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Updated:10-17-10 12:50 AM
Created:10-01-09 08:36 PM
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Categories:Shaman, Discontinued and Outdated Mods

Koko Stomp Alert  Popular! (More than 5000 hits)

Version: 40000.1.1
by: kokomala [More]

Release 40000.1.1: See change log for release changes.

For configuration options, please use the blizzard addon interface or type "/ksa"

Why use this addon:
This addon was created to assist in reacting to the death of your totems, specifically for PvP, but further expanded on to include PvE usage. The end result is a highly configurable alert mod for totem deaths, whether for PvP or PvE. All the settings are as a per totem basis, so you can have multiple alert outputs for different totems.

If you are a shaman and are into PvP and want to know when your important totems die, or just a decent alert for when you're magma totem runs out - then definitely give this addon a whirl. You won't be disappointed.

What this addon does:
- Alerts on any totem death regardless of source (includes players, npcs, pets, range and totem expiration)
- Ignores totem removal via Totemic Recall
- Flash/Sound/Chat/Raid Warning (local only)/Icon/Display Warning output alerts
- Ability to use your own custom sound files, or add additional sounds from the game client
- Icon alert and Display Warning alert frames are both movable
- None/Always/Combat/PVP conditions for each output type for each totem
- Default alerts are fairly lightweight, however due to the above it is highly configurable with many different types of alert configurations.
- Should work across all languages. The addon will still be in English, however totem detection should work correctly.

What this addon isn't:
- Totem timers.

What needs to be done:
A fairly large update is planed, which may result in a change in the way you see and interact with the various configuration options. One advantage to this is the various alerts will be expandable.

With the next major release, SharedMedia support will also be included.

Notes on the conditions:
- "None" Never alert.
- "Always" Always alert.
- "Combat" Only alert if you're in combat.
- "PvP" Only alert if you're PvP flagged.

I hope you enjoy this, its to Moo over.

New in 40000.1.1
- Quick update for 4.0.1
- Another update will be comming with some fairly large changes, including SharedMedia support.

New in 30300.1.1
- Versioning changed. First number is current interface version, second is major revision, third is minor revision
- Improved backend, should now work with all locals.
*NOTE* This addon is still in english, but it should properly detect totems regardless of local.

New in V1.3
- Icon alert sizing improved.
- Icon spacing improved.
- Changing the RW/KSA icon size now adds a dummy alert so you can see the changes.

New in V1.2c
- TOC updated to latest patch
- Slight reduction with icon sizing in the alert frames
- Fixed brief icon path names wilst icons set to Large or huge

New in V1.2b
- Better chat alerts, now with less chat window spam.

New in V1.2a
- Improved the options screen, added an advanced settings option
- Duration of the Icon/KSA alerts hold time can now be set (0-5 seconds)
- Custom sounds are no longer deleted on a settings reset

New in V1.2
- LDB now properly toggles the options menu.
- KSA now only loads if you're a shaman.
- Sound change. You can now easily add your own sounds, or add more WoW sounds.
- Please see the new including "Adding Sounds.txt" document for adding your own sounds.
- Database change. No longer resets your settings on update.

New in V1.1a
- Bug fix with namespace
- TOC fixed.
- LDB Launcher

New in V1.1
- Movable icon alert frame.
- Ability to adjust the icon spacing. This also sets a "demo" icon so you can better adjust the values.
- Toggle Anchors now shows/hides both the warning frame and icon frame anchors. They also have text tags so you know which one is which.
- A new global option: "Reset Anchors" which resets both warning and icon alert fram anchors - useful for resetting the positions without wiping all of your alerts via a settings reset.
- The default position of the warning frame anchor is now in the center of the screen.

New in V1.0a:
- Included change log in zip file
- Bug fix with icon display frame

New in V1.0:
- Initial full release.
- Minor code fix for icon display frame (left to right instead of right to left).
- Couple more size options (tiny and huge) added.
- Added code for using a placeholder icon graphic (which is used when testing settings or the icon is otherwise unavailable).
- Added option to use the totem icon instead of a raid icon for the icon warnings.
- Cleaned up some code.
- Streamlined the default alerts for some totems. The default alerts should be better overall.

New in V0.3:
- Modified so that all settings are automatically reset to default values when updating the addon
- Added a movable alert frame. Looks and functions like the raid warning alert does.
- Added a icon display frame. You can assign a raid icon (skull for example) to appear on screen if a certain totem dies.
- Revamped the options menu
- Added a small sound test in the options menu
- Added sizing ability (small/med/large) for icon output for the warning and icon frames.
- Added 2 new sounds.

New in V0.2:
- Added alerts to the Raid Warning Frame (local only, is not sent to other players)
- Added icon support to chat and RW frames. Will not display an icon in party chat if you're in a group.
- Added option to test totem alert settings without dropping a totem. Note that all conditions must be met for the alerts to activate (I suggest the training dummies). Icons are unable to be used and/or may be incorrect with this option.
- Added option to explain the various output condition types.
- Fixed minor typos and error checking outputs.

New in V0.1:
Initial Beta Release

What this addon does:
- Flash/Sound/Chat output when a totem is destroyed (either player killed or totem duration expired)
- Ignores Totemic Recal
- None/Always/Combat/PVP conditions for each output for each totem
- Highly configurable due to the above.
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Unread 10-17-09, 05:03 AM  
ffxiedyn
A Chromatic Dragonspawn
 
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will this addon also notify if an NPC killed the totem, not just a player?
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Unread 10-17-09, 06:03 AM  
kokomala
A Fallenroot Satyr
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It notifies on any totem death that is not caused by totemic recall, regardless of cause.

It includes:
Totem expires naturally.
Totem killed by player/pet/npc etc.
Totem destroyed via the DestroyTotem(slot) api method (includes destroying individual totems via right clicking on the default UI's totem timer).
Player running out of range (~100 yards and the totem is automatically destroyed).

Some of these (natural deaths, range) can't be avoided for the warning as there is no way around them, however there is some benefit to them as it ends up just being a simple reminder that the totem is destroyed (pve purposes mostly).

It won't tell you who or what killed the totem, and that is not something that I am planning on adding, at least in the immediate future.

The settings and filters are very flexible, and I encourage you to try them out.
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Unread 10-18-09, 11:00 PM  
syeren
A Kobold Labourer

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Is it possible to move where the warning is displayed when it's 'icon only'?

I can't seem to move it at all, even after /rl'ing.

http://sadpanda.us/images/60558-LLLW2XQ.jpg
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Unread 10-19-09, 12:13 AM  
kokomala
A Fallenroot Satyr
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Originally posted by syeren
Is it possible to move where the warning is displayed when it's 'icon only'?

I can't seem to move it at all, even after /rl'ing.

http://sadpanda.us/images/60558-LLLW2XQ.jpg
Right now it can't be moved, but I'll put that in the next update for sure.
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Unread 10-20-09, 09:46 PM  
syeren
A Kobold Labourer

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Thanks for the update !
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Unread 10-23-09, 06:31 AM  
kokomala
A Fallenroot Satyr
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Originally posted by syeren
Thanks for the update !
Your welcome.


------------
V1.1a is mostly a bug/code fix to do with some of my variables. Seriously, some days I write good code and other days it's utterly terrible and slips under the radar for a while. Same thing with the .toc file. Ugh.

On the upside I added a LDB launcher, so if you're using some sort of LDB display addon you can click on it to quick launch to the options.
Last edited by kokomala : 10-23-09 at 06:43 AM.
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Unread 10-27-09, 10:09 PM  
G00DFe77a
A Defias Bandit

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Does this work if I use it to track totems from a shaman in my party? Specifically I want to be able to know when the shaman's totems get stomped and remind them to refresh or ask for different totems instead of what they dropped.
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Unread 10-29-09, 02:27 AM  
kokomala
A Fallenroot Satyr
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Originally posted by G00DFe77a
Does this work if I use it to track totems from a shaman in my party? Specifically I want to be able to know when the shaman's totems get stomped and remind them to refresh or ask for different totems instead of what they dropped.
No, this mod does not track other shaman's totems - that is outside the design scope of this addon.

You have to be a shaman yourself and it only watches your totems.

Totem management as a whole should be done by the shaman him/herself.
Last edited by kokomala : 10-29-09 at 02:30 AM.
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Unread 10-31-09, 05:12 PM  
Kappus
A Kobold Labourer

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Koko, is there a method to use our own sound files? I'd like to use some sounds I've always used in the past, but I can't figure out how to implement them into your mod.
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Unread 11-01-09, 06:41 PM  
kokomala
A Fallenroot Satyr
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Originally posted by Kappus
Koko, is there a method to use our own sound files? I'd like to use some sounds I've always used in the past, but I can't figure out how to implement them into your mod.
Sounds like a good suggestion, I'll look at making this possible.

In the meantime, you can edit the code in 2 places to add in your sounds.

Line 88, just add in the name of your sound file at the end:
Code:
local SOUNDS = {
	-- stuff
	"Fel Nova",
	"Argh!",
	"Bzz Zap!",
	"Your sound name here",
};
Then go down to around line 385 or so, you want the function "function Koko_StompAlert:SoundInit()"

Add this line in at the end of the function, where pathname is the path to your sound file:
Code:
self:AddSound(SOUNDS[15], pathname);
I you add more sounds just increment the number (15) by one.
Last edited by kokomala : 11-01-09 at 06:43 PM.
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Unread 11-04-09, 06:50 AM  
kokomala
A Fallenroot Satyr
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The 1.2 update has some nice changes in it.

Firstly, settings are no longer reset on updates since I've changed the way I'm storing them. Unfortunately your totem alert settings will not carry over.

Secondly, you can now easily add your own custom sounds, or add additional sounds from WoW to use. You can do this in game via the options menu. Please see the included "Adding Sounds.txt" for more details.

Apart from that, some small minor changes.

@Kappus,
Hopefully this will be what you're after sound wise.
Last edited by kokomala : 11-04-09 at 07:58 AM.
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Unread 11-04-09, 11:36 AM  
syeren
A Kobold Labourer

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Hey Koko,

Could you think about adding the option to choose how long the icon / KSA alert appears on the screen for? At the moment I find the Icon alert to last a little too long for my tastes, and I'm not great at lua, so I can't edit it myself.
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Unread 11-04-09, 05:39 PM  
kokomala
A Fallenroot Satyr
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Originally posted by syeren
Hey Koko,

Could you think about adding the option to choose how long the icon / KSA alert appears on the screen for? At the moment I find the Icon alert to last a little too long for my tastes, and I'm not great at lua, so I can't edit it myself.
edit:
I threw a quick update together.

1) Custom sounds are saved even if you reset all the settings
2) Redid some of the menu options to clean it up a little
3) Can now modify the hold time (0-5s) of the icon/ksa warnings
Last edited by kokomala : 11-04-09 at 07:46 PM.
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Unread 11-04-09, 07:42 PM  
syeren
A Kobold Labourer

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The hold time was exactly what I was talking about. Thank you once again for your hardwork and efforts to appease your fans :P
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Unread 12-09-09, 09:10 AM  
syeren
A Kobold Labourer

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There seems to be a bug which makes the Icon Display Alert absolutely huge X_X
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