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Compatible with Retail, Classic & TBC
Updated: 02-05-24 04:04 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WotLK Patch (3.4.2)
Updated:02-05-24 04:04 AM
Created:unknown
Downloads:145,502
Favorites:298
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Categories:Buff, Debuff, Spell, Priest, Warlock, Combat Mods

NugRunning  Popular! (More than 5000 hits)

Version: 10.2.6
by: d87 [More]

Rotational timer addon for all classes.



- Multi-target
- Timers are customizable for each spell
- Optional nameplate timers
- Totem Timers in Classic
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic

/nrun - list of slash commands

NugRunning on github

>> Beta releases



User config module still works.
NugRunningUserConfig wiki page

NugRunning
10.2.6 (2024-02-05)
Full Changelog Previous Releases
  • ColorPicker bug fixed
Archived Files (26)
File Name
Version
Size
Author
Date
10.2.5
352kB
d87
01-10-24 11:31 AM
10.2.4
352kB
d87
01-08-24 08:14 PM
10.2.3
352kB
d87
11-26-23 08:38 PM
10.2.1
351kB
d87
11-21-23 08:01 AM
10.2.0
351kB
d87
11-15-23 11:30 PM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.2
351kB
d87
08-25-23 02:54 AM
9.2.4
350kB
d87
08-25-23 02:51 AM
10.1.1
351kB
d87
08-25-23 02:50 AM
10.1.0
350kB
d87
07-11-23 10:39 PM
10.0.2
350kB
d87
01-10-23 02:04 AM
10.0.1
350kB
d87
10-25-22 01:26 PM
10.0.0
350kB
d87
10-25-22 12:35 PM
9.2.3
350kB
d87
09-05-22 10:17 PM
9.2.2
350kB
d87
08-30-22 11:11 AM
9.2.1
336kB
d87
03-05-22 01:15 AM
9.2.0
336kB
d87
02-22-22 06:12 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:43 PM


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Unread 10-28-10, 01:13 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
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Try this:
http://github.com/rgd87/NugRunning/zipball/master

The fix is lame (if it works at all), but i'm still not sure what's happening and I was going to completely rewrite this addon anyway

I see that your Talent function returns rank, however, Epidemic increases durations by 4sec per rank not 3sec, so this should be *4. I'll check later today if this will actually fix the issue or not, although I doubt it.
don't mind that. duration is not used here
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Unread 10-27-10, 08:05 PM  
Razko
A Defias Bandit
 
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Yo, I'm getting some very weird bugs with DK diseases. It's easier to describe with a picture:

http://img12.imageshack.us/img12/256...2710214917.jpg

As you see my diseases on nugrunning display are shown as freezing fog and killing machine. I then also have a freezing fog proc, you can confirm that in the actual buff list, this one is correct.

Basically, sometimes my diseases are mistagged for my procs. I also had the bar just not spawning at all. As in, I had both blood plague and frost fever on a target, yet in nugrunning display, it only showed blood plague. I could see my own frost fever on the target frame. Unfortunately I couldn't get a screenshot of that.

I've been trying to find a way to reproduce this for several hours but it seems completely random. The only useful info I can give is that I think it never happened in the beginning of a rotation, i.e. it has to do something with updates. It also seems to usually happen while the procs are active, i.e. if I refresh diseases while I have freezing fog or killing machine up.

I realize this is way too little info, but maybe it's something obvious since there's a separate code for DKs? I play a warlock too and I've never noticed this type of thing happening, and it seems nobody else reports this either. Admittedly I don't raid on my warlock so there's never a situation with tons of debuff on a target already, but at least in PvP, this never happens.

Edit: I'm using 2.9.2 since 2.9.5 just came out. But code comparison tells me that the only updated file is config, with none of the disease/freezing fog/killing machine lines touched, so this should have no effect.

Also, I noticed this when the disease spells are added:

AddSpell({ 55095 },{ name = "Frost Fever", color = colors.CHILL, duration = 15, init = function(self)self.duration = 15 + Talent(49036)*3 end })
AddSpell({ 55078 },{ name = "Blood Plague", color = colors.PURPLE, duration = 15, init = function(self)self.duration = 15 + Talent(49036)*3 end })

I see that your Talent function returns rank, however, Epidemic increases durations by 4sec per rank not 3sec, so this should be *4. I'll check later today if this will actually fix the issue or not, although I doubt it.
Last edited by Razko : 10-27-10 at 10:52 PM.
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Unread 10-25-10, 11:40 PM  
Coldfury
A Deviate Faerie Dragon
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File comments: 78
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The debuff "Scarlet Fever" for Death Knight, blood spec, needs to be added to the list of monitored debuffs please.
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Unread 10-23-10, 12:57 AM  
d87
A Chromatic Dragonspawn
 
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is there an option to hide the frame out of combat?
nope
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Unread 10-22-10, 11:31 AM  
Schnacke
A Kobold Labourer

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Hey

first, thanks for this! really great

second, is there an option to hide the frame out of combat?


Thanks in advance
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Unread 10-17-10, 05:06 AM  
boingy
A Kobold Labourer

Forum posts: 1
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not see wound poison when add to config file =(
Code:
AddSpell({ 13219 }, { name = "Wound Poison", color = { 0.1, 0.75, 0.1}, duration = 15, short = "Wound"})
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Unread 10-16-10, 11:21 PM  
Eckdahl
A Kobold Labourer

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Re: Re: Paladin bars

Originally posted by d87
Try AddSpell({ 90174 },{ name = "Hand of Light", shine = true, showid = 85256, short = "Light", color = colors.PINK, duration = 8 }) [/b]
That did the trick, thank you.
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Unread 10-16-10, 10:39 PM  
d87
A Chromatic Dragonspawn
 
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Re: Paladin bars

Originally posted by Eckdahl
Hand of Light procs aren't showing up. Looking at config.lua , you have the spell ID for Inquisition listed instead of Hand of Light:
Well, first of all they do show up on my beta paladin. Regarding ids you're missing that while for inquisition we're tracking spell in combat log (AddSpell), for hand of light we're tracking spell activation overlay = that glowing border thing on spells on default action bars (AddActivation).
That means we activate timer when glow starts on inquisition. that's why ids are the same. Dunno why i did it like that

Try AddSpell({ 90174 },{ name = "Hand of Light", shine = true, showid = 85256, short = "Light", color = colors.PINK, duration = 8 })
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Unread 10-16-10, 06:50 PM  
Eckdahl
A Kobold Labourer

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Paladin bars

Hand of Light procs aren't showing up. Looking at config.lua , you have the spell ID for Inquisition listed instead of Hand of Light:

Code:
AddActivation( 84963,{ name = "Hand of Light", shine = true, showid = 85256, short = "Light", color = colors.PINK, duration = 8 })
But even changing the 84963 to 90174 (The Hand of Light procced buff according to WoWHead) doesn't show the bar when the proc actually occurs for some reason.

Code:
AddActivation( 90174 ,{ name = "Hand of Light", shine = true, showid = 85256, short = "Light", color = colors.PINK, duration = 8 })
Am I missing something?
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Unread 10-16-10, 04:32 PM  
Neef
A Cliff Giant
 
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Alright. thanks ^_^
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Unread 10-16-10, 02:24 PM  
d87
A Chromatic Dragonspawn
 
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you can find everything in config.lua
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Unread 10-16-10, 02:06 PM  
Neef
A Cliff Giant
 
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Is there a way to make the addon show only the spells I've entered? similar to creating a whitelist?
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Unread 10-14-10, 02:19 AM  
d87
A Chromatic Dragonspawn
 
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there's an arrange timers function
Code:
        for i,timer in ipairs(playerTimers) do
        timer:SetAlpha(1)
        timer:SetPoint(point,prev or self.anchor, ( prev and to ) or "TOPRIGHT", xOffset, (yOffset+gap)*ySign)
        prev = timer
        prevGUID = timer.dstGUID
        gap = 0
    end
    gap = prev and 10 or 0 
    for i,timer in ipairs(targetTimers) do
        timer:SetAlpha(1)
        timer:SetPoint(point,prev or self.anchor,( prev and to ) or "TOPRIGHT", xOffset, (yOffset+gap)*ySign)
        prev = timer
        prevGUID = timer.dstGUID
        gap = 0
    end
    gap = prev and 25 or 0 -- between target and offtargets
Last edited by d87 : 10-14-10 at 02:19 AM.
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Unread 10-14-10, 02:11 AM  
WK19
A Kobold Labourer

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Quick question: How would I go about decreasing the spacing between the separate timer "groups"? For instance, the gap between Horn of Winter and Frost Fever on my DK is far bigger than I would like it to be. I've poked around in the LUA, but I can't quite figure it out. Thanks in advance.

Here's what I mean (the space between RotF and FF):
Last edited by WK19 : 10-14-10 at 02:18 AM.
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Unread 08-17-10, 09:03 PM  
d87
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Originally posted by Amorelia
I've been using this for about a week and I really like it. I've tried to add the Overkill buff but have been unsuccessful. Here is the line of LUA that I added.

Code:
AddSpell({ 58426 },{ name = "Overkill", duration = 20, color = { colors.RED}})
The buff is just not showing up at all. I'm thinking it has something to do with the buff being permanent while stealthed and not when out of stealth. This buff is pretty crucial for mutilate rogue dps so I eagerly await your response.
AddSpell({ 58427 },{ name = "Overkill", duration = 20, color = colors.LRED })

Don't know about different anchors, I will be overhauling my addons in cataclysm (when they turn them on in beta), so i don't really want to touch anything until then
Last edited by d87 : 08-17-10 at 09:11 PM.
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