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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,458 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
Pixol |
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02-25-10, 09:39 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Is it possible to have an aura trigger on a specific duration of a debuff? From what I can see I can only make it trigger based on the ammount of stacks. What I'd like to do is for it to activate when there is only 1 second left of a specific debuff on my target. If this isn't possible is it something that could go in as a new feature? It would be really helpful
Last edited by Shanouri : 02-25-10 at 09:39 AM.
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Shanouri |
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02-26-10, 04:55 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Tracking Eclipse ICD
hi,
iīve been trying to figure out how to get power auras to show the ICD of Eclipse but have had no luck so far. I imagine a solution where a timer is activated by the Eclipse proc and lasts for 30 seconds, but I have not been able to figure out if itīs possible to make such a "custom" timer. Does anyone know if this is possible to do? |
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tgrendel |
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02-27-10, 03:25 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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duration slider on buffs
Two small features I'd like to see (or maybe they are possible now?)
1) For spell alert auras, a way to check the target of the cast spell. For example: I /focus the lich king and want a power aura to pop when he casts Defile, but only if he's targeting ME for it. 2) The duration slider bar turned on for buffs. Like someone just mentioned, I'd like a way to track the ICD of Eclipse (start a 30sec duration timer when eclipse buff is gained). I had the functionality for #2 in the old version of PowerAuras I was running (I hacked it into the code myself) but I miss it since updating to the latest version. This new version has a TON more code that's a lot harder to follow. |
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Splade |
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03-03-10, 03:14 PM | |
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I'm having a couple problems with some hunter aura's. I'm trying to use the aura from http://powerauras.wikispaces.com/Hunter+Export+Custom and it works till I go into an instance/group. After I'm in the instance it won't pop the text up telling me to remove the buff. It's got me baffled because it works perfect if I'm out soloing.
My second issue is with hunters mark. I've tried to use exports from several places but the aura won't go off the screen like it's supposed to when a mark is up. PS. I figured it out... there was a check by test party/raid and that stopped it from working.
Last edited by nytekat : 03-04-10 at 11:59 AM.
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nytekat |
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03-06-10, 05:26 AM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 104
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I've tried to create a timer for Victory Rush that activates for 20 seconds when I get the killing blow. But I can't get the timer text to show up when the ability activates. The icon shows up but the timer appears when the ability fades.
Activation: Action Usable Timer: Show, Duration: 20 sec. If I set animation duration to 15 sec and timer duration to 5 sec, the timer will still appear 20 seconds after the ability activates, not after 15 sec. Is there a solution? I tried googling but couldn't find anything. |
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Pseudopod |
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03-10-10, 04:29 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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I just want to tank the author for this addon!
I cant live without it. Thanks! |
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mil |
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03-14-10, 03:26 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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Is there a way to determine if you have Auto Attack / Auto Shot active? After using certain abilities (Mend Pet springs to mind), the attack animation drops until the next shot is fired. I'm trying to find an easy indicator with Power Auras to avoid smacking my attack key in confusion.
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Taedirk |
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03-17-10, 03:03 AM | |
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Global Effects Export Set Error
When I click the "Export Set" button on Global effects Global 1 (renamed Trinkets+Procs) I get this error:
Date: 2010-03-17 01:57:48 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\PowerAuras\PowerOptions.lua line 591: attempt to concatenate field '?' (a nil value) Debug: [C]: ? PowerAuras\PowerOptions.lua:591: CreateAuraSetString() PowerAuras\PowerAuras.lua:1446: OnShow() ..\FrameXML\StaticPopup.lua:3368: StaticPopup_OnShow() [string "*:OnShow"]:1: [string "*:OnShow"]:1 [C]: Show() ..\FrameXML\StaticPopup.lua:3205: StaticPopup_Show() PowerAuras\PowerOptions.lua:610: OptionExportSet() [string "*:OnClick"]:1: [string "*:OnClick"]:1 |
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AmiYuy |
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03-18-10, 03:03 AM | |
A Murloc Raider
Forum posts: 8
File comments: 36
Uploads: 0
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Re: Global Effects Export Set Error
Does anyone know if there is a way to adjust the frame level of an aura? I currently have a two textures for the same aura: one with a border, and one with the icon of the spell. I want the border to be above the spell.
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lduvall |
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03-18-10, 07:23 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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Hi im trying to use power aura's to track when enemies get certain buffs in pvp, basically im sick of focus kicking into divine shield because i cant tell its up.
I can get it to set up a message when divine shield goes up using Spell Alert, but how do i get a message for when divine shield goes down - say if my priest mass dispels it. In Vidra's latest movie he gets a message when bubble is dispelled and also when cloak of shadows fades, i cant see how to do it, the invert option on spell alert will simply leave a permanent message up when bubble isnt up. |
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Herostan |
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03-27-10, 02:32 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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I'm trying to get a working aura to show when I don't have Sense Undead active.
According to wowhead it's a buff, and I don't see anything else in the power aura dropdown's anyway, that would be better suited for it so I've only been trying it as 'Buff', both with and without the spell ID, it's just not working. I'm not new to power auras, I generally can get them to work. I've done some googling, no luck. I've also searched the power aura wiki for 'sense undead' and 'track' to no avail. I'm sure I'm missing something ... |
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xyola |
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03-28-10, 08:12 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 3
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Periodic Freezing under Stress
I have attempted to create power auras which track all raid buffs given by all possible raid-buffing classes (melee haste/crit, spell haste/crit, attack power, 3% damage, etc etc etc).
This comes out to a total of 27 power auras (a little over 1 page). These auras constantly check all raid members to see if the listed buffs are active, however this is causing a problem. I have noticed that with so many power auras doing raid scans, the game becomes choppy in very obvious and predictable intervals. The game will periodically freeze every 1-1.5 seconds, leading me to believe this is when the aura 'scans' go out.. I have a custom-built water cooled and overclocked system capable of handling any memory/video/processor requirements of the game and mod combined; however I am guessing that my computer specs are not what is causing this problem, but rather the way the scan events are handled by the game. The mod approaches 10 MiB of memory usage before recycling itself back down to 2 MiB (no higher than recount typically requires, if not much less). Could you please give me some more information as to what may be causing this issue, and if it is correctable on my end or your end? Keep in mind, this only happens in raid environments during encounters. I typically run at 150-200 fps out of raids, ~80-100 during low-particle attempts, and ~40-60 during graphically intensive attempts. |
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zoliath |
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03-28-10, 05:07 PM | |
A Kobold Labourer
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Myself and other guildmates have noticed the same thing, that since patch 3.3.3 the memory usage of Power aura has jumped dramaticly
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Cruor Deum |
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03-29-10, 06:35 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 10
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Hey there!
Recently I'm playing my Priest as a Discipline, so I needed to know when "Weakened Soul" is off my Groupmembers so I can recast my Shield. Now I have a question for this: Is it possible to have one Aura for every Groupmember? Like: Member 2 gets shielded... Aura2 gets shown... Currently its like this: Member 2 gets shielded... Every Aura set on "Weakened Soul" gets shown. So is there a way I can check the Groupmembers instead of jsut "someone in the group"? Thx, DiDi Edit: Just found that by selecting Unitname and typing "Party1"-4 I get what I want! Nice!
Last edited by xDiDix : 03-29-10 at 09:05 AM.
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xDiDix |
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