Download
(337Kb)
Download
Updated: 03-25-12 05:36 AM
Pictures
File Info
Updated:03-25-12 05:36 AM
Created:01-12-12 04:30 AM
Downloads:3,959
Favorites:10
MD5:

mUI

Version: 3.4.3
by: Morph_by [More]

mUI is a lightweight, clean, all-in-one overhaul for the World of Warcraft interface, that gives you some extra functionality.

Support all screen resolutions.

--
Install
1.Unpack archive into your WoW Directory.
2.Make sure the mUI_Install, mUI_TS and Aurora addons are loaded before logging in for the first time with mUI on any character.
3.Follow the tips on the screen to finish installing.
4.Enjoy!
**Type /mui chat if you are update from an older version.

--
Configuration
You can open oUF_Qulight/cfg.lua to view and adjust Unitframes options, also in file mUI_TS/options.lua you can edit some other options.

Support warriors buffs and debuffs. If you want to add your personal auras then open mUI_TS/options.lua and add it to sFilter(line 123 in options.lua).

--
Slash commands
Type /uh to get list of all slash commands.

--
Credits
Haleth for amazing FreeUI, Aurora and scripts
Qulight for the nice oUF_Qulight unitframes
Allez
SRCarebear
Haste
ALZA
Blooblahguy
Coldkil
senomar
nightcracker
pigmonkey
Arxu

--
Addons list:
Aurora
oUF
oUF_Qulight
aMail
bMinimap
CinematicSkip
Headline
ncHoverBind
ncShadow
sfilter
wake_up
Most of the scripts from the FreeUI

and guys, sorry for my bad English

3.4.3:
-Added addon to simple binding your abilities
-Fixed bug in blizz minimap clock
-Some small fixes

3.4.2:
-Fixed bug in totembar
-New test style functions
-Changed unitframes textures
-Some small fixes

3.4.1:
-New slash commands.
-Fixes in unitframes positions.
-Unitframes, sFilter look fixes.
-Some small fixes.
-Optional files to style DBM and POWA.
-Changes in install addon.

3.4:
-Added addons: wake_up by Arxu, CinematicSkip by pigmonkey.
-Changes in unitframes layout: buffs, debuffs positions; healframes fixes.
-A new style of the bottom panels.
-Chat frame position and size are changed.
-Added Restoration Druid's buffs track in sFilter.
-New Aurora buttons style.
-Some small fixes.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.1
1kB
03-08-12 06:13 AM
Patch
0.1
2kB
03-08-12 06:12 AM
Patch


Post A Reply Comment Options
Unread 08-08-12, 12:14 PM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by Rammoth
I decided to try this out, however - for some reason I can't access oUF settings in game, I can't access ANY addons in game. When I go to Interface, there is no tab for AddOns. I find it really tough to even get oUF to work for some reason. It still shows the default Blizzard frames...

This UI does not give you in game options. You need to edit the lua files yourselves to make changes.

for oUF make sure the addons are enabled and that you do not have another UI addon interfering with it.

install bugsack/!BugGrabber to work out what addon is failing.
Report comment to moderator  
Reply With Quote
Unread 08-01-12, 09:30 AM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 628
Uploads: 1
I decided to try this out, however - for some reason I can't access oUF settings in game, I can't access ANY addons in game. When I go to Interface, there is no tab for AddOns. I find it really tough to even get oUF to work for some reason. It still shows the default Blizzard frames...
Report comment to moderator  
Reply With Quote
Unread 02-17-12, 03:16 PM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
disregard.
Last edited by psyquest : 02-17-12 at 04:59 PM.
Report comment to moderator  
Reply With Quote
Unread 02-12-12, 05:19 AM  
Morph_by
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
Originally Posted by psyquest
Originally Posted by Morph_by
psyquest, pityu100 Please, download the latest version, these bugs are fixed, i hope so...

If you are got these errors again, please post here errors message.

Thanks. Sorry for late reply.
Tested the latest changes. bug is fixed, thank you.

This is just excellent work.

If I might ask for a couple of features.
alDamageMeter: should give the option to change the shortcut to Recount instead.

UnitFrame: Is there any chance you could change the portrait to be inside a neat square to the left of the player and right of the target. The reasoning is simple, for some fight with load of adds it is simpler and faster for the brain to check that one has the right target than read the unit name or guess the unit portrait in the small power bar. Here is a link to the desired effect:

http://imgur.com/ndGLN
Hello, first of all, thank you for good responses.

1)You can take this function from the old version mUI. This:

Code:
---Recount
local r = CreateFrame("Button", "rec", UIParent)
r:SetPoint("RIGHT", durFrame, "LEFT", -3, 0)
r:SetSize(10, 17)
r:EnableMouse(true)
r:SetScript("OnMouseDown", function(self, button)
if (IsAddOnLoaded("Recount")) then
	if button == "LeftButton" then
			Recount:ShowConfig()
	elseif button == "RightButton" then
      DisableAddOn("Recount") 
      DEFAULT_CHAT_FRAME:AddMessage("Recount |cffff0000disabled.|r Type /rl for the changes to apply.") 
  end 
else
    if button == "LeftButton" then
			DEFAULT_CHAT_FRAME:AddMessage("Recount is must be enabled.")
    elseif button == "RightButton" then
      EnableAddOn("Recount")  
      DEFAULT_CHAT_FRAME:AddMessage("Recount |cff00ff00enabled|r Type /rl for the changes to apply.") 
    end 
end end)  

local text = C.CreateFS(r, 12)
text:SetPoint("CENTER")
text:SetText("R")

r:SetScript("OnEnter", function()
	r:SetAlpha(1)
	if not InCombatLockdown() then
		GameTooltip:SetOwner(r, "ANCHOR_NONE")
		GameTooltip:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", -14, 14)
		if (IsAddOnLoaded("Recount")) then
		GameTooltip:AddDoubleLine("Left-click:", "Recount Config")
		GameTooltip:AddDoubleLine("Right-click:", "Disable Recount")
		else
		GameTooltip:AddLine("Recount is not loaded")
		GameTooltip:AddDoubleLine("Right-click:", "Enable Recount")end
		GameTooltip:Show()
	end
end)
r:SetScript("OnLeave", function(self) self.tooltip = false GameTooltip:Hide() end)
r:SetScript("OnUpdate", Update)
Just replace code in panels.lua from line 42 to 77.

2)At least now i'm not going to do it. To do this requires too much time and changes in unitframes layout. Sorry.
Report comment to moderator  
Reply With Quote
Unread 02-12-12, 04:21 AM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by Morph_by
psyquest, pityu100 Please, download the latest version, these bugs are fixed, i hope so...

If you are got these errors again, please post here errors message.

Thanks. Sorry for late reply.
Tested the latest changes. bug is fixed, thank you.

This is just excellent work.

If I might ask for a couple of features.
alDamageMeter: should give the option to change the shortcut to Recount instead.

UnitFrame: Is there any chance you could change the portrait to be inside a neat square to the left of the player and right of the target. The reasoning is simple, for some fight with load of adds it is simpler and faster for the brain to check that one has the right target than read the unit name or guess the unit portrait in the small power bar. Here is a link to the desired effect:

http://imgur.com/ndGLN
Report comment to moderator  
Reply With Quote
Unread 02-11-12, 08:13 AM  
Morph_by
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
psyquest, pityu100 Please, download the latest version, these bugs are fixed, i hope so...

If you are got these errors again, please post here errors message.

Thanks. Sorry for late reply.
Last edited by Morph_by : 02-11-12 at 08:13 AM.
Report comment to moderator  
Reply With Quote
Unread 02-09-12, 07:41 AM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
I am still getting this error
getting this error when going in combat:

5x <event>ADDON_ACTION_BLOCKED:AddOn 'mUI_TS' tried to call the protected function 'FreeUI_ExtraActionBar:Hide()'.
<in C code>: in function `Hide'
mUI_TS-1.9.1\addons\actionbars.lua:389: in function <Interface\AddOns\mUI_TS\addons\actionbars.lua:384>

nil

Locals:
nil


I am playing a DK and this always happen when I get into combat.

I have commented out all code at the end of actionbars.lua (around line 384) and now I do not get them.

What is the use of that code?
Report comment to moderator  
Reply With Quote
Unread 02-06-12, 01:26 AM  
pityu100
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Error

Hello,
each time i turn in a quest, i got this error:

Message: Interface\AddOns\mUI_TS\addons\combattext.lua:70: attempt to index global 'CombatText' (a nil value)
Time: 02/06/12 08:23:12
Count: 2
Stack: Interface\AddOns\mUI_TS\addons\combattext.lua:70: in function <Interface\AddOns\mUI_TS\addons\combattext.lua:54>

Locals: self = <unnamed> {
0 = <userdata>
}
event = "COMBAT_TEXT_UPDATE"
subev = "FACTION"
arg2 = "Stormwind"
arg3 = 28
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CombatText' (a nil value)"
info = nil
tbl = <table> {
DAMAGE = <table> {
}
SPELL_ABSORBED = <table> {
}
HEAL_CRIT = <table> {
}
HEAL = <table> {
}
SPELL_MISS = <table> {
}
MISS = <table> {
}
DAMAGE_CRIT = <table> {
}
PERIODIC_HEAL = <table> {
}
SPELL_RESIST = <table> {
}
SPELL_DAMAGE_CRIT = <table> {
}
SPELL_DAMAGE = <table> {
}
BLOCK = <table> {
}
ABSORB = <table> {
}
PARRY = <table> {
}
RESIST = <table> {
}
DODGE = <table> {
}
SPELL_REFLECT = <table> {
}
}
template = "-%s (%s)"
frames = <table> {
1 = LightCT1 {
}
2 = LightCT2 {
}
}
Report comment to moderator  
Reply With Quote
Unread 02-05-12, 08:29 AM  
Morph_by
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
Originally Posted by psyquest
getting this error when going in combat:

5x <event>ADDON_ACTION_BLOCKED:AddOn 'mUI_TS' tried to call the protected function 'FreeUI_ExtraActionBar:Hide()'.
<in C code>: in function `Hide'
mUI_TS-1.9.1\addons\actionbars.lua:389: in function <Interface\AddOns\mUI_TS\addons\actionbars.lua:384>

nil

Locals:
nil
Hello, I dont now why you get this error, because i have not any errors in actionbars. Please, download latest version.

If you get this error again, please, let me know about this in PM or post comment here.

Thanks.
Report comment to moderator  
Reply With Quote
Unread 02-04-12, 06:29 AM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
getting this error when going in combat:

5x <event>ADDON_ACTION_BLOCKED:AddOn 'mUI_TS' tried to call the protected function 'FreeUI_ExtraActionBar:Hide()'.
<in C code>: in function `Hide'
mUI_TS-1.9.1\addons\actionbars.lua:389: in function <Interface\AddOns\mUI_TS\addons\actionbars.lua:384>

nil

Locals:
nil
Report comment to moderator  
Reply With Quote
Unread 01-30-12, 07:28 AM  
Morph_by
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
Originally Posted by Qulight
мой ник не правильно написан(
Ой действительно, дико извиняюсь
Report comment to moderator  
Reply With Quote
Unread 01-29-12, 11:51 PM  
Qulight
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 330
Uploads: 7
мой ник не правильно написан(
Report comment to moderator  
Reply With Quote
Unread 01-15-12, 07:12 AM  
Morph_by
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
Re: Error

Originally Posted by pityu100
Hello,
first of all, thanks for this great addon. However, each time i turn in a quest, i receive an error message. Can you look at this? (started a belf paladin just to try out your ui. As you wroted, after login i've done /enmui and /chs)

So here it is:

Message: Interface\AddOns\mUI_TS\addons\combattext.lua:70: attempt to index global 'CombatText' (a nil value)
Time: 01/15/12 12:16:12
Count: 6
Stack: Interface\AddOns\mUI_TS\addons\combattext.lua:70: in function <Interface\AddOns\mUI_TS\addons\combattext.lua:54>

Locals: self = <unnamed> {
0 = <userdata>
}
event = "COMBAT_TEXT_UPDATE"
subev = "FACTION"
arg2 = "Silvermoon City"
arg3 = 250
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CombatText' (a nil value)"
info = nil
tbl = <table> {
DAMAGE = <table> {
}
SPELL_ABSORBED = <table> {
}
HEAL_CRIT = <table> {
}
HEAL = <table> {
}
SPELL_MISS = <table> {
}
MISS = <table> {
}
DAMAGE_CRIT = <table> {
}
PERIODIC_HEAL = <table> {
}
SPELL_RESIST = <table> {
}
SPELL_DAMAGE_CRIT = <table> {
}
SPELL_DAMAGE = <table> {
}
BLOCK = <table> {
}
ABSORB = <table> {
}
PARRY = <table> {
}
RESIST = <table> {
}
DODGE = <table> {
}
SPELL_REFLECT = <table> {
}
}
template = "-%s (%s)"
frames = <table> {
1 = LightCT1 {
}
2 = LightCT2 {
}
}
Thank you for good responses.

In latest version i fix this bug, i think so...
Last edited by Morph_by : 01-15-12 at 07:13 AM.
Report comment to moderator  
Reply With Quote
Unread 01-15-12, 05:19 AM  
pityu100
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Error

Hello,
first of all, thanks for this great addon. However, each time i turn in a quest, i receive an error message. Can you look at this? (started a belf paladin just to try out your ui. As you wroted, after login i've done /enmui and /chs)

So here it is:

Message: Interface\AddOns\mUI_TS\addons\combattext.lua:70: attempt to index global 'CombatText' (a nil value)
Time: 01/15/12 12:16:12
Count: 6
Stack: Interface\AddOns\mUI_TS\addons\combattext.lua:70: in function <Interface\AddOns\mUI_TS\addons\combattext.lua:54>

Locals: self = <unnamed> {
0 = <userdata>
}
event = "COMBAT_TEXT_UPDATE"
subev = "FACTION"
arg2 = "Silvermoon City"
arg3 = 250
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CombatText' (a nil value)"
info = nil
tbl = <table> {
DAMAGE = <table> {
}
SPELL_ABSORBED = <table> {
}
HEAL_CRIT = <table> {
}
HEAL = <table> {
}
SPELL_MISS = <table> {
}
MISS = <table> {
}
DAMAGE_CRIT = <table> {
}
PERIODIC_HEAL = <table> {
}
SPELL_RESIST = <table> {
}
SPELL_DAMAGE_CRIT = <table> {
}
SPELL_DAMAGE = <table> {
}
BLOCK = <table> {
}
ABSORB = <table> {
}
PARRY = <table> {
}
RESIST = <table> {
}
DODGE = <table> {
}
SPELL_REFLECT = <table> {
}
}
template = "-%s (%s)"
frames = <table> {
1 = LightCT1 {
}
2 = LightCT2 {
}
}
Last edited by pityu100 : 01-15-12 at 05:27 AM.
Report comment to moderator  
Reply With Quote
Unread 01-13-12, 08:48 PM  
0Lime
A Murloc Raider
 
0Lime's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 41
Uploads: 4
Reminds me of care's ui...I am loving the way this looks. :3
__________________

Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: