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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,381
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 12-08-11, 01:44 PM  
GlideRoggan
A Kobold Labourer

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Re: Re: Missing module

Originally Posted by Crowfeather
@GlideRoggan
I didn't miss it, I removed it on purpose because it wasn't working properly yet. My initial upload (1.0.5) still had a call to that module which I removed in version 1.0.5b. If there's still some kind of link to it let me know.

@Kramarz
That's strange. Might have something to do with the changes to overcapping protection. I'll look into it.
Ah, that could be it. I guess I didn't notice the "b" in the changelog.
Anyway, I commented it out too.

Interesting what you had in mind though
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Unread 12-08-11, 01:36 PM  
Crowfeather
A Fallenroot Satyr
 
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Re: Missing module

@GlideRoggan
I didn't miss it, I removed it on purpose because it wasn't working properly yet. My initial upload (1.0.5) still had a call to that module which I removed in version 1.0.5b. If there's still some kind of link to it let me know.

@Kramarz
That's strange. Might have something to do with the changes to overcapping protection. I'll look into it.
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Unread 12-08-11, 01:26 PM  
Kramarz
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button scales got somehow strangely changed + it shows steady shot instead of cobra shot sometimes, back to testing
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Unread 12-08-11, 12:35 PM  
GlideRoggan
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Missing module

Hey, Love it as always.

But I think you forgot to add the Animation Module.
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Unread 12-07-11, 02:24 PM  
Kramarz
A Kobold Labourer

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small tweaking might be needed for Tier 13 setx2 bonus with double focus regeneration! I'm SV btw! :-)

Kind regards

EDIT: Oooops, sry didn't read your reply ! :-)
Last edited by Kramarz : 12-07-11 at 02:29 PM.
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Unread 12-07-11, 06:28 AM  
Crowfeather
A Fallenroot Satyr
 
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Woah, lots of comments here - I'm sorry for my absence, I'm just not as invested in WoW as I used to be. That beeing said I do have an update to FS sitting on my harddrive. Beside updating the TOC to 4.3 I included T13 2pc setbonus detection so focus calculation should hopefully be correct. Gave it a swing on our raid yesterday and it seemed to work ok enough but I'll still have to make a few more slight adjustments before I can release it to you guys - meaning it should be ready and uploaded today evening (CET).

@Anj
Never say never, but honestly most likely not.

@Reverence and Astralshot
Of course it could be enabled for PvP rather easy, I just fail to see the reason since PvP is so much more dynamic than PvE. You'll almost never be able to just stand there and play down your rotation. If you still really want to enable it open FaceShooter_Functions.lua search for "function FS:IsLegitTarget()" and replace the following line
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 or UnitIsPlayer("target") then
with
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
I can't test this at work but it should enable FS when targeting other players.

@vitaminc1231
No Idea why that is. Did you get an error message (which file, which line?).
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Unread 11-30-11, 04:53 AM  
Akilah
A Kobold Labourer

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Go go go, Middi, the fans of your fantastic addon are desperately waiting for an update.
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Unread 11-22-11, 01:24 PM  
Astralshot
A Kobold Labourer

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Pvp

Just found this addon, love it btw, I play arena on the top tier on bg9 and would love to see this addon work in arena or rbg"s. I see in an earlier reply u stated that u specificly turned off the player targeting feature because it annoyed u in dal, is there a way we could modify it to turn it back on?
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Unread 11-19-11, 07:32 AM  
Egroge
A Kobold Labourer

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long time no updates

Where are you Crowfeather?
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Unread 11-13-11, 10:35 AM  
Kramarz
A Kobold Labourer

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Just visiting, with hope you'll keep it alive for 4.3 and so on! :-)
Regards!
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Unread 11-06-11, 06:20 AM  
vitaminc1231
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Originally posted by Crowfeather
@Bellarion
If you didn't solve that problem by yourself already, try deleting the Savedvariables (/World of Warcraft/WTF/Account/<MyAccountName>/SavedVariables/FaceShooter.lua). You propably just somehow moved them off the screen.
Tried this, still get errors in TimeToLife.lua. I've never used this before too, fresh install and it still gives error..
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Unread 10-08-11, 12:00 PM  
Reverence
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disabled in PvP?

Why doesn't this work in PvP or BG's? Just for one reason - not to miss a Kill Command! It would be good if you could action it. Well, if you target an enemy pet or NPC in a BG it works, but not enemy players.
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Unread 09-11-11, 02:55 PM  
Anj
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Any updates for ButtonFacade/Masque support?

Keep up the good work!
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Unread 08-28-11, 02:17 PM  
Stridur
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Originally posted by Crowfeather
Sorry for the delays, I've had some trojan warnings (propably false positives) lately which forced me to do several reinstalls. I've got a working version with the fix Ardente mentioned on my machine but I'd like to add the planned changes I explained in my other post before uploading it here.

@Stridur
I've also got a internal version with a rotating display option but it doesn't animate quite right yet. I'm not sure if/when I'll find the motivation to look into it again though. But since it's half finished already it's definatly possibility.

Thanks , really appreciated
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Unread 08-26-11, 01:01 PM  
Crowfeather
A Fallenroot Satyr
 
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Sorry for the delays, I've had some trojan warnings (propably false positives) lately which forced me to do several reinstalls. I've got a working version with the fix Ardente mentioned on my machine but I'd like to add the planned changes I explained in my other post before uploading it here.

@Stridur
I've also got a internal version with a rotating display option but it doesn't animate quite right yet. I'm not sure if/when I'll find the motivation to look into it again though. But since it's half finished already it's definatly possibility.
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