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oUF Mlight(MoP)  Popular! (More than 5000 hits)

Version: 5.36
by: Paopao001 [More]

oUF_Mlight (MoP)

Notice:

Require oUF 1.6 to work (not included)!
Use oUF_MovableFrames for moving (not included)!
Features:
Show each tick in a channel spell (new)
Optional Portrait.
Backdrop gradient color and alpha customization.
Optional Aura Filter.
Optional Threatbar.
Optional Reverse Fill Mode
Advanced Raid/Party frame

There are two raidframes in oUF_Mlight. One for healers and the other for dps/tank.
Only the raidframe matching your current role will show.And they switch their visibilities as you switch spec.

DPS/Tank raid frame features:
Click Cast [b][size="1"]
Out of Range alpha and arrow (optional)
Healer raid frame features:
Click Cast
Out of Range alpha and arrow (optional)
Raid debuff icon
Defensive Tank buff icon
Hot/Buff Indicators
Gcd bar on mouse-over unit (optional)
heal prediction bar (optional)
In-Game Configuration Supported

Most of the general setting can be done in the interface panel and usually requires a ReloadUI to apply new changes.
supported languages:
  • English
  • Français(D4rKleFou)
  • 简体中文
  • 繁體中文
Many thanks for completing locales.
Credits:
Haste Freebaser Monolit Haleth Phanx Tukz P3lim
Addon Compilation
Github Source

5.36
bug fix
5.35
Add options for a independent player castbar
Add an option to show each tick in a channel spell.(eg. mind flay)
Show enemy's' class and spec when preparing in arena
Show absorb bar in healer raid frame
You may bind a Marco to a click-cast action.
5.33
bug fix: warlock shards and burning embers bug
adjustment : make raid icon on unitframes a little bigger.
5.32
update for 5.2
5.31
add simple arena frames(also works for BG)
5.30
hide vehicle cast bar.
show Destabilize on boss frame.
adjustment: remove Overwhelming Corruption debuff icon from raid frame.
bug fix:the width of heal prediction bar
bug fix:a threat bar bug
5.29
You can see the debuff Destabilize on Boss Frame in fight with Amber-Shaper Un'sok.
Ready Check Mark is not behind name now.
5.28
add feature : show missed hp in healers' raidframe
add feature : change the length of name in raidframe
add feature : always show HP and PP value
add Shek'zeer's debuff
5.27
Powerbaralt colored for stone guard.
unit frames will hide in pet battle
raid mana bars
raid pets
add a new raid tag for paladin :Eternal Flame
bug fix - raid size
add some raid debuff
toc change
5.26
Search and Delete all oUF_Mlight.lua and oUF_Mlight.lua.bak in you WTF file before update
update for official oUF 1.6
powerbar alt bug fix
Click Cast for raid frame
change font.ttf
toc change
5.25
add pvp icon (disabled by default)
change font.ttf
fix a bug when change unit number per line in dps raid
toc change
5.24
add french locales
font changed
different colors for 3 resource of warlocks
add arcane charge bar
add a blacklist to player debuffs (edit it in core.lua if you want)
new combat/reseting icon
toc change
5.23
class resource won't cover player's debuff now
change druid regrow indicator from little mark to timer
locales update
toc change
5.22
font outline and bg color config supported in GUI
font change
toc change
separate locales
5.20a
Enable raid frame auto switching by default
heal prediction bug fix
try to fix the raid name bug
5.20
GUI replaced cfg.lua
embed oUF_Fader
file structure change
default setting changed - enable class color
player castbar time text move to bottom
try to fix the raid name bug, again!
toc change
5.15
more detailed color mode config
more detailed raid config
player debuffs support
add assistant mark
put dps-mode raid frame name in the frames
darken dispel border
toc update
5.14
try to fix the raid name bug
heal prediction bar maxOverflow set to 1
target/threat border size decrease
indicator update
aura timer size changed a a little
pet arua bug fix
complete raid debuffs list
5.13a
little fading bug fixed
5.13
Arrange all the elements' strata, frame level and draw layer.(including rewrite of highlight and backdrop texture)
Power text color bug fixed.
Add power bar color gradient.
Castbar time text colored and it's position changed.
Boss castbar spell name moved to bottom left and its power text removed.
Castbar spark texture changed.
Aura timer and count text font size changed from 12 to 9.
Aura count text occasional disappearing bug fixed.
Boss name length limited to 4 letters.
Remove PvP mark.
Threat bar.
GCD color changed
aura icon size changed
raid debuff icon on dps raid frame removed
arrow not updating bug fixed
add raid name tag
change little square to little round
Earth Shield simbles changed.
PoM bug fixed.
toc change
font changed
5.11
some improvements with Auras , Alt Powerbar and Tags
Other's debuffs on enemy are grey now.
Add optional aura filter.it's disabled by default, see cfg.lua
5.11
alt power bar bug fix
power value bug fix
toc change
5.10
raid toggle bug fix
add out of range arrow
ready check
DDG and afk/dnd mark adjustment
hp and pp postupdate improvement
mouseover function improvement
code clean
toc change
5.09
warlock spec bar
5.08
update the length of each special power when the max number changed.
alt power bar position adjust
add PvP mark

Raid frames
add hover highlight
add target border
add threat border
add heal prediction
add resurrect icon
add GCD bar for healers.
frames wont hide after reload in combat
add <afk> and <dnd> tag
add DDG color for raidframes
overlapping bug fix

code clean
toc change
5.07a
EclipseBar bug fix
toc change
5.07
try to fix the bug of dispel border
update dispel classes/spec
add healers' raid frame anchor option
set buff number on target/focus to 10
5.06
(upload new images)
separate raid aura icon into two,one for debuffs and the other for buffs.
Change castbar style.Now they cover on the health bar.
Dispel border for healers.
leader icon added in raid frames
rip,ghost,d/c texts changed to symbols
5.05
color bug in transparent mode fixed
oUF core update
5.04
take oUF and oUF_Fader out of the layout
little changes on the color of totems
5.03
special marks for holy power /soul shards /shadow orb /chi.(disabled by default. enable in cfg.lua)
druid healerraid frame fixed
5.02
fade bug fixed
holy power bar fixed
shadow orb bar fixed
class color changed
5.01
Forget to change font.
Optional Files (0)


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Unread 08-17-12, 12:59 PM  
dyaeblca
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Originally Posted by Paopao001
I added the warlock spec bars, I hope they works fine.
I just tested all 3 specs on a dummy and they seem to be working just fine Awesome job, big thanks!
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Unread 08-17-12, 10:06 AM  
Paopao001
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I added the warlock spec bars, I hope they works fine.

I just created my character in enUS beta realm today, because the beta realm of zhCN went offline, again.
I'm really mad about it, every time there is a beta patch, the realm went offline for 1 or 2 days. Let alone there is not any kind of raid testing by far!
I hope I can reach level 90 in a week, then I may got some chance to test the raid frame.
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Unread 08-16-12, 05:18 AM  
dyaeblca
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Re: Re: demonic fury/embers?

Originally Posted by Paopao001
Originally Posted by dyaeblca
Hello,

Does your addon include http://www.wowinterface.com/download...SpecsBars.html ?

The new warlocks resources bars (demonic fury & burning embers) don't seem to work properly/at all for me. I haven't tested affliction yet.
To illustrate:
- just one ember: http://dyaeblca.eu/mlight/1.jpg
- 2 embers: http://dyaeblca.eu/mlight/2.jpg
- full demonic fury: http://dyaeblca.eu/mlight/3.jpg
- just a bit of demonic fury: http://dyaeblca.eu/mlight/4.jpg

The transparent frames look sweet and I'd really love to see this problem fixed asap since 5.0 is going to hit in 13 days
I will look into it.
I don't play a warlock. Could you give me some advice on how to test these resource? Or explain how these works?
I have played very little on Beta and I hope I won't mess it all up but here it goes:


Destruction spec new resourse is called Burning Embers. You can have 0-3 of them, HOWEVER there is a major glyph - Glyph of Burning Embers, which can exceed max embers to 4, so you'd need a check for that and of course the current 'soulshard bar' would have to have more 'blocks', which should also work as mini bars since the embers don't fill up all at once (see the screenshot below). There is also an animation of 1-3/4 green spheres around your character's head. The mana bar remains unchanged.
For testing purposes put Immolate spell on a dummy (and don't let it fall off) and spam in with Incinerate.
To get rid of them use for instance Ember Tap (the cost shown here is a bug, it should be 1 ember and the tooltip is correct in the current Beta build). Out of combat Burning Embers will drop down to 1 over time.
Here the default Blizzard player frame shows 3 and around a half out of possible 4 embers (I have the glyph): http://dyaeblca.eu/mlight/destro1.jpg

Demonology's new resource is called Demonic Fury and has a form of a bar, you can have 0-1000 points of DF but it's displayed on the bar in %. You can easily gain DF in the caster form by placing Corruption on the target and then spam it with for instance Shadow Bolt. DF deteriorates over time down to 20% (but also regenerates out of combat until it reaches 20%). If low on mana - Life Tap. Once you reach 100% DF (or anytime sooner really) you use Metamorphosis and enter the demon form. Now you use up DF instead of mana for most of your spells. Spam for instance Touch of Chaos (Shadow Bolt turns into it in demon form) to see your DF drop down. You'll go out of the demon form once it reaches 0). It's worth mentioning that with Glyph of Demon Hunting you gain an ability to turn into a resilient, half-demonic form (used for instance for off-tanking) called Dark Apotheosis, however I am pretty sure it counts as the demon form for the coding purposes. Mana bar is still there in all forms of course.
The default player frame in the caster and demon form:
http://dyaeblca.eu/mlight/demo1.jpg
http://dyaeblca.eu/mlight/demo2.jpg

Soul shards remain the affliction resource and basically look more or less like on live apart from the fact that now you can get a fancy purple crystals floating around your character's head. There are still up to 3 of them. However similarly to Destruction you can get an additional shard with Glyph of Soul Shards. To gain a shard use Drain Soul, to burn one use Haunt or Soulburn for example. They regenerate to full over time.
Your frames seem to be working correctly for this spec (as long as you don't have the glyph) after some very short testing I've done.
The default player frame with 2 out of 3 Soul Shards up (no glyph):
http://dyaeblca.eu/mlight/affli1.jpg

This little addon may help you while testing (works for all specs) - http://www.wowinterface.com/download...hardCount.html

I hope it helps to solve the issue. Please let me know if I can assist you in any other way.


It'd be also awesome if you could include an xp/rep bar - http://www.wowinterface.com/download...xperience.html
and incoming heals indicator like for example in http://www.wowinterface.com/download...HealComm4.html. I know there is one in the healer raidframes but I want it in my player hp bar for tanking purposes.
I can also confirm that no matter the spec both healer and dps raidframe setups show all the time; the /rf command does nothing
Furthermore the Blizzard castbar is still visible when you're in a vehicle (at least it was there in the Horde quest that takes you to Pandaria for the first time - while on the ship you mount a cannon and shoot allies).
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Last edited by dyaeblca : 08-17-12 at 04:56 AM.
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Unread 08-15-12, 10:20 PM  
Qupe
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I've been trying to get into another LFR for nearly half a day, to recreate both frames showing at once bug =|

It's similar to the screenshot I posted a bit ago where both the healer and dps frames were showing at the same time. I've done about 5 dungeons tonight and the proper frames are showing, but I can't seem to get into an LFR for the life of me (so far only bugging out in a raid).

Another screenshot, just to clarify (ignore that error, I was testing a threatmeter). This happened with the default files as well - had to make sure it wasn't my edit.

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Unread 08-15-12, 10:12 PM  
Paopao001
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Originally Posted by Qupe
Both DPS and Healer frames are showing up at the same time. Only been in an LFR instance thus far, not sure if it happens in a normal 5 man yet.

Using newest version on WoWInterface.

Edit:
Just as a suggestion, how possible would it for hp/power text to show up on mouseover in addition to how it appears now (when below 100% hp/power)?

Do they both show up when entering Raid? in combat or not in combat?
I don't understand. The visibility should change only when spec changes.
---------
I know what you mean. I have used oUF_NIN before.
I will have a try on it.
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Unread 08-15-12, 09:26 PM  
Paopao001
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Re: demonic fury/embers?

Originally Posted by dyaeblca
Hello,

Does your addon include http://www.wowinterface.com/download...SpecsBars.html ?

The new warlocks resources bars (demonic fury & burning embers) don't seem to work properly/at all for me. I haven't tested affliction yet.
To illustrate:
- just one ember: http://dyaeblca.eu/mlight/1.jpg
- 2 embers: http://dyaeblca.eu/mlight/2.jpg
- full demonic fury: http://dyaeblca.eu/mlight/3.jpg
- just a bit of demonic fury: http://dyaeblca.eu/mlight/4.jpg

The transparent frames look sweet and I'd really love to see this problem fixed asap since 5.0 is going to hit in 13 days
I will look into it.
I don't play a warlock. Could you give me some advice on how to test these resource? Or explain how these works?
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Unread 08-15-12, 04:16 PM  
Qupe
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Both DPS and Healer frames are showing up at the same time. Only been in an LFR instance thus far, not sure if it happens in a normal 5 man yet.

Using newest version on WoWInterface.

Edit:
Just as a suggestion, how possible would it for hp/power text to show up on mouseover in addition to how it appears now (when below 100% hp/power)?
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Last edited by Qupe : 08-15-12 at 06:47 PM.
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Unread 08-15-12, 04:27 AM  
dyaeblca
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demonic fury/embers?

Hello,

Does your addon include http://www.wowinterface.com/download...SpecsBars.html ?

The new warlocks resources bars (demonic fury & burning embers) don't seem to work properly/at all for me. I haven't tested affliction yet.
To illustrate:
- just one ember: http://dyaeblca.eu/mlight/1.jpg
- 2 embers: http://dyaeblca.eu/mlight/2.jpg
- full demonic fury: http://dyaeblca.eu/mlight/3.jpg
- just a bit of demonic fury: http://dyaeblca.eu/mlight/4.jpg

The transparent frames look sweet and I'd really love to see this problem fixed asap since 5.0 is going to hit in 13 days
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Last edited by dyaeblca : 08-15-12 at 06:22 AM.
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Unread 08-12-12, 02:16 AM  
Qupe
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Originally Posted by Paopao001
The beta realms of zhCN didn't open any kind of raid until now.It seems that they have no plan for raid testing.
It takes almost half an hour to queue a battleground.
I've got a beta account for US and EU realms, but the high latency becomes a big problem.
So I didn't test the raid frame with more than five group members.
I hope it works fine this time.


---------------

Besides, Is there anything wrong with heal prediction bar?
Wow, that raid testing business is terrible. BG/Dungeon queues are crazy long on US realms as well (unless you tank, then your dungeon queue is instant).

---

Raid frames were assigning themselves properly with the update, don't think I joined a raid yet. All seems to be working properly.

The heal prediction bar works just fine, but it extends past the end of the frame (so if someone is healing 20% past a full HP target, the heal bar overlaps into the next raid frame). Some way to keep it contained in each frame would be nice.

The bar is also really hard to see when using transparent bars; probably need to up the opacity of it I'll try to get a screenshot of what I mean.
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Unread 08-11-12, 11:38 PM  
Paopao001
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The beta realms of zhCN didn't open any kind of raid until now.It seems that they have no plan for raid testing.
It takes almost half an hour to queue a battleground.
I've got a beta account for US and EU realms, but the high latency becomes a big problem.
So I didn't test the raid frame with more than five group members.
I hope it works fine this time.


---------------

Besides, Is there anything wrong with heal prediction bar?
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Last edited by Paopao001 : 08-11-12 at 11:42 PM.
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Unread 08-11-12, 10:20 PM  
Paopao001
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Originally Posted by Qupe
Getting this in a raid now (DPS frames in topleft while a healer):



Might be just a bug but don't know why the dps frames that appeared are all overlapping.

On another note, specs aren't being recognized properly; regardless of spec the raid frames stay in the dps layout. If I change specs from dps to healer they will switch to healer layout but won't remember after logging out/in.

As an upside, the target frame problem is fixed!
See update in github.
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Unread 08-11-12, 12:47 PM  
Qupe
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Getting this in a raid now (DPS frames in topleft while a healer):



Might be just a bug but don't know why the dps frames that appeared are all overlapping.

On another note, specs aren't being recognized properly; regardless of spec the raid frames stay in the dps layout. If I change specs from dps to healer they will switch to healer layout but won't remember after logging out/in.

As an upside, the target frame problem is fixed!
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Last edited by Qupe : 08-11-12 at 02:58 PM.
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Unread 08-11-12, 07:56 AM  
Paopao001
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Originally Posted by Qupe
Code:
Message: Interface\AddOns\oUF_Mlight\tags.lua:111: attempt to perform arithmetic on global 'cur' (a nil value)
Time: 08/11/12 01:02:19
Count: 382
Stack: Interface\AddOns\oUF_Mlight\tags.lua:111: in function `?'
Interface\AddOns\oUF\elements\tags.lua:579: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:406: in function <Interface\AddOns\oUF\elements\tags.lua:401>

Locals: u = "player"
min = 100
max = 100
(*temporary) = <function> defined =[C]:-1
(*temporary) = "%d"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on global 'cur' (a nil value)"
Still seems to be an issue with group frames refreshing when the group members change. Happens out of combat and doesn't fix itself until a change in HP happens.
updated in github
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Unread 08-11-12, 12:45 AM  
Qupe
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Code:
Message: Interface\AddOns\oUF_Mlight\tags.lua:111: attempt to perform arithmetic on global 'cur' (a nil value)
Time: 08/11/12 01:02:19
Count: 382
Stack: Interface\AddOns\oUF_Mlight\tags.lua:111: in function `?'
Interface\AddOns\oUF\elements\tags.lua:579: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:406: in function <Interface\AddOns\oUF\elements\tags.lua:401>

Locals: u = "player"
min = 100
max = 100
(*temporary) = <function> defined =[C]:-1
(*temporary) = "%d"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on global 'cur' (a nil value)"
Still seems to be an issue with group frames refreshing when the group members change. Happens out of combat and doesn't fix itself until a change in HP happens.
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Last edited by Qupe : 08-11-12 at 12:50 AM.
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Unread 08-10-12, 12:15 PM  
Qupe
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ok, noticed a few things:

- if you enter combat without a target, you can't get a target frame again until combat drops.
- heal predict bar extends past the edge of the raid frame (not sure if this was intended or not).
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