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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
Downloads:39,569
Favorites:96
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oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
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Unread 11-16-11, 08:38 AM  
Sockz0r
A Defias Bandit
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Forum posts: 2
File comments: 781
Uploads: 7
wtb update for the new unit frame looks :c tried to extract it from the compiled version but it didnt exactly work
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Unread 11-26-11, 06:19 AM  
Meianelli
A Kobold Labourer

Forum posts: 0
File comments: 9
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PowerBar on Raid

Anyone knows how do i remove powerbar from raid ?
If i delete this line (lib.gen_ppbar(self)) on the core.lua it bugs the entire addon.
im new to LUA, so if im saying something stupid im sorry

thanks for the help
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Unread 11-26-11, 06:37 AM  
Meianelli
A Kobold Labourer

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File comments: 9
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self.Health.colorSmooth

How can i change the % in which the raid health color changes to secondary color ? What i mean is, where is this function (self.Health.colorSmooth ) i wanna make the color on the bar change faster to yellow for example, like the default when someone is at 80% health its just a little bit yellow, and the color only goes red at 10% , i wanna change those %.

Thanks for the help
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Unread 12-22-11, 03:14 AM  
Kasuri
A Kobold Labourer

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File comments: 8
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Move

how to move the castbar and can i make the buffs over the target frame ?
? im not really good in englisch
Last edited by Kasuri : 12-22-11 at 03:22 AM.
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Unread 01-20-12, 10:52 AM  
Darmos410
A Kobold Labourer

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File comments: 1
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Buffs

Is there anyway you can remove the main buffs from the top of the screen because i use LUI with this addon and the buffs seem to collide with the LUI artwork, thankyou
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Unread 01-28-12, 06:54 AM  
sijil
A Kobold Labourer

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File comments: 5
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Is there any way to move the threatbar?
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Unread 02-07-12, 05:32 AM  
Sockz0r
A Defias Bandit
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Forum posts: 2
File comments: 781
Uploads: 7
will this ever get updated with the new layout the qulight full package has?
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Unread 02-07-12, 11:43 PM  
Qulight
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Originally Posted by Sockz0r
will this ever get updated with the new layout the qulight full package has?
no
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Unread 02-11-12, 05:39 AM  
TyrannisNorg
A Kobold Labourer

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is there going to be an update that actually shows mana so i don't have to mouse over said person in raid to see IF they need my innervate.
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Unread 03-13-12, 10:16 PM  
TyrannisNorg
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is there any chance of an update for this
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Unread 03-31-12, 07:45 PM  
lvkke22
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 3
Uploads: 3
Target Buff Problem

Hello.
Ive try for 2 days now to config the buffs on my target but i just cant find how to do it... anyone know how to fix this problem? ty
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Unread 06-11-12, 07:50 PM  
Solidconcept
A Kobold Labourer

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Soul shard borders.

Hey,

I got this thing I would appreciate if you/someone would help me solve.

It's just a matter of knowledge, but I have searched around, googled, asked in trade of people who know LUA, but there's no luck in that. My eyes do bleed now, since i mostly try try try try, and reload the UI 2000 times . Ive modded you're version of this just by figuring stuff out by myself with trial and error, but this one just wont cut it so here it is.

The soul shard bar in qulight have a background with border which I like, so want to keep that, BUT the background do only affect all shards as a whole, I want it to be a separate background for each shard for example like in Elvui, and I just dont get how to create 3 "copys" of this. I've tried to compare to others and maybe get a clue, but people use quite some different coding so there I don't get any smarter

The way the code is now is that I have made it to fit in the FIRST shard, so I want 2 more for the other 2
(the shadow I just disabled hence the lines)


Lua Code:
  1. lib.genShards = function(self)
  2.     if playerClass ~= "WARLOCK" then return end
  3.     local bars = CreateFrame("Frame", nil, self)
  4.     bars:SetFrameStrata("HIGH")
  5.     bars:SetPoint("CENTER", self, "TOP", 0,4)
  6.     bars:SetWidth(160)
  7.     bars:SetHeight(6)
  8.  
  9.     for i = 1, 3 do                
  10.         bars[i]=CreateFrame("StatusBar", nil, bars)
  11.         bars[i]:SetHeight(bars:GetHeight())                
  12.         bars[i]:SetStatusBarTexture(cfg.statusbar_texture)
  13.         bars[i]:GetStatusBarTexture():SetHorizTile(false)
  14.  
  15.         bars[i].bg = bars[i]:CreateTexture(nil, 'BORDER')
  16.         bars[i]:SetStatusBarColor(148/255, 130/255, 201/255)
  17.         bars[i].bg:SetTexture(94/255, 92/255, 92/255)
  18.                    
  19.         if i == 1 then
  20.             bars[i]:SetPoint("LEFT", bars)
  21.         else
  22.             bars[i]:SetPoint("LEFT", bars[i-1], "RIGHT", 10, 0)
  23.         end
  24.         bars[i].bg:SetAllPoints(bars[i])
  25.         bars[i]:SetWidth((bars:GetWidth() - 2)/3)
  26.         bars[i].bg:SetTexture(cfg.statusbar_texture)                   
  27.         bars[i].bg:SetAlpha(1)
  28.     end
  29.                
  30.     bars.backdrop = CreateFrame("Frame", nil, bars)
  31.     framefix1px(bars.backdrop)
  32.     --CreateShadow(bars.backdrop)
  33.     bars.backdrop:SetBackdropBorderColor(.2,.2,.2,1)
  34.     bars.backdrop:SetPoint("TOPLEFT", -2, 2)
  35.         bars.backdrop:SetPoint("BOTTOMRIGHT", -106, -2)
  36.     bars.backdrop:SetFrameLevel(bars:GetFrameLevel() - 1)
  37.     bars.Override = UpdateShards
  38.     self.SoulShards = bars

EDIT: *cough* tried one more thing, and well, it did work it was so simple, I have just tried wrong stuff, problem solved
Last edited by Solidconcept : 06-11-12 at 08:01 PM.
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Unread 07-20-12, 04:34 AM  
Renegadexf
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has anyone got a chance to move the threatbar an the cast bar?
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Unread 08-29-12, 12:55 PM  
Bloodier
A Fallenroot Satyr

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File comments: 54
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Party/Raid frames are broken with 5.0.4.
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Unread 09-05-12, 02:57 PM  
Lvkke
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The Buff frames are broken and target Unit frame shows to much of the charecther
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