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Power Auras Classic  Popular! (More than 5000 hits)

Version: 4.23
by: Smacker, jimwebb9, Member_4, Meorawr

Mists of Pandaria Notice

The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.

Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)

Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.


Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

  • Full addon development / lua apprenticeship offered
  • Fix that pesky bug
  • Get that feature you always wanted working
  • Feel the satisfaction of giving something back
  • See your name in lights in the release notes!
  • Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

Known Issues:

None.

Links:
CurseForge Tickets: http://wow.curseforge.com/addons/powerauras-classic/tickets/
Plate of Cookies: http://tinyurl.com/5ux4yhr

Version 4.17

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.12
FIX: nil error
FIX: Asian localisation issue
CHANGE: Druids' Magic Mushroom now treated as a totem

Version 4.11
FIX: PathToAuras issue
FIX: Localisation issue
CHANGE: Sounds now play on master channel
FIX: Reset position button now works

Version 4.10
FEATURE: Global settings for custom sounds and aura textures
FEATURE: Move auras with the mouse (+ cursor keys when pointer over aura), added lock button
CHANGE: OwnSpell renamed Spellcooldown
FIX: Spell-id matching when not in spell-book
FEATURE: Add global paths
FIX: Erroneous matching when similar names
FIX: Timer invert issue
FIX: Old style imports now work again

Version 4.9
Fix: initialisation bug - PAC would sometimes seem like it wasn't working at all on first load

Version 4.8
FIX: Timer invert Below / Hide above was broken
FIX: Timer invert Below / Hide above was not being exported

Version 4.7
FIX: Delete/Move bug (oops sorry)
FIX: Stacks not hiding properly when in a multi-aura chain
CHANGE: Removed druid form restriction on combo points

Version 4.6
FIX: Pet happiness (see wiki)
FIX: Slot Aura crash
UPDATE: Russian locale - thanks to Jakov
UPDATE: Chinese locale (zhTW) - thanks to 吳宗欽
CHANGE: Optimizations for speed
FIX: Text aura updating
FIX: Purgeable Spells
FIX: %INT substitution in text auras
UPDATE: GTFO - Friendly fire

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Version 4.4
FIX: Crash with badly formatted multi-ids

Version 4.3
FIX: False positive matches when using SpellIds and MySpellCooldowns
FIX: Sometimes linked auras would get missed if inactive
FIX: Purgeable spells logic rewritten
FIX: Stealable spells logic rewritten
FIX: GCD spell ids updated

Version 4.2
FIX: False positive matches when using SpellIds
FIX: Mana update issue
FEATURE: 8 missing Blizzard Power Aura textures added

Version 4.1
FIX: Druid spammage - sorry dudes!

Version 4.0
FIX: Import bug for tri-state booleans
CHANGE: +/- buttons added to size slider
CHANGE: Timer invert slider increased to 600s
FIX: Eclipse now works (separate checks for Lunar and Solar)
FIX: Druid detection when < level 10
FEATURE: Blizzard Power Aura textures added (145-177)

==================================

Version 3.0.0W
Fix: Import bug when default value = false

Version 3.0.0V
Fix: Improved Text aura logic to try and fix not showing on login

Version 3.0.0U
Fix: Custom ending sound UI strange behaviour
CHANGE: Sound files converted to ogg files (wavs do not work in Cata)
Fix: Rogue Combo crash
CHANGE: Export format changed significantly (but still recognises old format) - now much smaller
FEATURE: Pet Happiness can now be tracked via Energy/rage/Power aura (Cata)

Version 3.0.0T
FEATURE: Max texture slider setting added
FEATURE: Ability to count in seconds from 99s instead of 60s
FIX: Holy Power and Warlock Shard detection
FIX: Rogue combo points on switching target
CHANGE: Improved edit box behaviour (should now save on loss of focus)
FIX: Custom texture with SpellId
FIX: Crash when Multi-Id not a string
CHANGE: Locale refresh

Version 3.0.0S
FIX: Warlock Metamorphosis bug (thanks Viperb0y!)
UPDATE & FIX: German locale (thanks Viperb0y!)
FIX: Import/Export (for Cata)
FEATURE: Can now optionally specify power type in Rage/Energy?Power aura
FEATURE: Happiness/Focus/Holy power tracking added (for Cata)
FIX: Drop-downs (for Cata)
FIX:Timer/Stack location/size rounding errors

Version 3.0.0R
FIX: Vanishing timers on redisplay
CHANGE: removed more global this refs (for Cata)
CHANGE: Added UNIT_POWER event support (for Cata)
FIX: Nil error when spellId not found

Version 3.0.0Q
FIX: Nil error with named totems
CHANGE: removed global this refs (for Cata)

Version 3.0.0P
FIX: Issue with multiple totems
FIX: Shaman GCD spell had wrong ID
CHANGE: Events only registered when required
FIX: Missing ActionBar check
CHANGE: Fixes for Cataclysm beta (should no longer hang on start)
CHANGE: UI background Textures changed to standard

Version 3.0.0N
FIX: Nil error when named unit missing
FIX: Named unit missing event update
FIX: Timer option nil error
FIX: Set ShowOnAuraHide properly when setting Timer to Time since activation
CHANGE: Stack check can now go up to 9999 (was 100)
FIX: Buff switching bug
FIX: Named Item textures
FIX: Named Item stack checking
FIX: Named Item matching with hyphens

Version 3.0.0M
FIX: Nil error changing sounds
FIX: DK Runes should show correct cool-down time
FIX: Timer should show properly on new auras
FIX: Animation flicker
FEATURE: Item carried check
CHANGE: Added rescale message
FIX: Aura Import paste size increased

Version 3.0.0L
FIX: Stat checking on targets
FIX: Timer and Stack strange x,y values
CHANGE: Timer and stacks max size increased
CHANGE: Lots more slider + - buttons added

Version 3.0.0K
FEATURE: New aura - Named Item Ready
FEATURE: New Aura - Equipment Slot Ready
FEATURE: New aura - Tracking type selected
FEATURE: 5 new aura textures from Dennis K.
FEATURE: Added graphical equipment slot selector
FIX: Fixed Buff/Debuff bug (picking-up target buffs/debuffs when should only be from group)
CHANGE: Localisations updated
CHANGE: Resize for new options
FEATURE: Role checking added
FEATURE: Text substitution added
FEATURE: Auto rescale for timers and stacks
CHANGE: Spell Alert logic brought in-line with other auras
FEATURE: Cast on me option added to Spell Alert
FEATURE: Play any standard WoW sound file
FEATURE: Added Plus/Minus buttons for stepping through auras
FEATURE: Selectable text color for timers and stacks
FEATURE: Role specifice flags (e.g. Tank /Healer etc)
FEATURE: Improve DK rune logic (can now exclude death runes)
FEATURE: Timers and stacks can now be fixed relative to the parent aura
FIX: Fixes to instance logic
FIX: Bug fixes for runes
FIX: ChatFrame fix
FIX: Rune timer fix
FIX: Spin animation fix
FIX: Auras new hide properly when interface hidden via ALT-Z
FIX: Increased size of export string
FIX: End sound should only play once

Version 3.0.0J
FIX: Removed debug output
FIX: Rune timer bug

Version 3.0.0I
FIX: Lots of bug fixes
FEATURE: New Pet aura
FEATURE: New Runes aura
FEATURE: New Totems aura
FEATURE: Play sound on aura ending
CHANGE: Russian Locale

Version 3.0.0H
FIX: Dump was broken
FIX: Export Global set was broken

Version 3.0.0G
FEATURE: New Aura Textures from SuicidalKatt and Yosemite (thanks guys!)
FEATURE: New Sounds
FEATURE: New Aura type static
FEATURE: New timer option to show time aura shown
FEATURE: New main animations - rotate
FIX: Import/Export fixes

Version 3.0.0F
FEATURE: New aura type with full integration with the GTFO addon
FEATURE: New PvP flag setting
FEATURE: New Instance detection (Battleground, Arena, 5/10/25 Man Normal/Heroic)

Version 3.0.0E
FIX: Improved ActionUsable respose when in GCD
FIX: My Spell Cooldown should hide properly on loosing combat

Version 3.0.0D
FIX: Exact Name + multiple matches
FIX: Allow Friendly Target on Debuffs
CHANGE: Single Aura debug flag

Version 3.0.0C
FIX: AddonLoader support removed, for now
CHANGE: Supplied sound now shown on dropdown
FEATURE: Mage sounds added (from MageAlert)
FEATURE: /powa showbuffs & /powa showdebuffs commands added to help find SpellIds (works on target or player)
CHANGE: Chinese localisations updated

Version 3.0.0B
FIX: Nil errors
CHANGE: Animation sliders extended for better control
FEATURE: Wings texture added

Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

Version 3.0.0
CHANGE: Release version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)
CHANGE: Chinese localisations updated
FIX: Improved efficiency in large raids
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page
FIX: ActionReady was not being scanned when disabled
CHANGE: GlobalCooldown now detected automatically
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated
CHANGE: Updated Russian locale
CHANGE: Improved resolution on moving timers
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FEATURE: Is alive flag added
FEATURE: Tri-State logic added to options
FEATURE: New Timer and Stacks Fonts
CHANGE: Removed start-up message spam (except first time version changes)
FEATURE: Added hi-res textures
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: global options moved to Blizz Interface/Addons
FEATURE: CPU throttles added
FEATURE: Stacks display
FEATURE: 8 new auras from JD
FEATURE: New begin animation: Bounce
FEATURE: Secondary animations now unlimited number
CHANGE: Timer rewrite
FEATURE: information on why aura won't show (CTRL-click)
FEATURE: Range of stacks use 3-5
FEATURE: new spell cooldown aura
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag
FEATURE: in Vehicle Flag
FEATURE: Spec selectors added to all auras

Version 2.6.0 (WotLK)
- Feature: WoW 3.1 compatibility update.
- Feature: Deathknight Presences added to Stance Auras.
- Feature: Whitespace added to export strings to facilitate forum posting.
- Feature: Better granularity for Mana/Health/Rage/Energy/Power threshold (step 5 -> 2).
- Feature: Mounted option changed to toggle (checked: only when mounted, unchecked: only when dismounted)
- Feature: Texture glow option affects timer.
- Bugfix: Mana/Rage/Energy/RunicPower Party & Raid triggers.
- Bugfix: Mana/Rage/Energy/RunicPower Unit triggers.
- Bugfix: PvP Trigger.
- Bugfix: "Casted" -> "Cast" typo.
Version 2.5.9a
- Bugfix: 'Show hundredths', 'Show 2 timers' timers options errors.
Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
Optional Files (5)
File Name
Version
Size
Author
Date
Type
4.23.29
10MB
06-09-13 10:26 AM
Patch
v1.2.1
782kB
04-21-13 01:26 PM
Addon
4.2.0a
35kB
07-08-11 06:15 AM
Addon
0.4
6kB
01-06-11 03:59 PM
Addon
3.0
149kB
05-20-09 12:14 PM
Addon


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Unread 05-27-08, 12:12 AM  
Dridzt
A Pyroguard Emberseer
 
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Forum posts: 1359
File comments: 829
Uploads: 55
Timers

Ok, I've had a chance to test this a bit more.
This is going to be a long-ish post as I want to be sure we're on the same page

If you're not interested in timers feel free to skip the rest.

Summary first:
After checking out the timers I can see the way they present their info is not exactly intuitive,
but I could find no actual bug.
Furthermore version 2.5.2 (before the de/buff stacking fix) and 2.5.3 behave the same way.

Now to the detailed explanation:
I chose 4 buffs available to one of my alts (priest) for testing.
1. Berserking (racial with 10seconds duration)
2. Fear Ward (3 minutes duration)
3. Inner Fire (10 mins duration)
4. Shadowguard (racial - 10 mins duration as well)

* First test is with
- Timer Slot 1 selected for all 4 buffs
- Show hundredths
- Show 2 timers
Something to note is that PowerAuras doesn't display time denominations (h:m:s) only numbers,
whether it's hours, minutes or seconds is implied by the rate of change.


The following screenshot shows what happens:
(top of the picture are the default Blizzard buff icons with timers,
and bottom around my character the monitored buffs + timer for easy comparison)

PowerAuras always shows the "shortest" duration timer (the one that will expire first)
and then moves to the next one and so on.
When you have chosen "Show 2 timers" it will split the 4 digit display in half and show the shortest timer first (bigger font) and the 2nd shortest timer second (smaller font).
In the picture above I've used some colors to make that obvious.
The shortest expiration of the 4 monitored buffs is Berserking at 7 seconds (circled in red) so it's shown on the first 2 digits (bigger font).
Second shortest expiration is Shadowguard at 23 seconds (circled in green) and shown in last half of the timer.
That's the effect "Show 2 timers" has on the timer:
Split in 2 halves (2 digits each) and showing the shortest and next shortest times.

* Second test is with
- "Show 2 timers" unchecked.

In this case PowerAuras uses the full 4 digits to display 1 timer instead of splitting them in half to compact 2 timers together (2 digits each).
It still follows the same logic:
Shortest expiration is shown and when it's over timer moves to the next shortest.

Shortest timer from the 4 buffs monitored is Shadowguard at this point with 4 seconds left,
so the timer shows 04(seconds):08(hundredths of the second)
In next image, Shadowguard has expired so the timer moves to the next shortest buff in this case Fear Ward with 2 minutes 24 seconds,
so the timer displays 02 24.

After that one expires as well it will move to the last one... Inner Fire.

I hope this helps clear up the confusion.
Like I said it's not very intuitive (and it's in my plans to improve the display)
but I cannot find a bug with it (or an older version that worked different)
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Unread 05-27-08, 09:56 AM  
Damask
A Defias Bandit

Forum posts: 2
File comments: 38
Uploads: 0
As I tested the timers on my machine, not only would I get grossly inaccurate times, they would not count down occasionally. Once the servers are up, I will performs tests similar to the ones you've just done. Before that, I intend to once again delete my lua and luabak files, after deleting and performing a fresh install of the most recent Powerauras.

As far as a bug or not, in past experience, the timers have worked fine and shown durations with no problem, then suddenly began displaying this weird data. And as to why it only affects some machines and not others remains a mystery, since the problem persisted with a fresh lua file and installation.
Last edited by Damask : 05-27-08 at 09:59 AM.
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Unread 05-27-08, 09:34 PM  
elfchief
A Defias Bandit

Forum posts: 2
File comments: 13
Uploads: 0
Okay, so I'm *definitely* seeing the grabbing-the-wrong-timer bug.

There are three things I have set to use timers on my priest: Clearcast, Spirit of Redemption, and Overload (and a couple of other "hey, get away from the party" type things).

So, we were raiding tonight and I got clearcast. This lasts... 15 seconds? Spirit of Redemption only occurs when I'm dead, and there's no fights in Hyjal that use my "Overload" setting, so I was *definitely* seeing the timer from the clearcast setting.

At first, I thought the timer wasn't running at all (I usually have hundreths turned on, so it's REAL obvious when it's running), but then I saw it tick.. it was at 29:15 or somesuch, and I watched it count down to 29:14, 29:13... A quick glance at my buffs showed most of them at 29 or 30 mins, so it's *really* possible that it was grabbing one of those (either that, or just pulling a random number out of its ass).

I definitely wasn't seeing some other settings' timer, though. Don't know why or where, but there's definitely a bug there.
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Unread 05-27-08, 10:26 PM  
Dridzt
A Pyroguard Emberseer
 
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Leyna PM'd me a similar bug report and other helpful info from a raid setting,
so I don't doubt there's a problem somewhere
(it's not random numbers, they always correspond to an existing buff if not the one the user intended)

I'll look into this further, but not before weekend probably.
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Unread 05-31-08, 03:23 AM  
-Dragon-
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How about an option to display on buff stacks AND buff counts, like when you have same buff/auras from more than one source, like dual weild weapon buff procs, or lifebloom from multiple druids (which is stack size and buff count there)
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Unread 06-01-08, 02:04 PM  
Norek
A Murloc Raider
 
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Aura Icon

Hi there, I just recently started using this, must say its pretty neet for visual indications for some abilities, bars are great and all but a nice visual notification can do wonders.

I ran into a minor problem though, I am trying to set this up on my alt paladin for seals, what I was trying to do was setup the event to look for "Seal of" and i set it up to use the icon of the ability, now this works somewhat fine, it does detect my seals no matter which one im using, but the problem is the Icon does not change with the seal, its stuck on whichever I used first.

Now the only way I can think of to get around this is to make a separate check for every seal (which is simple enough) was just curious if this little problem is simply a limitation, or I am doing something wrong =p like I said not hard for me to get around, was just curious =]
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Unread 06-01-08, 11:25 PM  
Damask
A Defias Bandit

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Norek: Have you tried using the "Exact Name" option?
-Dragon-: Perhaps have an Aura set up for the buff in question, with no stacks defined. Then textures based on numerals or something similar, set for the same aura with specific stacks in question, that way it'd work for 'em all, and display current stacks. As far as recording multiple instances of the same buff (Lifebloom, Lightning Speed, etc) maybe use the "Random Colors" option?
Last edited by Damask : 06-01-08 at 11:28 PM.
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Unread 06-06-08, 10:21 AM  
doomiris
A Kobold Labourer

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Timer issue

in version 2.5.3 Timers show wrong numbers for Trinket effect.
could you please take time to see to it.
while 2.5.2 works normally.
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Unread 06-06-08, 06:59 PM  
ffcloud2000
A Fallenroot Satyr

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Im also getting the wrong timers.. it seems to grab the last buff's timer since i noticed when i jump in cat and have an icon proc it wouldn't show me any timers because my last buff is "Leader of the Pact" which doesn't have a timer
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Unread 06-07-08, 10:50 AM  
Dridzt
A Pyroguard Emberseer
 
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I'm observing the same and it's annoying me too.

It happens when the index of the buff icon changes.
I'd suggest you revert to 2.5.2 until I've fixed it (you will lose buff/debuff stacks as part of trigger).

My problem is that due to the way the original addon is coded
(and the fact that it contains at least a few unfinished codepaths by intermediate maintainers - Garstiger)
I get a headache after reading through a few hundred lines of code and lua offers no easy way to do a step by step trace.

This is just to give a heads up that I'm aware of the problem and trying to solve it.

The addon "begs" for a serious re-write but you know what happened to other addons that set out with too ambitious goals after 2.4.
Last edited by Dridzt : 06-10-08 at 09:18 AM.
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Unread 06-11-08, 09:26 AM  
Dridzt
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2.5.4

Try 2.5.4 to see if the timer problem is corrected.
As a bonus I've enabled the 'Custom' texture editbox to accept Spell Name or SpellID apart from a texture.tga filename
found in the \Custom\ subdirectory.

If the spell whose texture you want to use is in your spellbook you can use the spell name.
Ex: Shadow Word: Death, (if you're a priest), Feign Death (if you're a hunter) etc.

If you want to use the texture of another spell you need to provide the spellID in the custom editbox.
A way to find the spellID of any spell is by searching for the spell on www.wowhead.com
and taking the number that's at the end of the link.
Ex: http://www.wowhead.com/?spell=18708
is the link to Fel Domination.
Using 18708 in the 'Custom' editbox will give you the Fel Domination texture to use as an Aura.
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Unread 06-24-08, 09:40 AM  
Iminent
A Kobold Labourer

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Charges

Does this support showing charges. On my paladin I'd like to be able to show the charges on Redoubt, Holy Shield and Reckoning. Is this possible?
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Unread 06-24-08, 12:02 PM  
Dridzt
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Re: Charges

Originally posted by Iminent
Does this support showing charges. On my paladin I'd like to be able to show the charges on Redoubt, Holy Shield and Reckoning. Is this possible?
You can input an operator as part of the trigger.
'=2' '<3' or whatever will work.

This will make it so that the aura only triggers for the specific number of stacks or when the buff is stacked "higher than" / "lower than".

If you want a different aura to appear for each stack you'd have to make
separate triggers with equality operators for the number of stacks you want
each aura to appear:
- for 1 stack
- for 2 stacks
.. so on for the ones you want.

If you don't mean controlling the aura appearance based on stacks
but some sort of text overlay (number of stacks on the graphic)
answer is "no".
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Unread 06-26-08, 08:57 AM  
Nemico
A Kobold Labourer

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still having some trouble, buff timers seem to be working fine, but debuff timers arent showing up.. only tested in bgs
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Unread 06-30-08, 02:11 AM  
Nemico
A Kobold Labourer

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everything working perfectly now!

thanks for all your efforts on this baby
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