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Compatible with Retail, Classic & TBC
Updated: 09-25-23 04:33 AM
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Compatibility:
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:09-25-23 04:33 AM
Created:03-24-11 08:20 AM
Downloads:33,822
Favorites:143
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MiniLoot  Popular! (More than 5000 hits)

Version: v10.1.5.230919
by: Vladinator [More]

Official repository can be found at GitHub.

Tired of the amount of messages related to looting items, reputation, experience, money, and so forth? If that is the case then this is the addon for you! MiniLoot is designed to summarize these type of messages in concise one-liners.

Features

  • Interface options for easy customization.
  • Change how messages and item icons appear.
  • Include bag and bank item in the item counter.
  • Mark items with appearances you have not yet collected.
  • Hide junk items, set filters for what quality of items are shown when soloing, in party or raids.
  • Show artifact power as loot instead of the default message.
  • Shorten faction names when standing changes.
  • Show tooltips when you mouseover links in chat.

MiniLoot
v10.1.5.230919 (2023-09-22)
Full Changelog Previous Releases
  • Added some handler checks for Classic.
  • Bumped mainline version.
  • Added TOC files for the other clients.
  • Classic era fixes.
  • Changed the default so own messages are prefixed, just for the sake of clarity.
  • TOC bump for 10.1
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
v10.0.0.221026
41kB
Vladinator
10-26-22 02:20 PM
v9.2.7.221009
41kB
Vladinator
10-09-22 06:13 AM
v9.2.7.220917
41kB
Vladinator
09-17-22 09:15 AM
v9.0.5.210608
41kB
Vladinator
06-08-21 02:45 AM


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Unread 04-09-11, 05:43 PM  
Vlad
A Molten Giant
 
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In short; does the party loot you talk about mean the report text does not show party members loot or the "Loot" window messages? (Note that "Loot" window is nothing to do with the addon aside help you setup a quick chat frame that shows all loot details without any filtering.)
I will check tomorrow and find the issue, note that party loot hiding does ofc. hide party items, hehe.
I appreciate your comments, keep them coming -especially if you find problems!

Long version;
Originally posted by Maelynn
party members's loot isn't printed in the Loot window
So you mean not the addon messages but the "Loot" window that the addon helps create? Feel free to right-click it's tab and under settings specify, it's just a bonus feature I added. It should show all kind of loot untouched by the addon too.
Tomorrow I shall make sure that party loot is properly registered by the addon (as long you don't use the option to hide party loot ofc.) and printed in the report.

Originally posted by Maelynn
I can't make out the difference between common (white) items and quest (beige) items
Yeah, officially quest items get a beige border, poor you. I figured using red for quest starting items would be better. I may perhaps set the quest item coloring to a light red color or something, just not sure if it's crucial and using the beige one follows the original quest item coloring border trend.

Originally posted by Maelynn
enter the name of a chat window.. I didn't quite understand that bit and tried to enter "Loot", but then it printed something in my chat window about "this needs to go to bla" and then my "Loot" was changed to "ChatFrame1"
Hehe, it's a frame name and not the chat name itself. This way you can actually use any addon frame that supports the :AddMessage widget, hence you gotta enter the frame name.
ChatFrame1 = main chat, ChatFrame2 = combat log, ChatFrame3 = the 3rd frame, e.g. Try using "ChatFrame3" and the yellow message should show in it if it's correct, if not it resets back to ChatFrame1 as default value -telling you that you wrote something wrong or unaccepted.
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Unread 04-10-11, 02:54 AM  
Maelynn
A Fallenroot Satyr
 
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Originally posted by Vladinator
In short; does the party loot you talk about mean the report text does not show party members loot or the "Loot" window messages? (Note that "Loot" window is nothing to do with the addon aside help you setup a quick chat frame that shows all loot details without any filtering.)
No, it's the Loot window. Maybe I'm getting the wrong impression, but I thought that everything that's actively hidden from the main chat window goes there - just so you can check it, should the need arise (like when you're running ZF and you need to know who to yell at for not using the Executioner's Key after they looted it, or when you're doing a raid (like BH) and you want to know who got the piece of gear you were hoping to get, things like that ). Well, the rest all goes there, just the party loot doesn't. It just disappears entirely after I checked "hide party loot".
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Last edited by Maelynn : 04-10-11 at 04:05 AM.
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Unread 04-10-11, 11:32 AM  
Vlad
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Jupp, that's the point -just regular loot spam in the loot window, to check on stuff that may have been hidden by the addon and filtering settings.

Now I will take a look at find out if items obtained by party members is hidden or not, if not then it may be something on your end like some addon or interface option, worst case you gotta check the settings for the loot window by rightclicking the tab.

Anyway I'' look into it right now and post an edit of my discoveries.

*Edit*

I didn't find a bug, it worked on my end. You can try reset the loot window by overwriting it or manually adding item loot events to it, as mentioned.

You can try using:
Code:
/run local evt, msg = "CHAT_MSG_LOOT", format(LOOT_ITEM_MULTIPLE, "Someone", select(2, GetItemInfo(40582)), 1337) ChatFrame_MessageEventHandler(ChatFrame3, evt, msg, "", "", "", "", "", 0, 0, "", 0, 53, "", 0, true, false)
It will simulate loot event in the 3rd chat frame, hence showing the item loot if the chat should show item loots. The game doesn't differ from party and own loot, all items are simply CHAT_MSG_LOOT, weird that you experienced that issue, I'll keep an eye out and do more tests and post an update if I find anything.
Last edited by Vlad : 04-10-11 at 12:17 PM.
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Unread 04-11-11, 07:16 AM  
Namtab
A Kobold Labourer

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great job don't see any bugs atm, but...

would be possible to change the "how long should the loot events delay the report" to a user defined number like in 1.3 instead of the dropdown menu i like to change this number to 20 wile fishing, so i only get the report in the end.

*i see that the font size field has a wider number of values compared to the other options

tks in advanced
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Unread 04-11-11, 11:52 AM  
Vlad
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I'll make it easier to pick the sleep timer digits, probably a textbox where you type it in.

I don't see any problems on my end either, running good. Just really want to group messages by names, so if let's say you loot an item and currency it does not show your name twice telling you who got what since it's all you. I guess this will be nice in terms of saving space.
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Unread 04-17-11, 07:13 AM  
Maelynn
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I had noticed that on another computer the party loot showed perfectly fine in the loot window, so I removed everything regarding ML on the first computer. Now it also shows the party loot there.

The addon now works great, and I'm really enjoying the cleaned-up chat window. Thanks for making it. ^^
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Unread 04-17-11, 09:09 AM  
Vlad
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Glad to hear!

I will be putting up a minor version with some nice changes. For example if you get some gold and an item you notice you see your name twice in a row, but no more.

If you have it bookmarked and RSS you will be notified when I put it up, hehe.
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Unread 04-27-11, 08:02 AM  
Namtab
A Kobold Labourer

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hi, i'm wondering if is possible to "stack" the stacks -> show total of X items looted (in small amount solo/dungeons its ok), but i use to mail stuff from char to char...

...for instance i mail 12stacks of Embersilk Cloth to some alt, then i retrieve them and summary will show all 12stacks (iconx20 iconx20....x12) can't show total of those 12stacks?

another thing its possible to order summary loot alphabetically or at least in the same order i loot items (this has to do with mail retrieve again... lets say i have 2or3 stacks of X and some other random items in mail, i retrieve them and summary will show:

example "stackX1 / random item1 / stackX2 / random item2 / stackX3"

could be "stackX1 / stackX2 / stackX3 / random item1 / random item2"
or "stackXtotal / random item1 / random item2"

guess by solvin the 1st "issue" would solve the2nd
tks in advanced
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Unread 04-27-11, 09:40 AM  
Vlad
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Hey! Yes I did notice that for some reason the counter does not keep counting once a stack reaches "max items in a stack" number, I will look into it as I do agree it would be nice to stack up those 500 auction returns into one icon and not 25 where each is a stack of 20.

Put 1.4c up, should be available soon. This handles this "issue" and bumped .toc to 40100. Also minor fixes, nothing big.
Last edited by Vlad : 04-27-11 at 10:07 AM.
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Unread 05-08-11, 03:49 PM  
Vlad
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In 1.5 it will work with archaeology fragments, my only question to my users is -do you want the "Name: [icon]x25" to also show the amount needed to finish the project, like "Name: [icon]x25/50" ? Imagine the "/50" part as slight gray or something, to distinguish it.

Other things for 1.5 I am not sure, not much that needs fixing -thank god! It works, no errors on my end for many weeks.

I was thinking to add on/off on the "combat" part, so if you like you can turn off waiting for combat to end and if you set the time to 0 it will output messages instantly. I guess this and the archaeology thing will be the features of 1.5.
Last edited by Vlad : 05-08-11 at 03:50 PM.
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Unread 05-14-11, 06:27 AM  
Maelynn
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Hm, I personally wouldn't need to see that. I only check how many fragments I get to see if the Dwarven racial is really beneficial (so far it feels as though my BElf is still getting more fragments overall), and for everything else that's Archaeology related I use the addon Archy. If you would decide to include it, maybe it's possible to include an option to turn it off.
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Unread 05-14-11, 01:28 PM  
Vlad
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Added the archaeology currency fix (nothing elaborate as people probably use addons for that kind of information).

I also made it possible to buypass the combat lockdown timer by setting it to -1 in the options. Setting the event delay to 0 will make the messages show instantly when read, default Blizzard behavior but with MiniLoot's formatting in the messages.

(Ninja update put up just now, fixed small timer issue introduced in 1.4d that should now be gone. Still I kept the 1.4d as version tag as I doubt anyone got to really update it this quick.)
Last edited by Vlad : 05-14-11 at 01:57 PM.
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Unread 05-17-11, 04:30 PM  
tordenflesk
A Deviate Faerie Dragon

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Any chance of being able to filter out all loot below rare when solo aswell? All that damn netherweave cloth while leveling through Outlands is spammy.
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Unread 05-19-11, 05:34 AM  
ReverendD
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Roll Output

Loving this addon and wondering what I did w/o it before other than keeping a separate chat tab just for this output. Thats now gone.

One thing I would like to see if possible is a line dedicated to Need/Greed of any items that require a roll. Format I was thinking would be if all greed then it would output a single like like so:

Code:
Greed: P1: 85, P2: 23, P3: 92, P4: P, P5: 01
In this the PX = the player number in the party, the number obviously the roll, and the letter P means passed. Could also use D for disenchant I guess, but not needed since we see who gets the DE loot already.

In the case of anyone Needing an item it will only show the party members who needed and their role, such as:

Code:
Need: P2: 25, P5: 98
Not sure if this would make it overly complicated or not. If so no biggie. Also, if it is already possible then just tell me to stop man looking at the settings and actually read. lol

Thanks again for this addon though.

~Rev
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Unread 05-22-11, 05:07 AM  
Maelynn
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Re: Roll Output

Originally posted by ReverendD
not needed since we see who gets the DE loot already
Not necessarily - I set my filter to greens and above, and since the dusts are white items they don't show in the log. Hence why I now have it set to show a summary of the rolls.

I have to agree that a lot of lines could be condensed if the rolls are crammed into 1 line as suggested by ReverendD (and maybe colour code the player names + roll result the same way you now code the words need/greed/disenchant). Then you could also get rid of the 2 option settings that are related to rolls, and reduce it to 1 setting that decides whether or not the line with the roll results will be printed.
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