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Plunderstorm (10.2.6)
Updated:04-15-24 04:06 PM
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
10.2.6

IceHUD  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v1.14.38
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.14.38:

- Update TOCs

v1.14.37:

- Update LibRangeCheck version to address taint issues (wowace ticket #353)

v1.14.36:

- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.35:

- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.34:

- Fix Vigor showing up sometimes when it shouldn't.

v1.14.33:

- Update TOC for Dragonflight to 10.2.5

v1.14.32:

- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+

v1.14.31:

- Fix nil concatenation error (wowace ticket #351)

v1.14.30:

- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+

v1.14.29:

- Fix Stagger bar error for 10.2.0 (wowace ticket #348)

v1.14.28:

- Update TOC for Dragonflight to 10.2.0

v1.14.27:

- Update TOC for Dragonflight to 10.1.7

v1.14.26:

- Update TOC for classic-era to 1.14.4

v1.14.25:

- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.

v1.14.24:

- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.

v1.14.23:

- Update Dragonflight TOC for 10.1.5

v1.14.22:

- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.

v1.14.21:

- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.

v1.14.20:

- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module

v1.14.19:

- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone

v1.14.18:

- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.

v1.14.17:

- Updated TOCs for 10.0.7

v1.14.16:

- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.

v1.14.15:

- Updated TOCs for 10.0.5

v1.14.14:

- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.

v1.14.13:

- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)

v1.14.12:

- Added a module for showing Dragonriding Vigor points.

v1.14.11:

- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.

v1.14.10:

- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.

v1.14.9:

- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)

v1.14.8:

- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.

v1.14.7:

- Add option to scale absorb bar by the unit's maximum health.

v1.14.6:

- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).

v1.14.5:

- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.

v1.14.4:

- Update TOC for 10.0.2

v1.14.3:

- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.

v1.14.2:

- Fix CC and Invuln modules not showing immediately when they should.

v1.14.1:

- Fix Hide Party feature on pre-10.0 clients.

v1.14.0:

- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
Optional Files (0)


Archived Files (87)
File Name
Version
Size
Author
Date
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:43 AM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:33 AM
1.13.5-alpha2
1MB
Parnic
05-20-21 07:51 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:13 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:05 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 11:07 AM
1.13.4
1MB
Parnic
04-25-21 09:55 PM
1.13.4-alpha1
1MB
Parnic
04-13-21 08:34 PM
1.13.3
1MB
Parnic
03-22-21 08:45 PM
1.13.3-alpha1
1MB
Parnic
03-21-21 10:24 AM


Post A Reply Comment Options
Unread 03-29-18, 07:02 AM  
Parnic
A Murloc Raider
 
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Forum posts: 6
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Originally Posted by Cluey
Hi Parnic,
Recently I rebuilt my setup from scratch, I thought it might be time as you've added many new features since I made it about a decade ago!
I thought it might have been the cause of a bug I'd been getting with the Blizzard cast bar showing up even with it turned off, however it's still happening after this.

Given their aren't lots of other posts about this I'm not sure what to do next, so I thought I'd ask to see if you had any tips.
I'm assuming you have other mods enabled than just IceHUD? Some mods are coded to explicitly re-enable the Blizzard castbar module if you don't have their "disable" checkbox checked. Try running the game with ONLY IceHUD enabled to see if the problems goes away. If it does, you'll have to re-enable mods a few at a time to isolate the misbehaving one.
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Unread 03-29-18, 06:01 AM  
Cluey
A Fallenroot Satyr

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Hi Parnic,
Recently I rebuilt my setup from scratch, I thought it might be time as you've added many new features since I made it about a decade ago!
I thought it might have been the cause of a bug I'd been getting with the Blizzard cast bar showing up even with it turned off, however it's still happening after this.

Given their aren't lots of other posts about this I'm not sure what to do next, so I thought I'd ask to see if you had any tips.
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Unread 03-02-18, 09:24 AM  
Nikster
A Kobold Labourer

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Re: Re: Re: Re: Only show with a target selected?

Originally Posted by Parnic
Ah, I see. Then the answer, unfortunately, is that what you're after is not currently possible. You could tweak the code around line 800 in modules/CustomCDBar.lua if you want to try to add your feature.
Okay, fair enough. I will take a peak at that lua file and see what I can do. Thank you for the pointer.
Last edited by Nikster : 03-02-18 at 09:24 AM.
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Unread 03-02-18, 08:27 AM  
Parnic
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Re: Re: Re: Only show with a target selected?

Originally Posted by Nikster
Have you tried the "Only show with a target selected" option in the cooldown module?
Yes, this is what I'm referring too.

With the option off, it shows constantly (even when out of combat).
With the option on it only shows when the target is "valid" for the ability in question. Like Shield only shows when an ally is targeted.
Ah, I see. Then the answer, unfortunately, is that what you're after is not currently possible. You could tweak the code around line 800 in modules/CustomCDBar.lua if you want to try to add your feature.
Last edited by Parnic : 03-02-18 at 09:49 AM.
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Unread 03-02-18, 08:23 AM  
Nikster
A Kobold Labourer

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Re: Re: Only show with a target selected?

Have you tried the "Only show with a target selected" option in the cooldown module?[/quote]

Yes, this is what I'm referring too.

With the option off, it shows constantly (even when out of combat).
With the option on it only shows when the target is "valid" for the ability in question. Like Shield only shows when an ally is targeted.
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Unread 03-02-18, 08:09 AM  
Parnic
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Re: Only show with a target selected?

Originally Posted by Nikster
As a follow-up to my last question, how do I have this work when any target is selected?

On my discipline priest, the cooldown for power word: shield doesn't show when an enemy target is selected.

With the way the class mechanics work, a lot of time I will have an enemy target selected and need to cast spells (so see CDs) for friendly targets.

Or is there a way to hide when out of combat? That would be fine too!
Have you tried the "Only show with a target selected" option in the cooldown module?
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Unread 03-02-18, 05:52 AM  
Nikster
A Kobold Labourer

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Only show with a target selected?

As a follow-up to my last question, how do I have this work when any target is selected?

On my discipline priest, the cooldown for power word: shield doesn't show when an enemy target is selected.

With the way the class mechanics work, a lot of time I will have an enemy target selected and need to cast spells (so see CDs) for friendly targets.

Or is there a way to hide when out of combat? That would be fine too!
Last edited by Nikster : 03-02-18 at 05:53 AM.
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Unread 03-02-18, 05:22 AM  
Nikster
A Kobold Labourer

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Cooldown Ready!?

Basically I'd like a cool down ready alert.

So, like a "MyCustomCD", but not a bar, just a number or shape or icon or something.

If I'm bad, and don't use my CD when it is ready, I want it to be like hey.... PUSH THE BIG RED BUTTON YA BAD!

Is this doable?

EDIT: Figured it out! For those interested:
1) Create a cooldown bar
2) Set it up as normal
3) Set Display mode to "When ready"
4) Set Cooldown timer display to "none"
5) Set text/icon settings as you'd like

This will show text/icon but no bar!
Last edited by Nikster : 03-02-18 at 05:38 AM.
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Unread 07-01-17, 03:36 PM  
Parnic
A Murloc Raider
 
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Originally Posted by Cluey
@Parnic recently I've been playing my DK alt a bit, quite unusual for me but they added three pets which require a lot of time investment.
Usually I find IceHUD covers all of my character resource tracking in a great way but with the DK I'm finding it a bit lacking. The runes is the main thing, sometimes I get count down numbers on them but other times I don't. Or only one of the two runes gets the number and the other is just greyed out.

I had a look at the other options but none of them have any indication of time remaining at all, so I've grabbed a Weak Aura and modified it a bit. This is the one I grabbed but instead of having horizontal bars I made them vertical. This particular one is dynamic so I've arranged it so any which are ready are on the right and the recharging ones are to the left, so it looks a bit like steps when the remaining CD are at different times.

I was wondering if you'd be able to implement something like that to IceHUD?

That's what I came up with, I've anchored it to the IceHUD info panel so if I move things around it will just move with it.
Something like that is possible, I just don't have the time to put into it right now. I'd be very happy to accept a code submission from someone else, but won't be able to write it myself for a while.
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Unread 07-01-17, 05:03 AM  
Cluey
A Fallenroot Satyr

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@Parnic recently I've been playing my DK alt a bit, quite unusual for me but they added three pets which require a lot of time investment.
Usually I find IceHUD covers all of my character resource tracking in a great way but with the DK I'm finding it a bit lacking. The runes is the main thing, sometimes I get count down numbers on them but other times I don't. Or only one of the two runes gets the number and the other is just greyed out.

I had a look at the other options but none of them have any indication of time remaining at all, so I've grabbed a Weak Aura and modified it a bit. This is the one I grabbed but instead of having horizontal bars I made them vertical. This particular one is dynamic so I've arranged it so any which are ready are on the right and the recharging ones are to the left, so it looks a bit like steps when the remaining CD are at different times.

I was wondering if you'd be able to implement something like that to IceHUD?

That's what I came up with, I've anchored it to the IceHUD info panel so if I move things around it will just move with it.
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Unread 03-28-17, 11:40 AM  
Cluey
A Fallenroot Satyr

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Re: Re: Re: 7.2 PTR.

Originally Posted by Parnic
Originally Posted by Parnic
Originally Posted by Cluey
Hi Parnic,
I was testing different mods on the PTR and can't get the IceHUD configuration to load.
I was trying to bring it up because the default cast bar was showing and doesn't on live. I copied settings/config over from my live character.

Thanks for taking over on this, I'd be a bit lost without it.
I haven't gotten around to trying it on 7.2 yet, but will try to have it updated before launch. If you install an error-catching mod like BugSack or Swatter, you should be able to see what the actual error is.

I've been maintaining the mod for the past ~10 years.
This is fixed in the current alpha over on WoWAce. Will get promoted to a full release when 7.2 is out.
Oh, when I had a look I couldn't find an alpha. I was probably looking at stupid'o'clock instead of sleeping though.

I remember when you took over maintenance, I was quite pleased as I'd been using it for a while and was quite concerned when the original guys quit!
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Unread 03-25-17, 01:19 PM  
Parnic
A Murloc Raider
 
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Re: Re: 7.2 PTR.

Originally Posted by Parnic
Originally Posted by Cluey
Hi Parnic,
I was testing different mods on the PTR and can't get the IceHUD configuration to load.
I was trying to bring it up because the default cast bar was showing and doesn't on live. I copied settings/config over from my live character.

Thanks for taking over on this, I'd be a bit lost without it.
I haven't gotten around to trying it on 7.2 yet, but will try to have it updated before launch. If you install an error-catching mod like BugSack or Swatter, you should be able to see what the actual error is.

I've been maintaining the mod for the past ~10 years.
This is fixed in the current alpha over on WoWAce. Will get promoted to a full release when 7.2 is out.
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Unread 03-24-17, 07:59 AM  
Parnic
A Murloc Raider
 
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Re: 7.2 PTR.

Originally Posted by Cluey
Hi Parnic,
I was testing different mods on the PTR and can't get the IceHUD configuration to load.
I was trying to bring it up because the default cast bar was showing and doesn't on live. I copied settings/config over from my live character.

Thanks for taking over on this, I'd be a bit lost without it.
I haven't gotten around to trying it on 7.2 yet, but will try to have it updated before launch. If you install an error-catching mod like BugSack or Swatter, you should be able to see what the actual error is.

I've been maintaining the mod for the past ~10 years.
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Unread 03-23-17, 03:11 PM  
Cluey
A Fallenroot Satyr

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7.2 PTR.

Hi Parnic,
I was testing different mods on the PTR and can't get the IceHUD configuration to load.
I was trying to bring it up because the default cast bar was showing and doesn't on live. I copied settings/config over from my live character.

Thanks for taking over on this, I'd be a bit lost without it.
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Unread 11-05-16, 12:26 PM  
Parnic
A Murloc Raider
 
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Originally Posted by EchoJerichoX
Currently trying to set up a small bar that progressively fills based on the number of soul fragments I currently have active (Vengeance Demon Hunter). I track it via an aura applied to the player. I can get an icon to show in WeakAuras, but the bar is far more visually satisfying. However, I cannot get it to work. The WeakAura icon shows, but the bar doesn't change. Here is my config:

http://imgur.com/a/VVoHz

What am I doing wrong?
I don't play that class/spec, but it looks like the buff might be called "Soul Fragment" instead of "Soul Fragments". Have you tried that?

edit: I created a DH and went through the opening sequence, then configured a module exactly like you've shown. It works for me. Is your bar hidden behind another bar, maybe?
Last edited by Parnic : 11-07-16 at 12:22 AM.
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