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Pull Warning  Popular! (More than 5000 hits)

Version: 1.21-40200
by: Olvar [More]

Behaviour
Pull Warning generates a warning message when an enemy is
pulled.
To issue a real Raid Warning in a raid, the player with the
addon needs to be a raid officer.
For a direct pull names of the pulling character and the enemy
are displayed. When the player simply enters combat a generic
pull warning is issued.
Since the addon traces the combat log and checks if the player
is entering combat, just one active copy of the addon should be
sufficient for the whole party or raid.

Installation
Simply copy the PullWarning folder to the Addon directory of
your World of Warcraft installation.

Usage
Pull Warning is deactivated by default as some might consider
it to be chat spam.
To enable Pull Warning simply type:
/pullw on
To disable it again type:
/pullw off
(This setting is saved per character.)

For those who want to enable/disable Pull Warning with a macro
there is the following command:
/pullw toggle

As Raid Warnings are no longer possible in a party, Pull Warning
is able to optionally simulate these. To toggle this feature use
this command:
/pullw fakerw
Pull Warning still uses Raid Warnings if possible, so make sure
you are a Raid Officer if you want the real deal.

The "force" option enables a pull warning for the next pull
by the player even during combat (normally the addon is deactivated in that phase).
This can be interesting when you don't want to lose time
with moving enemies, like the servants before Moroes, where
the second tank already pulls the next enemy while the first
tank is still tanking.
If you want to use this feature the best option probably is
a pull macro like this:
/pullw force
/cast spellname


Known Issues
Attacks with cast time (eg. Aimed Shot, Fireball, Wrath) don't
seem to generate a combat log message containing the target until
after the character has officially entered combat. Due to this
a generic pull warning is displayed instead of the expected message
containing puller and target names.
Instant casts like Moonfire and Fearie Fire, or all ranged weapons
a warrior might use seem to work fine though.
Sometimes a warning is issued just after the enemy has died (it
seems to happen most commonly with the Curator). Since the addon
doesn't capture combat log events after the combat has ended,
I can only assume that combat events from other players arrive
a little late. But this happens so rarely that it is hard to
debug and probably only a very minor annoyance.

Changes Since Last Version

  • Raid Warnings can now be optionally faked
  • Spell Soothe no longer ignored, because it work differently now
  • Checks if the target isn't a corpse to suppress some annoying warnings

1.21
  • Raid Warnings can now be optionally faked
  • Spell Soothe no longer ignored, because it work differently now
  • Checks if the target isn't a corpse to suppress some annoying warnings

1.20
  • Adjusted combat log event to new parameters
  • Raid target icons extracted from the new flag parameters
  • Pruned spell ignore list (just one rank per spell now)
  • It seems the possibility for a raid warning in a party was dropped, so uses party chat now

1.10
  • Raid target icons are displayed if present.

1.9
  • The setting if the addon should be on or off is now saved per character.

1.8
  • Options "on/off" and "toggle" didn't work together - fixed
  • Hunter's Mark Rank 5 added to the ignore list
  • New event dispatcher inspired by DruidItemSwap (kudos to Freki)

1.7
  • Apparently the Raid Warning also works in a party as well, thus it is used now.

1.6
  • Changed interface to 30000
  • Mind Soothe has only one rank now
  • Soothe Animal is now instant and has to be ignored too
  • Forgot to ignore Sap in previous versions

1.5
  • RaidWarning sound for the player even outside a raid
  • Changes to the warning text formats (Raid warnings with *** will get eaten by some boss mod filters)
  • Should need less computing resources since combat events are unregistered during combat
  • Some other small changes that should make event handling more efficient
  • Option "force" now enables the addon

1.4
  • Ignoring also Mind Soothe (Soothe Animal doesn't cause a pull warning, because it has a cast time)
  • Slight changes to the pull warning format strings
  • New command options "toggle" and "force"

1.3
  • Ignoring Hunter's Mark now

1.2
  • Some small code changes
  • Puller name included in warning.

1.1
  • Redesign for the new combat log
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Unread 08-24-09, 07:58 AM  
Olvar
A Deviate Faerie Dragon
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Raid Target Icons

Sorry for the delay. I haven't been active in WoW for over two months.

The idea to add raid target icons to the pull warning was interesting enough to have me tinkering again. First I took a look at the one addon I could remember to output icons in text messages: Big Brother. But it seems that the escape format it uses is no longer supported or at least not by SendChatMessage().
Fortunately it's even easier now with {rt1} to {rt8}. So that feature is implemented now.

I've been thinking about the configurable warning channel as well, but haven't decided on an easy to implement and also use method yet. I might look into it again, but I have to admit that it isn't too high on my priority list.
At least now I understand what your idea behind it is and that it can be useful in certain situations.

Thanks for your input.
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Unread 07-19-09, 03:30 PM  
Oakayam
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Originally posted by Olvar
What did you have in mind?

I tried to pick the best options available. The message posted while being solo is mostly there for me to do some testing without a group (and sometimes it's even useful to know that you pulled aggro before actually taking damage).
In previous versions the warning was posted to the party chat when in a normal group. I simply didn't know that a raid warning was possible in that case. I prefer the raid warning, since it's not just text in your chat window, but it's also in the middle of the screen and produces a sound. It might be a bit "in your face", but it certainly alerts the healer (or the tank if someone made an accidental body pull) that enemies are incoming.
For the same reason I'm using the raid warning when the player is a raid officer.
When you aren't a raid officer using the raid warning in a raid simply isn't possible. I guess it's a precaution of Blizzard to not let dozens of players spam raid warnings.

From my point of few, while the addon is mainly written to be used by tanks (since they tend to pull most of the time these days; as stated in the ReadMe I originally designed to for my hunter), only a small fraction of the warnings will be interesting for the tank player. It's main function is to alert the rest of the group, especially the healers, that some combat acction is to occur soon. The best way to do that is if you have a sound alert in combination with the text, and I think the only way to do that without the other players needing some addon as well is via the raid warning.

Obviously I wrote the addon for my own needs, but I didn't have to upload it here if I didn't want others to profit from it as well. I'm definately open to suggestions to improve the usefulness for others (I probably won't add a GUI to an addon like this, though).

After trying to explain my reasoning behind the use of channels, my initial question still stands: What did you have in mind?
Sorry that I haven't gotten back to you on this. I wanted to use custom tank channel when I was OTing in 25 mans and my target irrelevant for dps at the time of the pull, it only mattered to other tanks. We usually speed pulled so the 'anticipation' was constant and raid warnings were not necessary.

I have gave up 25 man tanking for 10 man progression since then and RW suits me just fine now. I have a different request however. Could you consider adding raid target icon to the message? As a RL in my opinion it would make it easier for raid to immediately see what is being pulled to where if they could see the raid target in the warning.
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Last edited by Oakayam : 07-19-09 at 03:34 PM.
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Unread 04-09-09, 02:10 AM  
Archangel_Mike
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Please mark your addon as WotLK compatible if it is supposed to be.

thanks
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Unread 03-31-09, 11:41 AM  
Olvar
A Deviate Faerie Dragon
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Originally posted by Zidomo
Pull Warning really needs to implement saved variables and give a user option of having it turned on or off all the time.
I've implemented a quick save per character for the PullWarningActive variable. It was easier than I thought, otherwise I might have done that before.
I hope this helps to make the addon more useful.
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Unread 03-30-09, 04:56 AM  
Zidomo
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Fabulous idea. But its current "...deactivated by default as some might consider it to be chat spam" makes it pretty much useless here.

Have a million things to think about before an instance/raid. Having to turn this on each time I log on is not something that is always remembered, as well as being a major hassle.

Pull Warning really needs to implement saved variables and give a user option of having it turned on or off all the time. It will then become usable here and just about the perfect tanking mod .
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Unread 12-05-08, 01:13 AM  
Olvar
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Originally posted by Oakayam
I kind of wish it allowed me to decide which channel I'm warning.
What did you have in mind?

I tried to pick the best options available. The message posted while being solo is mostly there for me to do some testing without a group (and sometimes it's even useful to know that you pulled aggro before actually taking damage).
In previous versions the warning was posted to the party chat when in a normal group. I simply didn't know that a raid warning was possible in that case. I prefer the raid warning, since it's not just text in your chat window, but it's also in the middle of the screen and produces a sound. It might be a bit "in your face", but it certainly alerts the healer (or the tank if someone made an accidental body pull) that enemies are incoming.
For the same reason I'm using the raid warning when the player is a raid officer.
When you aren't a raid officer using the raid warning in a raid simply isn't possible. I guess it's a precaution of Blizzard to not let dozens of players spam raid warnings.

From my point of few, while the addon is mainly written to be used by tanks (since they tend to pull most of the time these days; as stated in the ReadMe I originally designed to for my hunter), only a small fraction of the warnings will be interesting for the tank player. It's main function is to alert the rest of the group, especially the healers, that some combat acction is to occur soon. The best way to do that is if you have a sound alert in combination with the text, and I think the only way to do that without the other players needing some addon as well is via the raid warning.

Obviously I wrote the addon for my own needs, but I didn't have to upload it here if I didn't want others to profit from it as well. I'm definately open to suggestions to improve the usefulness for others (I probably won't add a GUI to an addon like this, though).

After trying to explain my reasoning behind the use of channels, my initial question still stands: What did you have in mind?
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Unread 12-05-08, 12:03 AM  
Oakayam
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Nice addon.

I kind of wish it allowed me to decide which channel I'm warning.
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Unread 11-27-08, 12:12 AM  
Olvar
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Originally posted by whizque
whats that hud you're using?
It's IceHUD with some configuration done. The look with the default settings is a bit different.
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Unread 11-26-08, 11:21 AM  
whizque
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whats that hud you're using?
Last edited by whizque : 11-26-08 at 11:24 AM.
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