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Updated: 02-22-22 12:05 PM
Addon for:
oUF.
Compatibility:
Eternity's End (9.2.0)
Updated:02-22-22 12:05 PM
Created:unknown
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oUF Experience  Popular! (More than 5000 hits)

Version: 90200.32-Release
by: p3lim [More]

Description

oUF Experience is a element plug-in made for the unitframe framework oUF.
It does nothing by itself, and requires a layout that supports it to function.

It has the following features:

  • Experience/honor bar
  • Rested bar (optional)
  • Tags
  • Automatically hides under certain conditions:
    • Player has reached max level
    • Player has locked their experience gain
    • Player has reached trial account level cap
    • Player is in a vehicle
    • Player has disabled honor-tracking

For details on how to implement this in your own layout, please see the wiki:
https://github.com/p3lim-wow/oUF_Experience/wiki

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 90200.32-Release:
  • Changed: Update Interface version
Archived Files (2)
File Name
Version
Size
Author
Date
90105.31-Release
5kB
p3lim
11-03-21 12:17 PM
90100.30-Release
5kB
p3lim
07-01-21 12:08 AM


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Unread 10-19-12, 03:14 PM  
p3lim
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Originally Posted by -ReD-
Hello,
I am trying to make a small modification to how the experience bar works. I would like the text to be visible at all times rather than just when hovering over it with the mouse. So I went and commented out those lines, starting at 64:



And it works, almost. The text now is always displayed, however when it comes to updating it, rather than updating the existing text, the game prints a new value that is displayed directly over the old one every time an experience gain occurs, this obviously makes the numbers unreadable in a couple of kills. How to get it working correctly, I am at a dead end, as far as my LUA skills go. Thanks
This would be layout related, as this plugin has nothing to do with how and when a text element is shown or updated.
This plugin merely provides the information, as with any plugin.
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Unread 10-19-12, 03:02 PM  
-ReD-
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Hello,
I am trying to make a small modification to how the experience bar works. I would like the text to be visible at all times rather than just when hovering over it with the mouse. So I went and commented out those lines, starting at 64:

Text:Hide()

experience:SetScript('OnEnter', function(self)Text:Show()end)
experience:SetScript('OnLeave', function(self)Text:Hide()end)
And it works, almost. The text now is always displayed, however when it comes to updating it, rather than updating the existing text, the game prints a new value that is displayed directly over the old one every time an experience gain occurs, this obviously makes the numbers unreadable in a couple of kills. How to get it working correctly, I am at a dead end, as far as my LUA skills go. Thanks
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Unread 08-31-12, 05:49 AM  
Vodkaholic
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Originally Posted by p3lim
Read what I just wrote below, you have to use oUF version 1.6 or later for this plugin to work, you're using 1.5.16.
Yes sorry about that I did indeed use 1.6 and it worked (just forgot to edit my post sorry)
And thanks!
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Unread 08-30-12, 03:39 PM  
p3lim
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Read what I just wrote below, you have to use oUF version 1.6 or later for this plugin to work, you're using 1.5.16.
Last edited by p3lim : 08-30-12 at 03:39 PM.
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Unread 08-30-12, 01:08 PM  
Vodkaholic
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Just got this error

Code:
Date: 2012-08-30 20:04:39
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Experience\oUF_Experience.lua line 25:
   attempt to index field 'Methods' (a nil value)
Debug:
   [C]: ?
   oUF_Experience\oUF_Experience.lua:25: in main chunk
Locals:
__ = "oUF_Experience"
ns = <table> {
}
oUF = <table> {
 DisableBlizzard = <function> defined @Interface\AddOns\oUF\blizzard.lua:39
 SetActiveStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:333
 EnableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:35
 ColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:45
 SpawnHeader = <function> defined @Interface\AddOns\oUF\ouf.lua:503
 RegisterStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:323
 AddElement = <function> defined @Interface\AddOns\oUF\ouf.lua:571
 UnitlessTagEvents = <table> {
 }
 Factory = <function> defined @Interface\AddOns\oUF\factory.lua:24
 RegisterMetaFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:312
 Tags = <table> {
 }
 TagEvents = <table> {
 }
 colors = <table> {
 }
 units = <table> {
 }
 objects = <table> {
 }
 DisableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:39
 version = "1.5.16"
 RunFactoryQueue = <function> defined @Interface\AddOns\oUF\factory.lua:43
 HandleUnit = <function> defined @Interface\AddOns\oUF\units.lua:8
 RegisterInitCallback = <function> defined @Interface\AddOns\oUF\ouf.lua:308
 IterateStyles = <function> defined @Interface\AddOns\oUF\ouf.lua:346
 Spawn = <function> defined @Interface\AddOns\oUF\ouf.lua:548
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 currested = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
 perrested = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:18
 maxxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:9
 perxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:12
 curxp = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:6
}
(for control) = "currested"
tag = "currested"
func = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
(*temporary) = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:15
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Methods' (a nil value)"

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  WowheadLooter, v50005
  NPCScan, v5.0.0.1
  Ace3, v
  AucAdvanced, v5.14.5335 (KowariOnCrutches)
  AucStatHistogram, v5.14.5335 (KowariOnCrutches)
  AucStatiLevel, v5.14.5335 (KowariOnCrutches)
  AucStatStdDev, v5.14.5335 (KowariOnCrutches)
  AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
  AucUtilScanProgress, v5.14.5335.4979(5.14/embedded)
  AucUtilSimpleAuction, v5.14.5335.5208(5.14/embedded)
  Babylonian, v5.1.DEV.312(/embedded)
  Bagnon, v5.0.2
  BloodShieldTracker, v0.19
  ButtonFacade, v5.0.387
  Configator, v5.1.DEV.330(/embedded)
  DBMCore, v
  DebugLib, v5.1.DEV.312(/embedded)
  Dominos, v5.0.8
  DominosCast, v
  DominosXP, v
  Grid, v5.0.4.1517
  HideBlizzard, v1.0.68
  InlineAura, vv1.7
  kgPanels, v1.13
  KuiNameplates, v
  LibExtraTip, v5.12.DEV.324(/embedded)
  mCombatText, v2.1.2
  Mapster, v1.5.0
  Masque, v5.0.387
  MasqueRealUI, v7.1
  ncError, v1.5
  nibProfileLoader, v
  oUF, v1.5.16
  oUFAuraWatch, v1.5.2-7
  oUFExperience, v50001.12-Release
  Postal, v3.4.13
  PowerAuras, v5.0.0.P
  Raven, v
  Reflux, v1.15
  SharedMedia, v3.0
  SlideBar, v5.14.5335 (KowariOnCrutches)
  Stubby, v5.14.5335 (KowariOnCrutches)
  TipHelper, v5.12.DEV.315(/embedded)
  TipTac, v12.08.30
  TipTacItemRef, v12.08.30
  TipTacTalents, v12.08.30
  tullaCC, v5.0.0
  tullaRange, v4.3.1
  BlizRuntimeLib_enUS v5.0.4.50001 <eu>
  (ck=563)
Got it just after I added Auctioneer.
Cheers
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Unread 08-30-12, 08:14 AM  
zork
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Thanks. Now I can update.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 08-30-12, 06:12 AM  
p3lim
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When updating to 50001.12-Release, keep in mind that you will need oUF 1.6 for this plug-in to work!
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Unread 02-08-12, 10:28 AM  
Coldkil
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Originally Posted by p3lim
It is fully possible to make yourself, through the OnEnter/OnLeave scripts.
You can look at the old code on how to do it:
https://github.com/p3lim/oUF_Experie...nce.lua#L31-43

This is also the reason why I removed it.
People were suggesting options for the tooltip, so to have it customizable I just removed it so people can make their own.
Love this approach - it's the same i'm using for my ui. Thanks for the info, going to put some work on this.

And keep up your awesome work

EDIT: tried the fix, it doesn't work. Looking deeper into the files.
Last edited by Coldkil : 02-08-12 at 01:10 PM.
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Unread 02-07-12, 06:04 PM  
p3lim
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Originally Posted by Coldkil
Originally Posted by p3lim
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
Thanks, going to fix it Yes, i use the last version of oUF so no problem from that side.

I'm a little sad that the tooltip part isn't there anymore, is it possible to re-create or it's something that is being blocked blizzard's side? I won't waste time on it if it's not possible.
It is fully possible to make yourself, through the OnEnter/OnLeave scripts.
You can look at the old code on how to do it:
https://github.com/p3lim/oUF_Experie...nce.lua#L31-43

This is also the reason why I removed it.
People were suggesting options for the tooltip, so to have it customizable I just removed it so people can make their own.
Last edited by p3lim : 02-07-12 at 06:05 PM.
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Unread 02-07-12, 02:03 PM  
Coldkil
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Originally Posted by p3lim
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
Thanks, going to fix it Yes, i use the last version of oUF so no problem from that side.

I'm a little sad that the tooltip part isn't there anymore, is it possible to re-create or it's something that is being blocked blizzard's side? I won't waste time on it if it's not possible.
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Unread 02-06-12, 05:16 PM  
p3lim
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Originally Posted by Coldkil
Yes, downloaded latest version yesterday, but nothing changed.

Going to post code as soon as i return from work.
Code's here:
Code:
-- XP Bar
		if UnitLevel("player") ~= MAX_PLAYER_LEVEL  then
			local Experience = CreateFrame("StatusBar", "ColdExperience", self)
			Experience:SetStatusBarTexture(_TEXTURE)
			Experience:SetStatusBarColor(.9, .2, 1)
			Experience:SetPoint("TOPLEFT", Power, "TOPLEFT")
			Experience:SetPoint("BOTTOMRIGHT", Power, "BOTTOMRIGHT")
			Experience:SetFrameLevel(8)
			Experience:SetAlpha(0)
			Experience.Tooltip = true						
			Experience.Rested = CreateFrame('StatusBar', nil, self)
			Experience.Rested:SetParent(Experience)
			Experience.Rested:SetAllPoints(Experience)
			Experience.Rested:SetStatusBarTexture(_TEXTURE)
			Experience.Rested:SetStatusBarColor(0, .4, 1)
			Experience.Rested:SetFrameLevel(7)
			
			local Resting = lib.SetFontString(Experience, font, smalls, "OUTLINE, MONOCHROME")
			Resting:SetText"Resting"
			Resting:SetTextColor(1, 1, 0)
			Resting:SetPoint"CENTER"
			
			self.Resting = Resting
			self.Experience = Experience
			
			Experience:SetScript("OnEnter",function()
				Experience:SetAlpha(1)
			end)
			Experience:SetScript("OnLeave",function()
				Experience:SetAlpha(0)
			end)
		end
That code works for me, except for the OnEnter/OnLeave code.
I'm guessing it is because the bar has no real size.
Try setting the size manually with SetSize or SetHeight/SetWidth, that did the trick for me.

Note that the tooltip part was removed with the first release after Cataclysm.

Also note that the version you find here only supports the 1.5.x versions of oUF, not the version haste has on his git repo.
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Unread 02-06-12, 09:45 AM  
Coldkil
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Yes, downloaded latest version yesterday, but nothing changed.

Going to post code as soon as i return from work.
Code's here:
Code:
-- XP Bar
		if UnitLevel("player") ~= MAX_PLAYER_LEVEL  then
			local Experience = CreateFrame("StatusBar", "ColdExperience", self)
			Experience:SetStatusBarTexture(_TEXTURE)
			Experience:SetStatusBarColor(.9, .2, 1)
			Experience:SetPoint("TOPLEFT", Power, "TOPLEFT")
			Experience:SetPoint("BOTTOMRIGHT", Power, "BOTTOMRIGHT")
			Experience:SetFrameLevel(8)
			Experience:SetAlpha(0)
			Experience.Tooltip = true						
			Experience.Rested = CreateFrame('StatusBar', nil, self)
			Experience.Rested:SetParent(Experience)
			Experience.Rested:SetAllPoints(Experience)
			Experience.Rested:SetStatusBarTexture(_TEXTURE)
			Experience.Rested:SetStatusBarColor(0, .4, 1)
			Experience.Rested:SetFrameLevel(7)
			
			local Resting = lib.SetFontString(Experience, font, smalls, "OUTLINE, MONOCHROME")
			Resting:SetText"Resting"
			Resting:SetTextColor(1, 1, 0)
			Resting:SetPoint"CENTER"
			
			self.Resting = Resting
			self.Experience = Experience
			
			Experience:SetScript("OnEnter",function()
				Experience:SetAlpha(1)
			end)
			Experience:SetScript("OnLeave",function()
				Experience:SetAlpha(0)
			end)
		end
Last edited by Coldkil : 02-06-12 at 11:00 AM.
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Unread 02-05-12, 09:56 AM  
p3lim
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Originally Posted by Coldkil
I have an issue, the xp value won't update on my chars - the xpbar looks like full, tooltip doesn't appear and is just stays there.

Only thing i've done is to create the frame and put it on mouseover.

If you need, i can post the code.
Paste the code please.
Do you have the latest version?
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Unread 02-05-12, 08:10 AM  
Coldkil
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I have an issue, the xp value won't update on my chars - the xpbar looks like full, tooltip doesn't appear and is just stays there.

Only thing i've done is to create the frame and put it on mouseover.

If you need, i can post the code.
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Unread 12-09-10, 03:17 PM  
p3lim
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Originally posted by Solarin
Here is the section with the experience text code.

Code:
if(IsAddOnLoaded('oUF_Experience')) then
            self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
            self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
            self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2)

            self.Experience.Rested = createStatusbar(self.Experience, texture, nil, nil, nil, 0, .4, 1, .6)
            self.Experience.Rested:SetAllPoints(self.Experience)
            self.Experience.Rested:SetBackdrop(backdrop)
            self.Experience.Rested:SetBackdropColor(0, 0, 0)

            self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
            self.Experience.bg:SetAllPoints(self.Experience)
            self.Experience.bg:SetTexture(texture)
            self.Experience.bg:SetVertexColor(.1, .1, .1)

            self.Experience.bd = createBackdrop(self.Experience, self.Experience)

            self.Experience.text = createFont(self.Experience, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
            self.Experience.text:SetPoint("CENTER")
            self.Experience.text:Hide()
            self:Tag(self.Experience.text, '[freeb:curxp] / [freeb:maxxp] - [freeb:perxp]%')

            self:SetScript("OnEnter", OnEnter)
            self:SetScript("OnLeave", OnLeave)
        end
No wonder, its hidden and only shown on an OnEnter script.
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