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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,071
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Post A Reply Comment Options
Unread 01-08-15, 07:05 PM  
EKE
An Aku'mai Servant
 
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Forum posts: 37
File comments: 548
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i disable raid in config but still show on.

ps. /fstack and hover tooltip sway the uf frame will get error.

Code:
Message: invalid key to 'next'
Time: 01/09/15 09:09:45
Count: 2
Stack: [C]: in function `SetFrameStack'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:701: in function <...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:697>
Last edited by EKE : 01-08-15 at 07:08 PM.
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Unread 01-07-15, 09:59 AM  
fr1kk
A Kobold Labourer

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&#1041;&#1086;&#1083;&#1100;&#1096;&#1086;&#1077; &#1089;&#1087;&#1072;&#1089;&#1080;&#1073;&#1086;

Большое спасибо за модификацию, очень понравилось )
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Unread 12-26-14, 09:01 AM  
SRCarebear
A Fallenroot Satyr
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File comments: 33
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Re: Re: Class Colors doesn't work.

Originally Posted by Skarj
Originally Posted by SRCarebear
Hey Skaarj, just tried enabling class colors and they do not work. All the health bars are grey, could you help?
Oops...
Replace this file: Interface\AddOns\oUF_Skaarj\oUF\elements\health.lua

health.lua
Brilliant, that fixed it. Thank you
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Unread 12-25-14, 07:36 PM  
Skarj
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Re: Class Colors doesn't work.

Originally Posted by SRCarebear
Hey Skaarj, just tried enabling class colors and they do not work. All the health bars are grey, could you help?
Oops...
Replace this file: Interface\AddOns\oUF_Skaarj\oUF\elements\health.lua

health.lua
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Unread 12-25-14, 02:16 PM  
SRCarebear
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File comments: 33
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Class Colors doesn't work.

Hey Skaarj, just tried enabling class colors and they do not work. All the health bars are grey, could you help?
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Unread 12-17-14, 03:26 AM  
Skarj
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Originally Posted by 3018
Hello there ! I've been enjoying this oUF thoroughly.

I'm switching up my UI and looking up a way to make the party frames horizontal instead of vertical, anyone can help ? I can't seem to find anything in the cfg
Edit this line:

Interface\AddOns\oUF_Skaarj\Core\layout.lua 1594:

Code:
cfg.options.showPlayer,'showSolo',false,'showParty',true ,'point','LEFT','xOffset', 5,'yOffset', -5,
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Unread 12-13-14, 07:37 AM  
3018
A Kobold Labourer

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Hello there ! I've been enjoying this oUF thoroughly.

I'm switching up my UI and looking up a way to make the party frames horizontal instead of vertical, anyone can help ? I can't seem to find anything in the cfg
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Unread 12-01-14, 06:15 PM  
Vokir
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move unit frames

can you not move unit frames anymore w/ /omf? or do you hafta do that within code now?
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Unread 11-17-14, 01:28 PM  
Skarj
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Originally Posted by Goncyn
I just learned Empowered Chi, which gives me 6 maximum chi, and now I get this error when the frames load:

Code:
Date: 2014-11-16 18:49:52
ID: 1
Error occured in: Global
Count: 1
Message: ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua line 29:
   attempt to index field '?' (a nil value)
Debug:
   ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:29:
      ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:11
   ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:79: func()
   oUF_Skaarj\oUF\ouf.lua:158: func()
   oUF_Skaarj\oUF\events.lua:113: ?()
   oUF_Skaarj\oUF\events.lua:76:
      oUF_Skaarj\oUF\events.lua:62
Fixed!
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Unread 11-16-14, 04:51 PM  
Goncyn
A Defias Bandit

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I just learned Empowered Chi, which gives me 6 maximum chi, and now I get this error when the frames load:

Code:
Date: 2014-11-16 18:49:52
ID: 1
Error occured in: Global
Count: 1
Message: ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua line 29:
   attempt to index field '?' (a nil value)
Debug:
   ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:29:
      ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:11
   ...erface\AddOns\oUF_Skaarj\oUF\elements\classicons.lua:79: func()
   oUF_Skaarj\oUF\ouf.lua:158: func()
   oUF_Skaarj\oUF\events.lua:113: ?()
   oUF_Skaarj\oUF\events.lua:76:
      oUF_Skaarj\oUF\events.lua:62
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Unread 11-15-14, 03:32 AM  
teiwaz
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font

how can chance the fonts ?
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Unread 11-09-14, 10:38 AM  
anthonysh
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y,quick fixed, thank you for your work
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Unread 11-09-14, 08:00 AM  
Skarj
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Re: raid frames have bug?

Originally Posted by anthonysh
12x oUF_Skaarj\Core\layout.lua:240: bad argument #1 to 'pairs' (table expected, got nil)
[C]: ?
[C]: ?
FrameXML\RestrictedFrames.lua:604: in function <FrameXML\RestrictedFrames.lua:603>
FrameXML\RestrictedFrames.lua:742: in function `CallMethod'
[string " local header = self:GetParent()..."]:52: in function <[string " local header = self:GetParent()..."]:1>
(tail call): ?
[C]: ?
FrameXML\RestrictedExecution.lua:441: in function <FrameXML\RestrictedExecution.lua:412>
FrameXML\SecureGroupHeaders.lua:116: in function <FrameXML\SecureGroupHeaders.lua:110>
FrameXML\SecureGroupHeaders.lua:166: in function <FrameXML\SecureGroupHeaders.lua:123>
FrameXML\SecureGroupHeaders.lua:488: in function <FrameXML\SecureGroupHeaders.lua:387>
[C]: in function `Show'
FrameXML\SecureStateDriver.lua:100: in function <FrameXML\SecureStateDriver.lua:95>
FrameXML\SecureStateDriver.lua:127: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
nil
Fixed!
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Unread 11-09-14, 05:42 AM  
anthonysh
A Kobold Labourer

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File comments: 19
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raid frames have bug?

12x oUF_Skaarj\Core\layout.lua:240: bad argument #1 to 'pairs' (table expected, got nil)
[C]: ?
[C]: ?
FrameXML\RestrictedFrames.lua:604: in function <FrameXML\RestrictedFrames.lua:603>
FrameXML\RestrictedFrames.lua:742: in function `CallMethod'
[string " local header = self:GetParent()..."]:52: in function <[string " local header = self:GetParent()..."]:1>
(tail call): ?
[C]: ?
FrameXML\RestrictedExecution.lua:441: in function <FrameXML\RestrictedExecution.lua:412>
FrameXML\SecureGroupHeaders.lua:116: in function <FrameXML\SecureGroupHeaders.lua:110>
FrameXML\SecureGroupHeaders.lua:166: in function <FrameXML\SecureGroupHeaders.lua:123>
FrameXML\SecureGroupHeaders.lua:488: in function <FrameXML\SecureGroupHeaders.lua:387>
[C]: in function `Show'
FrameXML\SecureStateDriver.lua:100: in function <FrameXML\SecureStateDriver.lua:95>
FrameXML\SecureStateDriver.lua:127: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
nil
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Unread 11-08-14, 01:46 PM  
Skarj
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Originally Posted by Shirukhan
Originally Posted by Skarj
Originally Posted by Shirukhan
Originally Posted by Skarj
Originally Posted by anthonysh
I really like this, but when I use the raid frame,Display is Faulty,There is a blank box at each unit,I do not know what causes this problem

Fixed!

Can you post the changed Lines ?

I have change so many lines in lua to customizes size and position etc.
cfg.lua, update AuraWatch spells.
i have changed it but now.... DONT WORKS correctly.... grml


ok now it works, but i use the source from 2.1 xD

Ehm another short question, would change the Size of the Icon in the Raidframe, but i dont find the Lines.



Please Help... Thanks...
Interface\AddOns\oUF_Skaarj\cfg.lua 188:

Code:
--RaidDebuffs
cfg.RaidDebuffs = {
        enable = true,
        pos = {'CENTER'},
        size = 20,
	ShowDispelableDebuff = true,
	FilterDispellableDebuff = true,
	MatchBySpellName = false,
}
Interface\AddOns\oUF_Skaarj\Core\layout.lua 14110:

Code:
local r = CreateFrame('Frame', nil, self)
		r:SetSize(22, 22)
		r:SetPoint('CENTER')
		r:SetFrameStrata'HIGH'
		r:SetBackdrop(backdrop)
		r:SetBackdropColor(.2, .6, 1)
		r.icon = r:CreateTexture(nil, 'OVERLAY')
		r.icon:SetTexture[[Interface\Icons\Spell_Holy_Resurrection]]
		r.icon:SetTexCoord(.1, .9, .1, .9)
		r.icon:SetAllPoints(r)
		self.ResurrectIcon	= r
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