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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,071
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Post A Reply Comment Options
Unread 09-10-12, 12:59 AM  
Tissue
A Kobold Labourer

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Originally Posted by Skarj
Originally Posted by Tissue
Hi, many thanks for fixing those bugs

I got a problem, when i use the latest version and when I try to switch talent, change glyphs, or everytime i lvl up. My wow freeze. I tried to use the previous version then it was fine.
What class do you play?
I have this problem on my shaman, paladin.
btw the shaman totem bars doesn't really function. i turned totem bar plugin on and still doesn't do any thing.
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Unread 09-09-12, 11:28 PM  
Skarj
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Originally Posted by Tissue
Hi, many thanks for fixing those bugs

I got a problem, when i use the latest version and when I try to switch talent, change glyphs, or everytime i lvl up. My wow freeze. I tried to use the previous version then it was fine.
What class do you play?
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Unread 09-09-12, 01:37 AM  
Tissue
A Kobold Labourer

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Hi, many thanks for fixing those bugs

I got a problem, when i use the latest version and when I try to switch talent, change glyphs, or everytime i lvl up. My wow freeze. I tried to use the previous version then it was fine.
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Unread 09-08-12, 09:45 PM  
Vokir
A Kobold Labourer

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awesome it worked, thank you!
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Unread 09-08-12, 09:28 PM  
Skarj
A Kobold Labourer
 
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Originally Posted by Vokir
Originally Posted by Vokir
i don't see the threatbar anymore, even though i have it enabled. instead, the XP bar is stuck on my screen when i don't want it on there

usually, i have my threatbar on the bottom of my UI, under my spells. now it's just a blank blue bar. i think its for the XP bar but how can i make that disappear for level 85s and have my threatbar appear in combat? i liked when the XP bar was clamped under the actual unit frame when leveling
At the maximum level this bar shows reputation, in the following updatе I'll add feature of its disable.
While you can remove this :
Interface\AddOns\oUF_Skaarj\layout.lua 929:

Lua Code:
  1. if UnitLevel("player") < MAX_PLAYER_LEVEL then
  2.                 self.Experience = createStatusbar(self, cfg.texture, nil, nil, nil, 0, .7, 1, 1)
  3.                 self.Experience:SetAllPoints(self.ThreatBar)
  4.                 self.Experience.Tooltip = true
  5.                 self.Experience.Rested = createStatusbar(self, cfg.texture, nil, nil, nil, 0, .4, 1, .6)
  6.                 self.Experience.Rested:SetAllPoints(self.Experience)
  7.                 self.Experience.Rested:SetBackdrop(backdrop)
  8.                 self.Experience.Rested:SetBackdropColor(0, 0, 0)
  9.                 self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
  10.                 self.Experience.bg:SetAllPoints(self.Experience)
  11.                 self.Experience.bg:SetTexture(cfg.texture)
  12.                 self.Experience.bg:SetVertexColor(0, .7, 1, 0.2)
  13.                 self.Experience.bd = framebd(self.Experience, self.Experience)
  14.             else
  15.        
  16.                 local Reputation = createStatusbar(self, cfg.texture, nil, nil, nil, 0, .7, 1, 1)
  17.                 Reputation:SetAllPoints(self.ThreatBar)
  18.                 local bg = Reputation:CreateTexture(nil, 'BORDER')
  19.                 bg:SetAllPoints(Reputation)
  20.                 bg:SetTexture(cfg.texture)
  21.                 bg:SetVertexColor(0, .7, 1, 0.2)
  22.                 Reputation.Backdrop = framebd(Reputation, Reputation)
  23.                 self.Reputation = Reputation
  24.             end
Last edited by Skarj : 09-08-12 at 09:29 PM.
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Unread 09-08-12, 06:36 PM  
Aeriz195
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Re: Re: Raid Frames!

Nevermind, thanks for the help, found out how to do it now
Last edited by Aeriz195 : 09-08-12 at 06:59 PM.
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Unread 09-08-12, 05:06 PM  
Vokir
A Kobold Labourer

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Originally Posted by Vokir
i don't see the threatbar anymore, even though i have it enabled. instead, the XP bar is stuck on my screen when i don't want it on there

usually, i have my threatbar on the bottom of my UI, under my spells. now it's just a blank blue bar. i think its for the XP bar but how can i make that disappear for level 85s and have my threatbar appear in combat? i liked when the XP bar was clamped under the actual unit frame when leveling
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Unread 09-08-12, 03:59 PM  
Vokir
A Kobold Labourer

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i don't see the threatbar anymore, even though i have it enabled. instead, the XP bar is stuck on my screen when i don't want it on there
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Unread 09-08-12, 04:57 AM  
Saskia
A Kobold Labourer

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Re: Raid Frames!

Originally Posted by Aeriz195
Hey, Just wondering if there is a way that the raid frames can go across and not down? Or do I need to use a separate raid frame.
Code:
local raid = oUF:SpawnHeader(nil, nil, 'solo,party,raid',
    'oUF-initialConfigFunction', ([[
    self:SetWidth(%d)
    self:SetHeight(%d)
    ]]):format(cfg.raid_width, cfg.raid_health_height+cfg.raid_power_height+1),
    'showPlayer', true,
    'showSolo', false,
    'showParty', false,
    'showRaid', true,
    'xoffset', 5,
    'yOffset', -5,
    'point', "TOP", (raid frame order: TOP = top to bottom, BOTTOM = bottom to top, LEFT = left to right, RIGHT = right to left)
    'groupFilter', '1,2,3,4,5,6,7,8',
    'groupingOrder', '1,2,3,4,5,6,7,8',
    'groupBy', 'GROUP',
    'maxColumns', 8,
    'unitsPerColumn', 5,
    'columnSpacing', 5,
    'columnAnchorPoint', "LEFT" (column order: TOP = top to bottom, BOTTOM = bottom to top, LEFT = left to right, RIGHT = right to left)
)
Find this code at the bottom of the layout.lua file and change accordingly. For example, if you want the raid frames to run from left to right and stack upwards, you'd make it 'point', "LEFT" and 'columnAnchorPoint', "BOTTOM". If you reverse the direction of the frames, you might also have to change the 'xoffset' and 'yoffset' values to suit.
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Unread 09-07-12, 01:50 PM  
lxhlxh520
A Kobold Labourer

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good job

it is very beautiful.
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Unread 09-07-12, 10:46 AM  
Aeriz195
A Kobold Labourer
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Raid Frames!

Hey, Just wondering if there is a way that the raid frames can go across and not down? Or do I need to use a separate raid frame.
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Unread 09-03-12, 09:54 PM  
scrable
A Murloc Raider
 
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Originally Posted by Skarj
Originally Posted by scrable
Hello! Thanks for this update! I am however having bug where frames are showing as 'out of range' whenever myself is the person in the frame. Here are some example.

This is when it is only myself on all frames:

http://www4.picturepush.com/photo/a/...212-201019.jpg

And this is when I have an npc targeted:

http://www3.picturepush.com/photo/a/...212-201508.jpg

The npc shows as in range but my own self does not

You use the last version?
Ahh silly me >.< I thought I downloaded it before, thanks though! It works now.
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Unread 09-03-12, 06:41 PM  
LeafUnderscore
A Kobold Labourer

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While the Pally is showing 5 holy power the last two are always highlighted like they're active. The first three are working as they should though.

Thanks for all of the help so far!

Edit: I forgot to post back on this.. Don't mind me, I'm a bit slow.. The pally I was playing wasn't 85.
Last edited by LeafUnderscore : 09-06-12 at 05:04 AM.
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Unread 09-03-12, 06:09 AM  
zaplocked
A Kobold Labourer

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Re: Re: Height bug

Originally Posted by Skarj
Originally Posted by ESPORTSYO
There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
I will fix it in the following update.
Ok, but I noticed before getting off last night that party bars have the same problem (and maybe more). I added another condition for party bars, I'm sure you know what that entails. Might want to check anything else.
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Unread 09-03-12, 01:44 AM  
Skarj
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Re: Height bug

Originally Posted by ESPORTSYO
There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
I will fix it in the following update.
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