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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,000
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 05-14-13, 06:35 PM  
MysticalOS
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Re: Re: Re: now HHTD doesnt work

beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-15-13, 03:41 AM  
danltiger
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Re: Re: Re: Re: now HHTD doesnt work

I haven't encountered the bug you're describing, but I'm not playing very much, at the mo.

Beta 5 - just uploaded - may fix the issue. It reintroduces the hooking tested in Beta2.

Originally Posted by MysticalOS
beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-15-13, 03:47 AM  
danltiger
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Re: Re: Re: now HHTD doesnt work

Originally Posted by twopro
i understand i would go for performance too. i'll look into the tidy plates feature, i just really need at least something to indicate cause normally i use Battle ground targets however, its nice when im playing a melee char in the middle of a battle to see who's who.
HHTD should be working fine now, alongside Tidy Plates.

The author has contacted me, and he/she will also be making some changes to HHTD in order to relax its compatibility requirements. This will allow me to use the Hide() function on the base Blizz healthbar, which should squeeze a little more performance outta this.

All is good-ish
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Unread 05-16-13, 01:22 PM  
MysticalOS
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Re: Re: Re: Re: now HHTD doesnt work

I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
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Unread 05-17-13, 03:45 AM  
danltiger
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Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
Try this:

Search for "function OnHideNameplate(plate)" and add this somewhere:

Lua Code:
  1. targetQueue[plate] = nil

Tidy Plates queues an update on the nameplate on the cycle after it's shown, to catch any lagging alpha changes. If the OnHide function is called before that update, the queue will still call that update function, which can re-show the frame. In theory, at least. This change should clear up the logic, anyhow.

(I'm away from my computer till Saturday; I'll update the download, then.)
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Last edited by danltiger : 05-17-13 at 03:46 AM.
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Unread 05-18-13, 07:47 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: now HHTD doesnt work

seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
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Unread 05-19-13, 04:01 AM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
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Last edited by danltiger : 05-19-13 at 04:18 AM.
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Unread 05-19-13, 03:06 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
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Unread 05-19-13, 04:46 PM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
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Unread 05-20-13, 04:49 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
no changelog for beta 6. did you find cause?
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Unread 05-20-13, 05:46 PM  
danltiger
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Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
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Unread 05-20-13, 05:48 PM  
danltiger
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Originally Posted by danltiger
Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
Hopefully this update fixes the issue. Seemed to be fine through Gundrak.
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Unread 05-20-13, 05:53 PM  
danltiger
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Out of the 4000+ downloads for the beta version on curse, not one person reported.

Anyhow.. Wanted to say, Thanks for the testing, mOS. :-)

The software is far better because of it...
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Unread 08-16-13, 05:15 AM  
danltiger
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Oh look! An update!

It's full of performance improvements.

1) Parenting to the WorldFrame instead of the nameplate.
2) Brute force positioning using an OnUpdate handler
3) Hiding the nameplate before repositioning, then re-showing.

Ok, basically, it's 6.10.

Also, I've removed the Fade-In feature for the time-being. I hope to reimplement it, AND scale transitions, (And maybe Color transitions, if it looks cool)
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Unread 08-16-13, 05:58 AM  
Angrysteel
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Trying to figure out how to lower the plates. By default they are really high above the targets head, and you need to be really far zoomed out to see them.

Looking specifically at the tank plates portion. I see the option at the very bottom of the config, i believe by default its at ~70. But even taking this down to 0, the name plates are extremely high compared to the default name plates and other name plate addons i have used.

Am i missing an option somewhere to lower them?
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