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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-12-14 10:51 AM
Created:05-19-11 10:19 PM
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ColdUI  Popular! (More than 5000 hits)

Version: 6.0.3
by: Coldkil [More]

As everyone has realized now, i have stopped working on the UI basically because i have stopped playing WoW altogether.

I feel sorry to not have written here before, there is a lot of people that has shown a lot of support on my work and i didn't thank you enough for that.

I had a lot of fun playing with the UI and following your feedback to improve my work.

I hope that something in the future (maybe another game) will let me do another work similar to this, as it's been by far my best WoW experience during my play time.

See you on next journey and projects.


All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!

v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
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Unread 03-06-13, 11:25 AM  
Coldkil
A Cliff Giant
 
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I'm fixing a couple of bugs - especially updating Aurora for ColdUI.

Tomorrow the 5.2 release is out.

You can still use 5.1.1, just flag "load out of date addons" without experiencing errors, as far as i know (the only lua error being from Aurora).
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Unread 03-08-13, 07:33 PM  
Crall
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So far it's been looking really good and functional. Any plans on adding a combat meter, with a custom design for the ui in the future?

- Will come with some feedback on the healing frames and buff timers once I've experienced them i raid
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Unread 03-09-13, 12:31 AM  
Coldkil
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Originally Posted by Crall
So far it's been looking really good and functional. Any plans on adding a combat meter, with a custom design for the ui in the future?

- Will come with some feedback on the healing frames and buff timers once I've experienced them i raid
A damage meter maybe? Yeah i was thinking about that.

Anyway, thanks to Bokhylla@MMOChamp, the renew timer has an error. At line 51 in Healtimers.lua there is 32CD327 as color code, hence there will be a 7 before the actual timer; just remove that 7 ^^

EDIT: found a bug - the loot frames reskin doesn't work with master looter frames; going to try and fix it (it's very old plugin, probably i'll rewrite it).

EDIT2: new lootframes reskin is basically done, need to do some other tweaks. Also, planning to add support for the oUF_Trinkets plugin (in a way that if you want you can download the plugin and it works with the UI).
Last edited by Coldkil : 03-13-13 at 07:52 AM.
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Unread 03-15-13, 08:13 AM  
Coldkil
A Cliff Giant
 
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News post

New loot frames snippet is done. I need only to fix the text position (and it's waaay less heavy than before).

I've been requested to improve the arena frames. So nice news for everyone who does PvP. I've already added/changed:
- better castbars, more visible and clear
- classcolored healthbars
- spec icons on the right
- support for the oUF_Trinket plugin ( atm you need to download it separately, but i'm planning to add it in the package sine it's only a few KB addon).

The biggest issue are the "preparation" frames: oUF doesn't handle them and the frames appear as soon you actually enter the arena. So for the moment i'm going to write them down manually, hoping for a future support.
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Unread 04-04-13, 11:20 PM  
Bears90
A Kobold Labourer

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pop up box

Hi,

Every time i load a certain character other than my main, the "lets get started" box pops up. So i press "Got it" and the UI reloads, but the box is still there in the middle of my screen. I can't get rid of it, have tried reloading ui by typing the chat command, reloading wow, nope, stuck with it. Is there a line of lua i can delete to get rid of the pop up?

Cheers
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Unread 04-05-13, 08:59 AM  
Coldkil
A Cliff Giant
 
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Re: pop up box

Originally Posted by Bears90
Hi,

Every time i load a certain character other than my main, the "lets get started" box pops up. So i press "Got it" and the UI reloads, but the box is still there in the middle of my screen. I can't get rid of it, have tried reloading ui by typing the chat command, reloading wow, nope, stuck with it. Is there a line of lua i can delete to get rid of the pop up?

Cheers
Going to check this - anyway it's strange, that frame has been scrapped some time ago, maybe you're using an outdated UI version.
Last edited by Coldkil : 04-05-13 at 09:00 AM.
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Unread 04-07-13, 09:41 AM  
Ozzey
A Murloc Raider
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Re: Re: pop up box

Cold Still using your ui, :-)
and found Zero bugs which is awesome,
one question tho,
until you add a cold damage meter. what would you recomend as one? skada using your fonts / textures? or.. something like AllDamageMeter?

one more thing thats Seriously anoying me,
how can i make Bar 2 3 4 5 etc.. Show only on mouseover?
either im dumb or im looking in the wrong place..
checked config.lua in coldbars but didnt see any option for it
Thanks
Last edited by Ozzey : 04-07-13 at 09:49 AM.
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Unread 04-07-13, 11:23 AM  
Coldkil
A Cliff Giant
 
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Re: Re: Re: pop up box

Originally Posted by Ozzey
Cold Still using your ui, :-)
and found Zero bugs which is awesome,
one question tho,
until you add a cold damage meter. what would you recomend as one? skada using your fonts / textures? or.. something like AllDamageMeter?

one more thing thats Seriously anoying me,
how can i make Bar 2 3 4 5 etc.. Show only on mouseover?
either im dumb or im looking in the wrong place..
checked config.lua in coldbars but didnt see any option for it
Thanks
Damage meter will be included next release. It's just a recode/edit of alDamageMeter

As for mouseover bars, the functionality isn't available but - HEY! - you just gave me a nice idea. I can implement it for next release.
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Unread 04-07-13, 05:19 PM  
Ozzey
A Murloc Raider
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Re: Re: Re: Re: pop up box

Originally Posted by Coldkil
Originally Posted by Ozzey
Cold Still using your ui, :-)
and found Zero bugs which is awesome,
one question tho,
until you add a cold damage meter. what would you recomend as one? skada using your fonts / textures? or.. something like AllDamageMeter?

one more thing thats Seriously anoying me,
how can i make Bar 2 3 4 5 etc.. Show only on mouseover?
either im dumb or im looking in the wrong place..
checked config.lua in coldbars but didnt see any option for it
Thanks
Damage meter will be included next release. It's just a recode/edit of alDamageMeter

As for mouseover bars, the functionality isn't available but - HEY! - you just gave me a nice idea. I can implement it for next release.
Would really apreciate Mouse over bars, if you need a tester. << sign me up or pm Korallis on MMOChamp

as for damage meter, looking forward to it :-) also for your homepage.
i recorded a low level Rogue pov alt BG today a lvl 10 in boa gear destroying the oposite faction, was wondering if A) its ok to upload to youtube and B) if you wanted to use said video in Description incase people wanna see it in action. (i also added Msbt + skada ) so looks awesome
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Unread 04-08-13, 02:11 PM  
Coldkil
A Cliff Giant
 
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Re: Re: Re: Re: Re: pop up box

Originally Posted by Ozzey
Originally Posted by Coldkil
Originally Posted by Ozzey
Cold Still using your ui, :-)
and found Zero bugs which is awesome,
one question tho,
until you add a cold damage meter. what would you recomend as one? skada using your fonts / textures? or.. something like AllDamageMeter?

one more thing thats Seriously anoying me,
how can i make Bar 2 3 4 5 etc.. Show only on mouseover?
either im dumb or im looking in the wrong place..
checked config.lua in coldbars but didnt see any option for it
Thanks
Damage meter will be included next release. It's just a recode/edit of alDamageMeter

As for mouseover bars, the functionality isn't available but - HEY! - you just gave me a nice idea. I can implement it for next release.
Would really apreciate Mouse over bars, if you need a tester. << sign me up or pm Korallis on MMOChamp

as for damage meter, looking forward to it :-) also for your homepage.
i recorded a low level Rogue pov alt BG today a lvl 10 in boa gear destroying the oposite faction, was wondering if A) its ok to upload to youtube and B) if you wanted to use said video in Description incase people wanna see it in action. (i also added Msbt + skada ) so looks awesome
totally fine for me just sendme the link so i can look at it!

EDIT: not to let you down, for damage meter and mouseover bars i don't need much tests; but reaid it this way: a new release will happen very soon
Last edited by Coldkil : 04-08-13 at 10:12 PM.
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Unread 04-10-13, 07:32 AM  
Coldkil
A Cliff Giant
 
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5.2.1

new release online give some time for standard WoWI approval and you're ready to go!
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Unread 04-11-13, 02:39 AM  
Brunt007
A Kobold Labourer

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Hi cold

When buffs on playerframe is set true. Is it possible to show only those buffs, which duration is lower than 2 mins for example? So you can only see trinketprocs or damagecds?
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Unread 04-11-13, 03:07 AM  
Coldkil
A Cliff Giant
 
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Originally Posted by Brunt007
Hi cold

When buffs on playerframe is set true. Is it possible to show only those buffs, which duration is lower than 2 mins for example? So you can only see trinketprocs or damagecds?
I could think about an optional filter for this. Need to check if it's possible (i think yes) and if it doesn't screw anything (difficult answer )

EDIT: i just made some tries. It's not difficult to check for buff duration and to show/hide the icon aura - the fact is that i have to call the correct methiods to also update the icon positions or you will have something like a row with empty spots where the longer buffs are.

Definitely doable. Just i need to find where and how.
Last edited by Coldkil : 04-11-13 at 03:36 AM.
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Unread 04-11-13, 03:17 AM  
Brunt007
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you can do it for sure. i believe in you :-)

Do it just like the targetdebuffs on the target frame.
I think it makes little sense to show long special buffs to the player frame. The short buffs are as important and would be better in view
Last edited by Brunt007 : 04-11-13 at 06:49 AM.
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Unread 04-11-13, 12:17 PM  
Coldkil
A Cliff Giant
 
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Originally Posted by Brunt007
you can do it for sure. i believe in you :-)

Do it just like the targetdebuffs on the target frame.
I think it makes little sense to show long special buffs to the player frame. The short buffs are as important and would be better in view
Target debuffs are filtered, but they are just shown the ones you cast. The fact is that now there are no long-term debuffs :P
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