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Shadows of Argus (7.3.0)
Updated:11-19-17 04:00 PM
Created:10-20-17 09:37 PM
Downloads:414,662
Favorites:993
MD5:
7.3.0

Neuron (formerly Ion Action Bars)  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.9
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?


Modules:
Neuron comes bundled with four modules that can be used for a full featured action bar experience. These modules are optional and can be disabled, but it is highly recommended that they be used for the best experience.
  • Neuron: Menu
  • Neuron: Status
  • Neuron: Bag
  • Neuron: Pet

Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:
Neuron is a continuation of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years.

Archived Files (5)
File Name
Version
Size
Author
Date
0.9.8c
601kB
Maul
11-16-17 01:40 PM
0.9.8b
601kB
Maul
11-16-17 01:14 PM
0.9.8a
602kB
Maul
11-16-17 03:45 AM
0.9.8
744kB
Maul
11-12-17 07:00 PM
0.9.7
744kB
Maul
10-22-17 03:30 PM


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Unread Yesterday, 09:18 PM  
Flaer
A Murloc Raider

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Re: I need your help!

Originally Posted by Soyier
Cheers folks,

I need your help!

Backstory: I was testing the memory efficiency of Neuron with an addon called "AddonUsage" and I noticed when looking at CPU usage that Neuron had HUGELY high CPU intensivity. Which further led me to test the FPS impact of Neuron, and Neuron was dropping my frames by as much as 6fps.

The good news, is that I lucked into finding what I believe was the main culprit, which was a function that was set to run each and every frame update, and I think it has something to do with setting the flash on/off when abilities proc. However, disabling this bit of code doesn't seem to have noticeably broken anything from what I can tell, and my buttons still proc just fine. However, the net result of disabling this code is that I dropped Neurons CPU usage ~85%, and I now don't have any noticeable FPS drop when using Neuron (maybe 1fps but it's hard to track).

I need your help testing this. Pardon my skepticism, but with as HUGE as a performance benefit as this small change was, I feel like we have to have broken something . That being said, if I can have a couple of you test the latest master branch from github and report your results on the open bug, if there is no outstanding issues I think I will push a new release.

Exciting right?!

-Soyier

**Edit, ok well I've been using it for most of a day, so I might push it out tonight if I get no objections. I think there are lots of more optimizations to be had, but this gets us 80% of the way there at least :-)
I noticed an increase in fps with this new version. I also noticed that instead of memory usage constantly rising up past 40% the rate it increased slowed and seemed to cap around 27%.
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Unread 11-19-17, 03:42 AM  
Soyier
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I need your help!

Cheers folks,

I need your help!

Backstory: I was testing the memory efficiency of Neuron with an addon called "AddonUsage" and I noticed when looking at CPU usage that Neuron had HUGELY high CPU intensivity. Which further led me to test the FPS impact of Neuron, and Neuron was dropping my frames by as much as 6fps.

The good news, is that I lucked into finding what I believe was the main culprit, which was a function that was set to run each and every frame update, and I think it has something to do with setting the flash on/off when abilities proc. However, disabling this bit of code doesn't seem to have noticeably broken anything from what I can tell, and my buttons still proc just fine. However, the net result of disabling this code is that I dropped Neurons CPU usage ~85%, and I now don't have any noticeable FPS drop when using Neuron (maybe 1fps but it's hard to track).

I need your help testing this. Pardon my skepticism, but with as HUGE as a performance benefit as this small change was, I feel like we have to have broken something . That being said, if I can have a couple of you test the latest master branch from github and report your results on the open bug, if there is no outstanding issues I think I will push a new release.

Exciting right?!

-Soyier

**Edit, ok well I've been using it for most of a day, so I might push it out tonight if I get no objections. I think there are lots of more optimizations to be had, but this gets us 80% of the way there at least :-)
Last edited by Soyier : 11-19-17 at 03:56 PM.
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Unread 11-18-17, 01:34 PM  
Soyier
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: News on update

Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Upon further testing I've noticed that it doesn't cap around the 40% mark, instead it just slows down and only increases by 0.02% every few seconds.
Strange. I cannot replicate this. Standing in my Garrison for ~45min my memory usage is only 9.43MB
Very odd. I track usage with the TitanPerformance module of TitanPanel.
In the code there are some fixes specifically for titan panel, maybe there's an incompatibility or something still with the two addons
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Unread 11-17-17, 04:14 PM  
Flaer
A Murloc Raider

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File comments: 34
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: News on update

Originally Posted by Soyier
Originally Posted by Flaer
Upon further testing I've noticed that it doesn't cap around the 40% mark, instead it just slows down and only increases by 0.02% every few seconds.
Strange. I cannot replicate this. Standing in my Garrison for ~45min my memory usage is only 9.43MB
Very odd. I track usage with the TitanPerformance module of TitanPanel.
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Unread 11-16-17, 07:46 PM  
Soyier
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Originally Posted by wingsofscion
A quick curiosity. I have figured out how to do flyout menus and everything (handy for my miscellaneous shaman characters), but I'd really like to create a flyout menu for costume items in the toybox. With the current usage (spells or items) I don't currently see a way to do this, as it just gives me a question mark icon with no button, but perhaps I am missing something?
I'm not quite sure. Hmm. One of the things I wana do is rework the flyout bars a lot, but with the current iteration I'm not sure if that's a limitation or not.
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Unread 11-16-17, 05:50 PM  
wingsofscion
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A quick curiosity. I have figured out how to do flyout menus and everything (handy for my miscellaneous shaman characters), but I'd really like to create a flyout menu for costume items in the toybox. With the current usage (spells or items) I don't currently see a way to do this, as it just gives me a question mark icon with no button, but perhaps I am missing something?
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Unread 11-16-17, 02:07 PM  
ThorfinnSk
A Kobold Labourer

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Re: New Release, 0.9.8a

Originally Posted by Soyier
New release out that fixes the extra action bar not disappearing automatically for people who at some point deleted and remade their Extra Action Bar. The issue was a visibility toggle ("No Extra Bar") incorrectly being set to on rather than off for newly created bars.

If you are still experiencing this issue please delete the bar and remake it, and it should have the correct default settings now.
Cheers!

*update* pushed another minor revision that gives the same fix for the pet bar! Please report if any other bars don't disappear when/how they should.
You're awesome!
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Unread 11-16-17, 03:54 AM  
Soyier
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New Release, 0.9.8a

New release out that fixes the extra action bar not disappearing automatically for people who at some point deleted and remade their Extra Action Bar. The issue was a visibility toggle ("No Extra Bar") incorrectly being set to on rather than off for newly created bars.

If you are still experiencing this issue please delete the bar and remake it, and it should have the correct default settings now.
Cheers!

*update* pushed another minor revision that gives the same fix for the pet bar! Please report if any other bars don't disappear when/how they should.
Last edited by Soyier : 11-16-17 at 01:41 PM.
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Unread 11-16-17, 02:32 AM  
Soyier
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Originally Posted by Soyier
Originally Posted by ThorfinnSk
Originally Posted by Soyier
Originally Posted by ThorfinnSk
I'm having trouble setting up an extra action button. I have the bar created but can't seem to find the right combination of visibility toggles. Anyone know what should be turned on so that it will behave like the default? (ie visible when there is an extra button and hidden when there is not)

Thanks so much for taking up this project. I've been using it since macaroon.
That is the default behavior lol. You aren't the first person to say they had trouble getting the extra action button to disappear when there is no button present, and for each of them the issue was that they were using old profiles. On a fresh profile or fresh toon can you see if the issue persists? I swear the behavior works proper on my end, and I have no idea why it isn't working. (and by fresh profile, I mean to go into the profile menu and say "reset profile").

As far as the visibility toggles, you should just be able to keep them all checked. Most of them have no effect on the extra action bar anyway.
Thanks, I did a clean install when I made the switch to Neuron, I'll play around with it though and see if I can get it behaving normally.

Edit: Just tried a new profile on Ultraxion and it's working perfectly. Thanks again for the tip.
Thanks for the update. I'll keep looking into what is causing it. It is super perplexing to me what is causing this
Ok I found the issue. When the extra action bar is made by default, the "No Extra Bar" option in the bar visibility toggles is toggled off, however when you manually create a new extra action bar the bar visibility toggle is default set to on. Toggling it off manually fixes the issue, and I'm working on a fix to make that the default state when making new extra action bars.

*Update: Ok I have fixed this issue now (somewhat hacky but whatever, it's late). If you have an instance of an extra action bar not disappearing still, please delete this bar and remake it (or just toggle the No Extra Bar visibility to off).
Last edited by Soyier : 11-16-17 at 03:42 AM.
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Unread 11-16-17, 02:12 AM  
Soyier
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Originally Posted by ThorfinnSk
Originally Posted by Soyier
Originally Posted by ThorfinnSk
I'm having trouble setting up an extra action button. I have the bar created but can't seem to find the right combination of visibility toggles. Anyone know what should be turned on so that it will behave like the default? (ie visible when there is an extra button and hidden when there is not)

Thanks so much for taking up this project. I've been using it since macaroon.
That is the default behavior lol. You aren't the first person to say they had trouble getting the extra action button to disappear when there is no button present, and for each of them the issue was that they were using old profiles. On a fresh profile or fresh toon can you see if the issue persists? I swear the behavior works proper on my end, and I have no idea why it isn't working. (and by fresh profile, I mean to go into the profile menu and say "reset profile").

As far as the visibility toggles, you should just be able to keep them all checked. Most of them have no effect on the extra action bar anyway.
Thanks, I did a clean install when I made the switch to Neuron, I'll play around with it though and see if I can get it behaving normally.

Edit: Just tried a new profile on Ultraxion and it's working perfectly. Thanks again for the tip.
Thanks for the update. I'll keep looking into what is causing it. It is super perplexing to me what is causing this
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Unread 11-16-17, 01:07 AM  
ThorfinnSk
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by ThorfinnSk
I'm having trouble setting up an extra action button. I have the bar created but can't seem to find the right combination of visibility toggles. Anyone know what should be turned on so that it will behave like the default? (ie visible when there is an extra button and hidden when there is not)

Thanks so much for taking up this project. I've been using it since macaroon.
That is the default behavior lol. You aren't the first person to say they had trouble getting the extra action button to disappear when there is no button present, and for each of them the issue was that they were using old profiles. On a fresh profile or fresh toon can you see if the issue persists? I swear the behavior works proper on my end, and I have no idea why it isn't working. (and by fresh profile, I mean to go into the profile menu and say "reset profile").

As far as the visibility toggles, you should just be able to keep them all checked. Most of them have no effect on the extra action bar anyway.
Thanks, I did a clean install when I made the switch to Neuron, I'll play around with it though and see if I can get it behaving normally.

Edit: Just tried a new profile on Ultraxion and it's working perfectly. Thanks again for the tip.
Last edited by ThorfinnSk : 11-16-17 at 02:06 AM.
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Unread 11-16-17, 12:25 AM  
Soyier
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Originally Posted by ThorfinnSk
I'm having trouble setting up an extra action button. I have the bar created but can't seem to find the right combination of visibility toggles. Anyone know what should be turned on so that it will behave like the default? (ie visible when there is an extra button and hidden when there is not)

Thanks so much for taking up this project. I've been using it since macaroon.
That is the default behavior lol. You aren't the first person to say they had trouble getting the extra action button to disappear when there is no button present, and for each of them the issue was that they were using old profiles. On a fresh profile or fresh toon can you see if the issue persists? I swear the behavior works proper on my end, and I have no idea why it isn't working. (and by fresh profile, I mean to go into the profile menu and say "reset profile").

As far as the visibility toggles, you should just be able to keep them all checked. Most of them have no effect on the extra action bar anyway.
Last edited by Soyier : 11-16-17 at 12:26 AM.
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Unread 11-16-17, 12:02 AM  
ThorfinnSk
A Kobold Labourer

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I'm having trouble setting up an extra action button. I have the bar created but can't seem to find the right combination of visibility toggles. Anyone know what should be turned on so that it will behave like the default? (ie visible when there is an extra button and hidden when there is not)

Thanks so much for taking up this project. I've been using it since macaroon.
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Unread 11-12-17, 08:27 PM  
Trajann
A Kobold Labourer

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Re: Minor fix released

Originally Posted by Soyier
A minor fix released today. This fix makes it so that the menu bar and the bag bars are saved on a per-character basis, rather than on a per-account basis. This was super annoying for anyone who wanted very different profiles per toon.

Let me know if it's nice and stable for all of you? You will need to reposition these two bars unfortunately, as the global config won't be transferred over to the character config.
This fix is working for me. Thanks for change.
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Unread 11-12-17, 06:57 PM  
Soyier
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Minor fix released

A minor fix released today. This fix makes it so that the menu bar and the bag bars are saved on a per-character basis, rather than on a per-account basis. This was super annoying for anyone who wanted very different profiles per toon.

Let me know if it's nice and stable for all of you? You will need to reposition these two bars unfortunately, as the global config won't be transferred over to the character config.
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