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Updated: 01-16-21 08:36 PM
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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Legion (7.0.3)
Updated:01-16-21 08:36 PM
Created:02-11-11 12:00 AM
Downloads:29,692
Favorites:115
MD5:

ShinyBuffs  Popular! (More than 5000 hits)

Version: 1.2.2a
by: Seerah [More]

Features:

  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • option to display debuff type as border instead of icon shading **new
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.

v.1.2.2a
- oops! Really update TOC this time

v.1.2.2
- updated TOC for Shadowlands
- updated libs
- fixed to use new backdrop template

v.1.2.1
- rolled in BfA changes to main download
- updated libs

v.1.1
- fixed: updated some API usage
- fixed: debuff statusbar now depletes
- fixed: removed deprecated ConsolidatedBuffs call from buff size option that would cause an error
- fixed: slash-command should open to addon options now (added second API call to workaround Blizzard UI bug)
- added: option to display debuff dispel type as border instead of icon shading
- changed: now using :RegisterUnitEvent() to be more efficient

v.1.0.4
- updated for Legion
- removed Consolidated Buffs code

v.1.0.4
- updated TOC number for WoD

v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (2)
File Name
Version
Size
Author
Date
1.2.2a
127kB
Seerah
01-15-21 01:23 PM
1.2.2
127kB
Seerah
01-15-21 01:21 PM


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Unread 02-11-11, 05:57 AM  
Namica
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Oh wow... Seerah, your addons are always great, and this is awesome too. Thanks!!
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Unread 02-11-11, 10:52 AM  
MadCow
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very nice! Ive found replacement for old buff mod. the only thing id like, if possible, is option to move the time remaining below the icon. I need to make font bigger to see it(bad eyes) but when i make it big enough it blocks the icon for quick identification.

Thanks!
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Unread 02-11-11, 04:13 PM  
Raazee
A Kobold Labourer

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Is the anchor supposed to remain in a stationary position unable to be moved?

My debuffs seems to not align with my buffs as they do in your Screenshots.

What I mean by that is if my buffs are set at -205 x axis it seems my debuffs are at -150 x axis approximately.

Is this intended or perhaps I've got something wrong somewhere.

Edit: I've fixed my problem, had a setting in another addon interfering.
Last edited by Raazee : 02-11-11 at 05:27 PM.
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Unread 02-11-11, 04:15 PM  
Zidomo
A Cliff Giant
 
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Absolutely fabulous. Was using Furbish, but this offers far (far) more customization while still retaining in-combat click-to-cancel as per the default buffs. As well as not using piles of CPU time like many buff replacement mods.

Except for one thing. Would be nice if you could make this able to be dragged like BasicBuffs gives the default buff frame instead of having to enter pixel values. The "Show Anchor" option doesn't seem to have much of a point if you can't drag it. Not so much the inconvenience of entering tons of values while trying to find a good position (although that's an issue), but the need to move the frame in combat sometimes (or otherwise).

For example, on the Corla fight, a frame comes up on the top rightside of the UI. Unmoveable, even with one of the many new focus frame moving mods. And sometimes the Blizzard buffs pile up so that the "Evolution stack" counter is hidden behind it. Making things difficult.

Basic Buffs is incompatible with ShinyBuffs; the ShinyBuffs "buffs" section become invisible when that mod is active. So would be nice to have the anchor able to be dragged.

Otherwise, great work.

Edit: someone posted below about the unmovable anchor while I was writing this...heh.
Last edited by Zidomo : 02-11-11 at 04:16 PM.
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Unread 02-11-11, 07:10 PM  
Seerah
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Yeah, I had initially just made the anchor in case you did not have any buffs when moving it. I'll put this on my to-do list. As well as figure out something for the duration text.
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Unread 02-11-11, 07:32 PM  
Zidomo
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Cool cool, nice to hear.

One other issue just encountered: when you file a GM ticket, you get the ticket timer thing at the top right of your screen, which pushes the buffs down. Problem is when you abandon the ticket (or, I assume, when its answered) the ShinyBuffs frame resets to its original position, not the position you previously set for it. Which means you have to move it again.
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Unread 02-11-11, 10:31 PM  
Seerah
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Originally posted by Zidomo
Cool cool, nice to hear.

One other issue just encountered: when you file a GM ticket, you get the ticket timer thing at the top right of your screen, which pushes the buffs down. Problem is when you abandon the ticket (or, I assume, when its answered) the ShinyBuffs frame resets to its original position, not the position you previously set for it. Which means you have to move it again.
Ah - good catch - I forgot that it moved the buffs.
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Unread 02-12-11, 06:17 AM  
Raazee
A Kobold Labourer

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I've noticed with the timer text option that the numbers actually get clipped by the progress bar of the timer.

Any possibility of an option to adjust the y axis of the text timers?
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Unread 02-12-11, 11:40 AM  
Seerah
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Originally posted by Raazee
I've noticed with the timer text option that the numbers actually get clipped by the progress bar of the timer.

Any possibility of an option to adjust the y axis of the text timers?
Hrmm... I thought I had fixed that... As to your request, read below.
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Unread 02-16-11, 03:39 AM  
Kazie
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Hi, there are some heavy lua errors when inside some vehicles.

Those that i experienced it with are the Ancient tree in Darkshore - Unfortunately i forgot to save the lua error and i can't replicate the scenario since i completed the quest.

Other than that, this is a hell of an awesome addon, keep up the good work!
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Unread 02-16-11, 01:13 PM  
Skyggesang
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Thank you so much for this addon. I had been looking for something to handle the buff frames for a while and did not need all of the extra features of SBF and many of the other addons. This is perfect and you are wonderful!

P.S. I love TipTop and PocketPlot too!
Last edited by Skyggesang : 02-16-11 at 01:14 PM.
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Unread 02-17-11, 04:07 AM  
Turtledin
A Kobold Labourer

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ShinyBuffs and ButtonFacade

Hiya! Any chance you will make this compatible with ButtonFacade?
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Unread 02-17-11, 05:19 PM  
Seerah
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Re: ShinyBuffs and ButtonFacade

Originally posted by Turtledin
Hiya! Any chance you will make this compatible with ButtonFacade?
No. It has its own method of skinning. I could scrap almost the whole addon if I wanted ButtonFacade support. Not to mention that I don't even use it.
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Last edited by Seerah : 02-17-11 at 05:19 PM.
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Unread 02-17-11, 07:31 PM  
Hygieia
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I'm loving this addon so far; it's a nice, lightweight alternative to some others out there. I only have one request, and I'm hoping it's a rather small one. Would it be possible to have an option to switch between having the buffs flow normally (as they are now, right to left), or to have them flow in the opposite direction from left to right?

It's no biggie if it's not possible. Thanks, and keep up the good work.
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Unread 02-17-11, 09:28 PM  
Seerah
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Originally posted by Hygieia
I'm loving this addon so far; it's a nice, lightweight alternative to some others out there. I only have one request, and I'm hoping it's a rather small one. Would it be possible to have an option to switch between having the buffs flow normally (as they are now, right to left), or to have them flow in the opposite direction from left to right?

It's no biggie if it's not possible. Thanks, and keep up the good work.
That's part of what's listed in the description under "Limitations".
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