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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,011
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 12-22-09, 11:17 PM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
Originally posted by Shadowed
Just enable advanced settings and create your own tag with:

Code:
	function(unit, unitOwner)
		local deficit = ShadowUF.tagFunc.missinghp(unit, unitOwner)
		if( deficit ) then return deficit end
		
		return string.format("%s%s|r", ShadowUF:GetClassColor(unitOwner), ShadowUF.tagFunc.name(unit, unitOwner))
	end
Changing the aura indicators to show entire aura types is something I'll do eventually, but it's a very low priority and a bit of a pain to implement in a sane way configuration wise.

I don't plan on adding a solid line type of border, the highlighting options are going to stay as is.
Fair enough, thanks for the tag code
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Unread 12-23-09, 06:28 AM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
I just got this when entering a group:

Date: 2009-12-23 06:27:06
ID: 1
Error occured in: Global
Count: 1
Message: [string "return function(unit, unitOwner)..."] line 5:
bad argument #2 to 'format' (string expected, got nil)
Debug:
[C]: ?
[C]: format()
[string "return function(unit, unitOwner)..."]:5:
[string "return function(unit, unitOwner)..."]:1
ShadowedUnitFrames\modules\tags.lua:116: func()
ShadowedUnitFrames\modules\tags.lua:155: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:211: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:476: CheckUnitStatus()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:321:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:318
[C]: Show()
..\FrameXML\SecureTemplates.lua:817:
..\FrameXML\SecureTemplates.lua:729
..\FrameXML\SecureTemplates.lua:1024: SecureGroupHeader_Update()
..\FrameXML\SecureTemplates.lua:610:
..\FrameXML\SecureTemplates.lua:608
AddOns:
Swatter, v5.7.4568 (KillerKoala)
ButtonFacade, v3.3.288
ButtonFacadeEntropy, v3.2.55
Clique, vwowi:revision
DBMCore, v
DBMGUI, v
DBMPartyWotLK, v
DebugLib, v5.1.DEV.130
Dominos, v1.15.1
DominosRoll, v
DominosTotems, v
DragEmAll, v0.7
FuBar, v
FuBarBagFu, vv1.1.6
FuBarDurabilityFu, v2.11
FuBarMoneyFu, vv1.2.2
FuBarPerformanceFu, v2.0.0
GearScoreLite, v3x03
InFlight, v3.3.001
InFlightLoad, v3.3.001
Mapster, v1.3.4
MikScrollingBattleText, v5.4.71
OmniCC, v2.5.8
OPie, v
OptionHouse, v
pMinimap, v30300.8-Release
Postal, v3.3.0
Quartz, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
RatingBuster, v
ShadowedUFIndicators, v
ShadowedUnitFrames, vv3.0.3
SharedMedia, v3.0
SimpleBuffBars, v
Skada, v1.2-24
SkadaDamage, v1.0
SkadaHealing, v1.0
Stubby, v5.7.4568 (KillerKoala)
Talented, vv2.4.4-release
TalentedSpecTabs, vv2.4.4-release
TBag, v
TidyPlates, v5.7.8
TidyPlatesCleanPlates, v1.9g
TipTac, v09.11.28
TipTacItemRef, v09.08.13
TotemTimers, v10.1.3
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=4f7)
Perhaps it has to do with the code you gave me? You would know maybe :|
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Unread 12-23-09, 11:07 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Replace the ShadowUF:GetClassColor(unit) with ShadowUF:GetClassColor(unit) or ""
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Unread 12-23-09, 05:46 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
hey just got the new update and now some of my frames are out of place and i cant fix them b/c /suf is not working to open the config. do you know whats going on?

update: /suf now works after i got the updated ShadowedUF Aura Indicators, but now my player target and tot frames are snapping together and cant seem to find a way for them not to ><

update 2 >< i just went back to the one b4 this update, raid soon and dont have time to fix whats going with the new update ><
Last edited by blitzseed : 12-23-09 at 06:01 PM.
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Unread 12-23-09, 06:04 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Unless you can get me some actual info on how they are snapping and some sort of image, not much I can do without that since it works fine for me.
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Unread 12-23-09, 06:10 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Last edited by blitzseed : 12-23-09 at 06:18 PM.
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Unread 12-23-09, 06:18 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Exclamation Get error message upon entry to instances

Hi

I just started receiving this error message after the most recent update:


Date: 2009-12-23 14:12:57

ID: 1

Error occured in: Global

Count: 1

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua line 152:

bad argument #1 to 'match' (string expected, got nil)

Debug:

[C]: ?

[C]: match()

...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: OnEnable()

...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: SetVisibility()

...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1059: CheckPlayerZone()

...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085:

...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076

AddOns:

Swatter, v3.1.14 (<%codename%>)

Ace3, v
Babylonian, v5.1.DEV.130

Bagnon, v2.12.3

BagnonForever, v1.1.2

BagnonTooltips, v

Chinchilla, vv2.1

Configator, v5.1.DEV.190

DBMBurningCrusade, v

DBMCore, v

eCastingBar, v

Expeller, v1.8-v1.8

Gatherer, v3.1.14

LagBar, v1.3

LibHealComm40, v

MinimapButtonFrame, v3.0.9

MinimapButtonFrameSkinPack, v3.0

Overachiever, v0.52

Postal, v3.3.0

QuickSplit2, v

Recount, v

ShadowedUFIndicators, v

ShadowedUnitFrames, vv3.0.4

SilverDragon, vv2.3.3

SlideBar, v3.1.14 (<%codename%>)

StellarBars, v3.3.002

XLoot, v0.91.1

BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=27e)
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Unread 12-23-09, 06:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Manowar: I'm going to guess you didn't update the indicators module.

blitzseed: Are you sure they are snapped together and you can't just reposition them to fix it? Also run /script print(GetCVar("useUiScale"), GetCVar("uiScale"))
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Unread 12-23-09, 06:31 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Shadowed

First, thank you for the prompt response, truly appreciate it.

If by updating indicators you mean ShadowedUF Aura Indicators, I've updated those through curse at the same time I ran the update for the Unit Frames themselves. I'm currently showing

ShadowedUF Aura Indicators r20091223
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Unread 12-23-09, 06:34 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed

blitzseed: Are you sure they are snapped together and you can't just reposition them to fix it? Also run /script print(GetCVar("useUiScale"), GetCVar("uiScale"))
i did that script. it seems like that unlock is alot not working >< it also does not show all the frames i have no like raid/party.

here is a ss of me moving a frames and then dropping it

here i have my moues clicked and moving it
http://img130.imageshack.us/i/wowscr...309192818.jpg/

here is when i let it go and it jumped over to the right and up to the tot frame
http://img39.imageshack.us/i/wowscrn...309192821.jpg/

sorry a ss is not the best way to show what i'm talking about ><
Last edited by blitzseed : 12-23-09 at 06:36 PM.
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Unread 12-23-09, 06:38 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
blitzseed: Do you only enable the raid in certain zones, or is it enabled all the time? Need the results from /script print(GetCVar("useUiScale"), GetCVar("uiScale")) too

Manowar: Run /script ShadowUF.db.profile.auraIndicators.updated = nil; then update from the version on http://github.com/Shadowed/ShadowedUF_Indicators and do a UI reload, should fix it.
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Unread 12-23-09, 06:42 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
blitzseed: Do you only enable the raid in certain zones, or is it enabled all the time? Need the results from /script print(GetCVar("useUiScale"), GetCVar("uiScale")) too

Manowar: Run /script ShadowUF.db.profile.auraIndicators.updated = nil; then update from the version on http://github.com/Shadowed/ShadowedUF_Indicators and do a UI reload, should fix it.
oh i'm sorry i got 0 1.0, and the raid frames just show when i'm in a raid, but the raid frames when i unlock are not showing to move them.
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Unread 12-23-09, 06:47 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I mean, do you have raid frames disabled through "Enabled units" but enabled through "Zone configuration"?

Also run /script print(ShadowUF.db.profile.units.player.scale)
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Unread 12-23-09, 06:50 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
I mean, do you have raid frames disabled through "Enabled units" but enabled through "Zone configuration"?

Also run /script print(ShadowUF.db.profile.units.player.scale)
did the script got 1.2, i just have it enabled under unit config, have not used the zone config (hope thats not a bad thing never used it)

also when i go to unlock all the frames and then lock all the frames stay looking as they do when you have then unlock, like so...
http://img44.imageshack.us/img44/3281/wowscrnshot122309200107.jpg
Last edited by blitzseed : 12-23-09 at 07:02 PM.
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Unread 12-23-09, 07:02 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
blitzseed: I'm not quite sure why the raid frame wouldn't show up in configuration mode, I'll look into it. Make sure you have Lua errors enabled too in Game Menu -> Interface -> Help -> Enable Lua Errors

As for the jumping issue, I believe I fixed that, grab the alpha at http://wow.curseforge.com/projects/s...d-unit-frames/
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