  
CyberEvil
A Murloc Raider

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File comments: 6
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Thank you again!!!!

Last one (hopefully) : how do I avoid the plates being displayed on totems and pets?

Gracias!!!!
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Unread 08-23-10, 03:20 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by CyberEvil
Thank you so much!

That did the trick

Changed:
local function SetHealthbarColor(unit)
local prchp = ( unit.health / unit.healthmax )
local r = 1 - (prchp-0.5)
---->local g = 0

Is there any way to see friendly units in the original green, while enemies on red?

Thanks again!
you can use this:
Code:
if unit.reaction == "FRIENDLY" then
 -- do stuff
else
 -- do other stuff
end
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Unread 08-23-10, 02:51 PM  
CyberEvil
A Murloc Raider

Forum posts: 4
File comments: 6
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Thank you so much!

That did the trick

Changed:
local function SetHealthbarColor(unit)
local prchp = ( unit.health / unit.healthmax )
local r = 1 - (prchp-0.5)
---->local g = 0

Is there any way to see friendly units in the original green, while enemies on red?

Thanks again!
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Unread 08-23-10, 02:05 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by CyberEvil
Hi, thanks for the addon, love the textures!

Quick Q: How can I change the "green squares" to red instead when focused and aggro to green? just for the squares, not the border.

Thanks!
I'm not entirely sure what you mean by "when focused". Do you mean when it's your target?

If you want to see where to change the color for the health bar check here:

Lines 188-202:
Code:
-----------------------------
--[[Health Bar Color Fade]]--
-----------------------------
local function SetHealthbarColor(unit)
	local prchp = ( unit.health / unit.healthmax )
	local r = 1 - (prchp-0.5)
	local g = prchp+0.3
	local b = 0
	if unit.class and unit.class ~= "UNKNOWN" then
		return unit.red, unit.green, unit.blue
	else
		return r,g,b
	end
end
TidyPlatesThemeList["Starcraft"].SetHealthbarColor = SetHealthbarColor
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Unread 08-23-10, 01:54 PM  
CyberEvil
A Murloc Raider

Forum posts: 4
File comments: 6
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Hi, thanks for the addon, love the textures!

Quick Q: How can I change the "green squares" to red instead when focused and aggro to green? just for the squares, not the border.

Thanks!
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Unread 07-25-10, 02:33 PM  
Kulik
A Kobold Labourer
 
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Oh well, would've been awesome. Thanks for the fast reply.
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