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Compatible with Retail, Classic & TBC
Updated: 04-03-24 03:14 AM
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Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,019
Favorites:537
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
File Name
Version
Size
Author
Date
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 09-29-13, 10:12 AM  
Tojaso
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Originally Posted by Tonyleila
Using r309 I saw flickering debuff icons yesterday (the cooldown circel was flickering). It was in LFR when I was tanking Dark Shamans - Its not the refresh of the debuff because of stacks it was beween the stacking - realy hard to explain and I can't show it as screenshot.
Or was this fixed with r312?
This is probably the result of a change introduced in r308 that was needed to distinguish between multiple instances of the same debuff cast by multiple non-targeted casters. This happens when you wade into a group of mobs and several of them cast the same debuff on you. Raven didn't support this fully for a long time and it didn't much matter because Blizzard just didn't do that to us often (the best test case that I found was Saw Blade debuff from the mobs around Void Reaver). Well, in the new raid Blizzard makes this happen often enough to be a problem and the fix went into r308. Unfortunately, one of the optimizations related to refreshing bars/icons was removed as part of the fix and it seems quite likely that this is causing the cooldown circle flicker. Now, I am not a big fan of the cooldown circle and don't run with it enabled anymore but I can understand that flicker is obnoxious. It may be possible to avoid the flicker by changing when the cooldown circle is updated so I'll look at that. Meanwhile, please let me know which spells are involved in the flickering (or if they all flicker once one does). I suspect it will only happen when a spell is renewed (i.e., has its expiration time extended) but it would help to know if it is more common than that. I am also enabling the cooldown circle in my own daily use and will be on the lookout myself (no flicker in my initial five minutes of testing with cooldown circle enabled so at least it is not happening on every debuff ). There is a possibility that the issue won't be there in r312, given some of the other tweaks it has, but I am not confident of that. There is also a possibility that it is an interaction with Masque so I'll have to test that, too. Thanks for reporting the issue.

Update: I ran quite a bit yesterday and saw no flicker. Then it occurred to me that there must be a setting that we have different. Please confirm which way you have Clock Direction set on the General tab for your bar groups (are all bar groups the same or different and, if the same, are they enabled or disabled?). My current theory is that you are running at least one bar group with Clock Direction disabled. I can definitely see flicker related to starting and refreshing cooldown circles when Clock Direction is disabled and I have confirmed that the change in r308 is causing many more refreshes to happen, making the flicker visible. I have also confirmed that Masque is not involved (happens both with and without Masque).

Update2: I have been unable to stop the brief flicker in the clock circle on start and refresh (I suspect something to do with how the API itself works when moving the frames in question, based on comparison to my next gen code that does not have the issue). However, I am testing a change that will significantly reduce the number of times icons are refreshed, restoring a key part of the optimization that was removed in r308. I'm heading back to the Void Reaver to verify that it still works... It does and is included in r313 build.
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Unread 09-28-13, 11:10 PM  
Tonyleila
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Using r309 I saw flickering debuff icons yesterday (the cooldown circel was flickering). It was in LFR when I was tanking Dark Shamans - Its not the refresh of the debuff because of stacks it was beween the stacking - realy hard to explain and I can't show it as screenshot.
Or was this fixed with r312?
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Unread 09-21-13, 05:55 PM  
Tojaso
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The current release r309 has an issue with the ghost bars feature. They are being displayed when spells are refreshed instead of only when spells expire. This can result in, for example, multiple poison bars in the target bar group for a rogue. If you enable Ghost on the General tab under Special Effects for auto bar groups or for individual bars in custom bar groups then you might want to disable it for now or revert to previous release r307. This will be fixed in r310 approximately mid-week.

Update:This is fixed in the new release r312.
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Unread 09-20-13, 12:57 PM  
Nicker
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Thx for answer and help. Didnt do it yet but i guess it works I just had no idea i can marge 2 bar groups. Thats the key i needed Thx a lot again.
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Unread 09-20-13, 09:45 AM  
Tojaso
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Originally Posted by Nicker
Hi. Great addon by I need small help. Im playing prot warr and I would love to track debuffs like deep wounds, demoralizing shout, weakened blows, sunder armor etc. PRoblem is: when im in 25man raid, if some1 else use sunder armor (or devastate which applies this effect) it's randomly (or maybe no?) on boss shown as : Sunder armor 3 stacks applied by Me/some1 else. It's ok if i configure to show debuffs on target casted by anyone. But then ive got other problem. IF there are 3 warriors in raid I see 3 icons for deep wounds (1 for each warrior applying effect). Would be nice if u can help me thx in advice
You can use two bar groups for this purpose, one with cast by anyone and one with cast by player. Set up a white list for the cast by anyone bar group and add Weakened Armor (the debuff applied by Sunder Armor) to it. Set up a black list for the cast by player bar group and add Weakened Armor to it. Note you need to capitalize and spell exactly the spell names in these lists so Weakened Armor if on english client. Finally go to the General tab of the cast by anyone bar group and enable merge bar group and select the cast by player bar group to merge into. The merge option will make them show as a single bar group using the display settings for the "merged into" bar group.
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Unread 09-20-13, 05:06 AM  
Nicker
A Kobold Labourer

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Hi. Great addon by I need small help. Im playing prot warr and I would love to track debuffs like deep wounds, demoralizing shout, weakened blows, sunder armor etc. PRoblem is: when im in 25man raid, if some1 else use sunder armor (or devastate which applies this effect) it's randomly (or maybe no?) on boss shown as : Sunder armor 3 stacks applied by Me/some1 else. It's ok if i configure to show debuffs on target casted by anyone. But then ive got other problem. IF there are 3 warriors in raid I see 3 icons for deep wounds (1 for each warrior applying effect). Would be nice if u can help me thx in advice
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Unread 09-19-13, 06:48 AM  
Inraz
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thanks!!

Originally Posted by Nibelheim
Originally Posted by Inraz
is there a possibility to change the borders of the icons to a masque-like thing?

like masque:crisp or something
Raven supports Masque. Make sure Masque is enabled under /raven > Defaults (near bottom)
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Unread 09-18-13, 05:22 PM  
Nibelheim
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Originally Posted by Inraz
is there a possibility to change the borders of the icons to a masque-like thing?

like masque:crisp or something
Raven supports Masque. Make sure Masque is enabled under /raven > Defaults (near bottom)
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Unread 09-18-13, 04:57 PM  
Inraz
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is there a possibility to change the borders of the icons to a masque-like thing?

like masque:crisp or something
Last edited by Inraz : 09-18-13 at 04:57 PM.
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Unread 09-12-13, 07:49 PM  
Tojaso
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Originally Posted by Tonyleila
Hmmm I think you are in a vehicle when you ride on the Albatross. I was on my DK and the Frost Fever debuff was on me - because I pulled down the Albatross with it.
A tracker bar group is what? There are no debuffs filtered out of that bar group if you are talking about that.
Now that is an interesting special case (player debuff on target then target becomes vehicle which becomes standin for player while debuff ticks down, cool...) and enough info that I should be able to track it down.

Update: I have made a couple changes. The first should make sure that changes to auras on the vehicle get updated in player bar groups. The second should remove any expired timer bars in the display routines that were not caught in the update code (perhaps due to missed events). These changes will take a bit of testing (the second in particular interacts heavily with the ghost bar code) and won't be added to r308 prior to its release. Look for the r309 alpha in the next day or so.

BTW I was able to catch a couple albatrosses tonight but didn't succeed in reproducing the bug yet so these changes are being made based on code analysis. I'd feel better if I could actually test that it fixed the issue.

Update2: Still working on this. I finally saw the error myself when on an albatross so still testing.

Update3: I think I've got this taken care of now and I'm building the r309 alpha with the changes. I've fixed the issue with expired timer bars not being detected in general. I've also made a change that will cause the player's debuff bars to no longer include debuffs on the albatross itself (it never should have included them since you don't get the vehicle UI on the albatross).
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Unread 09-12-13, 07:02 PM  
Tonyleila
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Hmmm I think you are in a vehicle when you ride on the Albatross. I was on my DK and the Frost Fever debuff was on me - because I pulled down the Albatross with it.
A tracker bar group is what? There are no debuffs filtered out of that bar group if you are talking about that.
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Unread 09-12-13, 06:49 PM  
Tojaso
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Originally Posted by Tonyleila
A Frost Fever debuff got stucked in my debuff bars @ 0.0 seconds for a long time like 15 minutes (untill I got a new debuff I think). Known bug? I was using the new Albatross Bird vecile at the timeless isle
Hi Tony. Was this in a tracker bar group? There are known issues with trackers not going away when the mob with the debuff goes way out of range (which presumably could happen when flying off on an albatross). It should not happen in the Target standard bar group, though, since as soon as the target changes all the bars go away. Let me know, please. I can also take a look at the bar termination code again to see what could prevent bars that hit 0.0 seconds from being removed no matter what.
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Unread 09-12-13, 05:27 PM  
Tonyleila
A Molten Giant
 
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A Frost Fever debuff got stucked in my debuff bars @ 0.0 seconds for a long time like 15 minutes (untill I got a new debuff I think). Known bug? I was using the new Albatross Bird vecile at the timeless isle
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Author of: LeilaUI and Aurora: Missing Textures
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Last edited by Tonyleila : 09-12-13 at 05:37 PM.
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Unread 09-11-13, 05:31 PM  
Tojaso
A Defias Bandit
 
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Originally Posted by Bloodheir
The bars anchored to a UF and the icons anchored to a bar groups:


I'm not getting this problem with pixel perfect enable.

If understand right,if no,im sorry.
That is an excellent example of how pixel perfect should work. As long as the anchor positions are pixel perfect (which they should be when anchoring to an ElvUI unit frame) then it works fine. The problem happens when anchoring relative to non-pixel aligned points (such as CENTER on my display). Hopefully the fix included in r308 will take care of the problem.
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Last edited by Tojaso : 09-11-13 at 06:49 PM.
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Unread 09-11-13, 05:23 PM  
Bloodheir
A Deviate Faerie Dragon

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The bars anchored to a UF and the icons anchored to a bar groups:


I'm not getting this problem with pixel perfect enable.

If understand right,if no,im sorry.
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